Redundant Field Generator: does it really work ?
#1
Posté 20 mai 2010 - 05:36
Did someone actually see that happening ?
Whenever I hear "my shields are down!!" that's it, I have to stay in cover and wait...I always buy that upgrade, but I'm starting to think it's some sort of placebo effect, you feel safer, but you're not...
#2
Posté 20 mai 2010 - 05:40
#3
Posté 20 mai 2010 - 05:42
Modifié par -Skorpious-, 20 mai 2010 - 05:43 .
#4
Posté 20 mai 2010 - 05:45
#5
Posté 20 mai 2010 - 06:53
-Skorpious- wrote...
defiantly
Definitely spell definitely definitely!
Unless you mean to say that your observations are dashingly rebellious.
Modifié par OniGanon, 20 mai 2010 - 06:58 .
#6
Posté 20 mai 2010 - 06:55
#7
Posté 20 mai 2010 - 07:13
#8
Posté 20 mai 2010 - 07:18
Just wish the enemy's shields did the same...
#9
Posté 20 mai 2010 - 07:38
sipaufade wrote...
yeah it works. it has the same behavior as the assault tech armor for the sentinel. the shields go down and immideatedly come back
Yeah, but that's really noticeable, probably 'cause it always happen. Not the case here.
I guess I'll have to pay more attention...
#10
Posté 20 mai 2010 - 07:50
#11
Posté 20 mai 2010 - 07:54
cruc1al wrote...
Yep, it works. It tends to be the times it works when I notice it at all, which suggests that it doesn't happen that often.
Too bad the description says "sometimes". How much is "sometimes" ?
It would have been much better if it said "5%, 10 % chance of..."
There's a thread listing Cerberus' failures. Probably they should add this Cerberus prototype there.
#12
Guest_m14567_*
Posté 20 mai 2010 - 08:17
Guest_m14567_*
#13
Posté 20 mai 2010 - 08:28
#14
Posté 20 mai 2010 - 08:34
-Skorpious- wrote...
It works. I cannot tell how often the effect occurs, but I have defiantly noticed my shields being restored on multiple occasions.
Its rare but i've also noticed sheps shields defiantly refusing to stay down thanks to this upgrade:whistle:
#15
Posté 20 mai 2010 - 09:18
cruc1al wrote...
Yep, it works. It tends to be the times it works when I notice it at all, which suggests that it doesn't happen that often.
Or maybe it happens more often than you think, and you don't notice it?
Your statement really made no sense.
#16
Posté 21 mai 2010 - 05:43
#17
Posté 21 mai 2010 - 05:59
#18
Posté 21 mai 2010 - 06:51
jwalker wrote...
cruc1al wrote...
Yep, it works. It tends to be the times it works when I notice it at all, which suggests that it doesn't happen that often.
Too bad the description says "sometimes". How much is "sometimes" ?
It would have been much better if it said "5%, 10 % chance of..."
There's a thread listing Cerberus' failures. Probably they should add this Cerberus prototype there.
There is a suggestion for ME3.....BIoware, dont give us words as "often" of "sometimes" "multple"
Give us a number... or numbers.
"x2", "10%" etc thank you
#19
Posté 22 mai 2010 - 01:34
wajusay wrote...
Try standing out in the sun on Haestrom and you should be able to see it work since your shields will constantly be burning out.
I just did that... 105 times exactly ( I can get obsessed with things like this sometimes
Only 3 times the so called "redundant field generator" kicked in.
Those 3 times happened when I still had some shields and immediately after I got out of the sun.
It doesn't seem to work if your shields are completly destroyed. And they were not "fully" restored. 50 % at most.
Of course, this is not definitve but this upgrade seems a bit stingy...
#20
Posté 22 mai 2010 - 01:59
jwalker wrote...
"Sometimes when Shepard's shields go down, they are instantly fully restored"
Did someone actually see that happening ?
Whenever I hear "my shields are down!!" that's it, I have to stay in cover and wait...I always buy that upgrade, but I'm starting to think it's some sort of placebo effect, you feel safer, but you're not...
It definitely works, as I have seen it happen several times across my playthroughs.
I wouldn't mind seeing it happen more often though
#21
Posté 24 mai 2010 - 05:41
jwalker wrote...
wajusay wrote...
Try standing out in the sun on Haestrom and you should be able to see it work since your shields will constantly be burning out.
I just did that... 105 times exactly ( I can get obsessed with things like this sometimes)
Only 3 times the so called "redundant field generator" kicked in.
Those 3 times happened when I still had some shields and immediately after I got out of the sun.
It doesn't seem to work if your shields are completly destroyed. And they were not "fully" restored. 50 % at most.
Of course, this is not definitve but this upgrade seems a bit stingy...
Hmm, when I was on Haestrom I noticed it kicking in about 25% of the time. Based on yours and several other players experiences and the law of averages, it looks like it won't be activating for me any time soon lol
#22
Posté 24 mai 2010 - 06:33
wajusay wrote...
Hmm, when I was on Haestrom I noticed it kicking in about 25% of the time. Based on yours and several other players experiences and the law of averages, it looks like it won't be activating for me any time soon lol
I was thinking the sun on Haestrom is not a good way to test it, 'cause it does constant damage to your shields. Like the collector particle beam (those damn assassins!!)
If your shields are getting restored and you take some damage, the restoring inmediatly stops. That's probably what happens with the sun. Maybe the field generator does kick in more often, but since it's already taking damage, it stops as soon as it starts. That's why I only saw it happen 3 times, when I was moving towards the shade.
I don't know... this still bugs me.
#23
Posté 24 mai 2010 - 06:53
At least it seems like that.
#24
Posté 25 mai 2010 - 09:23
#25
Posté 25 mai 2010 - 09:38




Ce sujet est fermé
Retour en haut







