mcsupersport wrote...
The cooldowns on Adepts are not bad by any means, fully upgraded you can cast singularity and depending on distance, by the time it hits and floats a guy, the warp is ready to throw. Pull has extremely low cooldown on Adepts allowing spaming warp explosions. This allows you to take party members to help with other aspects and boots combat more than taking one just because they have pull. Also pull on squad members don't cool down near as fast as an adepts. Plus Singularity allows you to park a field in front of your guys to collect charging enemies, like husks and lokis.
The adpets cooldown isn't bad. It's just that the sentinel's guardian build is 10% faster. That means you're going to cast more offensive powers over time than an adept. The fact that pull has a low cooldown is a good reason to bring a squaddie with pull, which gives you the same effect. Bringing someone like Jacob, brings two things, the incendiary ammo, the pull, and decent durability. Singularity is a great power, but dealing with husks, loki and charging enemies are pretty easily on a sentinel. Killing huks is just casting an area reave and an area throw for the insta killing a few at a time. With the sentinel's cooldown, that can be done in 4.5 seconds. The pulse from exploding armor also insta-kills husks.
And yeah, I know GSB isn't as good as assault armor, BUT add improved GSB to a Soldier with hardened AdRush and the Rev Assault rifle and you get a holy terror. This makes a bullet hose with specialized ammo, extra shields and around 150% extra damage in the Rush, plus takes half damage. IF you take Miri along you get warp/overload combo and +18% more damage, and still allows you to add a pull member to get explosions, but I didn't need one on almost all missions. Hard combo to beat, but I am not saying Assaults are bad, but they have to me, in the times I played them, felt watered down. When I wanted up close combat, the Vanguard to me is more fun, gets you closer and has shotties the entire game, allowing the option of either Claymore or more ranged version aka viper/vindicator action.
Well hardened AR isn't going to give you a 140% damage, you're confusing it with heightened. Besides you're going to wait around a lot waiting for that GSB to cooldown.
I've played both close quatered soldier, assault sentinel and vanguard. Both are good, but the sentinel is going to get up close and surive a frontal assault better than a vanguard or soldier. Vanguard you're relying on flanking enemies, taking in 1 or 2 enemies that broke from the main pack. Assault sentinel you're going to run straight into 3 or 4 enemies and take them out. As for the claymore. Thats not a good shotgun for an assault sentinel. You want a gun that will take out the protection off a few enemies quickly so when your shields go down, those few enemies get knocked down. The claymore is powerful but slow.
You'd be suprised low little need there is for a sniper on a sentinel. You already have ranged offensive abilities on a sentinel. You got warp and overload for ranged attacks. Don't underestimate that heavy pistol. I killed a threasher maw in 3 min just shooting the carnifex hand cannon (had 3 upgrades). Until you get a shotgun, the tempest is a great CQC weapon on a sentinel. Killed a lot of krogan just using that.
Different people like different things, but to me the Sentinel has always been a hybrid watered down class. Maybe one day I will be able to play one long enough to get to the point you talk about, but so far the lacks in their ability have made them uninteresting to me.
Hey I understand. The sentinel was the first class I really played. All I did was warp bomb and overload. It sucked and it was frustrating, even on normal mode. I didn't know what was I doing. Then I did an isanity run as an infiltrator, a vanguard, a soldier, an adept, an egineer. I loved playing all of them and did really well on insanity. I looked back on the sentinel and thought man I remember this class sucking hard. How can the other classes be so much more fun? So I started it again. I had the shooting and shotgun experience from the soldier and vanguard playthoughs and I hard a good understanding how biotic combos worked. I played the sentinel and I was pretty unstoppable. Realized it was a great class, I just didn't play one correctly.
Modifié par mosor, 01 juin 2010 - 03:04 .