Aller au contenu

Photo

Mass Effect 2 Retrospective Interview with Casey Hudson.


  • Veuillez vous connecter pour répondre
100 réponses à ce sujet

#1
Vertigo_1

Vertigo_1
  • Members
  • 5 934 messages
www.videogamer.com/news/retrospective_reflecting_en_masse.html

Something I found that might be interesting for everyone here.
:bandit:

#2
JRCHOharry

JRCHOharry
  • Members
  • 7 782 messages
Ooh la la

#3
llinsane1ll

llinsane1ll
  • Members
  • 1 020 messages
Interesting... can't wait for those months to come to hear about Mass Effect 3

#4
DarthCaine

DarthCaine
  • Members
  • 7 175 messages
Why the frak doesn't Casey admit that most of the feedback about the scanning mini game is negative !?

That's it, 99% of ME3 will be mining

#5
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
It will also be on Virtual Boy because somewhere I said it would be awesome.



Because planet scanning on the Virtual Boy WOULD be awesome.

#6
DarthRomance

DarthRomance
  • Members
  • 103 messages
I can't believe the interviewer liked planet scanning. What an a-hole. Therapeutic? I need therapy after going through that crap. Who the hell spends 8 hours on this? There better not even be an hour of planet scanning in ME3. That would just be garbage. I am cool with going for the shooter crowd, but going for the scanning crowd will make this game suck.

#7
Onyx Jaguar

Onyx Jaguar
  • Members
  • 13 003 messages
rofl scanning crowd, Mass Effect 2 appeals to adrenaline junkies and people high on morphine! hell yeah

#8
Gumbeaux Jr

Gumbeaux Jr
  • Members
  • 801 messages
Not a bad interview. A little shallow. I would really like gamasutra to do a post-mortem.

#9
Ecael

Ecael
  • Members
  • 5 634 messages

Casey Hudson wrote...

Obviously the game being really well received I think reinforces the decisions we made in terms of the way the interface works and the inventory, stuff like that. But there are a lot of people that were happy with the amount of depth that was there, but people that wanted to see it as an RPG versus an action RPG or whatever, I think felt that it needed more depth in terms of your choices for inventory and stuff like that. That's certainly something we can do in the future. We can only create a balance that we believe makes sense.

So in terms of the inventory issue, for example, I don't think anyone's arguing that the changes to the interface and whatnot were not good. It comes down to kind of a separate thing which is, it's always good to have a better interface that's easier and more intuitive and whatnot.

He seems rather unsure about the direction the inventory system will take.

Casey Hudson wrote...

Well you can never really predict how a game is going to be reviewed but we knew that… I mean the first Mass Effect was really well received. We knew this one was a lot better. We thought it was.

Posted Image

:devil:

#10
STG

STG
  • Members
  • 831 messages
When you turn the franchise into an action packed, fast paced shooter, you shouldn't be surprised that people dislike a slooow paced mini game that is required for any upgrade you wish to purchase.



I also don't like that future DLC might try to bridge ME2 to ME3. I vote for content with my wallet and DLC in general is never worth buying. so having actual story included in some new 1 hour mission that costs 10$ is not my idea of fun.



Call me old school but I still prefer expansion packs.

#11
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests
Not ditching the planet scanning. Unbelievable.



At least he recognized the inventory system needs more depth.

#12
Jackal904

Jackal904
  • Members
  • 2 244 messages
Well if they make story based DLC that's at least around 3 hours then I'll be happy. This Overlord DLC is a step in the right direction. I just really want some big DA:O Awakening-sized DLC for ME2. Now that would be awesome. Of course it takes a lot of time to make DLC of that size. Hopefully they announce something like that at E3.

#13
Khayness

Khayness
  • Members
  • 6 900 messages
Casey Hudson and planet scanning praising in the same interview, what a shocker!

ME3 info in a few months, looking forward to it!

#14
Mister Mida

Mister Mida
  • Members
  • 3 239 messages

Jackal904 wrote...

Well if they make story based DLC that's at least around 3 hours then I'll be happy. This Overlord DLC is a step in the right direction. I just really want some big DA:O Awakening-sized DLC for ME2. Now that would be awesome. Of course it takes a lot of time to make DLC of that size. Hopefully they announce something like that at E3.

I would be surprised if EA/Bioware wouldn't say anything about future DLC at E3.

#15
Ecael

Ecael
  • Members
  • 5 634 messages

slimgrin wrote...

Not ditching the planet scanning. Unbelievable.

At least he recognized the inventory system needs more depth.

He said that the planet-scanning system won't have as much focus. As I mentioned in another thread, this could mean that we'll only use it for scanning for anomalies.

Scanning for anomalies still makes sense in comparison to Joker being psychic and already knowing exactly where to drop you on the planet for your side mission in ME1. It's a minor detail, but it still adds to this "immersion" thing that everyone seems to talk about.

#16
Collider

Collider
  • Members
  • 17 165 messages
I'd prefer no inventory. Just increase the amount of weapon and armor types, and give us stat information.

#17
spacehamsterZH

spacehamsterZH
  • Members
  • 1 863 messages

slimgrin wrote...

Not ditching the planet scanning. Unbelievable.


Seriously, what the hell? When the patch came out, it really looked like they had finally come to their senses and done their best to practically nerf it out of the game, and now they want to bring it back in ME3?!

It's also flat-out not true that the hatred for the scanning minigame only comes from people who thought they had to scan the entire galaxy. I've never done more scanning than I absolutely needed to and I always felt it was a tedious intrusion to the point where I did my last playthrough on Veteran so that I wouldn't need any upgrades. He's said this before and I thought it was just the marketing spin version of "okay, that sucked, sorry", but apparently not.

Sigh.

#18
Icinix

Icinix
  • Members
  • 8 188 messages

Collider wrote...

I'd prefer no inventory. Just increase the amount of weapon and armor types, and give us stat information.


See this is what I think too.  It isn't necessarily the inventory system, but it's the massive amount of choices you can have with an inventory system.  Even if some are slightly different version of each other, we have the choice to really mix and match balancing different strengths and weaknesses or even appearance.

I was also one of the people who didn't mind the scanning planets, only dropped a few a probes on rich worlds when I scout for side missions and I covered my minerals without a problem and minimal scanning time, would rather do it with a MAKO on a random world though..... OH GOD DON'T SHOOT ME!!!!

Regardless, i'm glad to see Mr.Hudson confimed that it looks like they might continue to think about looking at ME3 with more of a balance.  My money now is on ME3 nailing the genre mix.

#19
cachx

cachx
  • Members
  • 1 692 messages

Collider wrote...

I'd prefer no inventory. Just increase the amount of weapon and armor types, and give us stat information.


This!

Kinda crushed my dreams of seeing ME3 info at E3 :mellow:

#20
Elvis_Mazur

Elvis_Mazur
  • Members
  • 1 477 messages
In a few months we'll hear about Mass Effect 3! Hell yeah!

And I'm really waiting for that DLC that will continue the history of Mass Effect 2. Maybe we'll see what Shepard will do with the information they now have about the Reapers.

#21
Guest_slimgrin_*

Guest_slimgrin_*
  • Guests

spacehamsterZH wrote...

slimgrin wrote...

Not ditching the planet scanning. Unbelievable.


Seriously, what the hell? When the patch came out, it really looked like they had finally come to their senses and done their best to practically nerf it out of the game, and now they want to bring it back in ME3?!

It's also flat-out not true that the hatred for the scanning minigame only comes from people who thought they had to scan the entire galaxy. I've never done more scanning than I absolutely needed to and I always felt it was a tedious intrusion to the point where I did my last playthrough on Veteran so that I wouldn't need any upgrades. He's said this before and I thought it was just the marketing spin version of "okay, that sucked, sorry", but apparently not.

Sigh.


Three personality types enjoy planet scanning:

1. Casey Hudsen

2. People who have been lobotimized

3. People high on a potent mix of formaldehyde and Heroin.

For those who say "Meh, I don't mind it"... Thanks for gauranteeing its inclusion in ME3, because you are apparently who Hudsen is listening to.

#22
Icinix

Icinix
  • Members
  • 8 188 messages
Oohh. I don't do drugs and I haven't been lobotimised, so I must be Casey Hudson.



Excuse me people, I'm off to tinker with Mass Effect 3.


#23
foilpainter

foilpainter
  • Members
  • 153 messages
I think he was mistaken that , well at least for me, that we liked Garrus touching heads with femshep...we wanted more than a head bump!! I am glad they updated the scanning but I never took the time to scan every planet but just enough for what I needed for the ships upgrades!!

#24
Khayness

Khayness
  • Members
  • 6 900 messages

slimgrin wrote...
For those who say "Meh, I don't mind it"... Thanks for gauranteeing its inclusion in ME3, because you are apparently who Hudsen is listening to.


Well I don't have any issues with it, I can scan a planet really fast with a mouse, it's bloody trivial. But not enjoyable.

#25
Omicrone

Omicrone
  • Members
  • 178 messages
Inventory system would be fun if implemented correctly. I mean, for realism's sake you shouldn't be able to change your armor mid-fight and whatnot. However, the variety leading to differences in gameplay should definitely be there and it shouldn't be only cosmetic.