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making it impossible for hostiles to leave a room


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6 réponses à ce sujet

#1
gordonbrown82

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so the player can't run into a room quickly and then run out again to draw out one enemy from a group of enemies and then kill that one independantly.

#2
CID-78

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that doesn't solve the problem, the abuse will just be easier. Now the player can just blast the hostile away from safe distance. isn't it easier to let the player pull the whole group instead. sure it would remove any tactical advantage of the room in question. but you need to write a quite advanced AI if it should beable to handle that kind of tactics.

#3
Magic

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It's quite easy to test if you want to try. Draw a trigger across the room and handle the exit event of the trigger by checking for the hostiles and assigning them what behavior you want.



I agree with CID, though. Either it will be even easier to abuse, or you will need a reset mechanism like the roaming system, except a custom system can easily break combat. Still worth a try!

#4
gordonbrown82

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the player doesn't really have anything to blast with so that's not a problem. i'll test the trigger solution.

#5
Mengtzu

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I tend to think it isn't worth discouraging kiting - it's good tactics in the OC, so you want to be careful about punishing it. One thing I tried was using a trigger to force all mobs in the encounter to move towards the party - this allows you to gain a temporary advantage from aggressive kiting but not trivialise the encounter by fighting it piecemeal.

#6
gordonbrown82

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i think kiting is dull gameplay and i will fight it anyway i can. i'll even go as far as respawning enemies that are killed that way if i can detect it.

#7
gordonbrown82

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i'm not saying i'm above kiting i'm just saying that i think it should not be possible at all under ideal circumstances.