The Morality System
There have been a few discussions on how the morality system works in Mass Effect 1 and 2, and although I play pure Paragon and Renegade characters, neither of these systems benefit people who want to play based on each individual choice, or people who play Paragades.
That is why I am suggesting that Paragon/Renegade bars should stay (and continue to scale with each mission completed), but should be also combined with a total Persuade bar based on all Persuasion checks passed:
(Light purple = Current persuasion)
(Dark purple = Persuasion opportunities missed)
(Transparent = Persuasion opportunities yet to occur)
The bar will add both Paragon and Renegade and will be used in conjunction with Paragon or Renegade in order to decide persuasion ability. However, there are a few caveats for playing Paragade/Renegon with this bar:
1. If Paragon is higher than Renegade at the time and you perform a Renegade action, you suffer a slight penalty from the Persuasion gained (but not too much). This also applies to performing a Paragon action when Renegade is higher.
2. If Paragon is higher than Renegade, Renegade interrupts will NOT add any points to persuasion (and vice-versa).
3. Some Paragon/Renegade checks will require a Paragade/Renegon to "Investigate" further in order to unlock them, where as pure Paragon/Renegade will not have this requirement (similar to the persuasion checks in Tali's loyalty mission).
The first two listed (1, 2) add a sense of cognitive dissonance for Shepard, who is conflicted between her or his behavior and current attitude.At the same time, this prevents the morality system from outright denying people from possible persuasion checks just because they wanted to play both Paragon and Renegade.
The penalties incurred from cognitive dissonance can be made up for with +negotiation bonus armor, import bonuses, and/or the "Investigate" further system as stated Rule 3.
Good idea/Bad idea?
Modifié par Ecael, 27 mai 2010 - 01:12 .






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