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Is ME2 still a RPG ?


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#26
Ecael

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You literally just described both ME1 and ME2 in your original post. Still, that's not even what defines a role-playing game:

Role-Playing Game - genre in which players advance through a story quest, and often many side quests, for which their character or party of characters gain experience that improves various attributes and abilities.

By definition, ME2 is an RPG.

# There is no inventory,

# you find new weapons only on the battlefields

# changing weapons in some racks. I mean, changing weapons you do have with other that are on the ship.

You say there isn't an inventory, but then go on to say that you don't like finding items scattered or dropped on battlefields?

:P

# almost nothing is sold in shops,

That depends on whether you think the Research Terminal is or is not a shop in itself. Instead of buying most things with credits, you're buying with resources. Planet scanning is just another form of tedious grinding that you often find in RPGs.

# dialogues are a lot too oriented and give the feeling that the player has no control over what his/her character has to say.

That's always been the case in Mass Effect. Shepard doesn't recite the dialogue wheel option you chose word-for-word, often surprising the player with what is actually said. Nothing you say in ME1 or ME2 has a drastic effect on the main plot.

You're trying to point out the differences between ME1 or ME2, but you haven't pointed out what RPG elements are missing from only ME2.

#27
kraze07

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You just lost all credibility.

DarthCaine wrote...

kraze07 wrote...

The only true RPGs released this gen are games like TES4: Oblivion

You lost all credibility there

I'm gonna quote myself from a review I once made about Oblivion:

Oblivion is a hack 'n' slash, free-roaming action-adventure game with some RPG elements.

All the dungeons look the same and the main story quests are almost all "hack through Oblivion and close an Oblivion gate", which gets tiresome very quickly. Fighters and mages guild quests, as well as the vast majority of the side quests, are just "raid a dungeon, kill a boss creature and/or acquire a particular item". The above are all made all the less interesting by extremely generic storylines. I kept hoping or expecting some twist to come up, but no luck.

There are no choices. Beyond creating your character, choosing a race and picking what weapons you use, armor you wear and quests you do, there are no choices that actually affect you or the world around you. You can be leader of all four guilds, champion of the arena, and complete the main quest and you are still treated in the same way by most characters. You can choose to be good or evil, but no quests reflect this, and every option still remains open. One who rises in the ranks of the Fighter's Guild, can also be the Listener of the Dark Brotherhood, yet no one will treat you differently. The character can do every quest; can become a fighter using only magic, a mage who uses only a sword, and a thief who never sneaks.You might even say that S.T.A.L.K.E.R. or GTA is an RPG.

Though it's a fun and a long game, it is not a ROLE PLAYING game. It's something like a virtual world game


Sounds like an RPG to me. It also sounds like you just didn't like the game. Not liking the game doesn't mean it's not an RPG. Also, how would GTA be considered an rpg? Besides controlling a character you have no choice in how the game plays out. There is no decision making such as in games like Oblivion or KOTOR.

#28
Nolenthar

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DarthCaine wrote...

Hammer6767 wrote...

Really, who cares as long as the game is fun?

This


Hammer and DarthCaine. What I don't understand about people complaining about the fact it's being posted 1000 times, it's that you continue answering that it's been posted 1000 times. Please, if people wants to discuss this over and over, go your way and do not worry about these posts. You don't want to discuss this ? who cares as the game is fun ? post somewhere else. We care, even the game is fun and we love it. 

#29
Guest_Adriano87_*

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I saw the first mission of Balder Gates II : shadow of amn

its like the game "Commandos" with more talking. what is the genre of BG II, then ?

#30
DarthCaine

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kraze07 wrote...

Sounds like an RPG to me. It also sounds like you just didn't like the game. Not liking the game doesn't mean it's not an RPG. Also, how would GTA be considered an rpg? Besides controlling a character you have no choice in how the game plays out. There is no decision making such as in games like Oblivion or KOTOR.

No, I liked Obilivion, but what the heck are you talking about?

There's ZERO choices in Oblivion that affect the world around you. You can't change the storyline or any quest in ANY way. You don't make ANY decisions throughout the entire game.

Even in GTA4 you could choose whether to kill someone or not and that changed some stuff. In Oblivion you can't even do that and NOTHING ever changes

Fallout 3 is an RPG as much as ME2 is. At least there are choices in Fallout 3

EDIT: I forgot to mention that all of the things you highlighted can be done in Saints Row 2. So that must mean Saints Row 2 is an RPG too ! (though there are no mages)

EDIT 2: You can also do those things in The Sims

Modifié par DarthCaine, 19 mai 2010 - 12:25 .


#31
Alexine

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If you consider the simple definition of a RPG, it could apply to any game as most games you play a role. RPG is just a term coined for promotional purposes and to give voice to a particular genre of games.



I think ME2 is still an RPG, even without the inventory system or the customisation that other games have.

#32
bjdbwea

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Orchomene wrote...

Well, for all those reasons, and certainly other reasons that I just have felt without having given a name to it, this game is more a shooter game with RPG elements than an action oriented RPG.

So, in the end, I do appreciate playing this game, but I'd rather have a true RPG to play. But shall I hope to see again a true RPG ?


This. I completely agree. We can only hope that voicing our opinion on these forums might convince the developers to find a better balance for ME 3.

Modifié par bjdbwea, 19 mai 2010 - 12:22 .


#33
CatatonicMan

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Is ME2 an RPG? By broadest definition, yes.



But it is far, far more TPS than RPG, which makes me a sad panda.

#34
DarthCaine

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CatatonicMan wrote...

Is ME2 an RPG? By broadest definition, yes.

But it is far, far more TPS than RPG, which makes me a sad panda.

Action RPG. RPG doesn't mean turn based combat with floating damage points

Ecael wrote...

Role-Playing Game - genre in which players advance through a story quest, and often many side quests, for which their character or party of characters gain experience that improves various attributes and abilities.

Add equipment changing and making choices that affect the storyline and you've got my definition of an RPG
(and yes, by my definition, Diablo, JRPGs and Oblivion aren't RPGs since none of them have choices, they're just hack & slash games)

Modifié par DarthCaine, 19 mai 2010 - 12:51 .


#35
Lumikki

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CatatonicMan wrote...

But it is far, far more TPS than RPG, which makes me a sad panda.

I think game like Tomb Raider is TPS.

Usually these games doesn't have npc team members or alot of dialog options or customation or character development or free roam in the game universe. They are like rail road story shooters, where player has no other choise than find the only path to go forward in the story.

Modifié par Lumikki, 19 mai 2010 - 12:35 .


#36
kraze07

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DarthCaine wrote...

kraze07 wrote...

Sounds like an RPG to me. It also sounds like you just didn't like the game. Not liking the game doesn't mean it's not an RPG. Also, how would GTA be considered an rpg? Besides controlling a character you have no choice in how the game plays out. There is no decision making such as in games like Oblivion or KOTOR.

No, I liked Obilivion, but what the heck are you talking about?

There's ZERO choices in Oblivion that affect the world around you. You can't change the storyline or any quest in ANY way. You don't make ANY decisions throughout the entire game.

Even in GTA4 you could choose whether to kill someone or not and that changed some stuff. In Oblivion you can't even do that and NOTHING ever changes

Fallout 3 is an RPG as much as ME2 is. At least there are choices in Fallout 3

EDIT: I forgot to mention that all of the things you highlighted can be done in Saints Row 2. So that must mean Saints Row 2 is an RPG too ! (though there are no mages)

EDIT 2: You can also do those things in The Sims


Being able to change the storyline alone doesn't make a game an RPG and that part about "ZERO choices in Oblivion that affect the world around you." just isn't true. Your choices may not affect the story in Oblivion but they definitely affect how other characters react to you. Try killing someone in a city and tell me the other NPCs won't react differently. Saint's Row 2 is an action game with RPG elements (like ME2), and The Sims is a simulator so it's only natural that you have lots of control. In Heavy Rain nearly all the choices a player makes affect the story but that doesn't make it an RPG now does it?

#37
DarthCaine

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kraze07 wrote...

Try killing someone in a city and tell me the other NPCs won't react differently

lol, they react differently as much as the NPCs in GTA/RDR do when you kill someone

In Heavy Rain nearly all the choices a player makes affect the story but that doesn't make it an RPG now does it?

DarthCaine wrote...

Ecael wrote...

Role-Playing Game - genre in which players advance through a story quest, and often many side quests, for which their character or party of characters gain experience that improves various attributes and abilities.

Add equipment changing and making choices that affect the storyline and you've got my definition of an RPG
(and yes, by my definition, Diablo, JRPGs and Oblivion aren't RPGs since none of them have choices, they're just hack & slash games)


Modifié par DarthCaine, 19 mai 2010 - 12:48 .


#38
Ecael

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CatatonicMan wrote...

Is ME2 an RPG? By broadest definition, yes.

But it is far, far more TPS than RPG, which makes me a sad panda.

How is ME2 more TPS than say... ME1?

Ecael wrote...

Role-Playing Game - genre in which players advance through a story quest, and often many side quests, for which their character or party of characters gain experience that improves various attributes and abilities.

Add equipment changing and making choices that affect the storyline and you've got my definition of an RPG
(and yes, by my definition, Diablo, JRPGs and Oblivion aren't RPGs since none of them have choices)

Both ME1 and ME2 have items in the form of weapons and armor (Shepard-only in ME2). Both have ways of upgrading them.

Neither ME1 or ME2 have choices that will affect the storyline. You'll get the same ending either way. Dragon Age didn't have choices that made any difference in the storyline either - it only affected which armies were shown in the cutscenes and what text is shown in the epilogue.

#39
Orchomene

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Well, many reactions that are here to defend the opposite point of views and are certainly as valid as mine. I'll answer globally if you don't mind.



1. ME1 and ME2 are RPG by definition of an RPG.

Of course, one can always find that an explicit definition of a RPG encompass those games (and thus many games including perhaps even Mario Bros). Computer roleplaying game genre is a transposition of the pen and paper roleplaying game genre. Of course, since the media is different, it is difficult to establish a parallel.

There is no game master, only a software, that means that the design of a CRPG has to give some illusion of freedom. I've not yet finished ME2, but so far, I've seen missions where the freedom is entirely lacking : you follow some fixed path of rooms and kill enemies. At some moment, there may be a fork that will result in the same thing : killing some enemies. That alone could be the description of Doom, Duke Nukem, Quake. These games are not RPG.



2. There are differences between level 1 and level 30. That's possible, but I don't feel there are. That is surely because I'm at the moment playing a soldier that just use more or less the same tactics from the beginning.

But in the end, since enemies scale to your level (or above depending on the difficulty), there is no real accomplishment feeling : in the beginning you are killing meca and ten levels later you are still killing meca with the same ease (or lack of). That's true for other games that follow the same logic that you can fight level 20 rats at level 20 and face the same challenge as in the beginning. I think this is a choice toward an audience that would feel frustrated to be outmatched directly by strong enemies and have to flee somewhere else and return well prepared later. But each one his/her opinions. If in fallout (1 and 2) you go to different places with your beginning equipment, you may be one shot killed pretty easily by anything from super mutants to well equipped mercenaries : it was open yet you had to be careful because the game was not scaled to your level.



3. Inventory or not inventory.

I've already answered, but it's about physical interaction. When you can't take anything, when you don't find anything but ammo, you feel that the world is pretty empty.

The same goes with merchant. I don't mind that merchants don't have the best weapons, that's just that having a look at what is seeing a merchant and seeing in total three objects breaks the immersion because you are wondering why there is a whole shop for just selling three objects.



In the end, ME2 looks like a mix of Red Alert and Doom, with some UFO elements.

#40
DarthCaine

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Ecael wrote...

Neither ME1 or ME2 have choices that will affect the storyline. You'll get the same ending either way. Dragon Age didn't have choices that made any difference in the storyline either - it only affected which armies were shown in the cutscenes and what text is shown in the epilogue.

Choosing who lives and who dies IS affecting the storyline, however small that affect may be

#41
Gorn Kregore

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DarthCaine wrote...

kraze07 wrote...

The only true RPGs released this gen are games like TES4: Oblivion

You lost all credibility there


atleast its more of an rpg than mass effect :~)

#42
DarthCaine

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Gorn Kregore wrote...

DarthCaine wrote...

kraze07 wrote...

The only true RPGs released this gen are games like TES4: Oblivion

You lost all credibility there


atleast its more of an rpg than mass effect :~)

Dude, what happened to you? I thought you loved Mass Effect. Now, you're just trolling all the time

#43
Gorn Kregore

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DarthCaine wrote...

Gorn Kregore wrote...

DarthCaine wrote...

kraze07 wrote...

The only true RPGs released this gen are games like TES4: Oblivion

You lost all credibility there


atleast its more of an rpg than mass effect :~)

Dude, what happened to you? I thought you loved Mass Effect. Now, you're just trolling all the time


i do like mass effect infact i love it . but i'm just sayin' it's a borderline shooter game with dialogue choices.. a damn good one thats for sure

#44
Orchomene

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DarthCaine wrote...

Gorn Kregore wrote...

atleast its more of an rpg than mass effect :~)

Dude, what happened to you? I thought you loved Mass Effect. Now, you're just trolling all the time


I don't understand the logic here : How the fact that ME may not be a rpg imply that someone wouldn't like it ?

Modifié par Orchomene, 19 mai 2010 - 01:14 .


#45
Gorn Kregore

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Orchomene wrote...

DarthCaine wrote...

Gorn Kregore wrote...

atleast its more of an rpg than mass effect :~)

Dude, what happened to you? I thought you loved Mass Effect. Now, you're just trolling all the time


I don't understand the logic here : How the fact that ME may not be a rpg imply that someone wouldn't like it ?


u say one thing which doesn't suit the other individual's opinion and its apparently being a h8ter

#46
Ecael

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DarthCaine wrote...

Ecael wrote...

Neither ME1 or ME2 have choices that will affect the storyline. You'll get the same ending either way. Dragon Age didn't have choices that made any difference in the storyline either - it only affected which armies were shown in the cutscenes and what text is shown in the epilogue.

Choosing who lives and who dies IS affecting the storyline, however small that affect may be

In Dragon Age, it had basically no effect. None of the characters that could die carried over in any significant way to the expansion, and Dragon Age 2 is not going carry anyone over - not even the Warden - except Morrigan (who is probably going to be some potential villain).

Orchomene wrote...

Well, many reactions that are here to defend the opposite point of views and are certainly as valid as mine. I'll answer globally if you don't mind.

1. ME1 and ME2 are RPG by definition of an RPG.
Of course, one can always find that an explicit definition of a RPG encompass those games (and thus many games including perhaps even Mario Bros). Computer roleplaying game genre is a transposition of the pen and paper roleplaying game genre. Of course, since the media is different, it is difficult to establish a parallel.
There is no game master, only a software, that means that the design of a CRPG has to give some illusion of freedom. I've not yet finished ME2, but so far, I've seen missions where the freedom is entirely lacking : you follow some fixed path of rooms and kill enemies. At some moment, there may be a fork that will result in the same thing : killing some enemies. That alone could be the description of Doom, Duke Nukem, Quake. These games are not RPG.

That's changing the definition of an RPG. Mass Effect 1 and 2 have always had fixed sets of rooms where you shoot stuff and fixed sets of empty planets where you shoot stuff - that's describing the shooter aspect.

Asking for an open-ended, populated world is more Bethesda's style, not BioWare. You can complete the missions in a different order every time, but you're still going to have the same ending as someone else.

What defines Mass Effect as an RPG is:
-Appearance Customization (character creator with voiced main character)
-Personality Customization (affecting dialogue in a way that suits a certain attitude)
-Gameplay Customization (several classes/roles or several ways of going about a quest)
-Progression (leveling up, choosing sets of skills)
-Side Quests (taking time off the main plot to do other unrelated tasks)
-Side Characters (characters that interact with the main or fight with you)

Does Mass Effect 1/2 have all these? Yes. They also require you to shoot stuff, but it's still an RPG.

2. There are differences between level 1 and level 30. That's possible, but I don't feel there are. That is surely because I'm at the moment playing a soldier that just use more or less the same tactics from the beginning.
But in the end, since enemies scale to your level (or above depending on the difficulty), there is no real accomplishment feeling : in the beginning you are killing meca and ten levels later you are still killing meca with the same ease (or lack of). That's true for other games that follow the same logic that you can fight level 20 rats at level 20 and face the same challenge as in the beginning. I think this is a choice toward an audience that would feel frustrated to be outmatched directly by strong enemies and have to flee somewhere else and return well prepared later. But each one his/her opinions. If in fallout (1 and 2) you go to different places with your beginning equipment, you may be one shot killed pretty easily by anything from super mutants to well equipped mercenaries : it was open yet you had to be careful because the game was not scaled to your level.

Scaling and linearity are mutually exclusive. Why? You have basically two choices:

1. Have the enemies scale, allowing you to choose which area you wish to do first (freedom from linearity)

2. Have the enemies not scale, forcing you to do areas or quests in a certain order (freedom from scaling)

BioWare games use (1) in order to let you do the available missions in any order you like. If the enemies don't scale (like in Fallout), then that's actually limiting the open-ended world. MMORPGs are notorious for this - it feels like an open world, but you're still going through the same areas the same way everyone else did.

3. Inventory or not inventory.

I've already answered, but it's about physical interaction. When you can't take anything, when you don't find anything but ammo, you feel that the world is pretty empty.

The same goes with merchant. I don't mind that merchants don't have the best weapons, that's just that having a look at what is seeing a merchant and seeing in total three objects breaks the immersion because you are wondering why there is a whole shop for just selling three objects.

Ironically, the heat sinks are the only thing that actually counts as looting in the Mass Effect world. All items from killing things or merchants are automatically sent to your inventory.

Merchants are almost useless in both games, specifically because most of what they sell is pointless. BioWare simply removed any items that may be unusable or unappealing for Mass Effect 2 and replaced them with novelty items (like ships) or upgrades/pieces of armor that you might actually use.

In the end, you still have armor with some variable numbers behind it (stats in ME1, upgrades in ME2) and a Pistol, Assault Rifle, Shotgun and Sniper Rifle with variable numbers behind them. Heavy Weapons a tad more unique - and much more fun - in comparison to grenades, though.

#47
Throw_this_away

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RPG?

YES!

#48
Icinix

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Is Mass Effect an RPG. No.

Is it a squad shooter. No.

Is it a hybrid genre? A Shooter Role Playing Interactive Movie? Yes.



Games like Mass Effect can't be put into a single genre, because they cover some aspects and not others. In a traditional sense, it isn't an RPG, but in a modern sense, it's a different style of RPG. As more games merge with other genres, the RPG / shooter / action tag's becomes a little bit more broad with their meaning and application.

#49
AntiChri5

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You choose the class desinged to make shooter fans feel welcome and complain it is too much shooter.not enough rpg?

#50
Ecael

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Icinix wrote...

Is Mass Effect an RPG. No.
Is it a squad shooter. No.
Is it a hybrid genre? A Shooter Role Playing Interactive Movie? Yes.

Is Mass Effect a game? Yes.
Is it interactive? Yes.
Is it a Role-playing Game? Yes.
Is it a Third-person Shooter Game? Yes.
Is it a hybrid of those two? Yes.
Am I using the word "Yes" too much? Yes.

Yes.