When I first got Mass Effect I kind of had to deal with the shock of not having a jump option. Now that I think about it, jump wouldn't really serve much of a purpose in ME1 or 2 based on the game mechanics. Jump in general doesn't really serve much purpose in most shooters. Unless there is a parkour element in the game like Uncharted, it's basically useless.Veex wrote...
I miss crouching almost as much as I miss jumping.
Am I the only person who misses crouching?
Débuté par
TheShogunOfHarlem
, mai 20 2010 12:26
#101
Posté 22 mai 2010 - 11:06
#102
Posté 22 mai 2010 - 11:13
Needs more crouch. I'm tellin ya fellas you're gonna want that crouch in mass effect 3.
#103
Posté 22 mai 2010 - 11:55
LPPrince wrote...
Cheap and lazy? Do you develop games by any chance? Because unless you know first hand how hard it is to develop games, you can't use that as a description.
And I played Fable 2. You could vault over fences and the like to get to the other side. There really is no point for a jump button in that game either since it wouldn't affect gameplay whatsoever besides taking away a button that could've been used better. On top of that, are you really complaining about having to go around something rather than over? A whole 2 seconds of a difference constitutes a developer being guilty for the charge of being cheap and lazy?
Come on now.
Just like most people know, it takes YEARS to develop a game. Yes, not putting in crouch because the enemy AI cannot handle it is going the easy way instead of the hard working way. I have also gotten stuck in many games (Final Fantasy and Fable just to name a few) on a twig or can't walk walk ontop of a platform because it sticks 6 inches above my foot. In Fable 2 I could not slowly walk up the circle platform in the beginning of the game because I apparently didn't have enough momentum to step on it. My brother LAUGHED when he say that. I was just dumbfounded.
Yes, I would love to see crouching in ME3. Also so I don't "Storm" into a wall anymore.





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