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Dark Spawn Chonicles review


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#101
pvpgirl

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Zaros wrote...

It was probably meant as a nod to that comic. The guy who does Penny Arcade also did a lot of the artwork for Dragon Age.



I am aware they did.  And considering the quality of what Bioware has been putting out, and that the PAX guys have sung praises, I'm really ashamed.  They've sold out.  Posted Image

#102
k2_1971

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Just finished the darkspawn DLC yesterday. GREAT idea, but the implementation was lacking. Was expecting more. Ending was anti-climatic. I thought it was neat to see the different abilities of the various darkspawn and to tailor tactics based on thier strengths. It was also neat to go up against the different companions from DA:O (yeah, I got a warm and fuzzy killing both Morrigan and Allistair). What would've been intertesting is if the DLC would have imported your own PC from DA:O and you could have fought against yourself as it were.

Anyways - nice idea, not so great implementation imo. Maybe this was kind of a test to see how players would react to being able to play as the enemy? I could see this made into a full-fledged expansion, complete with story-line, full abilities/level up potential, etc. I'm OK spending 5 bucks on this; anymore would have been over-priced.

Modifié par k2_1971, 20 mai 2010 - 05:10 .


#103
MarchWaltz

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Vicious wrote...

It was decent, but...

ME2 gets Overlord and we get this? Yuck!


You cats got awakening.

...but yeah, that one took a year to make, so my point might be moot, but still. Awakening.

Unless the ME division of Bioware becomes stupid and idiotic, I wont have to worry about playing as a collector and killing my team.

I feel sorry for the DA team here.

Modifié par MarchWaltz, 20 mai 2010 - 05:32 .


#104
sonsonthebia07

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I've played through it a few times now and it was indeed fun (although laggier than anywhere else in the main game).



I don't see myself ever playing it again though, unless I am extremely bored. Was it worth the price? Sure. But only for the ogre's Grab ability - that alone would be worth the price to me.

#105
grieferbastard

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I wouldn't want to import my PC - not if he was going to get the same boosts that your old party members did. There is no WAY that's the same Alistair and Morrigan I tried to keep standing in DA:O. Normally Morrigan goes down faster than Lilianna try to get free drinks at the Pearl and Alistair is getting slapped around like an Elven house-maid. Even making the same little noises.

#106
Aleena

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mcomommy wrote...
Barkspawn is unoriginal. 
Taken from penny-arcade.com last November.


An homage or inside joke concealed in a video game is called an 'easter egg'.  It's not supposed to be original, it's supposed to be funny - a nod to those fans who follow the franchise. 

#107
Aaediyen

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People can pay for it if they feel it's worth it. Eventually people will wisen up if their content is never worth the cash. As for my opinion on it, they aren't doing it how I would do it. DLC would add on to the actual game like Warden's Keep did, and the expansions would create new land also in the original game. I think Return of Ostagar was also part of the original game. I don't want to have to load up separate crap that's disconnected from Origins like I have to do with Awakening.



All in all, ME team has delt with their DLC a lot better.

#108
Vicious

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Luckily ME2 doesn't have to deal with a DLC where you play a Collector and kill Shepard and his crew... rofl.

#109
Domyk

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etherhonky wrote...

PS- i cant believe how much i see people berating those of us who complain over paying 2-5 dollars for any content. its not about the cost, its about VALUE and principle!!!!
.


/cough  So don't buy it on the first day of release, I know hard concept.  Wait a few days / weeks for a thread like this to open up before deciding to fork over your hard earned cash

#110
GardenSnake

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I'd give it a six, and at leeast 2 of those points are mercy points because it's coming from Bioware. Great reasoning I know. Experiments are fine and dandy, but I miss the good old days when after a game came out, you couldn't do anything except for wait for the next one lol. If they're going to make DLC, it should have a solid story and choices. What I'm getting at is, it should be an rpg, not a hack-n-slash.

#111
DragonRageGT

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R You guys serious? There are free RPG modules just like NWN had. Go for it. Diversity is fun and NWN also had an Arena module.



You can still RP this TDC DLC if you have a new char in Origins past the Joining and before waking up in the first Party Camp visit, from his/her first tainted nightmare! =P

#112
Xray12.1

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I wish that there had been as many beings as the actual Ferelden Battle. There weren't enough soldiers defending...and way too little innocents! There should have been a lot more defense.

#113
BrainySmurfette

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The best part about this DLC is that I am guaranteed to play it at least one more time because I was silly and let my Vanguard die during the battle at the top of the fort (he wouldn't use his potions no matter how I jammed the potion hotkey).  So my lone ogre of the apocalypse manages to kill Alistair right?

I WIN!

No wait....  I'm a dummy and my game is stuck at loading because my Vanguard is dead.

At least I get my money's worth? 

I'm not mad or complaining.  I just thought it was funny and that I should share.

#114
Vicious

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It was fun and amusing. But I am at the point where I have emotionally disconnected from DAO and no longer care to see any of these companions again.



So your mileage may vary.

#115
CybAnt1

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Yes it was only $5. But AFAIK, WK was only $5 (or was it $7)? RtO was only $5. (Again, I never remember the exact amounts, because it's always "points" instead of dollars.)



Bioware is capable of giving us add-ons like WK and RtO with dialogue, cutscenes, interaction, and backstory/lore for that price ... so ... why not in this case?



Please note -- it's not just that we were playing the enemy, doing evil things, or participating in an alternate reality. I think a DlC with all those components I would have found acceptable and might even have bought (tho I probably wouldn't have asked for it).



What made it a "deal breaker" for me is how little there was in it.



P.S. I won't wail if we never see any Origins companions again in DA 2. I'm not expecting to.



I'm thinking at least one will be back in a DlC (Leliana), another in another expansion or DlC (Morrigan), and my suspicion is DA 2 won't have them or Warden 1.0, it will be new character and new story.



And I am looking forward to that.

#116
Vicious

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I'm thinking at least one will be back in a DlC (Leliana), another in another expansion or DlC (Morrigan), and my suspicion is DA 2 won't have them or Warden 1.0, it will be new character and new story.




As sad as it is for me to say, I think you're expecting too much.



I sympathize, I really do, but I don't think such things are a priority for Bioware at the moment. And yes, that includes Morrigan.

#117
Hulk Hsieh

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At least this one is quite challenging.

The unlimited enemy respawn is quite cheap, but trying to deal with several elite and a boss with a lv 12 team takes some thinking.

#118
Gurrab

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: / Gah sound awesomely dull to say the least, to bad.
But thank you for the Review!
Much appreciated.

Modifié par Gurrab, 21 mai 2010 - 11:55 .


#119
galvdogs

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The whole what-if scenario idea was great in theory but the execution could have gone so much better. Storytelling is where Bioware excels and, as most people know, the Darkspawn Chronicles had little to none of it. We're not looking for darkspawn with complex personalities (though an Architect appearence would have been welcomed), but the DLC was basically a strategy-based slaughterfest.

While having party members as enemies was a great idea, the only time I ever really felt emotion was (minor spoiler) at the final cutscene where Alistair realised his friends were dead and he had failed. As for the other characters, how can I feel for them when they die uninteresting deaths from some random genlock or blight wolf? In my opinion each character death deserved its own dramatic cutscene, e.g. Zevran getting stabbed and seeing the elf alienage tree burn in front of him as he falls to his knees. Having the fights be one-on-one would also have made it more dramatic, though considering the context of the battle this is basically unfeasible.

Apart from characters, there were other area the plot could have been improved. It would have been nice if we were given better (and longer) opening/ending cutscenes. It would have been more dramatic to start the DLC with the death of your original character, and it would have been more rewarding if the vanguard was personally rewarded or acknowledged by the archdemon at the end. Also, what-if timelines can be quite useful in answering questions in the canon timeline. So much about the darkspawn and the archdemon could have been revealed, but alas it was a wasted opportunity. I think about the darkspawn in exactly the same way as I did before the DLC. What's more, the alternate timeline could have answered a few more of its own questions. Judging from what I saw (golems, werewolves), Alistair must have made the most evil decisions possible, which means more events must have been drastically altered than just the Siege of Denerim. Fleshing out the alternate fates of the other companions wouldn't hurt either. Future possibilities much?

Would also have been nice to give this timeline some context instead of it just being a what-if. Maybe making it a Warden dream or prediction of the future (magic), or some other plot twist BioWare's known for delivering.

The DLC's title is the most innaproppriate use of the word "Chronicles" I have ever seen. It's far too short for that and doesn't have much of a story. On that note, restricting the DLC to the Siege of Denerim wasn't a great idea. Ideally it should have consisted of several encounters taking place at diffrent times in the spread of the Blight. It's technically not too late to change this; BioWare could simply make this the first (or chronologically last) in a series of DLC about this scenario, because as an idea it's brilliant. Some people probably wouldn't want this, but how can BioWare improve upon this concept if they're not given another go at it? I know they can get it right.

It's probably not even too late to change or add better start/end cutscene. After all, Valve recently changed the ending for "Portal" in a recent patch. Maybe I'm just getting hopeful now though...

And yet despite all these complaints, I generally enjoyed it and would consider playing it again in future. For me it was well worth $5. Call me crazy, I'm a Dragon Age freak.

Modifié par galvdogs, 21 mai 2010 - 12:30 .


#120
HotChix69

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Just finished TDC and it was pretty lame hack-n-slash with no story, no dialogue, no good cut scenes, couldn't customize your character and on top of that, it crashed a lot. Also, could not click on any quest items in the Alienage and Nightmare Mode was too easy. I knew it had all but the last two of those problems and bought it anyway because I thought being a Darkspawn might be fun (especially after playing through Awakening) and wanted to kill a few more hours playing Dragon Age.

I rate DTC a 5/10. Why couldn't they give us another Warden's Keep type DLC instead? Why couldn't we be a Disciple from Awakening and have conversations with our minions? This needed to be a lot longer and more fleshed-out storywise. I would have gladly paid a few extra bucks for something higher quality with voice acting and a story with plot decisions and fun NPCs to banter with.

Was TDC worth $5? Well, sort of. It did succeed at moderately entertaining me for a few hours but I would have been better off reading a fantasy novel like Joe Abercrombie's "The First Law" series instead (I'm halfway through Book 2 and it's awesome). If you are extremely bored and love Dragon Age (and don't mind basic hack-n-slash), then TDC might be worth a purchase. Otherwise, forget it.

Modifié par HotChix69, 21 mai 2010 - 12:45 .


#121
bzombo

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i really liked  it. i never knew how powerful shrieks were.

#122
RetrOldSchool

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I liked RtO and WK for what it was, a lil too short IMO though. But I really enjoyed DA:O:A, even though I did run into a couple of nasty bugs.



But I probably won't get this one, I felt that after DA:O:A they need to bring something big for me to go back to Ferelden before DA:O 2.

#123
Hulk Hsieh

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IGN gave it a 6.5/10. I think I'll give 6/10.

-1 for no cutscenes about the important "good guys".

-1 for lazy level design relying on infintely respawning enemies.

-1 for lack of ability/equipment customization chance.

-1 for doesn't feel epic at all.


#124
Deadly

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Finally finished it...imo it's a decent DLC, not the best, but certainly worth 5 bucks.

Personally, i liked more the cruelty and the merciless behavior of your horde of darkspawn. Also, you can see what would have been happened to your companions if your character didn't existed.

#125
sami jo

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I've seen devs on the forums going on about how low the sales for expansions and DLCs are as the explanation for why they have been so...underwhelming. Perhaps the sales would be better if every new piece of content wasn't more "meh" than the last.