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Am I the only person who misses crouching?


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102 réponses à ce sujet

#26
Spartas Husky

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Kaiser Shepard wrote...

It's not entirely removed: you just can't use it. A little tweaking makes you able to use it again in the pc version, and I once accidentally managed to 'activate' it in my 360 game.


wow.. wow. wait.

How did you modded it for the 360 to be able to  crouch????

#27
Kangasniemi

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TheShogunOfHarlem wrote...

masterthehero wrote...

I just watched your horizon run and there was no usage of crouch as an exploit. Makes me think you're just trying to advertise your speed run, which doesn't make sense. Mass Effect doesn't really strike me as the type of game to speed run when there's so many section of dialogue to go through.

Probably, but I don't think exploiting crouch was the point of the explanation. It was more along the lines of not exploiting the cover system and still being capable of killing enemies with impunity. What the player was doing was hiding behind cover and wasn't being exposed to enemy fire while firing his/her weapon. That would be the case if you used the cover system.

But my point still stands: Why penalize this tactic by removing crouch? Improving enemy tactic and cover would have worked better.


This problem was discovered during beta testing of the game. And during beta testing you are hammering out the last bugs of the game and do some minor balancing. Beta testing happens right before the game is published. You don't do any major changes in the gameplay during beta testing. So they discovered a game breaking bug in the game and removed it.

That improving enemy tactic  and cover system you suggested would have been huge undertaking, most likely postponing the publishing of the game well over a year or even more. They pretty much would have had to scrap all the ready material and start over from zero. So the choice was made between redesing the whole game from the start up or removing crouch.

#28
TheShogunOfHarlem

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CatatonicMan wrote...

TheShogunOfHarlem wrote...
But my point still stands: Why penalize this tactic by removing crouch? Improving enemy tactic and cover would have worked better.


Yes, it would have - but programming exceptional enemy tactics and AI is hard.

Much harder, in fact, than simply removing a small bit of functionality from the game. Bendable knees are for chumps, anyway.

I'm sure the binary covered/uncovered AI behavior switch was a heck of a lot easier to implement than something with more than two states to consider.


True. I disagree that ME AI is terrible. For me it's middle of the road. GTA 4 had terrible AI. (specifically the Cops) 
Adding prone cover position and a Retreat/regroup tactic would be the only thing I would add to enemy AI. What it would take to do so is another story altogether. 

#29
CatatonicMan

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Kangasniemi wrote...
That improving enemy tactic  and cover system you suggested would have been huge undertaking, most likely postponing the publishing of the game well over a year or even more. They pretty much would have had to scrap all the ready material and start over from zero. So the choice was made between redesing the whole game from the start up or removing crouch.


Huge undertaking, probably - but they wouldn't need to start from scratch. If you are programming properly, you can generally reuse a large amount of the code.

As a side note, I really, really wish they had decided to delay the game. The extra months they spent making the AI smarter than a sack of bricks could also have been used to smooth out and bulk up the rest of the game. Maybe in that time they could have added weapon mods, a helmet toggle, some spacesuits for your crew - who knows what else.

It could have been glorious. Oh well.

Modifié par CatatonicMan, 20 mai 2010 - 02:04 .


#30
TheShogunOfHarlem

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Kangasniemi wrote...

TheShogunOfHarlem wrote...

masterthehero wrote...

I just watched your horizon run and there was no usage of crouch as an exploit. Makes me think you're just trying to advertise your speed run, which doesn't make sense. Mass Effect doesn't really strike me as the type of game to speed run when there's so many section of dialogue to go through.

Probably, but I don't think exploiting crouch was the point of the explanation. It was more along the lines of not exploiting the cover system and still being capable of killing enemies with impunity. What the player was doing was hiding behind cover and wasn't being exposed to enemy fire while firing his/her weapon. That would be the case if you used the cover system.

But my point still stands: Why penalize this tactic by removing crouch? Improving enemy tactic and cover would have worked better.


This problem was discovered during beta testing of the game. And during beta testing you are hammering out the last bugs of the game and do some minor balancing. Beta testing happens right before the game is published. You don't do any major changes in the gameplay during beta testing. So they discovered a game breaking bug in the game and removed it.

That improving enemy tactic  and cover system you suggested would have been huge undertaking, most likely postponing the publishing of the game well over a year or even more. They pretty much would have had to scrap all the ready material and start over from zero. So the choice was made between redesing the whole game from the start up or removing crouch.

I know. It's a point I understand completely. Here's hoping that this isn't an issue for ME3.

#31
TheShogunOfHarlem

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Kangasniemi wrote...

TheShogunOfHarlem wrote...

masterthehero wrote...

I just watched your horizon run and there was no usage of crouch as an exploit. Makes me think you're just trying to advertise your speed run, which doesn't make sense. Mass Effect doesn't really strike me as the type of game to speed run when there's so many section of dialogue to go through.

Probably, but I don't think exploiting crouch was the point of the explanation. It was more along the lines of not exploiting the cover system and still being capable of killing enemies with impunity. What the player was doing was hiding behind cover and wasn't being exposed to enemy fire while firing his/her weapon. That would be the case if you used the cover system.

But my point still stands: Why penalize this tactic by removing crouch? Improving enemy tactic and cover would have worked better.


This problem was discovered during beta testing of the game. And during beta testing you are hammering out the last bugs of the game and do some minor balancing. Beta testing happens right before the game is published. You don't do any major changes in the gameplay during beta testing. So they discovered a game breaking bug in the game and removed it.

That improving enemy tactic  and cover system you suggested would have been huge undertaking, most likely postponing the publishing of the game well over a year or even more. They pretty much would have had to scrap all the ready material and start over from zero. So the choice was made between redesing the whole game from the start up or removing crouch.

I know. It's a point I understand completely. Here's hoping that this isn't an issue for ME3.

#32
AirborneMind

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Removing the crouch smoothed the cover mechanic; switching from high cover to low cover and such. In ME1, I only used crouch when I was using low cover and found it bothersome to uncrouch after a dash. I never ran into a situation in ME2 where I wished I could crouch. As for moving from cover to cover, dashing has always been sufficient for me.



And while I don't have this problem, one of my friends hated the crouch because he pushes the sticks harder than he needs to when the action picks up, and he'll crouch at inconvenient times.

#33
RyuGuitarFreak

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Meh. Crouching was stupid and cheap. How funny and ridiculously looking would be a crouching soldier moving around shooting people. Also, go into a more small cover and actually have to hit a button to adjust Shepard's position on it is also stupid. As seen, it removed some believability and it was poorly implemented IMO. In Gears of War it had some function but it was totally secondary. It should also be in ME, but I don't miss it in ME2. Another improvement on the gameplay. Again, this is my opinion.

#34
Guest_gmartin40_*

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What's with all these "I misses threads" and stuff? Post this in the ME3 wish list thread even if it has been in ME1 before but taken out.

#35
LaurenIsSoMosh

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Ecael wrote...
It was removed during ME2 beta because people were abusing it by standing a foot away from actual cover, crouching, and firing over the shield they just made for themselves.

This I don't understand. As Shogun put it so well, this is an AI problem, not a player exploit.

It's a legitimate tactical approach. It's common sense.

If they did remove it at the last minute, okay, but they need to bring crouching back for ME3 and focus on improving AI.

#36
Atmosfear3

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TheShogunOfHarlem wrote...

Atmosfear3 wrote...

For what purpose would you need to crouch other than the above mentioned abusive tactic Ecael mentioned?

Sorry immersion doesn't count here.

So I don't have to get shot to hell every time I move from cover to cover. It's ludicrous for any one in combat to stand up straight when trying to advance/retreat on an enemy while they are shooting at you. Did you even read my post? As far as abuse goes, I'm sure that there could have been a way to solve that issue without removing crouch. Having a bigger combat environment  or having enemies who will lay prone when their cover is not enough to protect them.


So you basically want to move around with impunity. Gotcha.

Is the game too hard for you?

#37
llinsane1ll

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I think crouching should have stayed in the game and making, shooting your weapon while holding the trigger constantly more inaccurate and allow crouching to make it more accurate. Pretty much how it worked like in ME1. Sad how it works in ME1 and not in ME2 like not adding toggle helmet off, lol.

#38
SupidSeep

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I feel that preventing manual crouching is a lazy way to address the weaknesses in the gameplay. It's one of the few disappointments I have with ME2. While I was getting aclimated to lack of manual crouch, I was cursing Bioware during every serious fire fight: "This is stupid ..."

#39
KitsuneRommel

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LaurenIsSoMosh wrote...

It's a legitimate tactical approach. It's common sense.

If they did remove it at the last minute, okay, but they need to bring crouching back for ME3 and focus on improving AI.


So would be laying on the ground or nuking a bunker from orbit. :)

#40
Vicious

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If BioWare left crouching in the game, then people would abuse it like crazy behind cover, brag about it on the forums, and then whine the moment a patch fixes it.




rofl

#41
Guest_Guest12345_*

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The single best thing about crouching in ME1 is that it was the only command you could use to sometimes get out of hover-glitching.



I still hover-glitch in ME2 and its pretty much a guaranteed reload from earlier save file.

#42
kraze07

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Vicious wrote...


If BioWare left crouching in the game, then people would abuse it like crazy behind cover, brag about it on the forums, and then whine the moment a patch fixes it.


rofl


Doube rofl. Why would this matter in a SINGLE PLAYER game? And why would Bioware release a patch for something that's not wrong with the game? Crouching or not would be totally up to the player if it was implemented right. If people want to crouch then let them. When playing as an adept I spam out biotic combos making me breeze through some parts of the game with ease even on the harder diificulties, should a patch be released to *fix* this too?

#43
Kaiser Shepard

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TheShogunOfHarlem wrote...

Kaiser Shepard wrote...

It's not entirely removed: you just can't use it. A little tweaking makes you able to use it again in the pc version, and I once accidentally managed to 'activate' it in my 360 game.

Me being a 360 guy would like to know how that happened.


Spartas Husky wrote...

Kaiser Shepard wrote...

It's not entirely removed: you just can't use it. A little tweaking makes you able to use it again in the pc version, and I once accidentally managed to 'activate' it in my 360 game.


wow.. wow. wait.

How did you modded it for the 360 to be able to  crouch????


What part about "accidentally" don't you guys get? I don't remember the exact details as to how my Shepard was forced into using it, all I know is that it happened on the the derelict Reaper... or the Purgatory... yeah.

#44
Ecael

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LaurenIsSoMosh wrote...

Ecael wrote...
It was removed during ME2 beta because people were abusing it by standing a foot away from actual cover, crouching, and firing over the shield they just made for themselves.

This I don't understand. As Shogun put it so well, this is an AI problem, not a player exploit.

It's a legitimate tactical approach. It's common sense.

If they did remove it at the last minute, okay, but they need to bring crouching back for ME3 and focus on improving AI.

You can still try it in a limited number of places. Take cover against the perpendicular side of a T or L shaped low barrier and spin 90 degrees. You'll only be able to fire within that 90 degree angle, but if you're in the right spot:

1. Harbinger's cover breaker attack won't work on you

2. You won't get hit by any enemy fire while firing back at them

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#45
LPPrince

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I never needed to use crouch in ME1, and definitely never wished it was implemented in ME2.



Is the game so hard for some people they NEED a crouch option?



Seriously, its just as unnecessary in ME2 as a jump button.

#46
Spartas Husky

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LPPrince wrote...

I never needed to use crouch in ME1, and definitely never wished it was implemented in ME2.

Is the game so hard for some people they NEED a crouch option?

Seriously, its just as unnecessary in ME2 as a jump button.


no, but makes the game more likable.

Instead of me running to cover, which is kool in its own right. I would also like to crouch from a distance, and move slowly to cover.

WHy not have the option? is really the only way to get into cover be some sort of rambo running amongst enemy fire.



Is not hard but why not.

#47
theriddlen

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Crouching.

When i first played ME2 i was trying to find it for 15 minutes. You wasted my time by removing this feature, BioWare!

#48
LPPrince

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Spartas Husky wrote...

LPPrince wrote...

I never needed to use crouch in ME1, and definitely never wished it was implemented in ME2.

Is the game so hard for some people they NEED a crouch option?

Seriously, its just as unnecessary in ME2 as a jump button.


no, but makes the game more likable.

Instead of me running to cover, which is kool in its own right. I would also like to crouch from a distance, and move slowly to cover.

WHy not have the option? is really the only way to get into cover be some sort of rambo running amongst enemy fire.



Is not hard but why not.


It IS hard. Its implementing a completely new feature to movement.

It changes the pace of gameplay, introduces exploits gamers can use to make the game's difficulty trivial, and would create issues with the already in place cover system.

Better without it. We're not losing anything with it being omitted.

Its not hard running from cover to cover without being shot at. Its a pain on Insanity, but that's the point of Insanity's existence.

I hope I'm not making it sound like I think crouching is poisonous or anything.

Its just not a necessity. Just like the helmet toggle isn't.

But then, that's left to opinion. I'd love a helmet toggle for alt armors, but I'd care less for crouching.

The opposite is true for others. So there's my 2 cents.

#49
Spartas Husky

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But is common sense :P.



Either way, it worked fine in ME1 I liked it, so there. we both have our 4 cents :P

#50
Lumikki

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I did not like crounching in ME1. I mean, idea is nice, but how it worked, was not so good. Remember those time when you automaticly crounched behind something and wanted to leave from there, you where still doing crounching movement. Had to hit key to get normal movement back.