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Morality & Squad Banter in ME3: Building Consensus (1)


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#201
cachx

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Ecael wrote...

Why is it that only two squadmates are allowed to come with you on hub worlds? It certainly isn't a gameplay issue, since you're not actually fighting in the main hub areas. Why not have your other squadmates (that aren't following you) show up on their favorite spots on hub worlds with dialogue?

For example, Grunt (click for full image):
*picture snip*

Not only can it add more dialogue between you, Grunt and other squadmates (making it even more interactive than regular banter!), you can immediately switch them before you head off to another mission instead of running back to the shuttle for the squad select screen.


I like it.

You could take the "Star Ocean 2" approach and have Shep walk alone on hub areas. That way your selected squadmates don't miss the fun. This could also mean you get great chances for cutscenes, like Mordin and/or Garrus being harassed by krogans on Tuchanka, or a traumatized soldier freaking out about Legion on the Citadel.
I never really went back to the shuttle to change squadmates on ME2(unless I really wanted to hear a special dialogue), as pretty much all the action bits have a "choose party & weapons" screen before starting anyway.

#202
Ecael

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cachx wrote...

You could take the "Star Ocean 2" approach and have Shep walk alone on hub areas. That way your selected squadmates don't miss the fun. This could also mean you get great chances for cutscenes, like Mordin and/or Garrus being harassed by krogans on Tuchanka, or a traumatized soldier freaking out about Legion on the Citadel.

Urdnot Warrior: Someday we'll get off this rock, and show those turians who's boss!

*Garrus stands around, whistling innocently*

#203
CroGamer002

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Ecael wrote...

cachx wrote...

You could take the "Star Ocean 2" approach and have Shep walk alone on hub areas. That way your selected squadmates don't miss the fun. This could also mean you get great chances for cutscenes, like Mordin and/or Garrus being harassed by krogans on Tuchanka, or a traumatized soldier freaking out about Legion on the Citadel.

Urdnot Warrior: Someday we'll get off this rock, and show those turians who's boss!

*Garrus stands around, whistling innocently*


lol

#204
Ecael

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Mesina2 wrote...

Ecael wrote...

cachx wrote...

You could take the "Star Ocean 2" approach and have Shep walk alone on hub areas. That way your selected squadmates don't miss the fun. This could also mean you get great chances for cutscenes, like Mordin and/or Garrus being harassed by krogans on Tuchanka, or a traumatized soldier freaking out about Legion on the Citadel.

Urdnot Warrior: Someday we'll get off this rock, and show those turians who's boss!

*Garrus stands around, whistling innocently*


lol

To their defense, those two apparently don't know what turians or salarians look like, but I would have expected the others to notice that I was walking around with Garrus and Mordin.

:mellow:

#205
KalosCast

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If we're not considering who starts the conversation as a different instance, there are already 66 conversations for just 2-man pairings. 132 if you don't. Making it so you don't hear the same conversations over and over in random banter quickly balloons that out of hand. Even more so if you've got a full sight-seeing tour with you in the hub worlds.

#206
Ecael

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KalosCast wrote...

If we're not considering who starts the conversation as a different instance, there are already 66 conversations for just 2-man pairings. 132 if you don't. Making it so you don't hear the same conversations over and over in random banter quickly balloons that out of hand. Even more so if you've got a full sight-seeing tour with you in the hub worlds.

Well, the hub world idea doesn't always have to involve squadmates. It can be similar to the Normandy dialogue (1-on-1), except sometimes squadmates will chip in depending on the hub world and the conversation topic.

That way, BioWare isn't forced to make lengthy dialogue for each character, and it doesn't make your squadmates look like hermits.

#207
KalosCast

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Ecael wrote...

KalosCast wrote...

If we're not considering who starts the conversation as a different instance, there are already 66 conversations for just 2-man pairings. 132 if you don't. Making it so you don't hear the same conversations over and over in random banter quickly balloons that out of hand. Even more so if you've got a full sight-seeing tour with you in the hub worlds.

Well, the hub world idea doesn't always have to involve squadmates. It can be similar to the Normandy dialogue (1-on-1), except sometimes squadmates will chip in depending on the hub world and the conversation topic.

That way, BioWare isn't forced to make lengthy dialogue for each character, and it doesn't make your squadmates look like hermits.


So more like expanding the "hot spots" from ME2 into full conversations instead of banter-esque lines? That is more doable.

It does, however, bring more attention to the fact that you send 10 of your Glactic Sight-seeing tour to the ship only after you notice danger in the area, which is something of an even bigger issue against realism than we already have. Not to mention you'll know exactly when an ambush or surprise combat is about to happen (if they implement that in ME3) because you'll have to abrtrairily dismiss your crew. It worked a little bit better in the first game because everybody had their own jobs aboard the boat. However, in ME2, there's no plasuble reason for why (at least) Zaaed, Kasumi, Samorinth, Jack, Grunt, and Legion (to a lesser extent) are staying on the ship.

Modifié par KalosCast, 13 juin 2010 - 01:31 .


#208
Ecael

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KalosCast wrote...

Ecael wrote...

KalosCast wrote...

If we're not considering who starts the conversation as a different instance, there are already 66 conversations for just 2-man pairings. 132 if you don't. Making it so you don't hear the same conversations over and over in random banter quickly balloons that out of hand. Even more so if you've got a full sight-seeing tour with you in the hub worlds.

Well, the hub world idea doesn't always have to involve squadmates. It can be similar to the Normandy dialogue (1-on-1), except sometimes squadmates will chip in depending on the hub world and the conversation topic.

That way, BioWare isn't forced to make lengthy dialogue for each character, and it doesn't make your squadmates look like hermits.


So more like expanding the "hot spots" from ME2 into full conversations instead of banter-esque lines? That is more doable.

It does, however, bring more attention to the fact that you send 10 of your Glactic Sight-seeing tour to the ship only after you notice danger in the area, which is something of an even bigger issue against realism than we already have. Not to mention you'll know exactly when an ambush or surprise combat is about to happen (if they implement that in ME3) because you'll have to abrtrairily dismiss your crew. It worked a little bit better in the first game because everybody had their own jobs aboard the boat. However, in ME2, there's no plasuble reason for why (at least) Zaaed, Kasumi, Samorinth, Jack, Grunt, and Legion (to a lesser extent) are staying on the ship.

In one of my other threads I suggested that the majority of main missions in ME3 ought to be multi-squad missions like Virmire or the Final Mission. Virmire would be much more efficient - just record a few lines of comm chatter from each squad member and have them do their own thing off-screen.

#209
KalosCast

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Ecael wrote...

In one of my other threads I suggested that the majority of main missions in ME3 ought to be multi-squad missions like Virmire or the Final Mission. Virmire would be much more efficient - just record a few lines of comm chatter from each squad member and have them do their own thing off-screen.


Alternatively, Bioware could take a page from the only time that Final Fantasy did something right (in 12, I think) where once you main squad gets knocked out, the second squad comes in as "plan B reinforcements" basically, so you only get a game over on a full misfit wipe. This would require you to play someone who isn't Shepard though, and you'd either have to ramp up the challenge or drop a few squadmates (though a few of them don't have a reason to stick around after this mission).

#210
Ecael

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KalosCast wrote...

Ecael wrote...

In one of my other threads I suggested that the majority of main missions in ME3 ought to be multi-squad missions like Virmire or the Final Mission. Virmire would be much more efficient - just record a few lines of comm chatter from each squad member and have them do their own thing off-screen.


Alternatively, Bioware could take a page from the only time that Final Fantasy did something right (in 12, I think) where once you main squad gets knocked out, the second squad comes in as "plan B reinforcements" basically, so you only get a game over on a full misfit wipe. This would require you to play someone who isn't Shepard though, and you'd either have to ramp up the challenge or drop a few squadmates (though a few of them don't have a reason to stick around after this mission).

Hmm... that would be a good way of being able to step up the difficulty.

I wish dead squadmates would get replaced by reinforcements already, considering how quickly they die on Insanity.

:(

#211
MaaZeus

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Hot damn Ecael, this is fantastic idea! Bioware really should take this idea into consideration. Be in airlock or shuttle or whatever, and be able to interact with your squadmates while game loads or dont do anything and let squadmates banter with each other instead. And whenever loading is ready you can "press start" to continue the game when you please. Perfect replacement for old elevator scenes, with all their good sides but no downsides (like waiting longer than what loading time really is.

Modifié par MaaZeus, 14 juin 2010 - 09:48 .


#212
Ecael

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MaaZeus wrote...

Hot damn Ecael, this is fantastic idea! Bioware really should take this idea into consideration. Be in airlock or shuttle or whatever, and be able to interact with your squadmates while game loads or dont do anything and let squadmates banter with each other instead. And whenever loading is ready you can "press start" to continue the game when you please. Perfect replacement for old elevator scenes, with all their good sides but no downsides (like waiting longer than what loading time really is.

BioWare has a more clever way of hiding loading times in Mass Effect 2 - mainly, by putting doors everywhere that don't open until the next area is finished loading. There's also pre-loading going on in the background while you're listening to dialogue.

Best way to illustrate this is Sergeant Haron ("Sorry for the inconvience, ma'am). If you land on the Citadel and dash straight to the door to open it, he'll say that and it'll take a second or two for the door to open. However, if you dash to the door and wait a few seconds, the door will open immediately.

On the bright side, it does allow them to stuff more detail, dialogue and cutscenes into each area.

The ideas in the original post are just ways to better take advantage of the loading between missions.

:wizard:

Modifié par Ecael, 14 juin 2010 - 10:57 .


#213
Eternal Density

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Ecael, Bioware should have hired you as a consultant.



Also:

Equalizing interior pressure with exterior atmosphere. Logged: The Commanding Officer is ashore. I have the deck.

#214
HTTP 404

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great ideas



I like your idea for the paragade persuasion bar but I fear "your" way promotes paragade only playthroughs rather than renegade and paragon.



to add to your idea, I think interrupts should be unlockable depending on whether you are paragon enough or renegade enough. While paragades will gain more points through persuasion in dialog thus making it more possible to use paragon or renegade dialog as opposed to investigate ability.



Maybe I think paragades and renegons are more of the talking diplomat type while the pure renegade and pure paragon are of the action type.

#215
Ecael

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HTTP 404 wrote...

great ideas

I like your idea for the paragade persuasion bar but I fear "your" way promotes paragade only playthroughs rather than renegade and paragon.

to add to your idea, I think interrupts should be unlockable depending on whether you are paragon enough or renegade enough. While paragades will gain more points through persuasion in dialog thus making it more possible to use paragon or renegade dialog as opposed to investigate ability.

Maybe I think paragades and renegons are more of the talking diplomat type while the pure renegade and pure paragon are of the action type.

I agree that interrupts should be unlockables - Paragons shouldn't be able headbutt/shoot their way out of every situation, and Renegades shouldn't be giving hugs.

However, even with the persuasion system I suggested, Paragons and Renegades will still get the maximum benefit compared to Paragades. Paragades will have an easier time trying to unlock some of the other persuasions, but not all of them.

Modifié par Ecael, 15 juin 2010 - 12:39 .


#216
CroGamer002

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Ecael wrote...

HTTP 404 wrote...

great ideas

I like your idea for the paragade persuasion bar but I fear "your" way promotes paragade only playthroughs rather than renegade and paragon.

to add to your idea, I think interrupts should be unlockable depending on whether you are paragon enough or renegade enough. While paragades will gain more points through persuasion in dialog thus making it more possible to use paragon or renegade dialog as opposed to investigate ability.

Maybe I think paragades and renegons are more of the talking diplomat type while the pure renegade and pure paragon are of the action type.

I agree that interrupts should be unlockables - Paragons shouldn't be able headbutt/shoot their way out of every situation, and Renegades shouldn't be giving hugs.

However, even with the persuasion system I suggested, Paragons and Renegades will still get the maximum benefit compared to Paragades. Paragades will have an easier time trying to unlock some of the other persuasions, but not all of them.


I disagree.

#217
mopotter

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Ecael wrote...

Good idea

It seems threads aren't popular when everyone is in agreement.

Therefore:
-ME1 sucks, ME2 sucks, DAO sucks, DAA sucks, Garrus sucks, Tali sucks, Liara sucks, Kaidan sucks, Ashley sucks, Wrex sucks, Zaeed sucks, Legion sucks, Samara sucks, Morinth sucks, Mordin sucks, Miranda sucks, Grunt sucks, Jacob sucks, Thane sucks, Jack sucks and Kasumi sucks.

-Mass Effect is a Gears of War dating simulation trying to be like Final Fantasy meets Pokemon, and would fail as a movie.

Discuss.

:wizard:



You made me laugh and I so agree!  I've been bummed out the 20 times I've played it, and I'm sure I'll stop paying it when the cd breaks.  :o  Life sucks and I liked your original post but it sucked too. Ugh.  going to go play ME stupid game. 

#218
TelexFerra

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Mesina2 wrote...

Ecael wrote...

HTTP 404 wrote...

great ideas

I like your idea for the paragade persuasion bar but I fear "your" way promotes paragade only playthroughs rather than renegade and paragon.

to add to your idea, I think interrupts should be unlockable depending on whether you are paragon enough or renegade enough. While paragades will gain more points through persuasion in dialog thus making it more possible to use paragon or renegade dialog as opposed to investigate ability.

Maybe I think paragades and renegons are more of the talking diplomat type while the pure renegade and pure paragon are of the action type.

I agree that interrupts should be unlockables - Paragons shouldn't be able headbutt/shoot their way out of every situation, and Renegades shouldn't be giving hugs.

However, even with the persuasion system I suggested, Paragons and Renegades will still get the maximum benefit compared to Paragades. Paragades will have an easier time trying to unlock some of the other persuasions, but not all of them.


I disagree.


I agree with the disagree-er

#219
Fraevar

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Wow, can't believe I missed this. These are great suggestions, Ecael and I seriously hope that BioWare at least tries to partially implement them. Would go a long way towards actually adding depth to Mass Effect.

#220
Ecael

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TelexFerra wrote...

Mesina2 wrote...

Ecael wrote...

HTTP 404 wrote...

great ideas

I like your idea for the paragade persuasion bar but I fear "your" way promotes paragade only playthroughs rather than renegade and paragon.

to add to your idea, I think interrupts should be unlockable depending on whether you are paragon enough or renegade enough. While paragades will gain more points through persuasion in dialog thus making it more possible to use paragon or renegade dialog as opposed to investigate ability.

Maybe I think paragades and renegons are more of the talking diplomat type while the pure renegade and pure paragon are of the action type.

I agree that interrupts should be unlockables - Paragons shouldn't be able headbutt/shoot their way out of every situation, and Renegades shouldn't be giving hugs.

However, even with the persuasion system I suggested, Paragons and Renegades will still get the maximum benefit compared to Paragades. Paragades will have an easier time trying to unlock some of the other persuasions, but not all of them.


I disagree.


I agree with the disagree-er

I am in agreement with the agree-r of the disagree-r.

Or something.

:huh:

#221
Onyx Jaguar

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So you disagree with yourself.



Now everything makes sense.

#222
NICKjnp

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Ecael wrote...

KalosCast wrote...

Ecael wrote...

In one of my other threads I suggested that the majority of main missions in ME3 ought to be multi-squad missions like Virmire or the Final Mission. Virmire would be much more efficient - just record a few lines of comm chatter from each squad member and have them do their own thing off-screen.


Alternatively, Bioware could take a page from the only time that Final Fantasy did something right (in 12, I think) where once you main squad gets knocked out, the second squad comes in as "plan B reinforcements" basically, so you only get a game over on a full misfit wipe. This would require you to play someone who isn't Shepard though, and you'd either have to ramp up the challenge or drop a few squadmates (though a few of them don't have a reason to stick around after this mission).

Hmm... that would be a good way of being able to step up the difficulty.

I wish dead squadmates would get replaced by reinforcements already, considering how quickly they die on Insanity.

:(


I would send Jacob out underneath the praetorian right after he activated squad incendiary ammo (for my adept).

#223
CroGamer002

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NICKjnp wrote...

Ecael wrote...

KalosCast wrote...

Ecael wrote...

In one of my other threads I suggested that the majority of main missions in ME3 ought to be multi-squad missions like Virmire or the Final Mission. Virmire would be much more efficient - just record a few lines of comm chatter from each squad member and have them do their own thing off-screen.


Alternatively, Bioware could take a page from the only time that Final Fantasy did something right (in 12, I think) where once you main squad gets knocked out, the second squad comes in as "plan B reinforcements" basically, so you only get a game over on a full misfit wipe. This would require you to play someone who isn't Shepard though, and you'd either have to ramp up the challenge or drop a few squadmates (though a few of them don't have a reason to stick around after this mission).

Hmm... that would be a good way of being able to step up the difficulty.

I wish dead squadmates would get replaced by reinforcements already, considering how quickly they die on Insanity.

:(


I would send Jacob out underneath the praetorian right after he activated squad incendiary ammo (for my adept).


I use M-920 Cain instead.Image IPB
Image IPB

Modifié par Mesina2, 19 juin 2010 - 08:13 .


#224
Boombox

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Ecael wrote...

In one of my other threads I suggested that the majority of main missions in ME3 ought to be multi-squad missions like Virmire or the Final Mission. Virmire would be much more efficient - just record a few lines of comm chatter from each squad member and have them do their own thing off-screen.


Great idea! I love games that do this. With so many squad members it's a little boring having most of them sit on the side line doing nothing. I'd like to split the party up sometimes, have them do something else or go a different way on a misson.. Much more fun!

#225
Ecael

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mopotter wrote...

Ecael wrote...

Good idea

It seems threads aren't popular when everyone is in agreement.

Therefore:
-ME1 sucks, ME2 sucks, DAO sucks, DAA sucks, Garrus sucks, Tali sucks, Liara sucks, Kaidan sucks, Ashley sucks, Wrex sucks, Zaeed sucks, Legion sucks, Samara sucks, Morinth sucks, Mordin sucks, Miranda sucks, Grunt sucks, Jacob sucks, Thane sucks, Jack sucks and Kasumi sucks.

-Mass Effect is a Gears of War dating simulation trying to be like Final Fantasy meets Pokemon, and would fail as a movie.

Discuss.

:wizard:



You made me laugh and I so agree!  I've been bummed out the 20 times I've played it, and I'm sure I'll stop paying it when the cd breaks.  :o  Life sucks and I liked your original post but it sucked too. Ugh.  going to go play ME stupid game. 

I've played ME1 and ME2 eight times each, and I forgot to add:

Shepard sucks.

:innocent: