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Does anyone miss looting anymore? I surely don't.


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#26
Collider

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I hate looting.

#27
kregano

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I prefer ME2's system in terms of lore compliance and effectiveness, although I do wish that Bioware had given us a weapon customization setup on par with the armor locker. The only bad part about ME2 looting is that we aren't given a lot of stuff to loot- I think having some of the armor parts be loot would have helped tremendously.

#28
Grimgor79

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Spartas Husky wrote...

Sylvius the Mad wrote...

cachx wrote...

ME1 was just a great pain in this respect.

ME1 was a pain because of the terrible inventory system (lists are bad) and the nonsensical teleporting of loot to you.

The existence of loot on its own wasn't a problem.


better explained thank you.

Is like saying. You like oblivion items....no you like that system because the inventory made it practical to carry them, not just one big pile to sort through.



 This exactly. Looting is great fun MOST of the time. ME1 had a flawed system but could have easily been corrected for ME2. Hopefully this is something they will fix for ME3, looting can and should be great fun.


 EDIT.         Also, MORE items. ME2 is sorely lacking in this category, just not enough items. 2-4 weapons per category is a terribly small amount.

Modifié par Grimgor79, 20 mai 2010 - 12:08 .


#29
askanec

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Nope, don't miss being a pack rat at all. Stopping every so often to compare whether the stuff I found is better than the stuff I'm using breaks the flow of action. Similarly, collecting so much junk that I have to make frequent drives back to town to sell. Not to mention once I'm in town, I have to sit down at the vendor and re-organize all the loot. Those so-wonderful customizations will forever end up cluttering up the inventory though.



Good thing they did away with these tiresome chores in ME2.

#30
Guest_slimgrin_*

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I rather like looting, but it wasn't done well in ME1. Good looting is all about customizing your character, so if it's done right its a proper strategy in a game, and not just ocd collecting.



Like: Fallout, Oblivion, Diablo, Dragon Age, The Witcher, Divinity 2, etc..

#31
chestersmurf

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I miss it for sure. It is a great feeling when you haven't found anything good in a long time and than you come across that next peice of gear in the most random spot. Plus it just helps you feel as though you get stronger throughout the game.



That is a very distinct feeling that I had throughout ME1. I knew that my end Shep was vastly improved from his journey. Don't really get that same feeling from ME2. My Shep basically feels the same from begining to end

#32
Crunchyinmilk

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I don't. By extension, I also don't miss having to dress up my dollies.

I would have liked party members to have inside/outside wear (armour) but I definitely approve of the unique, no hands on look for each of them.

Loot and item management was a big step up in ME2, it felt more like pre mission preparation. I also liked how what little hunter gathering there was in ME2 was handled. Far less travel to hidden spots on a map to find them.

I feel like an editor, rejigging my favourite story every time I play mass effect, and the improvements in the sequel only strengthened this impression.

#33
Elvis_Mazur

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I really HATED the looting. It was always the same thing: kill an enemy and you get a lot of useless things that you will sell or turn into omni-gel. I would say that was very annoying. Pause the game to see the useless crap, Argh! I'm really glad that Bioware didn't put it in Mass Effect 2.

Modifié par PetrySilva, 20 mai 2010 - 12:54 .


#34
Guest_slimgrin_*

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No looting = Action game.

Looting = RPG.

For the record, looting doesn't break immersion imo. If i wanted to nitpick about things that break immersion, looting would probably be #59 on my list. And yes, I like dressing up my 'dollies' especially when it involves customizing my character for each mission. Like I said, its strategic.
Nothing wrong with using the ol' noggin.

Edit: I can see the opposing view, though. If customization isn't your thing, ME2 certainly kept it to a minimum. This does emphasize the action aspect.

Modifié par slimgrin, 20 mai 2010 - 01:01 .


#35
SithLordExarKun

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MassEffect762 wrote...


Lets be honest though, in ME2 TIM should have just provided us every resource/gear we needed to complete the mission. The shallow variety concerning upgrades, armor, stores etc(save weapon diversity) made it painfully clear what type of game bioware wanted it to be.




Lets be honest though, in ME2 TIM  the alliance should have just provided us every
resource/gear we needed to complete the mission.


It  goes both ways you know.

#36
FlyingWalrus

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It was less looting in ME1 and more a garbage dump that you got to sort through for the two or three gems you were actively searching for.

So yeah. Don't miss it.

#37
Apocalypse89

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Like many things from ME1 that have been "streamlined" in ME2, I would have liked if Bioware had fixed it rather than remove it (almost) entirely, but still vastly prefer it to ME1's mess.



I don't miss spending 15 minutes playing Mass Logistics in between every planet and sidequest.


#38
OneDrunkMonk

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Looting in Mass Effect is ridiculous. I actually felt bad for taking credits off the dead. I mean hell, why can't I just put anything I want on my Cerberus account? Or how bout Illusive Man wire a million credits to me?

#39
lukandroll

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I don't miss the system ME1 had, but I miss the concept of looting.

Looting is fun and adds tons of re-playability

#40
Crunchyinmilk

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slimgrin wrote...
No looting = Action game.
Looting = RPG.

Stripping everything down to their pennies from the dead really fit the role I was playing.  Wait no it didn't.

slimgrin wrote...
For the record, looting doesn't break immersion imo.

Its an interruption, it breaks sequence.  I'm in the middle of a fire fight with waves of enemies and I stop to check the pockets of the dead?

I'm not saying looting has no place in some games, but I think Bioware where right in seeing it as out of place in the mass effect universe.  Especially for Commander Shepard. I certainly disagree that its a genre defining mechanic.

slimgrin wrote...
And yes, I like dressing up my 'dollies' especially when it involves customizing my character for each mission. Like I said, its strategic. Nothing wrong with using the ol' noggin.

I enjoy pre mission preparation.  Its the one thing I adamantly hope improves between mass effect 2 and 3.  I want more "pre-drop" information and preparation.  There still isn't enough mission intelligence, instead you're too often reliant on taking a mixed bag, cover all bases team, or working from meta game knowledge.

Customising (including equipment) for missions should be kept entirely separate from grave robbing a new leather bikini or shoulder pad, navigating to the inventory screen and having to mix and match outfits over and over just to "keep up with the joneses"

Modifié par Crunchyinmilk, 20 mai 2010 - 01:53 .


#41
Guest_slimgrin_*

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I'd be fine with customizing before each mission, but there are so few choices in ME2. And I think you really would be checking the pockets of the dead after a firefight. But you can't go too far down any logical path...this is a video game, afterall.

Modifié par slimgrin, 20 mai 2010 - 02:02 .


#42
TheSeventhJedi

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Do I miss the looting that ME1 had? No. Do I wish there was a better/cooler loot system in place? Yes. I'd like to get a tangible reward once in a while, and open crates with the hope of something cooler than credits. You could even work it into the research system - I could find the schematics for new weapons or armor or something.

#43
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TheSeventhJedi wrote...

Do I miss the looting that ME1 had? No. Do I wish there was a better/cooler loot system in place? Yes. I'd like to get a tangible reward once in a while, and open crates with the hope of something cooler than credits. You could even work it into the research system - I could find the schematics for new weapons or armor or something.

\\\\\\\\


This is a good idea. I think it would be great if you could piece together new tech. for a weapon only after visiting different planets and finding the random sections of code. Its very rewarding when games do this. ME2 is so damn cut and dried in this respect:

1. Enter room

2. Take cover and shoot.

3. Find wall safe, play minigame, get credits (yipee) :mellow:


Why not just award any loot or credits in the final 'mission accomplished'
screen? Which is, btw, the biggest immersion breaker I can think of.

Modifié par slimgrin, 20 mai 2010 - 02:30 .


#44
Gorn Kregore

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slimgrin wrote...

No looting = Action game.

Looting = RPG.


are you saying mass effect 1 was an rpg? LoL

#45
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Gorn Kregore wrote...

slimgrin wrote...

No looting = Action game.

Looting = RPG.


are you saying mass effect 1 was an rpg? LoL


Well Bioware calls it one, and they made the game.

If I didn't make it clear, I don't want looting as it was done in ME1 to make a return. I'd like to see them learn from other games and do it right instead of just taking it out.

Modifié par slimgrin, 20 mai 2010 - 05:12 .


#46
RyuGuitarFreak

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MassEffect762 wrote...

Pew Pew Pew.

If you can't
scavenge an enemies corpse(loot) I atleast HOPE the stores in ME3 have
something actually useful/neat/cool/variety to buy.

Lets be
honest though, in ME2 TIM should have just provided us every
resource/gear we needed to complete the mission. The shallow variety
concerning upgrades, armor, stores etc(save weapon diversity) made it
painfully clear what type of game bioware wanted it to be.

I
guess all that cut fat read "narrow gaming" helped keep folks focused on
the mediocre plot.

To each his own, I didn't have any problems
with the loot system in ME1. Bioware should have just added a more
organized lay-out and simple delete all feature and be done with
it.

Yes, because some people say Cerberus has unlimited resources to give you all weapons Shepard wanted they must have it, alright? They already gave N7 armor, a pistol, submachine gun, grenade launcher and shotgun, ar, sniper depending on your class. And guesst what? You can finish the game with that weaponry. Most other guns you find, the research guns it's because Cerberus doesn't have the resources available. Oh wait, I'm rembering another thing. They actually give you resources when the missions ends and you can spend them in that weaponry if you want. Well, it seems Cerberus doesn't help you at all.

slimgrin wrote...

TheSeventhJedi wrote...

Do I miss the looting that ME1 had? No. Do I wish there was a better/cooler loot system in place? Yes. I'd like to get a tangible reward once in a while, and open crates with the hope of something cooler than credits. You could even work it into the research system - I could find the schematics for new weapons or armor or something.

\\\\\\\\\\\\\\\\


This is a good idea. I think it would be great if you could piece together new tech. for a weapon only after visiting different planets and finding the random sections of code. Its very rewarding when games do this. ME2 is so damn cut and dried in this respect:

1. Enter room

2. Take cover and shoot.

3. Find wall safe, play minigame, get credits (yipee) :mellow:


Why not just award any loot or credits in the final 'mission accomplished'
screen? Which is, btw, the biggest immersion breaker I can think of.


At least you don't have to turn things into omni gel (which was a pain in the ass:sick:), micromanage on the menu, sell things, ETC, ETC ETC. How much time do you waste on a simple mini game compared to that?

There is no biggest immersion breaker I can think than stay 30 secs+ on a damn elevator in a high technology sci-fi society. At least the mission complete screen doesn't keep you away from playing the game for more than 5 seconds. :(

#47
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@ Ryu - the elevators are loading screens.

Again, lets try and forget how they did things in ME1. I am not recommending that. It seems such a sticking point with people on these forums.

It is possible to compare ME2 to games other than ME1.

Modifié par slimgrin, 20 mai 2010 - 02:55 .


#48
RyuGuitarFreak

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slimgrin wrote...

@ Ryu - the elevators are loading screens.

Again, lets try and forget how they did things in ME1. I am not recommending that. It seems such a sticking point with people on these forums.

It is possible to compare ME2 to games other than ME1.

Yeah. Maybe the longest loading screens ever. I didn't remember some big loading screen at the middle of the play as longest as was the elevators. There are some other games which have longer screens but that's before you play. Bioshock's were a lot long but I don't think they were so much.

Sorry, I think I don't understand your second point. Forget ME1? Compare to other games? Well, it's hard to compare ME to other games. You can compare its combat to another shooters but anything else you can't. You can compare the RPGs parts to other RPGs, although ME2 is a lot different to other RPGs. Mass Effect 1 and 2 are both very unique games. However, both ME games are on my top list and only lose to some other big franchises.

Modifié par RyuGuitarFreak, 20 mai 2010 - 03:06 .


#49
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RyuGuitarFreak wrote...

Sorry, I think I don't understand your second point. Forget ME1? Compare to other games? Well, it's hard to compare ME to other games. You can compare its combat to another shooters but anything else you can't. You can compare the RPGs parts to other RPGs, although ME2 is a lot different to other RPGs. Mass Effect 1 and 2 are both very unique games. However, both ME games are on my top list and only lose to some other big franchises.


My second point is this: If the combat in ME1 was subpar, the devs asked 'what game can we look to for an example?'

They chose Gears of war, and as a result got better combat. Why not do the same for inventory, looting, exploration, etc..?

Now if they don't want to include such things, fine. If they do, I sure as hell would not recommend ME1 for inspiration. They tried the above elements in that game, and largely failed.

Modifié par slimgrin, 20 mai 2010 - 03:33 .


#50
Drakron

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Pepper4 wrote...

Not even a bit. Looking for loot is boring, and you always think you forgot to take something.


There are times were the complete and utter lack of logic when making such statements makes me wonder about a few things ...

So to people to understand what I find odd ... here is the explination.

In ME1 you were NEVER penalized in any way from missing loot as it was random and scaled to level.
In ME2 there is no loot but because of that there is also no way to get credits outside finding then in misson areas and/or recive then as quest rewards and the same goes for equipment, even if DLC rendered that much a moot point as it gives away more powerful gear like candy.

In ME1 we could just ignore crates, we could always break safes and doors but in ME2 we have a system that is a "DO OR DIE" as if you fail to hack a computer chances are you are locked out of trying again, that makes people save/load as they only have one attempt and since the mission areas are also "locked" there is no way to return and do a sweep (unlike ME1 were besides a few exceptions, areas could be re-visted).

There is no logic in your statement as loot in ME1 was largely irrelevent (only useful as a source of credits and gel) as in ME2 the "loot" is relevent as its a DO OR DIE situation were failing to find something usually means being locked out from EVER having access to it.

Modifié par Drakron, 20 mai 2010 - 04:44 .