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Dark Spawn Chonicles review


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#26
Rive Caedo

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CybAnt1 wrote...

2) yes thats an objective


Great:(:sick:An avoidable one, or a mandatory one? Oh yes, I know, it's all harmless fun, but sorry, I find "kill all noncombatant civilians" a kind of sick, twisted objective. Worse than having to kill companions, who at least are combatants for the opposing side.

You're a literal monster under the direct control of a corrupt Old God. What did you expect? :huh:

I know we're in no spoiler zone, but ... do you ever play or see the Archdemon? Or just receive "orders" from it?

*considers how to answer this without a real spoiler*
The Darkspawn Chronicles version of the battle spends approximately equal time in each part of the city that the canon version of the battle does.

#27
shadowc116

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CybAnt1 wrote...

1) yes have you kill all non dlc characters


I guess there's no way to avoid killing Leliana, then? Just wondering. 

I do have to admit ... there would be few regrets crushing Oghren. 

2) yes thats an objective


Great:(:sick:An avoidable one, or a mandatory one? Oh yes, I know, it's all harmless fun, but sorry, I find "kill all noncombatant civilians" a kind of sick, twisted objective. Worse than having to kill companions, who at least are combatants for the opposing side. 

3) yes your level is fixed at 12 with no leveling up.and yes when yyou party is full you have to kill one to replace for another


Looks like the Darkspawn use the "evil Star Trek universe" method of promotion/advancement. (Kill someone to have someone take their place.) 

I understand there's zero customization, anyway; that basically all your Emissary spells are pre-chosen, and all other monsters have pre-fixed abilities. Including you as the Vanguard.

This is even duller than I thought it was, and I already had low expectations. 

I know we're in no spoiler zone, but ... do you ever play or see the Archdemon? Or just receive "orders" from it? 








yes you do see the archdemon but i dont think you can have him on your team i didn't try to get him as my teammate anyway

#28
twjohnston0659

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What about the "powerful darkspawn item" that was advertised as usable in Origins and Awakening?

#29
Spitz6860

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yeah, i thought the whole idea of alternate history is kinda dumb, thx for confirming that

#30
TheMadCat

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eucatastrophe wrote...

TheMadCat wrote...

I really wish they would stop with this crap style DLC and get back to making things like Wardens Keep where at the very least it had a plot, interesting bits of lore, and tied nicely into the game. These recent DLC's have been a wasted opportunity in my book, but I suppose if it's what the majority want who am I to get in the way of their heavy cash flow.

Sorry for derailing your thread though, just not a fan of seeing them put out DLC that stems so far away from their biggest strength, storytelling.


I sort of agree with this although I think it's unfair to call the others "crap". I really enjoy WK, and RtO. I though Feastdays Gifts and Pranks were nice and innovative but they should been free, "thank-you" to fans (maybe for those who had bought the other DLCs).

Darkspawn Chronicles - currently I am playing, and I agree with the OP fully -- it is all combat and as such, I don't find it compelling in the slightest. The Codex entries are awesome though.

The DLC is polished, innovative (i found how communication is depicted is ingenious and simple) and fun but I really don't think it adds anything to our characters. I am hoping that after we slay the party, our PC wakes up to find it was a dream and the real DLC starts there.

So much so for wishful thinking. :o


Crap may have been a bit strong and I also enjoyed WK, RtO not so much and wouldn't touch Feastday with a 50 foot poll. I'm just upset that they started off with such story and character focused DLC with Stone Prisoner and Warden's Keep and to a much lesser extent RtO and have devolved into what amounts to a quick cash in with Feastday and a short and cheap knockoff of Overlord with Darkspawn. Like I said, to me it's a wasted opportunity to expand the universe, story, and/or lore and I just don't like seeing BioWare stray away from their strengths of storytelling and character development and lean more towards action and hack and slash adventures which are areas they quite frankly suck at compared to most other developers out there. But, folks seem to enjoy it so I suppose they're doing what's right.

#31
Spartansfan8888

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Man everyone complained how Awakening was too easy... play this on nightmare for a serious challenge

#32
shadowc116

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Spartansfan8888 wrote...

Man everyone complained how Awakening was too easy... play this on nightmare for a serious challenge

that is true, i noticed how hard it was even in normal but i think that has to do with that all the characters are pre-built

#33
Sylixe

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Spartansfan8888 wrote...

Man everyone complained how Awakening was too easy... play this on nightmare for a serious challenge


It's not any harder than playing the game on Nightmare naked using store bought weapons with no extra stats on them.  They artificially inflated the difficulty level, if that's what you call it, by gimping the characters you play with.  Just adjust your regular strategy and it works the same in the end.

#34
Phonantiphon

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I am currently playing it and I am really enjoying it. It's a nice take on a (by now) familiar theme and moreover it does help to round out the whole saga nicely. I also like the idea of sections where you do just kill everything and there no ulterior (thus far) story as such. It's refreshing.

It's fun and diverting and does exactly what it says on the tin.

And it's also refreshing to come back to the forums and see the same people whingeing about the same things, and being a bit supercilious.

Oh, and "Kill all non-combat civilians" is perfectly reasonable in the context of the game, you are a Darkspawn after all, what did you think you were going to do? Duh.


#35
grieferbastard

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I enjoyed it, it did exactly what it advertised - let you play out some combat from the idea of your PC never having survived the joining. All your old allies are now level bosses effectively, which gives you some friendly old faces to slap around.

Things I liked:

1. When an ally dies, they are dead. Since you can give 'gifts' to your allies, giving them bonuses to stats and the more killing you do the more they respect you (thus their bonuses go up) this has an impact. It really requires you to manage your party intelligently.

2. You have to manage your non-party allies - protect the ones that you may want to recruit. Find a couple of ogres? Make sure they BOTH live, yours may get snuffed by one of your Origins party members up ahead and he'll be your pinch hitter!

3. Your abilities are not static, you pick up extra stuff for completing side quests. Also you do find 'loot', additional weapons, armor, gifts and such to either use yourself or use on your allies.

4. Brutal and hardcore as you'd expect of leading a Darkspawn vanguard into Denerim. Killing civillians, breaking up defenses, burning stuff down.

5. How the recruit/dismiss aspect works - again, it adds to the importance of minding who your allies are and what you do with them as well as what you give them.

6. Codexes, what they added to the game lore and such.

What I didn't like:

1. Wanted more interaction in killing old party members. Cutscenes, death cries, something.

2. Options for the Vanguard - better weapons/armor to loot, things that had a proper Darkspawn feel. Gifts left by the Archdemon? Empowerment of existing gear? Something.

3. No really dramatic moments before the end. It was ruthless, yes, but no dramatic moments to really drive it home.

I'd go with 7/10. It's a one-off. If you're playing it for social interactions, making friends and enemies, romances and doing the hero thing this isn't for you. It's a one-off, a chance to relax and play the game like a game and see DA from the eyes of the Darkspawn. No, that's not generally a rich and emotional experience - these are not the social sort from Awakening. These are the Blight, the ruthless, kill all living things they come across sort of nasties. It's $5 of chaos in a familiar place. If that's fun for you, this is an excellent choice.

#36
Bfler

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Spartansfan8888 wrote...

Man everyone complained how Awakening was too easy... play this on nightmare for a serious challenge


I played DC on nightmare and didn't have any problems. The thing which makes it too easy is that there are always some neutral darkspawn around you which attract attention of the enemies.
And the end-fight is also too easy because the archdemon is able to deal with Alistair and co. without support.

Modifié par Bfler, 19 mai 2010 - 06:25 .


#37
Lintanis

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twjohnston0659 wrote...

What about the "powerful darkspawn item" that was advertised as usable in Origins and Awakening?


       Blightblood:

Type:Longsword    Material:Dragonbone (Tier 7)  Requires:31 strength   Damage:11.20    Critical Chance:3.20%   Runes:3  
 Stats:
+3% Melee Critical Chance
+2 Attack
+10% Critical/Backstab Damage
Poison: Venom

Modifié par Lintanis, 19 mai 2010 - 08:45 .


#38
Epantiras

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The Darkspawn Chronicles... made me feel bad about killing the people I tried to save in my 85 hours Origins playthorugh, but that was damn funny :D
I got what I expected, nothing more, nothing less (well, except for the Wade/Herren easter egg).
I think it wasn't too short, it ends before it becomes boring.

Modifié par Epantiras, 19 mai 2010 - 09:11 .


#39
Seibzz

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I feel like TC and many others here, very weak content aside combat. I had read (and hoped) somewhere that you had to actually control your main Origins character, defeated in the tower and rezzed right after that by the Darkspawn. Now, THAT would have been a fun idea to play a known character and not some evil nobody. I guess writers were off when they built the script around this DLC :/ Price isn't a problem, even if I understand some people's reaction here, it's mostly the poor content (even had to take the music down because way too repetitive unlike the main game). If it wasn't for the bonus blade you get after completing it, I'd call this DLC a waste.

#40
AuraofMana

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Great. /images/forum/emoticons/sad.png/images/forum/emoticons/sick.pngAn avoidable one, or a mandatory one? Oh yes, I know, it's all harmless fun, but sorry, I find "kill all noncombatant civilians" a kind of sick, twisted objective. Worse than having to kill companions, who at least are combatants for the opposing side.


Killing non-combatants in a real war may be "immoral", but it's damn effective and people do it. They just don't want you to know they do.

#41
CybAnt1

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You're a literal monster under the direct control of a corrupt Old God. What did you expect? :huh:


Something better than this. They didn't have to make it an objective. (I'm not saying darkspawn wouldn't do it, I'm just saying they don't have to make it an explicit objective for your playthrough.) 

Oh well. Gonna not get this one. Some people find thoughtless killing "refreshing" -- I find it to be crap. Enjoy. I won't. 

Modifié par CybAnt1, 19 mai 2010 - 12:04 .


#42
PureSlayer

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There should be a great Darkspawn Invasion. Fereldren will be completely conquered by the Darkspawn and next target would be Orlais. It would be more fun to use the Archdemon...but way too easy. People complain that Darkspawn Chronicles is too easy. But if there is only a weak resistance...what can you expect? There is only a fistful of Grey Wardens and the great horde of Darkspawn. Think about that. And play it through nightmare difficulty... don't say it's too easy if you play it once through as normal difficulty.

I think it was too short. No excitement at all. DLC-trash from BioWare, trying to get some of your money. Was it worth of 400 points? Nope.

I think i'll buy nomore this kind of ****. I go buy Awakening now.

#43
Sidney

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CybAnt1 wrote...

Something better than this. They didn't have to make it an objective. (I'm not saying darkspawn wouldn't do it, I'm just saying they don't have to make it an explicit objective for your playthrough.) 

Oh well. Gonna not get this one. Some people find thoughtless killing "refreshing" -- I find it to be crap. Enjoy. I won't. 


Seriously, get over yourself. So you'd never play an RPG where you are say a Mafia guy? The quest is entirely apt for the role of a Darkspawn leader.

#44
Sidney

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The overall effect so far is actually sort of interesting recruiting your "team" and trying to get the right mix to do the job. It is fun to be able to do to the "good guys" what the Darkspawn did to you - all the Ogre and Shriek powers for example - but sadly the other darkspawn just have the same stuff your party members did, shield bash and the like.



On the 360 I have a lot of visual stuttering that is a bring down and since that hardware is set really not good.

#45
Treker1956

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This dlc was ok. would have been nice to start you from the battle at Ostagar then through the map to the final battle in Denerim. That would have been a decent dlc.

#46
CybAnt1

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Seriously, get over yourself.


You first.

So you'd never play an RPG where you are say a Mafia guy? 


Depends. A well written RPG where I got to play some of the story from The Godfather, as a member of the Corleone family, taking out members of other Mob families ... bearing in mind those other targets are far from innocent themselves ... maybe. 

Where I play a mindless monster with no dialogue whose only goal is to kill everything in sight? Nah. It's not my cup of tea. And sorry if it bothers you, but I don't have to like what you do.

Bioware asked the community to express their opinion on what we do & don't like: I'm doing it. Sorry if it bothers you. 

I have no interest, usually, in "playing evil" but I would do it in a well written storyline. Mindless, thoughtless evil; nah, definitely not my thing. 

#47
Sidney

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CybAnt1 wrote...
Depends. A well written RPG where I got to play some of the story from The Godfather, as a member of the Corleone family, taking out members of other Mob families ... bearing in mind those other targets are far from innocent themselves ... maybe.


Nice dodge since the mafia doesn't spend mopst of their time killing the non-innocent so the basic answer is "No, I can't put myself into the shoes of a persona other than my own." That's cool, run with it.

#48
Vicious

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This is even duller than I thought it was, and I already had low expectations.




And yet you didn't play it. And it looks like you won't. I don't know what to make of such an uneducated emotion-driven opinion.

#49
CybAnt1

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Nice dodge since the mafia doesn't spend mopst of their time killing the non-innocent so the basic answer is "No, I can't put myself into the shoes of a persona other than my own." 


It's a bit of an odd statement: considering I'm male and one of my characters is female. I also have never been an elf or dwarf, in fact, in the real world I live in, they don't exist, but I've played both. 

I agree for me it's sometimes a challenge RPing a worldview that's different from my own; but to some extent, the experience only works for me if I identify with the protagonist & their goals somewhat. And there are many types of "evil" protagonists that might work, again, it depends on how they're written.

 

#50
CybAnt1

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And yet you didn't play it.


That's true, but I'm reading reviews & feedback here on the forums. 

Some of which are coming back negative. I guess you'll say "those people weren't ready to give it a chance".