Sir Ulrich Von Lichenstien wrote...
Jedi0309 wrote...
The addition of more armor pieces with weapon damage, etc.. would just give you a slightly bigger edge, and would make playing the harder difficulties a bit more fun and/or easy.
What is the point of having harder difficulties if they make it easier?
Surely the whole idea of having harder difficulties is that they provide a challenge is it not?
I said it would make it easier to get through, not completely ruin the experience.. The challenge would still be there, but it would give you a better chance of surviving. A 5% boost here and there isn't going to suddenly throw you into god mode. Not with the way ME2 scales mobs for difficulty and level, not even close.
scyphozoa wrote...
Jedi0309 wrote...
I firmly believe that the lack of equipment is more of a cash cow issue.
You're totally entitled to that opinion. Personally, I would rather judge Bioware strictly on what I'm certain of - that ME2 delivered a 10+ GB scifi opera - not speculations about their business model or speculations about their game design choices.
I'm basing my opinion on Bioware's previous history. Before EA bought them out, they would release new content and small additions for free. I remember downloading free content for Knights of the Old Republic and Neverwinter Nights 2. Even some of the older games on PS2 had free content given for Bioware titles, but seemed to cost points for people who had the same game for Xbox. Either way, Bioware is following the same knickle-and-dime tactics that several other major gaming companies are doing. In this situation, it's not really just my opinion, but a stating of the obvious. Perhaps, EA is the reason for placing a price tag on everything, perhaps not. Bioware is out to make money just like everyone else, so it only makes sense they would jump on the micro-transaction bandwagon.
Modifié par Jedi0309, 19 mai 2010 - 03:27 .