Does anyone miss looting anymore? I surely don't.
#51
Posté 20 mai 2010 - 05:06
ME2: No loot = Fewer ways to get creds = Less gear to choose from.
I miss the loot.
#52
Posté 20 mai 2010 - 05:17
#53
Posté 20 mai 2010 - 05:27
Creid-X wrote...
I remember when the game first came out there were many people complaining about the lack of loot, I myself found it a departure from the original even though I never considered it a major issue, but now that some time has passed I've really grown fond of the new system.
Looking back loot wasn't all that great, most armors and weapons were simple retextures of the same models and now seeing all the custom pieces and new weapons we're getting in the DLC I've come to really appreciate the direction Bioware has taken the franchise in this regards.
What about you guys? do you still miss loot? agree or disagree with me? speak your minds.
I think it was a lazy move on their part. Instead of completely taking out the entire loot system, why not remake it to be better? Less armor, less weapons, less upgrades, but still have it so it gives you some sort of exploring for it.
In a way, I understand why they did it, but sometimes I feel they did it, so we forget about the old loot system and so they can use the armor as a way to gain income from DLC.
#54
Posté 20 mai 2010 - 05:34
#55
Posté 20 mai 2010 - 05:40
#56
Posté 20 mai 2010 - 08:22
llinsane1ll wrote...
Instead of completely taking out the entire loot system, why not remake it to be better?
Why have loot? Why should an RPG character be constantly picking up stuff from dead enemies to buy better stuff for himself?
"Because CRPGs have always done this" is not an answer -- I'm looking for an actual reason.
#57
Posté 20 mai 2010 - 08:32
The armor variety could be increased though, but still, there are only so many items you can make. I'd like to be able to receive armor upgrades or new sets of armor as rewards for finishing a quest or particularly tough fight.
I see Bioware's decision to remove loot as reasonable, given that there doesn't really need to be much variety in a game.
#58
Posté 20 mai 2010 - 08:32
The armor variety could be increased though, but still, there are only so many items you can make. I'd like to be able to receive armor upgrades or new sets of armor as rewards for finishing a quest or particularly tough fight.
I see Bioware's decision to remove loot as reasonable, given that there doesn't really need to be much variety in a game.
#59
Posté 20 mai 2010 - 08:44
#60
Posté 20 mai 2010 - 08:57
#61
Posté 20 mai 2010 - 09:00
^This works.TheSeventhJedi wrote...
Do I miss the looting that ME1 had? No. Do I wish there was a better/cooler loot system in place? Yes. I'd like to get a tangible reward once in a while, and open crates with the hope of something cooler than credits. You could even work it into the research system - I could find the schematics for new weapons or armor or something.
Instead of having the GPR only available on harcore or insanity, they could have had the code for the weapon scatter through haelstrom, tali's and legion's loyalty mission, and the geth weather mission. effectiveness of the build could be determined by tali and legions ability to work together, again depending on how you settle their dispute.
Also, finding/assembling the collector armour and rifle would have been more satisfying than having TIM just hand them over.
#62
Posté 20 mai 2010 - 04:03
Ah, I see now. Well, I always liked Diablo inventory and it worked for Resident Evil 4. But I like ME2's system. No worries in keeping it that way.slimgrin wrote...
RyuGuitarFreak wrote...
Sorry, I think I don't understand your second point. Forget ME1? Compare to other games? Well, it's hard to compare ME to other games. You can compare its combat to another shooters but anything else you can't. You can compare the RPGs parts to other RPGs, although ME2 is a lot different to other RPGs. Mass Effect 1 and 2 are both very unique games. However, both ME games are on my top list and only lose to some other big franchises.
My second point is this: If the combat in ME1 was subpar, the devs asked 'what game can we look to for an example?'
They chose Gears of war, and as a result got better combat. Why not do the same for inventory, looting, exploration, etc..?
Now if they don't want to include such things, fine. If they do, I sure as hell would not recommend ME1 for inspiration. They tried the above elements in that game, and largely failed.
#63
Posté 20 mai 2010 - 04:21
ME1's inventory management was a godawful nightmare, but because ME1 had a bad inventory does not mean that having an inventory is a bad thing, nor that loot automatically makes things complicated. Many games have had inventories and loot and been better for it.
As I and many others have been saying since the beginning, I would've preferred that BioWare fix the broken inventory (which wouldn't even have been all that difficult) rather than strip it from ME2 altogether.
Modifié par JKoopman, 20 mai 2010 - 04:26 .
#64
Posté 20 mai 2010 - 04:29
I am one of those people who thinks it is utterly ridiculous to have my character supposedly carrying 150 sets of armor/weapons in my pockets without even a bulge, so between the two games I would take ME2's.
#65
Posté 20 mai 2010 - 05:10
Drakron wrote...
In ME1 you were NEVER penalized in any way from missing loot as it was random and scaled to level.
Huh? I guess you actually mean something like "you weren't penalized for missing any particular piece of loot." If you don't get a lot of the loot drops you'll never get any good equipment. I haven't tried playing ME1 with just the weapons you start with, but I don't think it wolud work too well.
#66
Posté 20 mai 2010 - 05:20
xDarkicex wrote...
Personally I loved Diablo IIs loot system Some set drops but mostly all random and they had like MILLIONS of weapons
It works well for games like Diablo and Borderlands. You are basically grinding in them for those rare drops.
ME1's inventory management was a godawful nightmare, but because ME1 had
a bad inventory does not mean that having an inventory is a bad thing,
nor that loot automatically makes things complicated. Many games have
had inventories and loot and been better for it.
It was not JUST the inventory management. 90% of the gear was utter garbage and even the rest were only placeholders until you got Spectre gear. Not to mention that the weapons really had no functional differences.
#67
Posté 20 mai 2010 - 05:26
I much prefer the absence of an inventory to that in ME2. I like it the way it is, but I would like to see more armor and weapon options still.
#68
Posté 20 mai 2010 - 05:34
I like the streamlined version that ME2 uses, but I do have a complaint about how streamlined it is. I want more options, with the ability to find a weapons cache somewhere that'd let me find a better weapon. Basically, I want the ME2 system, where you'd find these other weapons, like the Vindicator on Garrus' recruitment mission, etc, but more of it. I also want weapon mods, to help in the customization side of things.
But loot itself? No, don't miss it, really.
#69
Posté 20 mai 2010 - 05:46
JKoopman wrote...
ME1's inventory management was a godawful nightmare, but because ME1 had a bad inventory does not mean that having an inventory is a bad thing, nor that loot automatically makes things complicated. Many games have had inventories and loot and been better for it.
What's better about it?
#70
Posté 20 mai 2010 - 06:02
ME1 had a bunch of guns that were basically all the same save for a pallat swap, and some stat tweeks.
I will admit that ME2 could use a few more guns, maybe 4 or 5 total per group?
And I saw somebody mention customizing your weapons, and I totally agree with this!
#71
Posté 20 mai 2010 - 06:40
Weapons need mods and variation. I see people say "how many different AR's can you have?", the answer being "loads". Look at modern AR's like the M4 and AK47. Both have the same firing modes, and the same amount of rounds per mag. But they're completely different, fire rate, damage per shot, recoil, and natural accuracy provide each it's own characteristic. Why can't we get that in ME? And modular enhancements in the vain of ME1 would be nice. Use the research to make each modification module better, but keep the ability manually alter a weapon to your particular preferences.
As for loot, well, the way I'd work it is that you can pick up guns, mods, armour pieces, etc. If you already own that item it is immediately sold for credits, if not it gets put into your armoury (like the one we've already got). You can go to stores and buy/sell stuff. If there's a particular piece of equipment you never want you can tell the system that, and it'll sell it rather than putting it in your armoury, of course you can rescind that order easily too.
Sorry for the crazy haphazard structure of that, my mind was just running away abit, I hope you get the idea.
#72
Posté 20 mai 2010 - 06:42
AlanC9 wrote...
JKoopman wrote...
ME1's inventory management was a godawful nightmare, but because ME1 had a bad inventory does not mean that having an inventory is a bad thing, nor that loot automatically makes things complicated. Many games have had inventories and loot and been better for it.
What's better about it?
A game with a good loot system is better than one without it because loot both satisifies the human urge to hunt and collect and plays on the same fundamental impulses that drive people to gamble. Loot also leads to player and weapon customization, which is something else ME2 is sorely lacking (and no, a linear upgrade path is not considered "customization").
#73
Posté 20 mai 2010 - 06:48
The way i remember it, Fallout 3's loot system was the same as any other RPG game's.bobobo878 wrote...
IMO fallout 3 has the best loot system
I've tried.
Modifié par jonnyblueballs, 20 mai 2010 - 06:53 .
#74
Posté 20 mai 2010 - 07:00
Because including resource management improves the quality of strategic gameplay.AlanC9 wrote...
llinsane1ll wrote...
Instead of completely taking out the entire loot system, why not remake it to be better?
Why have loot? Why should an RPG character be constantly picking up stuff from dead enemies to buy better stuff for himself?
"Because CRPGs have always done this" is not an answer -- I'm looking for an actual reason.
#75
Posté 20 mai 2010 - 07:33
kinda like; kill Bloodpack boss-get the krogan shotty as your reward, if you can't use it, then grunt can.
they even have a good lore excuse what with fmr





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