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Does anyone miss looting anymore? I surely don't.


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104 réponses à ce sujet

#1
Kreid

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I remember when the game first came out there were many people complaining about the lack of loot, I myself found it a departure from the original even though I never considered it a major issue, but now that some time has passed I've really grown fond of the new system.
Looking back loot wasn't all that great, most armors and weapons were simple retextures of the same models and now seeing all the custom pieces and new weapons we're getting in the DLC I've come to really appreciate the direction Bioware has taken the franchise in this regards.

What about you guys? do you still miss loot? agree or disagree with me? speak your minds.

#2
Jsmith0730

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Replaying ME1 (haven't played 2 yet) I can say that after the first few levels loot basically just becomes creds and after I hit 9mil it becomes omni-gel. Why there was never a way to just leave loot behind, I'll never know.

#3
Spartas Husky

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I dont. Made the game more immersive.



If I see a foe, with a helmet, or a weapon, I like to be able to pick that weapon...even if it sucks. I dont care I like being able to strip a foe from his.....possessions :P

#4
Gorn Kregore

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loot smells

#5
Spartas Husky

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Gorn Kregore wrote...

loot smells


true, taking the armor from an enemy, might have sweat and what not in it....but nothing a futuristuc version of air spray and alcohol cant fix^_^^_^^_^^_^:P:P:P

#6
Ashton808

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I really do not miss it one bit.





I do not care if ME2 lost some RPG elements but it is still better than the first one.

#7
Sailears

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No, I'm happy without looting.

#8
cachx

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I always hated the fact that most things get "teleported" to your inventory when you kill something, and that you can only "take all" from crates and stuff. And the fact that identical items (like upgrades and so on) do not stack. And how you could only omni-gel one thing at a time, and how stores were so poorly implemented.

So no, I don't miss it one bit. (and this comes from someone who loves micro-managing, but ME1 was just a great pain in this respect).

#9
Spartas Husky

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cachx wrote...

I always hated the fact that most things get "teleported" to your inventory when you kill something, and that you can only "take all" from crates and stuff. And the fact that identical items (like upgrades and so on) do not stack. And how you could only omni-gel one thing at a time, and how stores were so poorly implemented.

So no, I don't miss it one bit. (and this comes from someone who loves micro-managing, but ME1 was just a great pain in this respect).


it was unrefined, but didn't need to be shell out completely. ALl it needed was a "take single item", and "tabs" in inventory and there u go :P

#10
Mithrilien

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I do. Although the inventory and looting system was far from perfect.
But then I miss almost every single feature of ME1 that didn´t make it to ME2 (yes, even the elevators, Mako etc.) so.. well.

"Teleportation" mentioned by cachx was no fun and could be easily solved much better, true.

#11
Pepper4

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Not even a bit. Looking for loot is boring, and you always think you forgot to take something.

#12
Sylvius the Mad

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cachx wrote...

ME1 was just a great pain in this respect.

ME1 was a pain because of the terrible inventory system (lists are bad) and the nonsensical teleporting of loot to you.

The existence of loot on its own wasn't a problem.

Modifié par Sylvius the Mad, 19 mai 2010 - 08:58 .


#13
Spartas Husky

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Sylvius the Mad wrote...

cachx wrote...

ME1 was just a great pain in this respect.

ME1 was a pain because of the terrible inventory system (lists are bad) and the nonsensical teleporting of loot to you.

The existence of loot on its own wasn't a problem.


better explained thank you.

Is like saying. You like oblivion items....no you like that system because the inventory made it practical to carry them, not just one big pile to sort through.

#14
Bhatair

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I don't.

I have loot OCD. I have to loot everything. I know it's just going to be more crap I don't need, but I have to do it anyway.

#15
Spartas Husky

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Bhatair wrote...

I don't.
I have loot OCD. I have to loot everything. I know it's just going to be more crap I don't need, but I have to do it anyway.


I never realized there was a signal saying "you can't leave because you haven't sold all your stock"

sell everything, or keep everything, eventually you dont take anything and you forget about it.

But for the first 2-4 playthroughs is very immersive, and very exciting looking foward for the next best weapon.

#16
Blk_Mage_Ctype

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I don't, but it seems like most people don't...



I think that folks around here won't be satisfied with Mass Effect unless it becomes Dragon Age in space.

#17
spacehamsterZH

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Well... I certainly don't miss the way it was implemented in ME1, especially the retarded mechanic where the loot would magically get better depending on your character's level. Aside from the obvious problems with the inventory system, that is.



But I do hope there's a bit more cool stuff to find on missions in ME3. It's not a dealbreaker or anything, but they way it is in ME2, it feels extremely bare-bones. I'd rather have that than the mess it was in ME1, though.

#18
palehorse71l

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I miss looting..I had no problems with ME1 inventory system...I liked the fact that there was so many different varieties to your equipment...In ME2 you don't have to loot because there is nothing to loot.

#19
Faust1979

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I don't miss it I'm glad it's gone I hope it stays gone

#20
Annihilator27

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I dont miss it.

#21
MassEffect762

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Pew Pew Pew.

If you can't scavenge an enemies corpse(loot) I atleast HOPE the stores in ME3 have something actually useful/neat/cool/variety to buy.

Lets be honest though, in ME2 TIM should have just provided us every resource/gear we needed to complete the mission. The shallow variety concerning upgrades, armor, stores etc(save weapon diversity) made it painfully clear what type of game bioware wanted it to be.

I guess all that cut fat read "narrow gaming" helped keep folks focused on the mediocre plot.

To each his own, I didn't have any problems with the loot system in ME1. Bioware should have just added a more organized lay-out and simple delete all feature and be done with it.

Modifié par MassEffect762, 19 mai 2010 - 10:51 .


#22
Onyx Jaguar

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I like how some people suggest removing all aspects of the gameplay as if that would make it better.



Should he have given you weapons? Sure



Then people would have complained about that you couldn't obtain any more weapons.

#23
tausra

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I liked the options. Lots of weapons, lots of variety in everything. I wish they would have kept a wide variety of weapon models and things, more armors more colors, upgrades were fun to toy with as well. I don't miss the messy inventory or hunting down crates to rob, but I miss the options that were present.

#24
Nazo

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I like variety, and I would like more variety in ME2/3, but I don't miss looting like in ME1. It just interrupted everything and was just unnecessary work to upgrade from version 7 to version 8 of your preferred weapon.

#25
tonnactus

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Jsmith0730 wrote...

Replaying ME1 (haven't played 2 yet) I can say that after the first few levels loot basically just becomes creds and after I hit 9mil it becomes omni-gel. Why there was never a way to just leave loot behind, I'll never know.


Dont open lockers after you get the best stuff.Plain and simple.And then just sell the things you got from enemies.