Does anyone miss looting anymore? I surely don't.
#76
Posté 20 mai 2010 - 07:48
Isn't there still looting in ME2 granted it is either mostly predetermined credits, guns, ammo, and upgrades? Since looting is still in ME2 I can not miss it.
On the other hand I do wish it was improved with randomized loot and sell-able items.
#77
Guest_slimgrin_*
Posté 20 mai 2010 - 08:46
Guest_slimgrin_*
#78
Posté 20 mai 2010 - 08:53
Anyway, people tend to complicate things too much, i mean come on ... what was so tedious about looting?
It's very simple, loot until you have the best gear and money (which is simple by the way) omni-gel a few stuff and done, just don't ****ing open any containers and your inventory the duration of a mission/ between loads/ or just for a while, because looted items disappear if you don't put them in inventory...
I even forgotten about loot for the past two ME1 playthroughs, the only containers that i opened were the locked ones for XP, and each and every one of them had only 3 items in them which i omni-gelled...
Take care!
#79
Guest_slimgrin_*
Posté 20 mai 2010 - 08:56
Guest_slimgrin_*
jonnyblueballs wrote...
After playing through Baldur's Gate 1, 2, ToB; KoToR, a few non Bioware games like Fallout 1, 2, 3, System Shock 1, 2, and other games with inventary and looting, i can say i've had anough of that inventory crap.The way i remember it, Fallout 3's loot system was the same as any other RPG game's.bobobo878 wrote...
IMO fallout 3 has the best loot system
I've tried.
So your basically saying that all rpg's have the same system?
I have yet to see two that are exactly alike. Certainly Oblivion's was worse.
I thought the Pipboy in Fallout 3 was brilliant. It was an organized, easy to understand interface, so you could spend most of your time playing and not managing. The way it should be done.
I can understand that some players don't want to stop shooting long enough to search an npc's carcass. But as it is, how much time do you spend hacking terminals or mining planets? Remember, these are the brilliant 'alternatives' to looting.
I'll gladly suffer through a few seconds of looting 1 out 10 corpses, to the mind-numbing hours I had to engage in pointless minigames.
Modifié par slimgrin, 20 mai 2010 - 08:57 .
#80
Posté 20 mai 2010 - 09:04
Sylvius the Mad wrote...
Because including resource management improves the quality of strategic gameplay.AlanC9 wrote...
llinsane1ll wrote...
Instead of completely taking out the entire loot system, why not remake it to be better?
Why have loot? Why should an RPG character be constantly picking up stuff from dead enemies to buy better stuff for himself?
"Because CRPGs have always done this" is not an answer -- I'm looking for an actual reason.
Exactly which is why the loadout system works. You choose which guns to take with you on missions in order to fit the best situation. Adding in looting would not change this (there should be a few more options however), and adding back in the inventory would remove this aspect.
#81
Posté 20 mai 2010 - 09:08
I really didn't have any problem with hacking, but I agree that the mineral scan thing wasn't well implemented. But on the inventory side, I felt ME1's system was kinda worthless because there were only two models of each gun type, the amps and omnitools were all the same, the armor sets were a tradeoff between protection and looks that usually ended in protection winning, and everything came in 10 levels of increasing effectiveness (except for some types of ammo). In ME2, the weapons felt different and you could customize your armor, but there's little to loot besides upgrades and weapons. If they had made armor parts lootable and given us something like Army of Two's weapon customizing system on top of the upgrade system, then ME2's system probably wouldn't be as bad to some as it is now.slimgrin wrote...
jonnyblueballs wrote...
After playing through Baldur's Gate 1, 2, ToB; KoToR, a few non Bioware games like Fallout 1, 2, 3, System Shock 1, 2, and other games with inventary and looting, i can say i've had anough of that inventory crap.The way i remember it, Fallout 3's loot system was the same as any other RPG game's.bobobo878 wrote...
IMO fallout 3 has the best loot system
I've tried.
So your basically saying that all rpg's have the same system?
I have yet to see two that are exactly alike. Certainly Oblivion's was worse.
I thought the Pipboy in Fallout 3 was brilliant. It was an organized, easy to understand interface, so you could spend most of your time playing and not managing. The way it should be done.
I can understand that some players don't want to stop shooting long enough to search an npc's carcass. But as it is, how much time do you spend hacking terminals or mining planets? Remember, these are the brilliant 'alternatives' to looting.
I'll gladly suffer through a few seconds of looting 1 out 10 corpses, to the mind-numbing hours I had to engage in pointless minigames.
#82
Guest_slimgrin_*
Posté 20 mai 2010 - 09:19
Guest_slimgrin_*
What would be the problem in adding a few mods to your weapons? Or a few new pieces of armor and such? Maybe they all could be bought in a shop instead of looted. And the shops in ME2? Laughable. You buy 4 things and they go out of business. Would be nice if they restocked so you could buy more than hampsters and alien porn.
Sorry, I'm ranting now.
Modifié par slimgrin, 20 mai 2010 - 09:24 .
#83
Posté 20 mai 2010 - 09:20
#84
Posté 20 mai 2010 - 09:20
The only problems I ever have with the looting in ME1 are the lack of a stack function for items with the same name, and a lack of mass omnigel.
People moan that looting means nothing once you have the best stuff and to a degree I have to say that yes they are right, but what if weapons/armour brokedown into specialized ammo and sheild/health boosters and mods, with these inturn breaking down into onmigel?
What if the ammo system from ME2 was replaced with a hybrid of ME1 and ME2? Firing normal bullets it could act like ME1 and then when firing cryo etc, it could act like ME2 - but instead of using up a finite quantity of heatsinks it uses up the various specialized ammo that you could get either from the shops or by breaking down weapons.
Now I know some people are going to hate my idea and that's ok, it was just a quickie off the top of my head, but what i'm trying to say is ; If looting serves a purpose, then I don't reckon that a lot of people would mind it as much.
#85
Posté 20 mai 2010 - 09:26
Orkboy wrote...
I miss the looting, it's a staple of RPGs and you don't hear people moaning about the looting in Dragon Age.
Dragon Age does have its problems in looting, for instance your inventory will be filled with useless items that have no purpose in the game (contracts, vellum, stones) and should have been cut out. As of now the only use they have is to add a little coin to your wallet when you can get more just by selling the regular items. This isn't Diablo or even Borderlands where everything has a purpose even if it is of a lower level than some of the items you carry, Bioware doesn't do a good job in regards to this.
I would say that I didn't mind it in KOTOR or NWN because it didn't have the same problem iirc
#86
Posté 20 mai 2010 - 09:29
slimgrin wrote...
I'll just say this: I regret the fact ME2 had so few options when it came to customizing and upgrading your character. The whole game felt predetermined because of this. It would only take a few intelligently implemented things to improve it.
What would be the problem in adding a few mods to your weapons? Or a few new pieces of armor and such? Maybe they all could be bought in a shop instead of looted. And the shops in ME2? Laughable. You buy 4 things and they go out of business. Would be nice if they restocked so you could buy more than hampsters and alien porn.
Sorry, I'm ranting now.
The highlighted part is so freakin true, the shops are pitiful. I'm cool with buying up the model ships, hampsters, upgrades etc. but there definately needed to be more Weapons/Armor to buy.
As you said, 4 items and the shop is done. Certainly not a strong point of ME2.
#87
Posté 20 mai 2010 - 09:34
Onyx Jaguar wrote...
Orkboy wrote...
I miss the looting, it's a staple of RPGs and you don't hear people moaning about the looting in Dragon Age.
Dragon Age does have its problems in looting, for instance your inventory will be filled with useless items that have no purpose in the game (contracts, vellum, stones) and should have been cut out. As of now the only use they have is to add a little coin to your wallet when you can get more just by selling the regular items. This isn't Diablo or even Borderlands where everything has a purpose even if it is of a lower level than some of the items you carry, Bioware doesn't do a good job in regards to this.
I would say that I didn't mind it in KOTOR or NWN because it didn't have the same problem iirc
True, but on the whole, from what I can tell in general people don't seem to mind the looting system.
Grimgor79 wrote...
slimgrin wrote...
I'll just say this: I regret the fact ME2 had so few options when it came to customizing and upgrading your character. The whole game felt predetermined because of this. It would only take a few intelligently implemented things to improve it.
What would be the problem in adding a few mods to your weapons? Or a few new pieces of armor and such? Maybe they all could be bought in a shop instead of looted. And the shops in ME2? Laughable. You buy 4 things and they go out of business. Would be nice if they restocked so you could buy more than hampsters and alien porn.
Sorry, I'm ranting now.
The highlighted part is so freakin true, the shops are pitiful. I'm cool with buying up the model ships, hampsters, upgrades etc. but there definately needed to be more Weapons/Armor to buy.
As you said, 4 items and the shop is done. Certainly not a strong point of ME2.
"I'm Commander Shepard, and this is my favourite shop on the Citadel. If you wan't to buy anything i'm afraid you're out of luck i've just bought the whole stock."
#88
Posté 20 mai 2010 - 09:37
Hold on.
Lets say in ME 2 instead of picking up a weapon for everyone to use you picked up a contract instead. You would use that contract to purchase weapons *HOWEVER* you would have to purchase multiple units of that weapon to faciliate each of the characters (instead of how you pick up one weapon in ME 2 and everyone can handle it). This would work better.
#89
Posté 20 mai 2010 - 09:39
I wish more games would take the approach that ME2 does. For Dragon Age specifically, de-emphasize equipment and emphasize character builds. Nothing wrong with saving up for a great suit of armor, but I don't want to be walking around with an army's worth of chain shirts. That's just stupid.
There should be more or less little difference from one longsword to the next, and far fewer magical items. Those should be something special.
#90
Guest_slimgrin_*
Posté 20 mai 2010 - 09:39
Guest_slimgrin_*
And those who hate fiddling with customization and strategy could just press an "Automatically upgrade my character cause I don't wanna bother and just wanna shoot stuff" button.
Modifié par slimgrin, 20 mai 2010 - 09:40 .
#91
Posté 20 mai 2010 - 09:40
#92
Posté 20 mai 2010 - 09:43
Though this isn't very on topic, i'd just like to expand on that, what if when you run out of disposable heatsinks, the gun becomes like the ones in ME1, meaning they overheat. Logically, that's what they should do.Orkboy wrote...
What if the ammo system from ME2 was replaced with a hybrid of ME1 and ME2? Firing normal bullets it could act like ME1 and then when firing cryo etc, it could act like ME2 - but instead of using up a finite quantity of heatsinks it uses up the various specialized ammo that you could get either from the shops or by breaking down weapons.
Now I know some people are going to hate my idea and that's ok, it was just a quickie off the top of my head, but what i'm trying to say is ; If looting serves a purpose, then I don't reckon that a lot of people would mind it as much.
#93
Guest_slimgrin_*
Posté 20 mai 2010 - 09:44
Guest_slimgrin_*
Onyx Jaguar wrote...
That would work but it really isn't much different than ME 2 except you get the credits at the end of the level. Perhaps a multiplier based on kills?
Exactly. More points for head shots, multiple kills, or Biotic combos. A point counter could be in the lower left hand side of the screen.
All the variety for weapons and gear would be available in the shop, and you wouldn't be toting around tons of gear. You would just load up for each mission.
Modifié par slimgrin, 20 mai 2010 - 09:45 .
#94
Posté 20 mai 2010 - 09:50
#95
Posté 20 mai 2010 - 10:27
#96
Posté 20 mai 2010 - 11:34
slimgrin wrote...
To those that hate looting, but apparently like rpg's...I don't understand. Most rpg's have some type of looting system. I would like someone to list me a few that don't. Maybe I'll check them out.
I'd take a WYSIWYG looting over random every time.
If you kill a fighter with glowing two-handed sword and full plate armor he better drop those and not some used handkerchief and a half-eaten pie.
#97
Posté 20 mai 2010 - 11:40
#98
Posté 20 mai 2010 - 11:42
#99
Posté 21 mai 2010 - 03:47
ME's version of looting has always been bad, however. Not only was the inventory terrible in ME1, but the best equipment invariably came from shops, or possibly out of a random crate, instead of as a reward for finishing some significant portion of the game. ME2 just basically threw looting out the window, with equipment either coming from shops or just randomly picked up lying around somewhere.
Honestly, I think ME would be a better game if it had an good loot system (and it would have made replays more interesting.)
#100
Posté 21 mai 2010 - 05:31
What I would like to see are some additions to the upgrade system they've currently got. I like the piecemeal system of customizing armor and with more variety (including the ability to enhance specific pieces like the original) it could be a really successful customization option. I would also really like to see them add the same type of piecemeal approach to weapons in the future. Allow me to throw a scope or grenade launcher onto a specific weapon for example, maybe even increase the clip or heat sink capacity.
slimgrin wrote...
To those that hate looting, but apparently like rpg's...I don't understand. Most rpg's have some type of looting system. I would like someone to list me a few that don't. Maybe I'll check them out.
I like RPGs because of the story and character progression, not because of looting. It is entirely possible to enjoy a game or a genre of games without liking every aspect.





Retour en haut






