Mass Effect 2 Retrospective Interview with Casey Hudson.
#51
Posté 21 mai 2010 - 01:58
#52
Guest_slimgrin_*
Posté 21 mai 2010 - 02:03
Guest_slimgrin_*
TheConfidenceMan wrote...
Just shows how far the Bioware of today is from the studio they used to be.
Elaborate please. I actually like some things he said.
#53
Posté 21 mai 2010 - 02:04
Exactly. They were concerned that if they forced people to scan before every mission, it would feel kind of like the Mako - that "boring" thing you have to before starting any kind of combat. Instead of having to "explore" an empty square mile of terrain of planet, you're "exploring" (Ah yes, "explorers"?) the empty planet itself for resources.Rive Caedo wrote...
This is a very good point I hadn't considered. If ME2 planet scanning had gone this way instead, my own and other people's opinions of it might be higher:Ecael wrote...
Casey Hudson and Christina Norman didn't mind planet-scanning that much because they knew that you should scan one Rich planet before every mission (considering your missions take you all over the place AND provide half of your upgrades). That alone would cover everything by the time you've completed all missions with import bonuses. People thought they could take the timesink and do it all in one go - a problem that occurs when they can participate in the timesink at any time.
EDI: "Shepard, it is recommended that we scan this planet for anomalies that could pose hazardous to yourself or the shuttlecraft before landing. Additionally, Cerberus crew will be able to extract valuable minerals that you detect while you are conducting your mission."
One planet per mission would have felt like a minigame rather than a chore.
They could have found some way to encourage doing so before every mission - like you said.
You have a point - I don't mind planet-scanning, but that's not enough reason to keep it. I've mentioned before that I stopped planet scanning altogether and just went with the resources I could find. It was actually more fun in the end - not because of the lack of planet scanning, but because upgrades became another game of progression. Selecting where your resources go (because it's that limited) required actual thinking, unlike planet-scanning.spacehamsterZH wrote...
You know, I tend to agree with you a lot when it comes to heckling the
whiners here who will complain about absolutely everything no matter what, but I really think you're wrong here. Like I said earlier in this thread, I figured out pretty quickly exactly how I had to approach the planet scanning so that I only had to do the bare minimum, and I still hated every second of it. Pre-patch it was the #1 factor discouraging me from repeat playthroughs. It's tedious, boring, and worst of all, it's a game mechanic that has absolutely nothing to do with the rest of the game, completely taking you out of the experience.
People complain about random encounters in JRPGs, but at least with those you're actually using the game's combat mechanic, which you'd assume is one of the parts you enjoy about it, otherwise you wouldn't be playing it in the first place. Planet scanning is a mind-numbingly boring minigame inserted into an otherwise fast-paced action RPG that only seems to exist because they couldn't think of a better grinding mechanic.
And no, Hudson's not saying it will be exactly the same in ME3, and I'm guessing what he's driving at with the comments on emphasis is that there will be more resources to be found in missions, which is good. But the bottom line is that the planet scanner needs to go altogether because even five minutes of it is retarded. Just because you "don't mind" something doesn't make it a good idea. Videogames are supposed to be fun. And there are plenty of RPGs where the grinding is reasonably enjoyable.
Thus, I don't "mind" if planet-scanning were removed altogether - however, this article now suggests that Casey Hudson intends on keeping it for some reason (despite the feedback), so there must be some reason they want to keep the mechanic in, gameplay-wise or plot-wise. After all, they do have two years to either improve upon it or replace it with something different - but they chose the former.
It's not like they've run out of ideas, though...
Modifié par Ecael, 21 mai 2010 - 02:06 .
#54
Guest_slimgrin_*
Posté 21 mai 2010 - 02:09
Guest_slimgrin_*
And "it builds character" doesn't count.
#55
Posté 21 mai 2010 - 02:13
There you go.
#56
Guest_slimgrin_*
Posté 21 mai 2010 - 02:21
Guest_slimgrin_*
Hudsen: "....................."
Interviewer : "I mean its, uh, rather therapeutic...for some. Yeah, that's it...heh."
Modifié par slimgrin, 21 mai 2010 - 02:23 .
#57
Posté 21 mai 2010 - 04:19
TheConfidenceMan wrote...
Just shows how far the Bioware of today is from the studio they used to be.
That's unfortunately true, but it was obvious already before that interview.
#58
Posté 21 mai 2010 - 04:36
TheConfidenceMan wrote...
Just shows how far the Bioware of today is from the studio they used to be.
I've come pretty far from how I was at age of 10.
#59
Posté 21 mai 2010 - 04:52
- Have stores or traders on select worlds where you can buy, sell and trade elements.
- Have more than 4 elements
- Make the elements more meaningful by adding more combos that can give you bonuses.
People will still find it boring but with a little more variety and a larger pool of bonuses you can get from elements and research it might be more appealing to more people.
#60
Posté 21 mai 2010 - 04:54
Implement this into the game to auto-play while scanning and any problems I have with the scanning become tolerable. [smilie]../../../images/forum/emoticons/joyful.png[/smilie]
I'm serious. The space traveling music gets old after awhile. That song doesn't.
Also, I'll say once again what I have said on many other anti-scan (...
#61
Posté 21 mai 2010 - 05:05
slimgrin wrote...
Three personality types enjoy planet scanning:
1. Casey Hudsen
2. People who have been lobotimized
3. People high on a potent mix of formaldehyde and Heroin.
For those who say "Meh, I don't mind it"... Thanks for gauranteeing its inclusion in ME3, because you are apparently who Hudsen is listening to.
As a lobotimized casius hudsonis, I can assure you that, from where I'm floating in my swirling vat of formaldehyde and heroin, planet scanning is second only to scanning puppies. It's the ME2 equivalent of grinding mobs in an MMO, which is the real world counterpart to plunking a token into a slot machine and pulling the handle. It's oddly addictive, seeing as you almost always get a reward. Also, neener, neener.
I've distilled the people who don't like planet scanning into four personality groups:
1) Slimgrin
2) People who ride around on yaks eatting cotton candy
3) People who ride around on cotton candy eatting yaks
4) Eskimos
#62
Posté 21 mai 2010 - 05:06
Hey, Bioware... making the thing the user is controlling in the game move around randomly is not fun for the user. Having to fight the controller is NOT FUN. While you're at it,. why don't you randomly reassign the ABXY buttons to different functions while in the Hammerhead, just to keep players on their toes.
#63
Posté 21 mai 2010 - 05:07
sonsonthebia07 wrote...
Also, I'll say once again what I have said on many other anti-scan (...) threads: if you attempt to mine all the minerals you need all at once in one go, then the mini-game is definitely going to suck. Doing one planet after every mission is much less aggravating. Try it.
Or let us sell the excess minerals and people will want to do it.
#64
Posté 21 mai 2010 - 05:11
KitsuneRommel wrote...
sonsonthebia07 wrote...
Also, I'll say once again what I have said on many other anti-scan (...) threads: if you attempt to mine all the minerals you need all at once in one go, then the mini-game is definitely going to suck. Doing one planet after every mission is much less aggravating. Try it.
Or let us sell the excess minerals and people will want to do it.
That would probably be more of a simple solution, but who wants the simple solution? lol
Make it as complicated as ****ing possible.
#65
Posté 21 mai 2010 - 05:12
slimgrin wrote...
I for one would love to hear Casey's reason for keeping planet scanning.
And "it builds character" doesn't count.
They feel they have to have some kind of minigame and planet scanning fills the bill. A lot of games these days have them, which is lame, but at least this minigame is tolerable compared to fishing.
Planet scanning was fun on the first play through for me... then I used the save game editor.
#66
Guest_slimgrin_*
Posté 21 mai 2010 - 05:14
Guest_slimgrin_*
RinpocheSchnozberry wrote...
slimgrin wrote...
Three personality types enjoy planet scanning:
1. Casey Hudsen
2. People who have been lobotimized
3. People high on a potent mix of formaldehyde and Heroin.
For those who say "Meh, I don't mind it"... Thanks for gauranteeing its inclusion in ME3, because you are apparently who Hudsen is listening to.
As a lobotimized casius hudsonis, I can assure you that, from where I'm floating in my swirling vat of formaldehyde and heroin, planet scanning is second only to scanning puppies. It's the ME2 equivalent of grinding mobs in an MMO, which is the real world counterpart to plunking a token into a slot machine and pulling the handle. It's oddly addictive, seeing as you almost always get a reward. Also, neener, neener.
I've distilled the people who don't like planet scanning into four personality groups:
1) Slimgrin
2) People who ride around on yaks eatting cotton candy
3) People who ride around on cotton candy eatting yaks
4) Eskimos
It would appear every element of the game has its very own apologist. Enter Riposhnozzle berrytoast.
#67
Guest_slimgrin_*
Posté 21 mai 2010 - 05:16
Guest_slimgrin_*
RinpocheSchnozberry wrote...
slimgrin wrote...
I for one would love to hear Casey's reason for keeping planet scanning.
And "it builds character" doesn't count.
They feel they have to have some kind of minigame and planet scanning fills the bill. A lot of games these days have them, which is lame, but at least this minigame is tolerable compared to fishing.
Planet scanning was fun on the first play through for me... then I used the save game editor.![]()
But why must our console bretheren suffer?
#68
Posté 21 mai 2010 - 05:19
Some are ignorant of the fact that you can mod Xbox save files (there's a sticky on this subboard about it), others fear being banned (even if it's highly unlikely), and others don't want to mod.slimgrin wrote...
But why must our console bretheren suffer?RinpocheSchnozberry wrote...
slimgrin wrote...
I for one would love to hear Casey's reason for keeping planet scanning.
And "it builds character" doesn't count.
They feel they have to have some kind of minigame and planet scanning fills the bill. A lot of games these days have them, which is lame, but at least this minigame is tolerable compared to fishing.
Planet scanning was fun on the first play through for me... then I used the save game editor.![]()
#69
Guest_slimgrin_*
Posté 21 mai 2010 - 05:26
Guest_slimgrin_*
kregano wrote...
Some are ignorant of the fact that you can mod Xbox save files (there's a sticky on this subboard about it), others fear being banned (even if it's highly unlikely), and others don't want to mod.slimgrin wrote...
But why must our console bretheren suffer?RinpocheSchnozberry wrote...
slimgrin wrote...
I for one would love to hear Casey's reason for keeping planet scanning.
And "it builds character" doesn't count.
They feel they have to have some kind of minigame and planet scanning fills the bill. A lot of games these days have them, which is lame, but at least this minigame is tolerable compared to fishing.
Planet scanning was fun on the first play through for me... then I used the save game editor.![]()
Fair enough. If everyone can circumvent the process, they can put all the planet scanning they want into the game. Sorry for my earlier rant against lobotomized folks. I happen to feel strongly about this.
#70
Posté 21 mai 2010 - 06:00
#71
Posté 21 mai 2010 - 07:21
adriano_c wrote...
social.bioware.com/573503/polls/6009/
A poll regarding community like/dislike for planet scanning.
Where is the indifference option for those who don't mind the mini-game but would/would not prefer it to come back in ME3?
#72
Posté 21 mai 2010 - 07:31
Apparently we're only allowed to be on one side on these forums.Atmosfear3 wrote...
adriano_c wrote...
social.bioware.com/573503/polls/6009/
A poll regarding community like/dislike for planet scanning.
Where is the indifference option for those who don't mind the mini-game but would/would not prefer it to come back in ME3?
#73
Posté 21 mai 2010 - 07:39
"We don't even know who the most popular characters are." - really? Apparently CH receives no feedback from the community. Perhaps he doesn't feel the community are his customers and only geek-website reviewers who give "10 out of 10!" scores and want interviews are.
Jack didn't work? Jack is one of the best characters in terms of depth. Miranda is clear eye-candy- so I guess she "worked"... man alive it would be nice to hear from someone who actually knows what the feedback from the people who bought the game is.
#74
Guest_slimgrin_*
Posté 21 mai 2010 - 07:45
Guest_slimgrin_*
Ecael wrote...
Apparently we're only allowed to be on one side on these forums.Atmosfear3 wrote...
adriano_c wrote...
social.bioware.com/573503/polls/6009/
A poll regarding community like/dislike for planet scanning.
Where is the indifference option for those who don't mind the mini-game but would/would not prefer it to come back in ME3?
Please...are you just playing devil's advocate here? Do you really feel that strongly about Planet scanning?
I can't believe people want this back in ME3.
Modifié par slimgrin, 21 mai 2010 - 07:56 .
#75
Posté 21 mai 2010 - 08:09
I don't know if the PC patch is out yet but when it does hit I encourage everyone to give it a try then come back and complain.





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