Aradace wrote...
*gets out his beating stick and drags out the poor, dead, decomposing horse and begins beating it some more*
Can I join the fun? I always enjoy beating dead (and living) things.
Aradace wrote...
*gets out his beating stick and drags out the poor, dead, decomposing horse and begins beating it some more*
Modifié par Mr.Kusy, 19 mai 2010 - 04:54 .
Mr.Kusy wrote...
Whenever I see a thread like this I post this image. But this time I'll say something decent.
I finished Mass Effect 2 five times by now. And I must addmit - with each run I see even more things that bothers me. Those were some really good points you have made Orchomene, especialy the one about "evolution" of the character and surroundings. The missions doesn't get more difficult at all, even more than that - I found some of the early missions more difficult than those that are near the end. To sum how I feel about Mass Effect 2 being an RPG:
If on the highest difficulty, without any upgrades, without any powers, with a level 1 character and not using any cheats or exploits you can beat the final boss - that game is not a RPG.
RyuGuitarFreak wrote...
Yes, because levels, items and evolution have so much to do with roleplaying.
Really? Which system? D&D, Gurps, Storyteller?KitsuneRommel wrote...
RyuGuitarFreak wrote...
Yes, because levels, items and evolution have so much to do with roleplaying.
I'm playing a role of an accountant!
Terror_K wrote...
ME2 is an RPG. It's just a shallow, unsatisfying one.
TJSolo wrote...
Terror_K wrote...
ME2 is an RPG. It's just a shallow, unsatisfying one.
I agree with this.
ME is a mix of genres but ME2 changes the mix to be more action and less RPG, the remainder of the RPG just feels light and shallow.
Illusivestofmen wrote...
I think it is but it traded in some of it's RPG elements for third person shooter/action elements. Really all they need to do is add a bit more skills and inventory and a more open world/exploration elements and they would strenghten the games RPG credentials.
Ecael wrote...
If buildings with enemies in Mass Effect 1 had more than one entrance or more than one way of approaching it, then it would set itself apart from Mass Effect 2.
DarthCaine wrote...
Funny, I thought it took a huge step forward in atmosphere and immersionVena_86 wrote...
Personally my biggest dissappointment with ME2 is not that it is less of a RPG but that it is such a big step back in regards to atmosphear and immersion
For one all the hub planets were much better than the ones in ME1 (Afterlife is awesome)
tonnactus wrote...
Hubs is a strange word for the small 4 shopping mals we get in the game.Nothing that is even nearly as great as the old citadel.
KitsuneRommel wrote...
tonnactus wrote...
Hubs is a strange word for the small 4 shopping mals we get in the game.Nothing that is even nearly as great as the old citadel.
ME1 had Citadel. ME 2 has Citadel, Omega and Illum.
tonnactus wrote...
KitsuneRommel wrote...
tonnactus wrote...
Hubs is a strange word for the small 4 shopping mals we get in the game.Nothing that is even nearly as great as the old citadel.
ME1 had Citadel. ME 2 has Citadel, Omega and Illum.
Yes,and the old citadel is as big as all the "hubs" of Mass Effect 2 combined.
KitsuneRommel wrote...
If you count all the empty corridors.