Vanguard leveling priorities(Insanity)
#1
Posté 19 mai 2010 - 01:42
And then leaving ammo powers and bonus powers for later?
Thoughts?
#2
Posté 19 mai 2010 - 02:37
- Charge
- class Passive
- Incendiary Ammo
- Cryo Ammo for squadmates
- Bonus power
1 point in Pull or Shockwave isn't terrible either for the odd time you want to use it.
Modifié par MarshalMeLee, 19 mai 2010 - 02:41 .
#3
Posté 19 mai 2010 - 02:43
#4
Posté 19 mai 2010 - 02:43
#5
Posté 19 mai 2010 - 09:55
That's assuming you're going to be using a shotgun (which you should) though. My shuriken vanguard picked up inferno ammo first 'cos it's not as fast as a shotgun .. and the AoE CC with a rapid-firing weapon makes charging a crowd almost safe.
#6
Posté 19 mai 2010 - 12:04
I then prefer to work towards Squad Incendiary and leave the passive skill for later, but I'm sure other strategies can work just as well. I think the most important thing by far is to get Heavy Charge asap.
#7
Posté 19 mai 2010 - 01:11
Then do the same thing again for ammo powers.
I also make sure that by Horizon i have 1 point in Cryo Ammo for Hand Cannon to kill husks
Modifié par SmokeyNinjas, 19 mai 2010 - 01:11 .
#8
Guest_Aotearas_*
Posté 19 mai 2010 - 01:45
Guest_Aotearas_*
1.) Heavy Charge (Reason is obvious)
2.) Squad Cryo-Ammo (The sooner your allies can help you in battle, the better the survival rate)
3.) Inferno Ammo (Now that your mates can help control the battlefield, it's time to dish out some damage)
4./5.) I equally skill both the passive as the bonus power (Dominate: Does miracles whenever you can not charge anywhere!)
That's how I am doing and I got to say I am dying fewer times than expected (normally Sniper-Playtype all the way for me).
#9
Posté 19 mai 2010 - 01:52
#10
Posté 19 mai 2010 - 03:08
It's not high on my list, but I do open up shockwave and pull -- mainly to get pull which I can then use to set up warp explosions. I try to get pull before the Collector ship. If slam is my bonus power, then I ignore shockwave and pull altogether, since slam works just as well for warp explosions.
#11
Posté 19 mai 2010 - 03:18
#12
Posté 19 mai 2010 - 06:35
#13
Posté 19 mai 2010 - 11:36
tommyt_1994 wrote...
Hello all, when it comes to Vanguards, what do you believe is the best order to max your skills? Is it general consensus that you should max out Heavy Charge first and then immediately max out your passive(Champion)?
And then leaving ammo powers and bonus powers for later?
Thoughts?
I disagree with this oppinion. I max inferno after charge because that allows me to charge groups.The Aoe-panic-effect helps my surviablity a lot more the a slight shorter cooldown for charge.
#14
Posté 20 mai 2010 - 12:22
#15
Posté 04 juillet 2010 - 09:53
I'm shocked to hear recommendations for Cryo Ammo, as I've always heard it's crap.Simbacca wrote...
Charge and Champion, Squad Cryo (yes Inferno is more damage but squad Cryo is more CC, needed on Insanity, and you're shotgun blasts will freeze), then whatever.
#16
Posté 04 juillet 2010 - 11:21
RobertM5252 wrote...
I'm shocked to hear recommendations for Cryo Ammo, as I've always heard it's crap.Simbacca wrote...
Charge and Champion, Squad Cryo (yes Inferno is more damage but squad Cryo is more CC, needed on Insanity, and you're shotgun blasts will freeze), then whatever.
Not really, it instakills husks, freezes the enemy once defences are down and gives a 200% damage boost once frozen. Squad cryo is essential on difficulties higher than veteren.
#17
Posté 04 juillet 2010 - 05:56
RobertM5252 wrote...
I'm shocked to hear recommendations for Cryo Ammo, as I've always heard it's crap.Simbacca wrote...
Charge and Champion, Squad Cryo (yes Inferno is more damage but squad Cryo is more CC, needed on Insanity, and you're shotgun blasts will freeze), then whatever.
People used to say that around here all the time. And then they used it.




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