Ecael wrote...
Or maybe we should question the sanity of the completionists who actually thought that they needed to scan all the planets in the entire galaxy.
You know, I tend to agree with you a lot when it comes to heckling the whiners here who will complain about absolutely everything no matter what, but I really think you're wrong here. Like I said earlier in this thread, I figured out pretty quickly exactly how I had to approach the planet scanning so that I only had to do the bare minimum, and I still hated every second of it. Pre-patch it was the #1 factor discouraging me from repeat playthroughs. It's tedious, boring, and worst of all, it's a game mechanic that has absolutely nothing to do with the rest of the game, completely taking you out of the experience.
People complain about random encounters in JRPGs, but at least with those you're actually using the game's combat mechanic, which you'd assume is one of the parts you enjoy about it, otherwise you wouldn't be playing it in the first place. Planet scanning is a mind-numbingly boring minigame inserted into an otherwise fast-paced action RPG that only seems to exist because they couldn't think of a better grinding mechanic.
And no, Hudson's not saying it will be exactly the same in ME3, and I'm guessing what he's driving at with the comments on emphasis is that there will be more resources to be found in missions, which is good. But the bottom line is that the planet scanner needs to go altogether because even five minutes of it is retarded. Just because you "don't mind" something doesn't make it a good idea. Videogames are supposed to be fun. And there are plenty of RPGs where the grinding is reasonably enjoyable.