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Inventory? You want an inventory option? Well, so do I, sort of...


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#26
AMmayhem

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StowyMcStowstow wrote...

So you like only having two pistols in the entire game?

I agree with the OP. A decent inventory similar to ME1 in regards to weapon and item stats, but without the massive amount of loot (but more loot than ME 2 currently has).


This.  And oh by the way, your pistol can only fire 6 rounds before overheating the sink.  But that same heat sink can last 80 rounds on my big *** assualt rifle.  What?

#27
KitsuneRommel

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AMmayhem wrote...

This.  And oh by the way, your pistol can only fire 6 rounds before overheating the sink.  But that same heat sink can last 80 rounds on my big *** assualt rifle.  What?


Not saying it makes total sense but you do realize that the assault rifle damage per shot is a LOT less than for a heavy pistol.

M-6 Carnifex base damage: 85.4
Revenant assault rifle base damage: 21.3

Heavier (or faster) ammo -> more power required -> more cooling required.

Edit: Forgot to add that those special weapons break up the logic a lot more than normal assault/sniper rifles.

Geth Pulse Rifle base damage 10.8 Ammo per clip 40 (Total damage for a clip 432 vs Carnifex 512)

Modifié par KitsuneRommel, 19 mai 2010 - 06:57 .


#28
Massadonious1

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Weapon stats would be ideal, I've always secretly liked Terror_K's setup since I first saw it, as would more weapons overall, and I wouldn't mind a inventory system as well, but as long as it's done right. I don't want a convoluted inventory system just for the sake of a inventory system.

#29
kraze07

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ME1's inventory system would've been alright if they just made it so players couldn't pick up items they already had. It sucked having to sell or omnigel all those duplicates. It was too convoluted. ME2's inventory system is too lacking though. A way to view weapon stats would really be useful.

#30
KitsuneRommel

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Another problem with ME1 inventory (weapons really) was that the only choices you had to make were what mods to put in them. For example I was using Hammer IV sniper rifle (Dam: 124, SBO: 1.3, Accuracy: 39) and then Striker IV dropped. It had 28 more damage, 0.2 more shots before overheating and 20 better accuracy. Gee. Which one should I use.



No for the inventory. Yes for the weapon, ammo and armor mods.

#31
Lumikki

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I'm agains ME1 like inventory, but I'm favor to increase customation and modification in ME2 type of style for all squad members. In ME2 this all was way too limited and simple. Players Shepard had some choises, but squad members customation and modification was totally destroyed. Too much simplifying, not just weapons and armors, but also skills/powers.

So, I'm supporting Terror_K's idea as style. As all squad members having this customation style.

Terror_K wrote...

Yes, though its more of a mock-up
weapons loadout image technically. Here it is:-

Image IPB


- Weapon choise and what kind of weapons are used.
- Weapon upgrade status as what version of weapon we have
- Weapon modifications as how it's customations
- Ammo modifications as what kind of ammos are used

As for armors, same stuff what Shepard has allready in ME2, but for all squad members and more base armors.

When I go to missions I want to find salvages as possible new technology what can be turned to invention what provides upgrades, modification or new choises.

Problem in ME1 inventory was that it was huge list of same stuff and old version of same items. I don't need same stuff what I allready have or older version of stuff, when I allready have better one. Big list of inventory is just pain in ass handle.

Modifié par Lumikki, 19 mai 2010 - 09:30 .


#32
biomag

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Just 2 pistols in the entire game is a problem? Yeah, because simply using the spectre gear was much funnier... and til then you had to check which of those hundreds of useless pistols had the best stats... I always kept a few of them just to switch between enemies because it added so much depth - wait, actually I didn't as there was no reason, you just picked up the best one you had... wow it was great, soooo much depth...





Nice BS based on flawed memories... at least there is a difference that matters among those ME 2 weapons, you can go for power or ammo. Some are fully automatic, some just semi and some had bursts. Pistols are no longer the strongest weapon in the game and each weapon class plays completely different... but sure, that means nothing as long as you can't choose among your portable weapon arsenal of dozens of meaningless gear with so small difference that it doesn't really matter which one you pick. Those good old days...





Also, whats the complaint about not being able to switch weapons when you get a new one? Since when?? I can't remember a single mission where you didn't get a weapon locker to switch weapons after you found a new one... but well, lets whine for the sake of whining...





As for the armor stats... actually I don't care about them, I take the one that I like best because of its look. I care more for how my character looks than stats... I hated the colossus armor I didn't wear it because it was simply not my taste. So I prefer those small meaningless gear bonuses more, as at least my character doesn't look like an idiot. I admit though that I would prefer an unrelated look-bonus-approach for ME 3 and the option to choose the armor before the mission starts and not just in your room.

#33
FuturePasTimeCE

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Lumikki wrote...

I'm agains ME1 like inventory, but I'm favor to increase customation and modification in ME2 type of style for all squad memebrs. In ME this all was way too limited and simple. Players Shepard had some choises, but squad members customation was totally destroyed. Too much simplifying, not just weapons and armors, but also skills/powers.

So, I'm supporting Terror_K's idea as style. As all squad members having this customation style.

Terror_K wrote...

Yes, though its more of a mock-up
weapons loadout image technically. Here it is:-

Image IPB


- Weapon choise and what kind of weapons are used.
- Weapon upgrade status as what version of weapon we have
- Weapon modifications as how it's customations
- Ammo modifications as what kind of ammos are used

As for armors, same stuff what Shepard has allready in ME2, but for all squad members and more base armors.

When I go to missions I want to find salvages as possible new technology what can be turned to invention what provides modification or new choises.

Problem in ME1 inventory was that it was huge list of same stuff and old version of same items. I don't need same stuff what I allready have or older version of stuff, when I allready have better one. Big list of inventory is just pain in ass handle.

I love the new weapon selection system in M E 2... yet totally missed the whole upgrading and changing the Ammo Round Types (Chemical, Inferno, High Explosive, High Impact)
Image IPB
they could probably combine both weapon menu styles in M E 3.

#34
FuturePasTimeCE

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Throw_this_away wrote...

I like how ME2 manages things... I found it refreshing after my OCD for searching boxes in Fallout 3.

Finding unique items is fun... but searching for them is not.

Change nothing bioware... except for maybe modular weapon upgrades that you can see (seems standard these days).

I wish the SR2 Normandy's armory quarters had ammo replenishing stockpiles (like heavy weapon ammo, etc instead of having to savage loose ammo dropped from fighting enemies in different locations). If the dude was with the Alliance, instead of Cerberus he'd probably have infinite ammo supplies like in M E 1 (already onboard in vessels).

Modifié par FuturePasTimeCE, 19 mai 2010 - 09:45 .


#35
Kangasniemi

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Inventory works fine in ME2. No need to **** it up. Just add some more normal guns and armor. And don't make any single gun better than the rest, do it like ME2 where no weapon is wastly superior than the others.



And please don't start giving numerical values of guns to players. Nothing shatters immersion like giving clear numerical values of weapons. Sure you should give rate of fire and clip size but that's it. Tell the other qualities with text like in ME2.

#36
kraze07

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"And please don't start giving numerical values of guns to players. Nothing shatters immersion like giving clear numerical values of weapons."



No. Nothing shatters immersion more than a game being too simplified. I want clear numerical values for everything: weapons, armor, ammo mods, powers, paragon/renegade points, squadmate loyalty, etc. Maybe I feel this way because I play a lot of RPGs, MMORPGs, and RTSs but it makes the game feel more immersive for me.

#37
Inferno Sock

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i like that menu!

#38
FuturePasTimeCE

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Kangasniemi wrote...

Inventory works fine in ME2. No need to **** it up. Just add some more normal guns and armor. And don't make any single gun better than the rest, do it like ME2 where no weapon is wastly superior than the others.

And please don't start giving numerical values of guns to players. Nothing shatters immersion like giving clear numerical values of weapons. Sure you should give rate of fire and clip size but that's it. Tell the other qualities with text like in ME2.

not having the ability to rapidly change your round type sucks, instead its considered a power up in M E 2.

#39
KitsuneRommel

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kraze07 wrote...

"And please don't start giving numerical values of guns to players. Nothing shatters immersion like giving clear numerical values of weapons."

No. Nothing shatters immersion more than a game being too simplified. I want clear numerical values for everything: weapons, armor, ammo mods, powers, paragon/renegade points, squadmate loyalty, etc. Maybe I feel this way because I play a lot of RPGs, MMORPGs, and RTSs but it makes the game feel more immersive for me.


Which just proves that everyone has a different meaning for immersion. If they ever create a real virtual reality game I'm sure someone will say "This is not immersive. I can't see my stats."

#40
bjdbwea

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An inventory is a must. I have nothing against an item limit or weight limit. That way, no one can complain about "too much stuff". But to remove it completely is not right. Everyone who thinks even a small inventory is too "complicated", should just go play a pure shooter and leave Mass Effect alone.

Modifié par bjdbwea, 19 mai 2010 - 12:25 .


#41
Ecael

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Terror_K wrote...

KitsuneRommel wrote...
You did that mock-up inventory image? I tried to find it earlier.


Yes, though its more of a mock-up weapons loadout image technically. Here it is:-

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Warlord Okeer says...

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True, they really should have included the stats for each weapon. The Mass Effect Wiki has some rough numbers on DPS, but it's still hard to tell which weapon is worth using sometimes.

Also, great job on that picture. If I write another Building Consensus to try to merge both ME1/ME2 aspects together, I'm definitely including your picture.

Modifié par Ecael, 19 mai 2010 - 12:32 .


#42
KitsuneRommel

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bjdbwea wrote...

An inventory is a must. I have nothing against an item limit or weight limit. That way, no one can complain about "too much stuff". But to remove it completely is not right. Everyone who thinks even a small inventory is too "complicated", should just go play a pure shooter and leave Mass Effect alone.


It's unrealistic and immersion breaking.

#43
bjdbwea

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KitsuneRommel wrote...

It's unrealistic and immersion breaking.


Not at all, but of course you knew that. But even if it were, so are many other things in the game. In any game. Comes with it being a game, not a movie.

#44
KitsuneRommel

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bjdbwea wrote...

KitsuneRommel wrote...

It's unrealistic and immersion breaking.


Not at all, but of course you knew that. But even if it were, so are many other things in the game. In any game. Comes with it being a game, not a movie.


Of course, but people love using that word so I thought I'd give it a go.

#45
Kangasniemi

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Ecael wrote...

Terror_K wrote...

KitsuneRommel wrote...
You did that mock-up inventory image? I tried to find it earlier.


Yes, though its more of a mock-up weapons loadout image technically. Here it is:-


True, they really should have included the stats for each weapon. The Mass Effect Wiki has some rough numbers on DPS, but it's still hard to tell which weapon is worth using sometimes.

Also, great job on that picture. If I write another Building Consensus to try to merge both ME1/ME2 aspects together, I'm definitely including your picture.


Having crapload of numerical values which should not be known by the character you are playing (a DPS for a weapon, what the ****) shown to player is the most disastreous way to kill immersion in a game. Sure it's fun for the no-life min-maxers of the game who get their kicks by having a gun that has 0,0000000001 DPS better than some other gun.

All the info you should get from a gun, in numerical form, is rate of fire, clip size, effective range and accurasy (in MOA). Other info (for example if the gun is really effective against shields) should be only in written description.

Giving player some bull**** info that the character he is playing would never have is just idiotic.

#46
rastakore

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AlanC9 wrote...

Whatever you think about inventory, there's no reason not to give a player complete information on his equipment.


This.
Is it so hard for BioWare to show the number that are already coded in the game?! I mean nowdays almost every action game that has a weapon selection loadout has this, and we are talking about an RPG. A vague description is not enough.

#47
rastakore

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KitsuneRommel wrote...

bjdbwea wrote...

An inventory is a must. I have nothing against an item limit or weight limit. That way, no one can complain about "too much stuff". But to remove it completely is not right. Everyone who thinks even a small inventory is too "complicated", should just go play a pure shooter and leave Mass Effect alone.


It's unrealistic and immersion breaking.


You know what else is immersion breaking? A mission complete screen, loading screens and the hud.. oh and squadmates not wearing armor and using just breathing masks in vaccum.

#48
Ecael

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Kangasniemi wrote...

Having crapload of numerical values which should not be known by the character you are playing (a DPS for a weapon, what the ****) shown to player is the most disastreous way to kill immersion in a game. Sure it's fun for the no-life min-maxers of the game who get their kicks by having a gun that has 0,0000000001 DPS better than some other gun.

All the info you should get from a gun, in numerical form, is rate of fire, clip size, effective range and accurasy (in MOA). Other info (for example if the gun is really effective against shields) should be only in written description.

Giving player some bull**** info that the character he is playing would never have is just idiotic.

Now, I'm not in full support of a complicated inventory, but you might want to refrain from using expletives when disagreeing with someone.

And Shepard would know at least some of the specifications of her or his weapon, just as any galactic soldier should.

http://www.colt.com/mil/M4_2.asp

rastakore wrote...

You know what else is immersion breaking? A mission complete screen, loading screens and the hud.. oh and squadmates not wearing armor and using just breathing masks in vaccum.

I'm pretty sure KitsuneRommel was just being sarcastic, but if you insist...

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#49
bjdbwea

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And...? Just because another game has immersion-breaking loading screens too, does that somehow make the immersion-breaking loading screens in ME 2 any less immersion-breaking? Matter of the fact is, in ME 1 it was much less noticeable, whereas the loading screens in ME 2 and the mission complete screen scream "You are just playing a game!" every time.

That has nothing to do with an inventory however.

Modifié par bjdbwea, 19 mai 2010 - 03:56 .


#50
Ecael

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bjdbwea wrote...

And...? Just because another game has immersion-breaking loading screens too, does that somehow make the immersion-breaking loading screens in ME 2 any less immersion-breaking? Matter of the fact is, in ME 1 it was much less noticeable, whereas the loading screens in ME 2 and the mission complete screen scream "You are just playing a game!" every time.

That has nothing to do with an inventory however.

It doesn't, really.

I'm either going to point out praise-worthy aspects of both games or flaws inherent in both games. Then I'm going to try to think up a solution.