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why do you think cryo ammo is the only ammo type that you can't gain from your squad?


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#1
tommyt_1994

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I realized this recently. Cryo ammo is the only ammo type that your squad cannot provide for you. Incenidary, Disruptor, Armor piercing, and warp ammo can all be provided by your squad. Why do you think cryo ammo is the only ammo type that Shepard must have in order to use it?

#2
CerebraLArsenaL

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cause it doesnt defeat protection


#3
tommyt_1994

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^ neither does shredder ammo

#4
mosor

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Too powerful on lower difficulties. Your squad will freeze enemies left and right and you don't sacrifice one of your other powers to get that result. Even on higher difficulties it's pretty deadly, but you have to make choices on which powers you want.

#5
Atmosfear3

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mosor wrote...

Too powerful on lower difficulties. Your squad will freeze enemies left and right and you don't sacrifice one of your other powers to get that result. Even on higher difficulties it's pretty deadly, but you have to make choices on which powers you want.


Interesting. I never thought about it like that. I suppose that is true since you could basically sit in cover the whole time while your team mops up the opposition.

Guess BW has some difficulty tuning to do for ME3 so every enemy has defenses no matter the difficulty and only having varying levels of defenses based which mode you pick.

#6
onelifecrisis

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Disruptor cannot be provided by your squad either unless you download DLC. Since DLC usually provides some sort of "uber" upgrade, I don't think it should be treated as stock.

#7
vadrillan

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I don't think it's a calculated choice to deprive you of Squad Cryo from your team, just that there are only so many team members and only so many skills to give em.

#8
mybudgee

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If you stop to think about it, adjusting the difficulty in a game as expansive as ME2 has gotta be a very time consuming & labor intensive project. I'm sure those guys were ripping their hair out at some point.

#9
cruc1al

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onelifecrisis wrote...

Disruptor cannot be provided by your squad either unless you download DLC. Since DLC usually provides some sort of "uber" upgrade, I don't think it should be treated as stock.


Zaeed was released on day 1 simply because it didn't make it to the final release. The "overpowered" DLC is the stuff that costs money, because otherwise people would complain that "I paid for this and it's useless"

#10
onelifecrisis

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cruc1al wrote...

Zaeed was released on day 1 simply because it didn't make it to the final release.


I very much doubt the bold bit. Source?

#11
cruc1al

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onelifecrisis wrote...

cruc1al wrote...

Zaeed was released on day 1 simply because it didn't make it to the final release.


I very much doubt the bold bit. Source?


Well, no source. It's just something I remember reading about somewhere :P. But why else would they have released it for free on day one, unless they had planned it to be part of the game anyway?

#12
onelifecrisis

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cruc1al wrote...

onelifecrisis wrote...

cruc1al wrote...

Zaeed was released on day 1 simply because it didn't make it to the final release.


I very much doubt the bold bit. Source?


Well, no source. It's just something I remember reading about somewhere :P. But why else would they have released it for free on day one, unless they had planned it to be part of the game anyway?


Because it was too sucky to be in the main game? ;-)

#13
mosor

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cruc1al wrote...

onelifecrisis wrote...

Disruptor cannot be provided by your squad either unless you download DLC. Since DLC usually provides some sort of "uber" upgrade, I don't think it should be treated as stock.


Zaeed was released on day 1 simply because it didn't make it to the final release. The "overpowered" DLC is the stuff that costs money, because otherwise people would complain that "I paid for this and it's useless"


I'm more cynical. I think Zaeed was meant to be in the game but EA execs told bioware to cut a non critical mission to package with Cerberus network so people will be encouraged to buy the game new or pay an extra 15 dollars.

#14
RGFrog

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hmm... not to take this too off topic, but the lack of dialogue wheel suggests that this was not part of the main game when it went to gold master.

However, it was obviously planned/created prior to the game being released, otherwise it wouldn't have been a day 1 dlc.

And sucky? Seriously? It's got more chops than the flying car mission or kasumi's...

But other posters are correct. New characters/dlc bring new or wanted powers. Squad disrupter has at least 3 main missions that it's good for (perhaps even necessary) and a N7 mission that could use it. Considering that soldier shep is the only one that has disrupter ammo other than zaeed, i think it's necessary.

On the other hand, i've gone through the game on 3 diff. insanity runs without even using any kind of freeze ray or feeling like I needed it. Same could be said of kasumi's flash grenade, but at least that kind of fits her character.

#15
cruc1al

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^ infiltrator has disruptor too

#16
Doriath

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mosor wrote...

Too powerful on lower difficulties. Your squad will freeze enemies left and right and you don't sacrifice one of your other powers to get that result.


Yep. Believe or not, people do play on veteran or lower. Only elite level enemies have protection on those difficulties. The vast majority of enemies you face are frozen from a single sniper rifle or carnifex shot. Nobody would ever take squadmates for their powers. Any class would have the ultimate level of battlefield control just from weapons fire. It would create a balancing issue on those difficulties if it were a squadmate ability.

#17
onelifecrisis

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chrisnabal wrote...

mosor wrote...

Too powerful on lower difficulties. Your squad will freeze enemies left and right and you don't sacrifice one of your other powers to get that result.


Yep. Believe or not, people do play on veteran or lower. Only elite level enemies have protection on those difficulties.


That's not quite true. On Veteran at least 50% of Blue Suns and Eclipse mercs have shields or barriers, and all Collectors have barriers (though they don't always put them up right away). And all Krogan have armor. However, husks and vorcha are defenseless and are very easily wiped out.

#18
onelifecrisis

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On the other hand, i've gone through the game on 3 diff. insanity runs without even using any kind of freeze ray or feeling like I needed it. Same could be said of kasumi's flash grenade, but at least that kind of fits her character.


Same here. I played through Insanity as Vanguard, Soldier, and Infiltrator, and didn't use cryo with any of them. The difficulty was about right for me (I died a few times on each playthrough) except when fighting husks as an Infiltrator, which was a nightmare for me.

#19
OniGanon

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^If you had even one point in Cryo Ammo, Infiltrator vs Husks would be a breeze. :P



Anyway, the reason no squadmate has Cryo Ammo is probably because if one of them did, no one would ever spec their Shepard into Cryo Ammo ever (since there's not much of any reason to use the Heavy version).

#20
RGFrog

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cruc1al wrote...

^ infiltrator has disruptor too


Oops, you're right :)

#21
mosor

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onelifecrisis wrote...

chrisnabal wrote...

mosor wrote...

Too powerful on lower difficulties. Your squad will freeze enemies left and right and you don't sacrifice one of your other powers to get that result.


Yep. Believe or not, people do play on veteran or lower. Only elite level enemies have protection on those difficulties.


That's not quite true. On Veteran at least 50% of Blue Suns and Eclipse mercs have shields or barriers, and all Collectors have barriers (though they don't always put them up right away). And all Krogan have armor. However, husks and vorcha are defenseless and are very easily wiped out.


No. Only blue suns with shields on veteran are centurions, legionaries, and the stronger of the heavies. For eclipse, it's the vanguards and the operatives and engineers, for collectors it's the assasin, and guardian. Basically any minion level enemy has no protection, but they make up most of the opposition.

Modifié par mosor, 19 mai 2010 - 07:40 .


#22
onelifecrisis

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mosor wrote...

No. Only blue suns with shields on veteran are centurions, legionaries, and the stronger of the heavies.


Exactly. Have you fought the Blue Suns on Veteran recently? You just accounted for more than half of them...

mosor wrote...

For eclipse, it's the vanguards and the operatives and engineers, for collectors it's the assasin, and guardian.


And again, you just accounted for more than half of Eclipse troops. But I stand corrected on the Collectors!

I'm not saying Veteran is difficult or anything, but a fair number of opponents do a layer protection... which is a far cry from what you said (only elites).

Modifié par onelifecrisis, 19 mai 2010 - 08:03 .


#23
cruc1al

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Regular troops like Blue Suns trooper definitely account for more than half of total blue suns, not less than half.

#24
onelifecrisis

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I believe you're wrong, at least in the places that matter, but I'm not going to start counting them. At any rate, "elites only" was far from accurate.

#25
mosor

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onelifecrisis wrote...

I believe you're wrong, at least in the places that matter, but I'm not going to start counting them. At any rate, "elites only" was far from accurate.


Elites are a step above minion level. All the ones I listed are elites or better. So elites is an accurate description. As for blue suns. For every blue suns leutenant or better you have at least 1 or 2 regular troopers with them. That means at minimum, 50% of the baddies are regular troopers, but it's probably greater.

Modifié par mosor, 19 mai 2010 - 09:12 .