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Sentinel or Infiltrator


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#1
FucckArmageddon

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I'm going thorugh the insanity with the vanguard now, that i imported from me 1, really great class. But i'm thinking about my second playthrough, i dont want to know the easiest one, but which one you would consider more interisting. I've been always adept and vanguard, but i want something differente, so should i go sentinel or infiltrator. Remembering that i will be going to play me 1 with this class.

#2
FFTARoxorz05

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Both of them are badass with a shotgun, it just depends if you want to strategically move around while doing so (aka infiltrator) or just be in people's faces with it (sentinel). I can't say how they play in ME1 since I've never played it.

#3
Miss Yuna of Atlanta

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Infiltrator differs more from Adept and Vanguard than Sentinel does. Coming from Vanguard, Sentinel is more of a touch of familiarity, though. It has all the core biotic powers in the first game, and in the second, it has access to Throw and Warp, which are both really important(Throw less so). If you want to do something new, yet familiar, go Sentinel. If you want a complete and utter departure, go Infiltrator, even though at high level in the first game, Infiltrator really is just a tech-savvy Vanguard.

#4
JWCbox

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Infiltrator would be most different, being long range and such. Tech armor is similar to charge, in the get up close and recharge shield kind of way, and sentinal is a caster. Honestly you'll feel very similar to adept casting and vanguard cqc.

Modifié par JWCbox, 19 mai 2010 - 03:16 .


#5
Lucazius

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I prefer ME1 Sentinel over ME2 Sentinel.



In ME1, a Sentinel with Assault Rifle as bonus skill is really fun to play, you use your biotics and tech powers to control the enemies while shooting them with that badass weapon. Is also pretty fun to kill Tresher Maws on foot, while they are on stasis (if you get the Bastion specialization).



But, in ME2, Tech Armor is cool, however, playing on Insanity it's not a big help. If you wanna play Assault Sentinel, you're a gimped Vanguard, and if you play Caster Sentinel, you'll lack other biotic powers like singularity, pull or incinerate.



Now Infiltrators....

In ME1 you can keep your enemies locked with Sabotage and Overload while being really tough with Immunity and doing lots of damage with yout pistol or sniper rifle. In ME2, if you like Sniper Rifles, its godly.

#6
FucckArmageddon

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thanks guys, i`m thinking about the infiltrator, to have a have a different type of gameplay, cuz i`m also afraid i get bored playing with sentinel, since i played with vanguard and adept already.



thanks

#7
brad2240

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I personally much prefer the Sentinel in both games.

In ME 1 I absolutely despised the sniper rifle so my Infiltrator just ended up running and gunning with the pistol all the time. While that was fun, I kind of felt like I was only playing half a class. Whereas the Sentinel gave me everything, the answer to every problem and every enemy in the game.

In ME 2, I really got kind of bored with the Infiltrator. I like the snipers a lot better this time out but... I don't know, sniping just got boring to me. So I ended up just running and gunning again, and playing more or less like a Soldier using Cloak to move/take cover/do more damage rather than Adrenaline Rush. I know I wasn't getting the most out of the class (again) but I just can't make myself pick it up and try again right now. OTOH, I'm on my 3rd Sent playthrough and still having a blast. 2 runs as a caster, now I'm trying assault Sent and it's a completely different game experience.

So I find the Sentinel to be much more interesting. Having said that, if you don't have the same problems with the sniping that I do, you will find a sniping Infiltrator to be a larger difference in playstyle from what you've done in the past.

EDIT: Day late, dollar short. Oops.Image IPB

Modifié par brad2240, 19 mai 2010 - 06:00 .


#8
mosor

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Lucazius wrote...

I prefer ME1 Sentinel over ME2 Sentinel.

In ME1, a Sentinel with Assault Rifle as bonus skill is really fun to play, you use your biotics and tech powers to control the enemies while shooting them with that badass weapon. Is also pretty fun to kill Tresher Maws on foot, while they are on stasis (if you get the Bastion specialization).

But, in ME2, Tech Armor is cool, however, playing on Insanity it's not a big help. If you wanna play Assault Sentinel, you're a gimped Vanguard, and if you play Caster Sentinel, you'll lack other biotic powers like singularity, pull or incinerate.


I have to disagree. The sentinel with assault armor and a shotgun is more powerful than a vanguard. The pulse staggers and damages everyone around you who has protection, knocks down and hurts people who don't  and gives you 50% of your shields. You can either shoot more, repower your tech armor, or duck for cover. Assault Sentinel is pure tank, pure killing machine.

Lets not forget the sentinel aslo has the best cooldown bonus in the game so they warp and overload more.

Modifié par mosor, 19 mai 2010 - 07:23 .


#9
Id of Ith

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mosor wrote...

Lucazius wrote...

I prefer ME1 Sentinel over ME2 Sentinel.

In ME1, a Sentinel with Assault Rifle as bonus skill is really fun to play, you use your biotics and tech powers to control the enemies while shooting them with that badass weapon. Is also pretty fun to kill Tresher Maws on foot, while they are on stasis (if you get the Bastion specialization).

But, in ME2, Tech Armor is cool, however, playing on Insanity it's not a big help. If you wanna play Assault Sentinel, you're a gimped Vanguard, and if you play Caster Sentinel, you'll lack other biotic powers like singularity, pull or incinerate.


I have to disagree. The sentinel with assault armor and a shotgun is more powerful than a vanguard. The pulse staggers and damages everyone around you who has protection, knocks down and hurts people who don't  and gives you 50% of your shields. You can either shoot more, repower your tech armor, or duck for cover. Assault Sentinel is pure tank, pure killing machine.

Lets not forget the sentinel aslo has the best cooldown bonus in the game so they warp and overload more.


Not only do they get the best cooldown bonus in the game, they have the ability to get the most power damage from both Warp and Overload.

And did someone say Tech Armor "wasn't that good" on Insanity? LOL.

#10
Lucazius

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I'm not saying Tech Armor isn't good. I just don't see it being as useful as Adrenaline Rush or Singularity for example. Yes, if you spec for pure Power Damage, Sentinel will have the bigest bonus, but, you'll rely on you squadmates too much to be as effective as and Adept or Engineer.



Anyway, it's just a playstyle preference, I played with every class and Sentinel got me bored while the others didn't.

#11
tonnactus

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mosor wrote...
 The sentinel with assault armor and a shotgun is more powerful than a vanguard.


Just forget it.No additional weapon damage, not the right ammo talents.And no speed advantage.In hordes of enemies the tech armor is destroyed faster then you could reach opponents.

#12
JaegerBane

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tonnactus wrote...

mosor wrote...
 The sentinel with assault armor and a shotgun is more powerful than a vanguard.


Just forget it.No additional weapon damage, not the right ammo talents.And no speed advantage.In hordes of enemies the tech armor is destroyed faster then you could reach opponents.


Lets's be fair here, the 'additional weapon damage' on the combat classes hardly sets the world on fire. Ammo talents are a none issue thanks to the bonus system.

#13
Id of Ith

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Lucazius wrote...

I'm not saying Tech Armor isn't good. I just don't see it being as useful as Adrenaline Rush or Singularity for example. Yes, if you spec for pure Power Damage, Sentinel will have the bigest bonus, but, you'll rely on you squadmates too much to be as effective as and Adept or Engineer.

Anyway, it's just a playstyle preference, I played with every class and Sentinel got me bored while the others didn't.


I'd argue that it is more useful than Singularity for sure. I don't think anything's as good as Adrenaline Rush overall (it's one of the main reasons the Solider is the most powerful class), but Tech Armor is in the top 3 I'd say. When I get to the Reaper IFF as an Adept I need to make sure my ducks are in a row in each Husk cluster or things can get ugly real fast. When I get to the Reaper IFF as a Sentinel I can hold W and/or left trigger because with Assault Armor it's a complete joke.

Even if you spec pure power damage as a Sentinel you are still one of the classes most independant on your teammates in the whole game. You are definitely less dependant on them compared to the Adept or Engineer because nothing in the game is hard to kill without defenses even if you're using a base gun without an ammo power, and Sentinel can destroy any defenses without anybody's help. Sure, if you want to take advantage of having the strongest Warp explosions as a Sentinel you need someone to Pull for you, but Pull isn't hard to work into your squad and you aren't as reliant on the explosions anyway.

#14
mosor

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tonnactus wrote...

mosor wrote...
 The sentinel with assault armor and a shotgun is more powerful than a vanguard.


Just forget it.No additional weapon damage, not the right ammo talents.And no speed advantage.In hordes of enemies the tech armor is destroyed faster then you could reach opponents.


15% extra weapon damage doesn't make much of a difference. I get acess to the sqaud version of incendiary, and disruptor plus the full version of AP and Warp with the bonus power. I may not have the speed of a vanguard, but who cares, I really don't need it. I have almost 600 shields.

Let me put this scenario down. 5 enemies. I can energy drain one guys shields, miranda overloads another. Wait 3 senconds for the cooldown and run toward the group. On the run I energy drain one last guy to keep my shields up a little longer. They usually take out my shields by the time I get in shotgun range, but hey 3 people got knocked down and 2 are staggered. I can kill 2 with the shogun easily, put my tech armor back up and shoot the other 3 while on the floor. If they get back up before I do and destroy my armor again, the pulse will knock them back right down. 5 guys dead in a frontal assault. All I had for ammo was the squad incediary from Jacob.

As for Vanguard being more powerful than a sentienel on isanity? Who are you kidding? Vanguard is only kick ass once you know the pattern of enemy movements, and where will they be. Otherwise you're going to die a lot. Sentinel, you can go in blind and probably wont die once.

Modifié par mosor, 20 mai 2010 - 01:45 .


#15
Empiro

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This person is asking about Sentinel versus Infiltrator. As someone who played both classes through on insanity, I can say that they're about the same. In a few parts that were really hard for the Infiltrator, it was not so hard for the Sentinel, but that's probably because the Arc Projector is so overpowered.

#16
mosor

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Empiro wrote...

This person is asking about Sentinel versus Infiltrator. As someone who played both classes through on insanity, I can say that they're about the same. In a few parts that were really hard for the Infiltrator, it was not so hard for the Sentinel, but that's probably because the Arc Projector is so overpowered.


With those early tech cooldowns there isn't really a mission thats hard for a sentinel. There isn't one for an infiltrator either. Every class has a tactic to deal with anything efficiently.

#17
tonnactus

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JaegerBane wrote...

tonnactus wrote...

mosor wrote...
 The sentinel with assault armor and a shotgun is more powerful than a vanguard.


Just forget it.No additional weapon damage, not the right ammo talents.And no speed advantage.In hordes of enemies the tech armor is destroyed faster then you could reach opponents.


Lets's be fair here, the 'additional weapon damage' on the combat classes hardly sets the world on fire. Ammo talents are a none issue thanks to the bonus system.


The difference between squad inferno and the improved version with the 3 m Aoe is really big.

#18
2pac Shakur

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FucckArmageddon wrote...

I'm going thorugh the insanity with the vanguard now, that i imported from me 1, really great class. But i'm thinking about my second playthrough, i dont want to know the easiest one, but which one you would consider more interisting. I've been always adept and vanguard, but i want something differente, so should i go sentinel or infiltrator. Remembering that i will be going to play me 1 with this class.


sentinel is the jack of all trades, well balanced class. Lots of fun abilities

Infiltrator is really boring, and takes no skill to use.  I recommend infiltrator to children or people who can't handle a real challenge

#19
archurban

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Kasumi mission is just pain my ass with Sentinel class (hardcore level). I died five times. it is just weak to protect myself. plus, a lack of weapon's choice even it has biotic power, tech armor. but for level 9, it's not happening at all. once I used biotic power, it goes grey for a long time, then becomes red. that's why i don't like tech based class (sentinel, engineer). pure biotic class is way better. especially, adept. it is awesome.

#20
Doriath

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archurban wrote...

Kasumi mission is just pain my ass with Sentinel class (hardcore level). I died five times. it is just weak to protect myself. plus, a lack of weapon's choice even it has biotic power, tech armor. but for level 9, it's not happening at all. once I used biotic power, it goes grey for a long time, then becomes red. that's why i don't like tech based class (sentinel, engineer). pure biotic class is way better. especially, adept. it is awesome.


I did it on hardcore as well, but I was level 6 I believe. Basically what you want to do with the Sentinel is you want to put a point in all the powers you plan on using and than start working on your passive ability. Personally, I don't play the Sentinel the way a lot of other people do because the nature by which the power tree is setup does not allow for min/maxing, and I think the Sentinel is the one class that really needs to min/max. I'm going to post a topic on a do-it-all, min/max Sentinel build a bit later for people who are struggling with the class.

#21
sipaufade

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 both. sell all your other games and only play me2
  • Stasis_Sword aime ceci

#22
Tlazolteotl

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chrisnabal wrote...

archurban wrote...

Kasumi mission is just pain my ass with Sentinel class (hardcore level). I died five times. it is just weak to protect myself. plus, a lack of weapon's choice even it has biotic power, tech armor. but for level 9, it's not happening at all. once I used biotic power, it goes grey for a long time, then becomes red. that's why i don't like tech based class (sentinel, engineer). pure biotic class is way better. especially, adept. it is awesome.


I did it on hardcore as well, but I was level 6 I believe. Basically what you want to do with the Sentinel is you want to put a point in all the powers you plan on using and than start working on your passive ability. Personally, I don't play the Sentinel the way a lot of other people do because the nature by which the power tree is setup does not allow for min/maxing, and I think the Sentinel is the one class that really needs to min/max. I'm going to post a topic on a do-it-all, min/max Sentinel build a bit later for people who are struggling with the class.


I find that mission much easier if I pick up SMG shield piercing first.
I.e. buy upgrade from citadel, and research picked up on archangel's recruitment.

#23
Id of Ith

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Tlazolteotl wrote...

I find that mission much easier if I pick up SMG shield piercing first.
I.e. buy upgrade from citadel, and research picked up on archangel's recruitment.


That was the last mission I did with my Sentinel on Insanity and I can't say I had a hard time with it. I think what made it easy was taking Kasumi's starting points and maxing out Shadow Strike right off the bat to Rapid evolution. She seems almost impossible to kill in this mission, so I just stripped defenses and she knocked 'em down one after the other with that super short kill cooldown bonus. I didn't even have Warp or Overload yet (spending points in Assault Armor and passives first), just the Locust, Carnifex and the one point in Energy Drain since I hadn't yet done Horizon to get rid of it.

Just play aggressive with that Assault Armor, get those shields down and maybe a tiny bit of extra health damage and sick Kasumi on them to make sure her cooldown resets and go down the line. Maybe bust out the Arc Projector (or your heavy weapon of choice) to speed up those YMIRs. Just remember that Kasumi will not be able to activate Shadow Strike if the target is BEHIND cover, but if they stand up to fire, you can activate it while they are visible and she'll find her pathing.

#24
mosor

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tonnactus wrote...

JaegerBane wrote...

tonnactus wrote...

mosor wrote...
 The sentinel with assault armor and a shotgun is more powerful than a vanguard.


Just forget it.No additional weapon damage, not the right ammo talents.And no speed advantage.In hordes of enemies the tech armor is destroyed faster then you could reach opponents.


Lets's be fair here, the 'additional weapon damage' on the combat classes hardly sets the world on fire. Ammo talents are a none issue thanks to the bonus system.


The difference between squad inferno and the improved version with the 3 m Aoe is really big.


Sure, the AOE is bigger on inferno. It's just that the sentienel doesn't need it. That pulse from a tech armor explosion will stagger or knock down anyone within 18m, which is pretty devestating if you spend a few seconds to strip the armor off a couple people before you run in. The squad version of incendiary is just fine with the sentinel, otherwise it would be way more overpowered than it already is.

#25
Mightyg

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I really enjoyed both classes. flip a coin.