Terror_K wrote...
There's no way in any game to know until you get there and you've tried it out. But the descriptions given of each skill, what's required for them and what fuels them is all there, and you don't need guides to do well, you just need to put some thought into things and plan your class out ahead of time. The point is, you can't just spend points anywhere and spread them around too much without being punished, and you certainly can't max almost every skill, even in the massively high levels.
Example:
Zeal Sorc
Strength:Enough for your gear. I chose to use a
Dusk Shroud for my armor for the relatively high defence and low strength requirement so the total amount of strength I required was 91 for the Sandstorm Treks.
Strength Points Required (with perfect gear): 29
Dexterity:Enough to use gear. The only piece of gear that requires high dexterity is the Phase Blade, which requires 136 dexterity.
Dexterity Points Required (with perfect gear): 61
Vitality:Nothing.You will recieve enough from the gear and this sorceress uses energy shield.
Vitality Points Required (with perfect gear): 0
Energy:Everything you have left. Mana is your life!
Energy Points Required (with perfect gear): 400
Cold Spells:
Frozen Armor - 1 Point
Lightning Spells:
Lightning Mastery - 20 Points
*Energy Shield -7 Points
*Telekinesis -20 Points
Teleport - 1 Point
Chain Lightning - 1 Point
Lightning - 1 Point
Charged Bolt - 1 Point
Static Field - 1 Point
Fire Spells:
* Fire Mastery - 15 points
Enchant - 20 Points
Warmth - 20 Points
Fire Ball - 1 Point
Fire Bolt - 1 Point
"Oh sorry you put 5 points in Fire Bolt when leveling and now your build sucks."
Edit: That wasn't as good an example as I had hoped. In some RPGs you need certain amount of strength or dexterity to wear certain armor and in those you can really mess up if you don't know what to aim for. Either you read character building guides or you'll likely end up with a gimp or non-optimal character.
It's pretty much the same with ME1 and DA:O too. It's impossible to "screw up" your character.
No it's not. With ME1 you can miss out on dialogue by not choosing to invest in your persuasion skills, or can't hack or decrypt without either having a tech or investing in those skills. If you spend too many points on powers early and don't invest in your weapons you'll feel the pinch, and not all your skills will be used at all let alone maxed, even at Level 60, let alone Level 30. It's not until the high 40's that the different class builds start to blend; something ME2 doesn't even avoid before Level 20 is reached. You can't totally screw your character completely in ME1, but you can make them less than ideal, and put them into situations that make you feel the pinch early on in the game.
Eh. In ME2 you can miss out on dialogue if you don't have enough paragon/renegade points so I don't get that point. And as you can see from Ecael's picture you can max pretty much every skill if you want to.
DAO is easy to screw up. Make a Rogue that's dual-wielding, archery and sword+shield and you'll either be half-assed at all of them or you'll have no non-weapon skills, and on harder difficulties that'll be nasty. I actually screwed up building Allister on the first playthrough I did because I tried to change him from a defensive tank into a double-handed sword wielding DPS'er, and he turned out horribly for it. One can't just simply upgrade any base stat without thought in DAO either (i.e. make a rogue and spend their points all over the place instead of mostly in Dex and Cunning).
Harder difficulties will be hard without optimized characters/teams but that's true for all RPGs. Not putting all your points on strength when you play a mage is basic knowledge though.
Modifié par KitsuneRommel, 22 mai 2010 - 01:42 .





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