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Inventory? You want an inventory option? Well, so do I, sort of...


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#1
Shotokanguy

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I haven't seen anyone with the same idea I have for an inventory option in ME2. I'm not one of those "this game isn't an RPG unless I can pick up a limitless number of items and have a menu for them" people, but I do think it would be better to have it back.

But all I want is an inventory menu that shows the weapons and armor I currently have, and various options for those items. No carrying a bunch of other items. No upgrade items, no multiple menus. There should be helmet options, and some more control over weapon functions or something. If I go to a shop that's selling nice assault rifles, it should swap out my old assault rifle, but I shouldn't be able to carry two around. But I should be able to bring up my inventory to compare them, since I'll be switching assault rifles right there if I buy it.

Basically, all I want is for it to be there to supply information on my items. I'd like to know how much damage an Avenger actually does, or what kind of damage resistance capabilities my armor has...it's weird that stuff was never shown in ME2. And it'd make the RPG purists happier.

Modifié par Shotokanguy, 19 mai 2010 - 01:35 .


#2
RyuGuitarFreak

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No. Get that looting s--- away of my Mass Effect. ME2 has worked brilliantly on this.

#3
AlanC9

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Whatever you think about inventory, there's no reason not to give a player complete information on his equipment.

#4
Onyx Jaguar

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No take it with you as you go inventory. Yes a detailed fully stocked inventory. ME 2 did not do enough in this option.



Running up to your room to change armor pieces is annoying. Should've had a full armor and weapon setup pre-mission and at kiosks rather than a limited weapon setup.

#5
RinpocheSchnozberry

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ME2 was perfect for me. I don't ever want to spend my game time deciding on +2% strength, or +1% pooping and +1% cartwheels? I want to spend my game time blowing **** up, running through a crowded space port to catch a love interest that's walking into a trap, or listening to characters advance the plot with my character in the middle of it.




#6
Atmosfear3

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The only thing I'd like to see improved for ME3 is to have the option to change out gear before landing on any planet/hub for a missions.



Also, it'd be nice if they would make the gear more attractive to wear stat-wise. As of right now most gear is inconsequential, you can wear whatever you like and still complete the game completely fine. Having an extra 5% hp/shield really makes no difference at all. I want to know the chest piece I just bought for several thousand credits is actually going to do something significant and noticeable for me.

#7
RyuGuitarFreak

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Ah yes, more information on weaponry should be good yes. I was hoping for something like that on the game. What I would like is see the armory and research lab expanded. Armor should be customized on the...armory xD lol, all of squad this time. I see they only did with Shep on ME2 because of his is the only possible to customize and the casual wear. New research should be available for accessories to weapons and armor, maybe some buffing items as well. Let Bioware put their imagination on it. Lots of possibilities for equipment and upgrades.

#8
CatatonicMan

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The weapon system they have now is fine - for a shooter.



For an RPG, not so much. It's simply another point that breaks the immersion of the game. Not that there isn't already plenty of that going around.

#9
Throw_this_away

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I like how ME2 manages things... I found it refreshing after my OCD for searching boxes in Fallout 3.



Finding unique items is fun... but searching for them is not.



Change nothing bioware... except for maybe modular weapon upgrades that you can see (seems standard these days).

#10
KitsuneRommel

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CatatonicMan wrote...

The weapon system they have now is fine - for a shooter.

For an RPG, not so much. It's simply another point that breaks the immersion of the game. Not that there isn't already plenty of that going around.


Eh? You mean knowing exactly how much damage weapon does ADDS to immersion? Or did you mean the lack of inventory? People use immersion like a buzzword here.

#11
StowyMcStowstow

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RyuGuitarFreak wrote...

No. Get that looting s--- away of my Mass Effect. ME2 has worked brilliantly on this.


So you like only having two pistols in the entire game?

I agree with the OP. A decent inventory similar to ME1 in regards to weapon and item stats, but without the massive amount of loot (but more loot than ME 2 currently has).

#12
KitsuneRommel

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StowyMcStowstow wrote...

RyuGuitarFreak wrote...

No. Get that looting s--- away of my Mass Effect. ME2 has worked brilliantly on this.


So you like only having two pistols in the entire game?

I agree with the OP. A decent inventory similar to ME1 in regards to weapon and item stats, but without the massive amount of loot (but more loot than ME 2 currently has).


Or just make so that you can research/scan for new weapon mods but the weapons themselves stay limited. It was pertty ridiculous in ME1 how you moved from peashooters to assault rifles with unlimited ammo and no overheating.

#13
Throw_this_away

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Hey, my view is that if shep wants an inventory... he needs to be visibly carrying everything. If he wants to carry 7 assault rifles... I want to see them strapped on... just to remind the people who want this feature of how silly it is.

I think modular upgrades (bipshock style) would solve the issue however.

Modifié par Throw_this_away, 19 mai 2010 - 05:44 .


#14
Al-the-Catman

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KitsuneRommel wrote...

StowyMcStowstow wrote...

RyuGuitarFreak wrote...

No. Get that looting s--- away of my Mass Effect. ME2 has worked brilliantly on this.


So you like only having two pistols in the entire game?

I agree with the OP. A decent inventory similar to ME1 in regards to weapon and item stats, but without the massive amount of loot (but more loot than ME 2 currently has).


Or just make so that you can research/scan for new weapon mods but the weapons themselves stay limited. It was pretty ridiculous in ME1 how you moved from peashooters to assault rifles with unlimited ammo and no overheating.


But this is my kind of riduclous!!! =]
  I miss my specially modded no overheating spectreassult rifle!:crying:

#15
Collider

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No inventory please. Keep it as ME2.

#16
Sand King

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Collider wrote...

No inventory please. Keep it as ME2.



#17
dgrrahi

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Sand King wrote...

Collider wrote...

No inventory please. Keep it as ME2.



#18
Terror_K

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There doesn't necessarily need to be an inventory system, ala ME1, Dragon Age, etc. but there does need to be more of an inventory. And inventory that suits an RPG at that, instead of a tiny selection of statless weapons with no customisation or depth.

#19
KitsuneRommel

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Terror_K wrote...

There doesn't necessarily need to be an inventory system, ala ME1, Dragon Age, etc. but there does need to be more of an inventory. And inventory that suits an RPG at that, instead of a tiny selection of statless weapons with no customisation or depth.


You did that mock-up inventory image? I tried to find it earlier.

#20
Terror_K

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KitsuneRommel wrote...
You did that mock-up inventory image? I tried to find it earlier.


Yes, though its more of a mock-up weapons loadout image technically. Here it is:-

Image IPB

#21
Al-the-Catman

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In speaking of inventory, whatever happened to restocking medigel, ammo, & heavy weapon ammo on the ship instead of always finding it on new missions? Other than programming & simplification, why do all heavy weapons share the same pool of ammo?

#22
KitsuneRommel

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Terror_K: Thanks

Al-the-Catman wrote...

Other than programming & simplification, why do all heavy weapons share the same pool of ammo?


There's no other reason. With so many heavy weapons (+ possible new ones) there would be just too many different kinds of ammo.

#23
Destructo-Bot

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Think of an inventory system as an abstraction layer. Changing something in inventory is just way to not show Shepard radio someone at the ship to drop or bring new equipment to swap.

Think of it as nothing more than a current list of aquired items available for use, you aren't actually carrying them all. Of course, then you would have to be cutoff from your inventory at certain times...

Modifié par Destructo-Bot, 19 mai 2010 - 06:21 .


#24
Al-the-Catman

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KitsuneRommel wrote...

Terror_K: Thanks

Al-the-Catman wrote...

Other than programming & simplification, why do all heavy weapons share the same pool of ammo?


There's no other reason. With so many heavy weapons (+ possible new ones) there would be just too many different kinds of ammo.


Although on a different system, Rachet & Clank, tons of weapons, but separte pools of ammo, all other weapons use heat sink clips, but why can't BW take the time to add different ammos to different weapons or at least refill them after each mission?

#25
KitsuneRommel

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Destructo-Bot wrote...

Think of an inventory system as an abstraction layer. Changing something in inventory is just way to not show Shepard radio someone at the ship to drop or bring new equipment to swap.

Think of it as nothing more than a current list of aquired items available for use, you aren't actually carrying them all. Of course, then you would have to be cutoff from your inventory at certain times...


Except you can change your gear (even armor) in hostile environments, inside abandoned mines, spaceships, under attack, etc. And you'd think the SR-1 could hold more than 150 items.


Although on a different system, Rachet & Clank, tons of weapons, but
separte pools of ammo, all other weapons use heat sink clips, but why
can't BW take the time to add different ammos to different weapons or at
least refill them after each mission?


But if they add a new heavy weapon they'd need to add ammo for it into the basic campaign OR really nerf them in case of ship refills.