Aller au contenu

Photo

Morality & Squad Banter in ME3: Building Consensus (1)


  • Veuillez vous connecter pour répondre
268 réponses à ce sujet

#1
Ecael

Ecael
  • Members
  • 5 634 messages

This is Part 1 of Building Consensus.
Part 1
Part 2

Hi, Ecael here for Mass Effect's dialogue and morality system.

Of all the things that make Mass Effect great, dialogue is the one aspect that makes it stand out from other games. Both ME1 and ME2 had a ton of squadmate and NPC dialogue, but finding and triggering unique squadmate conversations was time-consuming in ME2. Instead of the elevator, dialogue triggers were scattered around hub worlds, making it inconvenient to hear any kind of banter (or to hear the other squadmate respond to it). The amount of time it took for a futuristic elevator to go from floor to floor was also unnecessary in ME1, extended well past the actual conversation.

Please note - I'm not advocating a return to elevators. However, there are two places on the Normandy (and two places elsewhere)that would be sufficient for squad banter, where the player can trigger dialogue when they choose.

Option 1: The Airlock

When the Normandy lands at a hub world, you are either still at the galaxy map (ME1) or already at the entrance (ME2). Instead, the airlock can be used both as a midpoint to activate dialogue as well as a loading screen. How can this be done without sacrificing immersion or forcing excessive loading on the player?

1. Use an airlock loading screen to load the hub world in the background, with the door opening upon completion, whether banter was activated or not

2. Have two decontamination consoles on each side of the door (one for each squadmate, selecting which squadmate you'd want to initiate the conversation). Selecting one will re-run the decontamination, and the squadmates will engage in a short conversation.

Airlock (click for full image):
Image IPB

This allows the player to choose whether or not they get dialogue from their squadmates during the transition from the Normandy to the hub world. If they want to save the dialogue to listen to later, then they can simply ignore the Decontamination boxes and exit when the hub world is finished loading.

Squad Banter (click for full image):
Image IPB

Option 2: The Cargo Hold

The airlock is used for hub worlds, while the shuttle or a ground vehicle is used for most other missions. If squad banter could be implemented for those missions, Shepard could take the elevator (an extra step, but still convenient nonetheless) in order to start the next mission. There would be two extra choices in the Normandy elevator:

1. Deck 5 - Cargo Hold - initiates squad banter as they walk to the vehicle (Dragon Age style activated banter), then activates landing cutscene
2. Vehicle Transport - heads straight to the landing cutscene, no dialogue

Normandy Select Screen (click for full image):
Image IPB

Again, this makes squad banter optional, but allows anyone to access it whenever they please (so they don't accidentally miss it the first time).

Walking and talking (click for full image):
Image IPB

The mission could load during the talking and landing cutscenes or just the landing cutscene (or even just a short loading screen between them).

Option 3: The Shuttle

TelexFerra suggested that the shuttle itself can be used as a conversational area. After adding a slight improvement, I came up with this quick picture using Kasumi's loyalty mission:

Optional Shuttle Dialogue (click for full image):
Image IPB

You can either talk to your squadmates or just listen in as they talk to each other on the shuttle (like the elevator). A small CGI cutscene of the shuttle traveling in the corner also plays while it loads. Additionally, it will inform you once it has finished loading that you can skip to the mission.

Option 4: Hub Worlds - *NEW*

Why is it that only two squadmates are allowed to come with you on hub worlds? It certainly isn't a gameplay issue, since you're not actually fighting in the main hub areas. Why not have your other squadmates (that aren't following you) show up on their favorite spots on hub worlds with dialogue?

For example, Grunt (click for full image):
Image IPBImage IPB

Not only can it add more dialogue between you, Grunt and other squadmates (making it even more interactive than regular banter!), you can immediately switch them before you head off to another mission instead of running back to the shuttle for the squad select screen.

The Morality System

There have been a few discussions on how the morality system works in Mass Effect 1 and 2, and although I play pure Paragon and Renegade characters, neither of these systems benefit people who want to play based on each individual choice, or people who play Paragades.

That is why I am suggesting that Paragon/Renegade bars should stay (and continue to scale with each mission completed), but should be also combined with a total Persuade bar based on all Persuasion checks passed:
Image IPB
(Light purple = Current persuasion)
(Dark purple = Persuasion opportunities missed)
(Transparent = Persuasion opportunities yet to occur)

The bar will add both Paragon and Renegade and will be used in conjunction with Paragon or Renegade in order to decide persuasion ability. However, there are a few caveats for playing Paragade/Renegon with this bar:

1. If Paragon is higher than Renegade at the time and you perform a Renegade action, you suffer a slight penalty from the Persuasion gained (but not too much). This also applies to performing a Paragon action when Renegade is higher.

2. If Paragon is higher than Renegade, Renegade interrupts will NOT add any points to persuasion (and vice-versa).

3. Some Paragon/Renegade checks will require a Paragade/Renegon to "Investigate" further in order to unlock them, where as pure Paragon/Renegade will not have this requirement (similar to the persuasion checks in Tali's loyalty mission).


The first two listed (1, 2) add a sense of cognitive dissonance for Shepard, who is conflicted between her or his behavior and current attitude.At the same time, this prevents the morality system from outright denying people from possible persuasion checks just because they wanted to play both Paragon and Renegade.

The penalties incurred from cognitive dissonance can be made up for with +negotiation bonus armor, import bonuses, and/or the "Investigate" further system as stated Rule 3.

Modifié par Ecael, 19 juin 2010 - 04:47 .


#2
Sand King

Sand King
  • Members
  • 3 031 messages
Good Idea

#3
Azint

Azint
  • Members
  • 14 520 messages
I like it.

#4
Mr.BlazenGlazen

Mr.BlazenGlazen
  • Members
  • 4 159 messages
Image IPB

Image IPB

#5
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
Sure, especially in reference to the Airlock as that would be well suited (and something that should be brought back).




#6
Nightwriter

Nightwriter
  • Members
  • 9 800 messages
I can't access the cargo hold. :(

And I don't have any vehicles.

#7
Ecael

Ecael
  • Members
  • 5 634 messages

Nightwriter wrote...

I can't access the cargo hold. :(

And I don't have any vehicles.

Well, we do get to see the Cargo Hold during the Oculus fight. There's a lot of room down there.

:?

Modifié par Ecael, 19 mai 2010 - 05:06 .


#8
Ecael

Ecael
  • Members
  • 5 634 messages

Onyx Jaguar wrote...

Sure, especially in reference to the Airlock as that would be well suited (and something that should be brought back).

Equalizing interior pressure with exterior atmosphere. Logged: The Commanding Officer is ashore. XO Lawson has the deck.

...Although EDI will probably say that if it's brought back. And there would be a different person in command if Shepard brought Miranda.

:mellow:

#9
JRCHOharry

JRCHOharry
  • Members
  • 7 782 messages
I say good idea.

#10
Ecael

Ecael
  • Members
  • 5 634 messages

Good idea

It seems threads aren't popular when everyone is in agreement.

Therefore:
-ME1 sucks, ME2 sucks, DAO sucks, DAA sucks, Garrus sucks, Tali sucks, Liara sucks, Kaidan sucks, Ashley sucks, Wrex sucks, Zaeed sucks, Legion sucks, Samara sucks, Morinth sucks, Mordin sucks, Miranda sucks, Grunt sucks, Jacob sucks, Thane sucks, Jack sucks and Kasumi sucks.

-Mass Effect is a Gears of War dating simulation trying to be like Final Fantasy meets Pokemon, and would fail as a movie.

Discuss.

:wizard:

#11
Shazzammer2

Shazzammer2
  • Members
  • 4 199 messages
Good ****ing Idea ... such genius.

#12
Persephone

Persephone
  • Members
  • 7 989 messages
I love that idea. Bioware, are you reading this?

#13
JRCHOharry

JRCHOharry
  • Members
  • 7 782 messages

Ecael wrote...

Good idea

 Zaeed sucks,

Discuss.


:o
How goddamn dare you!

#14
PARAGON87

PARAGON87
  • Members
  • 1 848 messages
Ecael, I don't really see option 1 as possible. Because, even though the conversations are entirely optional, the squad banter boxes are just "there". What if no one wanted to talk at that moment? It's kind of there to be like "pick me, pick me!".  If you highlighted Samara or Zaeed to talk, that would be great, like in ME1.

I like option 2, like sporadic convos that occurred in the elevators in ME1. If those returned that would be awesome.

After saying all this, you can tell that I couldn't stand the whole "Talk to Samara" "Talk to Zaeed" aspect of ME2, as there were hard to find and there was only one per level. One? Seriously?

Sporadic dialogue would be great. Like in Thane's recruitment mission when you get to the elevator and Garrus goes "I think we should go to cover, we're too exposed" and Shepherd is like "I agree with you, Garrus". That would be perfect if more moments like that were in ME3.

That's just my opinion.

Modifié par PARAGON87, 19 mai 2010 - 02:41 .


#15
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 965 messages
Great idea. I like your style of putting all that together, Ecael. A for effort!

#16
shoulderfish

shoulderfish
  • Members
  • 132 messages
Good idea. ME2 had so much potential for squad banter -- it's too bad they didn't put much into it.

#17
NICKjnp

NICKjnp
  • Members
  • 5 048 messages

Ecael wrote...

Onyx Jaguar wrote...

Sure, especially in reference to the Airlock as that would be well suited (and something that should be brought back).

Equalizing interior pressure with exterior atmosphere. Logged: The Commanding Officer is ashore. XO Lawson has the deck.

...Although EDI will probably say that if it's brought back. And there would be a different person in command if Shepard brought Miranda.

:mellow:


Joker?... or Morinth?

#18
Ecael

Ecael
  • Members
  • 5 634 messages

PARAGON87 wrote...

Ecael, I don't really see option 1 as possible. Because, even though the conversations are entirely optional, the squad banter boxes are just "there". What if no one wanted to talk at that moment? It's kind of there to be like "pick me, pick me!".  If you highlighted Samara or Zaeed to talk, that would be great, like in ME1.

True, that's also a good option. I probably should have done that first - would have saved me the time of 'shopping consoles onto the airlock doors.

:happy:

I like option 2, like sporadic convos that occurred in the elevators in ME1. If those returned that would be awesome.

After saying all this, you can tell that I couldn't stand the whole "Talk to Samara" "Talk to Zaeed" aspect of ME2, as there were hard to find and there was only one per level. One? Seriously?

It's not that there was one per level, but there was no way of knowing if having a specific squadmate around would contribute more dialogue without trial and error or looking through the sound files.

There is a ton of extra dialogue that no one will ever see because BioWare designed it that way for ME2. It needs to be made more convenient without shoving the dialogue (or extended loading times) in people's faces every time. Your idea above is definitely an alternative.

#19
NICKjnp

NICKjnp
  • Members
  • 5 048 messages

Ecael wrote...

PARAGON87 wrote...

Ecael, I don't really see option 1 as possible. Because, even though the conversations are entirely optional, the squad banter boxes are just "there". What if no one wanted to talk at that moment? It's kind of there to be like "pick me, pick me!".  If you highlighted Samara or Zaeed to talk, that would be great, like in ME1.

True, that's also a good option. I probably should have done that first - would have saved me the time of 'shopping consoles onto the airlock doors.

:happy:

I like option 2, like sporadic convos that occurred in the elevators in ME1. If those returned that would be awesome.

After saying all this, you can tell that I couldn't stand the whole "Talk to Samara" "Talk to Zaeed" aspect of ME2, as there were hard to find and there was only one per level. One? Seriously?

It's not that there was one per level, but there was no way of knowing if having a specific squadmate around would contribute more dialogue without trial and error or looking through the sound files.

There is a ton of extra dialogue that no one will ever see because BioWare designed it that way for ME2. It needs to be made more convenient without shoving the dialogue (or extended loading times) in people's faces every time. Your idea above is definitely an alternative.


I know that most squad mates responded to Jack on Illium, Grunt responded to most squad mates on Tuchanka, Garrus responded to Thane at the Citadel and Miranda almost always scolded Jacob when he commented.  What other ones were there?  That way I can listen to them.

#20
PARAGON87

PARAGON87
  • Members
  • 1 848 messages

Ecael wrote...

True, that's also a good option. I probably should have done that first - would have saved me the time of 'shopping consoles onto the airlock doors.

:happy:


Haha, don't worry your photoshopping skills are welcome in these forums.  They look amazingly real.

#21
Foolsfolly

Foolsfolly
  • Members
  • 4 770 messages
I support this. I particularly would enjoy shuttle rides talking to characters, ala Jack's Loyalty Quest and the end of the first mission.



This is a pretty solid idea. Except I imagine there would be a limit of dialogue and we'd end up skipping them a lot in the mid-to-late game.

#22
Lumikki

Lumikki
  • Members
  • 4 239 messages
Not much to say, keep the good work. I want also Mako in Cargo hold.

#23
Fiery Phoenix

Fiery Phoenix
  • Members
  • 18 965 messages

PARAGON87 wrote...

Ecael wrote...

True, that's also a good option. I probably should have done that first - would have saved me the time of 'shopping consoles onto the airlock doors.

:happy:


Haha, don't worry your photoshopping skills are welcome in these forums.  They look amazingly real.

For real. They're very impressive. Too bad I've lost total interest in Photoshop for some reason.

#24
UHitMeInTheEar

UHitMeInTheEar
  • Members
  • 174 messages
I can dig it.

#25
JamieCOTC

JamieCOTC
  • Members
  • 6 342 messages

Ecael wrote...

Onyx Jaguar wrote...

Sure, especially in reference to the Airlock as that would be well suited (and something that should be brought back).

Equalizing interior pressure with exterior atmosphere. Logged: The Commanding Officer is ashore. XO Lawson has the deck.

...Although EDI will probably say that if it's brought back. And there would be a different person in command if Shepard brought Miranda.

:mellow:


That was one of the little nuances from ME1 that I really missed in ME2. 

As to the idea as a whole, I say great!  Hope the devs are watching this thread. 

Modifié par JamieCOTC, 19 mai 2010 - 03:55 .