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Sentinel or Infiltrator


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#26
chinoarc

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I'd have to agree with most everyone here. I had a lot of fun with the Infiltrator class. It is somewhat easier due to its long range nature. Its more or less like a soldier with tech powers and would be more of a departure from what you've been playing so far.



Sentinel is a cross between biotics and tech and would be more familiar. Imo sentinels were the most useless in ME1 having only a few of either. Never even finished my playthru. However my understanding is they are a powerhouse in ME2 and am planning a new playthru as one. Again this is just my own personal opinion.



So yeh flip a coin.

#27
archurban

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I think sentinel and engineer class is just plain not exciting to play. but sentinel has unbeatable armor defense mechanism to be beaten almost impossible when class is reach to 30 level. if you max out for tech armor, defense, you can't be died at all. with Geth assault rifle, this class is very powerful (oh, powerful biotic option). Engineer is most boring and weak class ever I play. I understand why Tali, legion are easily died at battle. anyway, my favorite class is adept, soldier. they are totally opposite but fun.

#28
SuperMedbh

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It's funny how some classes seem easier for different people. I'm doing Sentinel right now, and it seems almost impossible to die (well, I did a stupid on the Garrus recruitment and hid around the corner next to like 5 Eclipse :P). Of course, I am using Dominate for the first time, so that might have something to do with it. Overload or Warp the defense of one baddie, then just chain dominate all the rest away. I usually send one squaddie out for pizza whilst the rest of us finish the boss. That way, we don't have to wait for the stupid delivery guy at the end of the mission, but can tuck into dinner immediately.

#29
lazuli

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If you love sniping and a panic button, then go with Infiltrator. If you like spamming a wide variety of destructive powers, go with the Sentinel.



I've played both through on Insanity. The majority of encounters were over faster with a Sentinel, the exception being boss fights (scions, end boss, etc), but I enjoyed the Infiltrator more. I love slow-mo headshots.

#30
TuringPoint

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I recommend Infiltrator. Infiltrator requires a lot of finesse because cloaking lets you get out of situations or deal more damage or sneak around, with the downside of taking down your shields, where the sentinel is a little simpler and of course focused on close range damage dealing, unless you pick up a sniper rifle on the collector ship. The infiltrator is a fun class and very different from the classes you mentioned.

#31
Doriath

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archurban wrote...

I think sentinel and engineer class is just plain not exciting to play. but sentinel has unbeatable armor defense mechanism to be beaten almost impossible when class is reach to 30 level. if you max out for tech armor, defense, you can't be died at all. with Geth assault rifle, this class is very powerful (oh, powerful biotic option). Engineer is most boring and weak class ever I play. I understand why Tali, legion are easily died at battle. anyway, my favorite class is adept, soldier. they are totally opposite but fun.


There's only one boring class in ME2 and that is the soldier. Reason why is because no one buys ME2 with the intention of playing a 3rd person shooter, which is what the soldier combat experience is.

Just to point it out, tech armor doesn't make the sentinel unkillable. Far from it. In fact, the reason why people stopped using power armor builds is because the shield goes down so quick on insanity that the bonus conferred while it lasts is essentially wasted. I'll say that assault armor provides the best survivablility available to any class, but you can still easily die as an assault armor sentinel in certain parts of an insanity playthrough.

The engineer isn't weak either, in fact it's probably the most powerful class to make a NG+ insanity run with provided you have the Kasumi DLC.

#32
mosor

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chrisnabal wrote...

archurban wrote...

I think sentinel and engineer class is just plain not exciting to play. but sentinel has unbeatable armor defense mechanism to be beaten almost impossible when class is reach to 30 level. if you max out for tech armor, defense, you can't be died at all. with Geth assault rifle, this class is very powerful (oh, powerful biotic option). Engineer is most boring and weak class ever I play. I understand why Tali, legion are easily died at battle. anyway, my favorite class is adept, soldier. they are totally opposite but fun.


There's only one boring class in ME2 and that is the soldier. Reason why is because no one buys ME2 with the intention of playing a 3rd person shooter, which is what the soldier combat experience is.

Just to point it out, tech armor doesn't make the sentinel unkillable. Far from it. In fact, the reason why people stopped using power armor builds is because the shield goes down so quick on insanity that the bonus conferred while it lasts is essentially wasted. I'll say that assault armor provides the best survivablility available to any class, but you can still easily die as an assault armor sentinel in certain parts of an insanity playthrough.

The engineer isn't weak either, in fact it's probably the most powerful class to make a NG+ insanity run with provided you have the Kasumi DLC.


It's all relative really what class is easier. Personally I see Assault armor as a weapon and a means to get in close quaters and the sentinel has the means to strip any armor prior to rushing in to make assault armor extremely devestating. Helps when fully upgraded the sentinel has a 50% cooldown reduction to make that armor stripping really fast.

Personally I thought the soldier was fun. My default class in ME was usually adept and I suck at shooters, but playing a soldier bettered my skills in a shooter. It was different enough to be fun for me.

#33
JaegerBane

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archurban wrote...

I think sentinel and engineer class is just plain not exciting to play. but sentinel has unbeatable armor defense mechanism to be beaten almost impossible when class is reach to 30 level. if you max out for tech armor, defense, you can't be died at all. with Geth assault rifle, this class is very powerful (oh, powerful biotic option). Engineer is most boring and weak class ever I play. I understand why Tali, legion are easily died at battle. anyway, my favorite class is adept, soldier. they are totally opposite but fun.


I would agree that the engineer lacks a certain oomph - particularly compared to the Adept and the Soldier - but I'd say it's far from not exciting to play. It's a summoner/manipulator class - it lets it's minions do most of the fighting and softens up enemies so that it's minions have an easier time. I liked it. It may not be able to gun down everything like a soldier or explode and slam everyone like an Adept, but it gets by with a certain panache.

The sentinel is garbage, though, I agree with you on that. Once you get over the novelty of the class shielding and the ability to handle any defence by yourself, the experience rapidly becomes stale. It's skill set is a nonsensical hodgepodge of random skills and it's the only class in the game heavily dependant on weapons but carries a very light weapons load. Why on earth a biotic with access to *both* Warp and Throw would prefer to learn how to freeze people with his omni-tool rather than learn how to use his abilities to Pull people is beyond me. Balance, I'd assume.

#34
mosor

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JaegerBane wrote...

archurban wrote...

I think sentinel and engineer class is just plain not exciting to play. but sentinel has unbeatable armor defense mechanism to be beaten almost impossible when class is reach to 30 level. if you max out for tech armor, defense, you can't be died at all. with Geth assault rifle, this class is very powerful (oh, powerful biotic option). Engineer is most boring and weak class ever I play. I understand why Tali, legion are easily died at battle. anyway, my favorite class is adept, soldier. they are totally opposite but fun.


I would agree that the engineer lacks a certain oomph - particularly compared to the Adept and the Soldier - but I'd say it's far from not exciting to play. It's a summoner/manipulator class - it lets it's minions do most of the fighting and softens up enemies so that it's minions have an easier time. I liked it. It may not be able to gun down everything like a soldier or explode and slam everyone like an Adept, but it gets by with a certain panache.

The sentinel is garbage, though, I agree with you on that. Once you get over the novelty of the class shielding and the ability to handle any defence by yourself, the experience rapidly becomes stale. It's skill set is a nonsensical hodgepodge of random skills and it's the only class in the game heavily dependant on weapons but carries a very light weapons load. Why on earth a biotic with access to *both* Warp and Throw would prefer to learn how to freeze people with his omni-tool rather than learn how to use his abilities to Pull people is beyond me. Balance, I'd assume.


You do end up getting a choice in weapon as a sentinel. Shotgun is pretty fun. You don't need to invest any points in cryo blast if you don't like the skill. I don't personally. The assault amor is a weapon in itself. The sentinel isn't just the most versitle class. It's  class you can play the most styles with. I prefer the swat team style of play where I soften people up a bit, run in and shotgun and punch people to death. Others prefer to hang back and be caster. There are many techniques to be that caster with. All the other classes are 1 or 2 trick ponies and thats it.

Giving the sentinel pull would way overpower that class more than it already is. It's no big deal to bring jacob with you who gives you pull and incendiary.

#35
SuperMedbh

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mosor wrote...

Giving the sentinel pull would way overpower that class more than it already is. It's no big deal to bring jacob with you who gives you pull and incendiary.


I just started a Sentinel run, and I'm pleasantly surprised to find that Jacob is finally pretty useful, even more so than Samara (thanks to squad inferno).  I take him pretty much everywhere.  Except my cabin :P

Modifié par SuperMedbh, 26 mai 2010 - 11:23 .


#36
Eternal Density

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2pac Shakur wrote...

sentinel is the jack of all trades, well balanced class. Lots of fun abilities

Infiltrator is really boring, and takes no skill to use.  I recommend infiltrator to children or people who can't handle a real challenge

Oh, so that's why I found Infiltrator really fun...

#37
SuperMedbh

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Eternal Density wrote...

2pac Shakur wrote...

sentinel is the jack of all trades, well balanced class. Lots of fun abilities

Infiltrator is really boring, and takes no skill to use.  I recommend infiltrator to children or people who can't handle a real challenge

Oh, so that's why I found Infiltrator really fun...


Heh.  There should be a forum for "what I like rocks, the rest of you are just stupid."  I like Cherry Garcia ice cream.  Those of you who like plain old chocolate chip are just morons who can't handle the subtle flavours real fruit provides.

#38
Tlazolteotl

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Damn you and your food talk. I'm going to go cook something.

#39
IMethos

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Never played Infil, but Sentinel is my new favorite class. I did the run and gun in ME1 and 1st playthru in ME2 but sentinel is much more fun and challenging. I just wish the sentinel got pull instead of throw.

#40
mosor

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IMethos wrote...

Never played Infil, but Sentinel is my new favorite class. I did the run and gun in ME1 and 1st playthru in ME2 but sentinel is much more fun and challenging. I just wish the sentinel got pull instead of throw.


Throw is still very good since you have 3 squaddies who have who have pull. For instance, against krogran before you get your shotgun, you can use your hand cannon and warp to take out their armor really quickly and then just keep throwing them down while you SMG them to death. On a sentinel with the cooldown bonus' it's only 1,5 sec recharge. Throw field is also excellent against husks. Just take area reave on the heavy husk missions and mordin's incinerate blast. Throw field will kill 4 or 5 husks grouped tougether and detonate that abomination when it hits the wall. I admit it's still not as good as pull since you can't do biotic combos yourself, but thats really the role of the adept.

Modifié par mosor, 27 mai 2010 - 03:07 .


#41
badhut

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In my opinion the sentinel is quite boring to play,since the class is all about defense its probably the best choice but fights can sometimes just drag on and on,an infiltrator with buffed sniper rifle on the other hand will destroy everything in his path faster than an aoe adept but until you get the fully buffed sniper you'll be vunerable

#42
Pacifien

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badhut wrote...
In my opinion the sentinel is quite boring to play,since the class is all about defense its probably the best choice but fights can sometimes just drag on and on,an infiltrator with buffed sniper rifle on the other hand will destroy everything in his path faster than an aoe adept but until you get the fully buffed sniper you'll be vunerable

It's all in how you play the sentinel. Someone concentrating on an Assault Armor build is arguably the craziest mo-fo of them all. Sure, a Vanguard can charge a big boss over and over again. But watch a Sentinel take out an entire horde of enemies surrounding him using nothing but the energy pulse over and over again. The Adept is probably the only other class that can do that much mayhem to a crowd, but from a distance rather than right in the middle of it.

#43
JaegerBane

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mosor wrote...
You do end up getting a choice in weapon as a sentinel. Shotgun is pretty fun.


Every class gets this choice. It's not something that is unqiue to the sentinel.

You don't need to invest any points in cryo blast if you don't like the skill. I don't personally.


It's not a question of whether I like the skill - it's a question of how well Cryo Blast fits. I actually quite like it as a power, it just seems to be a bit of p1ss-take on a class that packs both Warp and throw.

The assault amor is a weapon in itself. The sentinel isn't just the most versitle class. It's  class you can play the most styles with. I prefer the swat team style of play where I soften people up a bit, run in and shotgun and punch people to death. Others prefer to hang back and be caster. There are many techniques to be that caster with. All the other classes are 1 or 2 trick ponies and thats it.


Nonsense. Give an Adept a Barrier and he's essentially a crowd controller and artillery mage that uses everything from gunfire and explosions to walls and gravity to wipe out his opponents. A soldier can effectively flip between close range berzerker, rambo and Ding Chavez at any time, and can moonlight as a CC'er. It doesn't make sense to call these '2 trick ponies' when the Sentinel ultimately has a choice of either spamming powers or trying to play a wannabe Vanguard.

#44
mosor

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JaegerBane wrote...

mosor wrote...
You do end up getting a choice in weapon as a sentinel. Shotgun is pretty fun.


Every class gets this choice. It's not something that is unqiue to the sentinel.

You don't need to invest any points in cryo blast if you don't like the skill. I don't personally.


It's not a question of whether I like the skill - it's a question of how well Cryo Blast fits. I actually quite like it as a power, it just seems to be a bit of p1ss-take on a class that packs both Warp and throw.

The assault amor is a weapon in itself. The sentinel isn't just the most versitle class. It's  class you can play the most styles with. I prefer the swat team style of play where I soften people up a bit, run in and shotgun and punch people to death. Others prefer to hang back and be caster. There are many techniques to be that caster with. All the other classes are 1 or 2 trick ponies and thats it.


Nonsense. Give an Adept a Barrier and he's essentially a crowd controller and artillery mage that uses everything from gunfire and explosions to walls and gravity to wipe out his opponents. A soldier can effectively flip between close range berzerker, rambo and Ding Chavez at any time, and can moonlight as a CC'er. It doesn't make sense to call these '2 trick ponies' when the Sentinel ultimately has a choice of either spamming powers or trying to play a wannabe Vanguard.


1. I didn't say every class did not get a choice. You just said the sentienel is gimped on weapons. You do get a choice of weapon that best suits your playstle.

2. About other classes. On insanity barrier is about as effective as a medikit. You're not going to be rambo on an adept. And the end of the day you're going to be spamming singularity, pull, and warp, with some throws mixed in from time to time. Soldier you can shift between ranges of combat, but for the most part. you're just spamming adrenaline rush. The experiences arn't significantly different.

Being a primairily caster build, and primarily assault build are drastically different gameplay wise. All I can conclude by the wannabe vanguard remark is that you never played an assault sentinel and have absolutely no idea what you're talking about. Anyone who has played one and doesn't think it's extremely powerful (I've finished both vanguard and sentinel on insanity) is doing it wrong.

Modifié par mosor, 29 mai 2010 - 02:52 .


#45
Pacifien

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The only way I see an Adept being a combat specialist is if they are a major user of singularity, pulling a series of enemies into a single area where you can rain SMG death upon them. Much like the Engineer can use combat drone, then rain death upon the distracted foes. Does that make them a combat specialist in the way the other four classes can be? I suppose so, though I had always considered it more just smart power use.



As for calling the Sentinel a wannabe Vanguard, I'd just redirect you to the post I made three posts ago. It does its mad close quarter combat in an entirely different manner than a Vanguard, using a similar trick that a Vanguard uses to stay alive. The only way I can see a Vanguard being more impressive on this front is that charge simply looks incredibly aggressive, even in comparison to assault armor.

#46
JaegerBane

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mosor wrote...
1. I didn't say every class did not get a choice. You just said the sentienel is gimped on weapons. You do get a choice of weapon that best suits your playstle.


The point I orginally made is that the Sentinel is a class that heavily depends on weapons yet recieves no more than any of the other 'non-combat' classes. Hence it doesn't matter that you get an 'extra weapon' - It's still a class that doesn't get a chance to select one of the tier 3 weapons nor will it ever have a chance to cover all bases. The Engi and the Adept don't really have this issue as their extra weapon is purely a bonus and tend to focus on their powers.

2. About other classes. On insanity barrier is about as effective as a medikit. You're not going to be rambo on an adept. And the end of the day you're going to be spamming singularity, pull, and warp, with some throws mixed in from time to time. Soldier you can shift between ranges of combat, but for the most part. you're just spamming adrenaline rush. The experiences arn't significantly different.


The issue you don't seem to be getting is that you're simply twisting terminology. It's little more than wordplay to condense everything the Adept does - from luring opponents to using the environment to deploying artillery to setting up targets - as 'spamming powers', as it implies you don't understand what you're saying and you haven't really gotten an adequate understanding of the class's potential. The same goes for Soldier.

Being a primairily caster build, and primarily assault build are drastically different gameplay wise. All I can conclude by the wannabe vanguard remark is that you never played an assault sentinel and have absolutely no idea what you're talking about. Anyone who has played one and doesn't think it's extremely powerful (I've finished both vanguard and sentinel on insanity) is doing it wrong.


Then I suggest you take a bit more time with your conclusion. It apparently hasn't struck you that I wasn't branding the Sentinel as a 'wannabe vanguard' per se, I was simply using the same tactic you were in branding things like the Adept and the Soldier as 'two trick ponies' in an effort to illustrate the futility of biased over-generalisation.

#47
Haventh

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 I'd say Sentinel. Coloring your armor red/gold, use tech armor, have the upgrade that  does most explosion damage, melee damage enchancing shoulders. 

I went totally nuts with that combo. Taste my fist husks! :o

#48
mosor

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JaegerBane wrote...


The point I orginally made is that the Sentinel is a class that heavily depends on weapons yet recieves no more than any of the other 'non-combat' classes. Hence it doesn't matter that you get an 'extra weapon' - It's still a class that doesn't get a chance to select one of the tier 3 weapons nor will it ever have a chance to cover all bases. The Engi and the Adept don't really have this issue as their extra weapon is purely a bonus and tend to focus on their powers.


Who cares. Lots of people who take the vanguard don't bother with the claymore unless they're good at the reload trick.  The fact is any class will get a weapon that suits their style. As for an assault sentinel, a shotgun, locust and heavy pistol is more than enough.

The issue you don't seem to be getting is that you're simply twisting terminology. It's little more than wordplay to condense everything the Adept does - from luring opponents to using the environment to deploying artillery to setting up targets - as 'spamming powers', as it implies you don't understand what you're saying and you haven't really gotten an adequate understanding of the class's potential. The same goes for Soldier.


I'm not twisting the issue. However you want to play the adept or soldier, it's not going to be radically different. Caster Sentinel and assault sentinel call for radically different syles of play. Thats just a fact.


Then I suggest you take a bit more time with your conclusion. It apparently hasn't struck you that I wasn't branding the Sentinel as a 'wannabe vanguard' per se, I was simply using the same tactic you were in branding things like the Adept and the Soldier as 'two trick ponies' in an effort to illustrate the futility of biased over-generalisation.


Here let me spell it out for you. Caster Sentinel plays a lot like an adept. Assault sentinel plays a lot like a close quaters soldier Both caster and assault are both extremely viable on insanity. Adept and soldier are almost diametrically opposites.. Never mind all the inbetween builds you can do. Thats why the class has the biggest variation. You can't say the same for the adpet or soldier, no matter how much you try to play them differently. If anyone is guilty of generalizing, it's you.

Modifié par mosor, 29 mai 2010 - 05:39 .


#49
mcsupersport

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Caster Sentinel, you might as well play adept, assault Sentinel you might as well play Soldier/Vanguard. Why compromise?


#50
Pacifien

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mcsupersport wrote...
Caster Sentinel, you might as well play adept, assault Sentinel you might as well play Soldier/Vanguard. Why compromise?

My experience with the assault sentinel was actually quite different from my charging vanguard. As for the caster sentinel, because of its tech capabilities, the sentinel appears better suited for more situations than a caster adept.