Chosing class
#1
Posté 20 mai 2010 - 10:49
Thanks and don't mind if my english went wrong.
#2
Posté 20 mai 2010 - 10:50
#3
Posté 21 mai 2010 - 12:22
I also think Infiltrator makes for a great Renegade build. Just be sure to choose the Earth-born + Ruthless background.
Modifié par jkthunder, 21 mai 2010 - 03:15 .
#4
Posté 21 mai 2010 - 01:13
#5
Posté 22 mai 2010 - 02:56
But to my main point, Wrex, Ashley and an Infiltrator wipes the floor on any level as untouchable gods.
#6
Posté 22 mai 2010 - 03:38
#7
Posté 24 mai 2010 - 01:25
Duncan1337 wrote...
Try soldier. Assault Rifles rule.
Actually with the highest marksman active pistols do more DPS than AR.....go figure.
#8
Posté 24 mai 2010 - 05:14
I know it's completely ridiculous, but there is a certain amount of glee I get in firing that pistol forever without stopping. If only I could have done that with Harbinger...mcsupersport wrote...
Actually with the highest marksman active pistols do more DPS than AR.....go figure.
#9
Posté 24 mai 2010 - 05:20
Modifié par Jsmith0730, 24 mai 2010 - 05:24 .
#10
Posté 24 mai 2010 - 05:08
#11
Posté 24 mai 2010 - 05:14
Engineer or Sentinel will be boring after that.
Infiltrator isn't very dynamic, but at least you'll have a nice change about your gameplay habits.
#12
Posté 24 mai 2010 - 07:12
Sawp wrote...
You had the best of the fun with a vanguard and an adept.
Engineer or Sentinel will be boring after that.
Infiltrator isn't very dynamic, but at least you'll have a nice change about your gameplay habits.
Yeah that's been my problem. My first playthrough was with a Vanguard and it was loads of fun but, for various reasons, I just don't want to bring that character over to ME2 so I'm trying out different classes but a part of me always longs for that shotgun blast to the face, lol.
#13
Posté 24 mai 2010 - 08:32
After the collector ship mission, A point blank shotgun blast used when you're under the cloak effect will please you i think.
#14
Posté 25 mai 2010 - 05:10
Also to Jsmith0730. You realise you can pick whatever class you want on import to ME2, regardless of what your ME1 class was right? So your vanguard could be an infiltrator or soldier, just as easily as a vanguard in ME2. I'm not implying you don't. Just thought it would bear mentioning, since you didn't want to import your vanguard.
#15
Posté 25 mai 2010 - 05:51
The Grey Ranger wrote...
Also to Jsmith0730. You realise you can pick whatever class you want on import to ME2, regardless of what your ME1 class was right? So your vanguard could be an infiltrator or soldier, just as easily as a vanguard in ME2. I'm not implying you don't. Just thought it would bear mentioning, since you didn't want to import your vanguard.
Yeah I read about that. It's more the choices I made the first time that I want to do differently. I know there's also an editor out there for that stuff (for ME2) but I'd just rather redo them with a new character.
#16
Posté 25 mai 2010 - 06:02
Pistol 12
Sniper 12
Armor 8 (yes I know it unlocked medium, but skipping immunity, you'd probably want advanced shield boost.)
Decryption 9
Electronics 9
Damping 6
First Aid 0
Fitness 0 (not optimized, but you wanted your build with no immunity)
Infiltrator/Commando 12
Spectre 8
Charm/Intimidate 8 (pick one, and combine with the 4 free points from maxing paragon/renegade)
Hacking 12 (bonus) (it works very well with the other tech skills and is useful in its own right.)
As a side note, the sniper rifle will wobble around, pretty significantly until you get around 9 points invested.
For a level 60, 3 playthrough optimized build, I'd build like this.
Pistol 12
Sniper 12
Armor 8
Fitness 12
Decryption 9
Electronics 9
Damping 12
Hacking 12
First Aid 0
Infiltrator/Commando 12
Charm/Intimidate 0 (4 free from each play through)
Spectre 4
Modifié par The Grey Ranger, 25 mai 2010 - 06:38 .
#17
Posté 26 mai 2010 - 04:59
dont go infiltrator. i dont know why youd want to play without biotics. thats CRAZY!
#18
Posté 26 mai 2010 - 09:10
The Spamming Troll wrote...
Take the sniper rifle with the sentinel. You'll have a tool for everything you come across with that setup. The sentinel is the so called suport class so adding the sniper rifle only makes sense. Lift, throw and stasis and neural shock, if you unlock it are all the CC abilities you really need and elec/decryp are the best tech abilities, besides ai hacking of course.
Don't go infiltrator. I don't know why you'd want to play without biotics. that's CRAZY!
Maybe because you've played biotic characters a lot and want to try something else, or maybe you like the combination of tech+weapons offered by an infiltrator.
Playing a non-biotic Shepard doesn't mean doing without. You can always bring along Wrex, Kaiden or Liara to cover the biotic side of things. Then again, it's not all that difficult to do completely without.
#19
Posté 26 mai 2010 - 07:03
I usually go engineer myself, because you're always needing electronics and decryption. When I can do those skills myself it gives me more versatility with who I can add to my squad.
#20
Posté 26 mai 2010 - 07:12
#21
Posté 26 mai 2010 - 10:02
The Grey Ranger wrote...
The Spamming Troll wrote...
Take the sniper rifle with the sentinel. You'll have a tool for everything you come across with that setup. The sentinel is the so called suport class so adding the sniper rifle only makes sense. Lift, throw and stasis and neural shock, if you unlock it are all the CC abilities you really need and elec/decryp are the best tech abilities, besides ai hacking of course.
Don't go infiltrator. I don't know why you'd want to play without biotics. that's CRAZY!
Maybe because you've played biotic characters a lot and want to try something else, or maybe you like the combination of tech+weapons offered by an infiltrator.
Playing a non-biotic Shepard doesn't mean doing without. You can always bring along Wrex, Kaiden or Liara to cover the biotic side of things. Then again, it's not all that difficult to do completely without.
I'm afraid I agree with the Troll. Biotics are possibly too awesome.
#22
Posté 26 mai 2010 - 10:18
However I find Infiltrators the least fun to play. The problem is that you are trading off three big point sinks while leveling, well in to the mid-game, guns, defence and tech while still having to invest in your class skill and probably going for basic unity. Through the early game and well into the game the mid game at least one of those fields is going to suffer. You are going to be missing the Sniper Rifle, Have little survivability or have tech less valuable than a soldier's bonus skill combined with AB. For practical purpose delaying putting points in the SR is probably the best option but then you spend near half a play through missing out on one of the classes main selling points. Late game they do become extremely powerful, but still a little boring. While nothing is going to be able to kill you they are the most likely class to grind to a halt in combat because the only stun they have is damping which has little duration on insanity and doesn't seem to do anything to immunity's reuse. You are dependent on Warp/Stuns from team members to deal with immunity. Even most soldiers or engineers are better off: soldier with Lift, Singularity or Warp (definitely the best three bonus talents for them) can deal with immunity users and Engies have Neural shock. Infiltrators can take Neural shock but then lose the synergy from hacking. They can even take a biotic stun but the lack of amp or AB makes it a bit of joke compared to hacking. Better to have them stick to doing something well and leave stuns to team mates, but you are slightly prone to running out.
For a tech character I like this Engineer:
Pistol - 12
Basic Armor - 3
Decryption- 9
Hacking - 12
Electronics - 9
Damping - 12
First Aid - 5
Medicine - 12
Medic - 12
Spectre Training - 4
Barrier - 12
I wouldn't argue that its more powerful than infiltrator but I had a lot more fun with this character. It gets going a bit quicker (but can still be a bit punishing for the first 20 odd levels). Neural shock gives you that extra stun which helps prevent combat grinding to a crawl. Plus if its your first tech character from playing biotics it uses bonus barrier which should be available, where as infiltrator builds go for hacking.
Modifié par Devos, 26 mai 2010 - 10:20 .
#23
Posté 27 mai 2010 - 03:33
Jestina wrote...
I wouldn't bother with infiltrator in ME1. For one thing they are gimped by the lack of an SMG class weapon.
I usually go engineer myself, because you're always needing electronics and decryption. When I can do those skills myself it gives me more versatility with who I can add to my squad.
No class has smg in ME1. It doesn't really hinder infiltrator at all. Infiltrator has the second most damaging class/weapon combo in the game, infiltrator commando + master marksman pistol. The only class that will have higher is a soldier commando + master marksman pistol and you can run a higher heat build on your pistol to help offset that.
Infiltrator also covers electronics and decryption. The only skills that the infiltrator lacks are neural shock and hacking over an engineer. One of these can be covered with a bonus talent.
As far as the lack of biotics, if you feel the need, grab Kaiden and Liara. That way you have 2 sabotages, 3 overloads, 2 lifts, 2 throws, 1 singularity, 1 neural shock. Set them to defensive on their power usage and activate them when you need them.
I'm not saying other classes are bad, but saying infiltrator is lousy, thats just wrong.
Modifié par The Grey Ranger, 27 mai 2010 - 03:43 .
#24
Posté 27 mai 2010 - 03:47
#25
Posté 27 mai 2010 - 04:01





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