Am I the only person who misses crouching?
#1
Posté 20 mai 2010 - 12:26
To add insult to injury the Left analog thumb-stick press was switched to become the radar toggle which is pointless because the Right analog stick does that already. I never really understood the point of this type of redundancy. There are plenty of other tasks that could be done instead of having two buttons that perform the same task. Besides, was there really a need to have the radar toggle be assigned to two buttons/sticks? It's what annoyed me about GTA 4 with three buttons being assigned for one task. (in that case the hand brake)
Now I would hoping for too much if they corrected this "error" with a patch. Hopefully Bioware will see how problematic it was to omit crouch and bring it back in ME3. Prone would be another wish, but I'll save it for another thread.
#2
Posté 20 mai 2010 - 12:30
#3
Posté 20 mai 2010 - 12:34
It was removed during ME2 beta because people were abusing it by standing a foot away from actual cover, crouching, and firing over the shield they just made for themselves.
You can still do it in Mass Effect 2 in certain areas where there are T or L shaped cover blocks.
#4
Posté 20 mai 2010 - 12:37
Sorry immersion doesn't count here.
#5
Posté 20 mai 2010 - 12:45
#6
Posté 20 mai 2010 - 12:45
#7
Posté 20 mai 2010 - 12:47
I know it's not an error which is why I put a parentheses around error. I see it as a mistake. As far as the reason you reference, it's not really a good enough reason to bar crouching all together. It's similar to the reason why DICE eliminated prone from Bad Company. There should have been a more sensible solution.Ecael wrote...
It's not an error. PC modders have been able to enable the crouch button.
It was removed during ME2 beta because people were abusing it by standing a foot away from actual cover, crouching, and firing over the shield they just made for themselves.
You can still do it in Mass Effect 2 in certain areas where there are T or L shaped cover blocks.
#8
Posté 20 mai 2010 - 12:48
#9
Posté 20 mai 2010 - 12:53
So I don't have to get shot to hell every time I move from cover to cover. It's ludicrous for any one in combat to stand up straight when trying to advance/retreat on an enemy while they are shooting at you. Did you even read my post? As far as abuse goes, I'm sure that there could have been a way to solve that issue without removing crouch. Having a bigger combat environment or having enemies who will lay prone when their cover is not enough to protect them.Atmosfear3 wrote...
For what purpose would you need to crouch other than the above mentioned abusive tactic Ecael mentioned?
Sorry immersion doesn't count here.
#10
Posté 20 mai 2010 - 12:58
#11
Posté 20 mai 2010 - 12:58
I'm not entirely sure what they are talking about either, but I think they mean that when you are crouched it give you some advantage over enemy AI in cover. Seeing as how it is possible to kill enemies who are taking cover with well aimed shots.Daiye wrote...
I'm a little confused about what part of ducking behind cover was abusive. Did it make you invisible to the AI if you weren't glued to it or something?
If that's the problem the I think the solution should have been bringing in prone. (for NPCs and playable characters)
#12
Posté 20 mai 2010 - 01:00
You can see in the last couple minutes o my horizon speedrun why it was removed.
Modifié par vhatever, 20 mai 2010 - 01:00 .
#13
Posté 20 mai 2010 - 01:08
#14
Posté 20 mai 2010 - 01:09
#15
Posté 20 mai 2010 - 01:10
#16
Posté 20 mai 2010 - 01:16
masterthehero wrote...
I just watched your horizon run and there was no usage of crouch as an exploit. Makes me think you're just trying to advertise your speed run, which doesn't make sense. Mass Effect doesn't really strike me as the type of game to speed run when there's so many section of dialogue to go through.
Nope. I didn't use crouch. But horizon is one of the few places where you do a lot of fighting with barriers/boxes that simulate the same positioning as if you were crouching. I used it about half a dozen times n the video to fire on enemies with 100% impunity.
#17
Guest_slimgrin_*
Posté 20 mai 2010 - 01:20
Guest_slimgrin_*
vhatever wrote...
www.youtube.com/watch
You can see in the last couple minutes o my horizon speedrun why it was removed.
You sir, are a madman.
#18
Posté 20 mai 2010 - 01:22
#19
Posté 20 mai 2010 - 01:28
Pretty much.CatatonicMan wrote...
Crouch is something they should never have removed, but their AI is so god awful that it can't function without the cover mechanic in full force.
Cover wasn't much use in Mass Effect 1 after equipping Ashley and Wrex with good armor and sending them first into every battle spamming their Immunity or Barrier (or in Wrex's case, both).
#20
Posté 20 mai 2010 - 01:30
#21
Posté 20 mai 2010 - 01:42
Probably, but I don't think exploiting crouch was the point of the explanation. It was more along the lines of not exploiting the cover system and still being capable of killing enemies with impunity. What the player was doing was hiding behind cover and wasn't being exposed to enemy fire while firing his/her weapon. That would be the case if you used the cover system.masterthehero wrote...
I just watched your horizon run and there was no usage of crouch as an exploit. Makes me think you're just trying to advertise your speed run, which doesn't make sense. Mass Effect doesn't really strike me as the type of game to speed run when there's so many section of dialogue to go through.
But my point still stands: Why penalize this tactic by removing crouch? Improving enemy tactic and cover would have worked better.
#22
Posté 20 mai 2010 - 01:44
Me being a 360 guy would like to know how that happened.Kaiser Shepard wrote...
It's not entirely removed: you just can't use it. A little tweaking makes you able to use it again in the pc version, and I once accidentally managed to 'activate' it in my 360 game.
#23
Posté 20 mai 2010 - 01:46
Modifié par MassEffect762, 20 mai 2010 - 01:47 .
#24
Posté 20 mai 2010 - 01:47
TheShogunOfHarlem wrote...
But my point still stands: Why penalize this tactic by removing crouch? Improving enemy tactic and cover would have worked better.
Yes, it would have - but programming exceptional enemy tactics and AI is hard.
Much harder, in fact, than simply removing a small bit of functionality from the game. Bendable knees are for chumps, anyway.
I'm sure the binary covered/uncovered AI behavior switch was a heck of a lot easier to implement than something with more than two states to consider.
Modifié par CatatonicMan, 20 mai 2010 - 01:47 .
#25
Posté 20 mai 2010 - 01:50
Agreed again.CatatonicMan wrote...
TheShogunOfHarlem wrote...
But my point still stands: Why penalize this tactic by removing crouch? Improving enemy tactic and cover would have worked better.
Yes, it would have - but programming exceptional enemy tactics and AI is hard.
Much harder, in fact, than simply removing a small bit of functionality from the game. Bendable knees are for chumps, anyway.
I'm sure the binary covered/uncovered AI behavior switch was a heck of a lot easier to implement than something with more than two states to consider.
If BioWare left crouching in the game, then people would abuse it like crazy behind cover, brag about it on the forums, and then whine the moment a patch fixes it.





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