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Chosing class


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33 réponses à ce sujet

#1
FucckArmageddon

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 Ok guys, so i just went through me 1 and 2 with my adept and vanguard chars on insanity. Now i want to play me 1 again, doing the renegade end with a female. So i`m not sure between infiltrator and sentinel. I was hoping to have a different gameplay type then vanguard and adept. I think in ME 1 the biotic stuff was really fun, so i was hoping someone give me enough reasons to go with sentinel or infiltrator, otherwise i`ll play with adept again and change on ME2.

Thanks and don't mind if my english went wrong.

#2
Eddo36

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Why not give biotics a rest for a bit and try tech or combat.

#3
jakenou

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My choice would be Infiltrator, but that's just because it's probably my favorite all-around class. It's got some pretty awesome tech skills, and sniping is a great skill to master. It's probably the best contrast to Adept, and maybe to Vanguard too. Sentinel is the one class I haven't played in ME1, but I have in ME2, and it was fun. By looking at the differences in Sentinel from ME1 to 2, I think it's one of the more improved classes in the second game. It just seemed a little too bland for me to use in ME1. Infiltrator rocks across both games, but was also improved in the second game. I think all classes were improved to a certain extent in ME2 though.

I also think Infiltrator makes for a great Renegade build. Just be sure to choose the Earth-born + Ruthless background.

Modifié par jkthunder, 21 mai 2010 - 03:15 .


#4
Cody

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With Sentinel You can access to biotics so you have the familiarity of the Vanguard while still getting the opportunity to try something new and use Tech skills. So in my opinion, go sentinel.

#5
mcsupersport

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Best reason for Infiltrator is the ability to have Immunity on yourself, Wrex and Ashley while blasting everything in site, and still be able to open anything in the game. Infiltrators are awesome in ME1, first class I played, and even loved them more when I found out you could zoom the sniper rifle scope to a second higher zoom.



But to my main point, Wrex, Ashley and an Infiltrator wipes the floor on any level as untouchable gods.


#6
Duncan1337

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Try soldier. Assault Rifles rule.

#7
mcsupersport

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Duncan1337 wrote...

Try soldier. Assault Rifles rule.


Actually with the highest marksman active pistols do more DPS than AR.....go figure.

#8
Pacifien

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mcsupersport wrote...
Actually with the highest marksman active pistols do more DPS than AR.....go figure.

I know it's completely ridiculous, but there is a certain amount of glee I get in firing that pistol forever without stopping. If only I could have done that with Harbinger...

#9
Jsmith0730

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I've been trying a soldier and, as fun as the AR is, I just feel like I'm wasting 95% of the class. I'm a one weapon kind of guy and, quite frankly, I find the game more fun WITHOUT Immunity. I got rid of him and will be going with an Infiltrator (light armor only, no fitness/immunity) starting tomorrow. ATM I'm kinda burnt out from doing the same 20 levels over and over while trying diff. classes. Plus the Infiltrator just really feels like the right class for an N7/Spectre to me.

Modifié par Jsmith0730, 24 mai 2010 - 05:24 .


#10
Pacifien

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I strongly disliked playing as a soldier, as it was just a lot of straight up shooting with an emphasis on abilities that just make it harder for the enemy to kill you. I much preferred mixing it up with an overload or a lift once in awhile.

#11
Sawp

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You had the best of the fun with a vanguard and an adept.

Engineer or Sentinel will be boring after that.

Infiltrator isn't very dynamic, but at least you'll have a nice change about your gameplay habits.

#12
Jsmith0730

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Sawp wrote...

You had the best of the fun with a vanguard and an adept.
Engineer or Sentinel will be boring after that.
Infiltrator isn't very dynamic, but at least you'll have a nice change about your gameplay habits.


Yeah that's been my problem. My first playthrough was with a Vanguard and it was loads of fun but, for various reasons, I just don't want to bring that character over to ME2 so I'm trying out different classes but a part of me always longs for that shotgun blast to the face, lol.

#13
Sawp

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Well. Shotgun Infiltrator...

After the collector ship mission, A point blank shotgun blast used when you're under the cloak effect will please you i think.


#14
The Grey Ranger

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I'd strongly disagree that an infiltrator is less dynamic than a vanguard. You can play an infiltrator very agressively or you can sit back and snipe. It also has the bonus of allowing you to take different companions than you'd focus on with a vanguard, since you can take care of your own unlocking/tech needs. With hacking as a bonus talent, medical exo's, and a decent omni tool you can get your power recharges down to around 7 seconds.



Also to Jsmith0730. You realise you can pick whatever class you want on import to ME2, regardless of what your ME1 class was right? So your vanguard could be an infiltrator or soldier, just as easily as a vanguard in ME2. I'm not implying you don't. Just thought it would bear mentioning, since you didn't want to import your vanguard.




#15
Jsmith0730

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The Grey Ranger wrote...

Also to Jsmith0730. You realise you can pick whatever class you want on import to ME2, regardless of what your ME1 class was right? So your vanguard could be an infiltrator or soldier, just as easily as a vanguard in ME2. I'm not implying you don't. Just thought it would bear mentioning, since you didn't want to import your vanguard.


Yeah I read about that. It's more the choices I made the first time that I want to do differently. I know there's also an editor out there for that stuff (for ME2) but I'd just rather redo them with a new character. :)

#16
The Grey Ranger

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Hey, it's a good a reason for another playthrough as any. Have fun. Going by what you said in your earlier post I'd try a build like this.  Note it's not a level 60 optimized build.  It's a level 54, one playthrough.

Pistol 12
Sniper 12
Armor 8 (yes I know it unlocked medium, but skipping immunity, you'd probably want advanced shield boost.)
Decryption 9
Electronics 9
Damping 6
First Aid 0
Fitness 0 (not optimized, but you wanted your build with no immunity)
Infiltrator/Commando 12
Spectre 8
Charm/Intimidate 8 (pick one, and combine with the 4 free points from maxing paragon/renegade)
Hacking 12 (bonus)  (it works very well with the other tech skills and is useful in its own right.)

As a side note, the sniper rifle will wobble around, pretty significantly until you get around 9 points invested. 

For a level 60, 3 playthrough optimized build, I'd build like this.

Pistol 12
Sniper 12
Armor 8
Fitness 12
Decryption 9
Electronics 9
Damping 12
Hacking 12
First Aid 0
Infiltrator/Commando 12
Charm/Intimidate 0 (4 free from each play through)
Spectre 4

Modifié par The Grey Ranger, 25 mai 2010 - 06:38 .


#17
The Spamming Troll

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take the sniper rifle with the sentinel. youll have a toold for everything you come across with that setup. the sentinel is the so called suport class so adding the sniper rifle only makes sense. lift, throw and stasis and nueral shock if you unlock it are all the CC abilities you really need and elec/decryp are the best tech abilities, besides ai hacking ofcorse.



dont go infiltrator. i dont know why youd want to play without biotics. thats CRAZY!

#18
The Grey Ranger

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The Spamming Troll wrote...

Take the sniper rifle with the sentinel. You'll have a tool for everything you come across with that setup. The sentinel is the so called suport class so adding the sniper rifle only makes sense. Lift, throw and stasis and neural shock, if you unlock it are all the CC abilities you really need and elec/decryp are the best tech abilities, besides ai hacking of course.

Don't go infiltrator. I don't know why you'd want to play without biotics. that's CRAZY!


Maybe because you've played biotic characters a lot and want to try something else, or maybe you like the combination of tech+weapons offered by an infiltrator. 

Playing a non-biotic Shepard doesn't mean doing without.  You can always bring along Wrex, Kaiden or Liara to cover the biotic side of things.  Then again, it's not all that difficult to do completely without. 

#19
Jestina

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I wouldn't bother with infiltrator in ME1. For one thing they are gimped by the lack of an SMG class weapon.



I usually go engineer myself, because you're always needing electronics and decryption. When I can do those skills myself it gives me more versatility with who I can add to my squad.

#20
smecky-kitteh

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Infiltrators suck in ME1. If your going to go the tech route then I strongly suggest the engineer. that neural shock is really useful. Also who do you normally bring with you on missions.

#21
JaegerBane

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The Grey Ranger wrote...

The Spamming Troll wrote...

Take the sniper rifle with the sentinel. You'll have a tool for everything you come across with that setup. The sentinel is the so called suport class so adding the sniper rifle only makes sense. Lift, throw and stasis and neural shock, if you unlock it are all the CC abilities you really need and elec/decryp are the best tech abilities, besides ai hacking of course.

Don't go infiltrator. I don't know why you'd want to play without biotics. that's CRAZY!


Maybe because you've played biotic characters a lot and want to try something else, or maybe you like the combination of tech+weapons offered by an infiltrator. 

Playing a non-biotic Shepard doesn't mean doing without.  You can always bring along Wrex, Kaiden or Liara to cover the biotic side of things.  Then again, it's not all that difficult to do completely without. 


I'm afraid I agree with the Troll. Biotics are possibly too awesome.

#22
Devos

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A lot of people consider the Infiltrator as the most powerful class in ME1 and for good reason. They have arguably the highest sustainable damage potential, access to the two most useful weapons, immunity and can have all of tech bar one ability using their bonus talent.

However I find Infiltrators the least fun to play. The problem is that you are trading off three big point sinks while leveling, well in to the mid-game, guns, defence and tech while still having to invest in your class skill and probably going for basic unity. Through the early game and well into the game the mid game at least one of those fields is going to suffer. You are going to be missing the Sniper Rifle, Have little survivability or have tech less valuable than a soldier's bonus skill combined with AB. For practical purpose delaying putting points in the SR is probably the best option but then you spend near half a play through missing out on one of the classes main selling points. Late game they do become extremely powerful, but still a little boring. While nothing is going to be able to kill you they are the most likely class to grind to a halt in combat because the only stun they have is damping which has little duration on insanity and doesn't seem to do anything to immunity's reuse. You are dependent on Warp/Stuns from team members to deal with immunity. Even most soldiers or engineers are better off: soldier with Lift, Singularity or Warp (definitely the best three bonus talents for them) can deal with immunity users and Engies have Neural shock. Infiltrators can take Neural shock but then lose the synergy from hacking. They can even take a biotic stun but the lack of amp or AB makes it a bit of joke compared to hacking. Better to have them stick to doing something well and leave stuns to team mates, but you are slightly prone to running out.
For a tech character I like this Engineer:

Pistol - 12
Basic Armor - 3
Decryption- 9
Hacking - 12
Electronics - 9
Damping - 12
First Aid - 5
Medicine - 12
Medic - 12
Spectre Training - 4
Barrier - 12

I wouldn't argue that its more powerful than infiltrator but I had a lot more fun with this character. It gets going a bit quicker (but can still be a bit punishing for the first 20 odd levels). Neural shock gives you that extra stun which helps prevent combat grinding to a crawl. Plus if its your first tech character from playing biotics it uses bonus barrier which should be available, where as infiltrator builds go for hacking.

Modifié par Devos, 26 mai 2010 - 10:20 .


#23
The Grey Ranger

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Jestina wrote...

I wouldn't bother with infiltrator in ME1. For one thing they are gimped by the lack of an SMG class weapon.

I usually go engineer myself, because you're always needing electronics and decryption. When I can do those skills myself it gives me more versatility with who I can add to my squad.


No class has smg in ME1.  It doesn't really hinder infiltrator at all.  Infiltrator has the second most damaging class/weapon combo in the game, infiltrator commando + master marksman pistol.  The only class that will have higher is a soldier commando + master marksman pistol and you can run a higher heat build on your pistol to help offset that. 

Infiltrator also covers electronics and decryption.  The only skills that the infiltrator lacks are neural shock and hacking over an engineer.  One of these can be covered with a bonus talent.

As far as the lack of biotics, if you feel the need, grab Kaiden and Liara.  That way you have 2 sabotages, 3 overloads, 2 lifts, 2 throws, 1 singularity, 1 neural shock.  Set them to defensive on their power usage and activate them when you need them. 

I'm not saying other classes are bad, but saying infiltrator is lousy, thats just wrong.

Modifié par The Grey Ranger, 27 mai 2010 - 03:43 .


#24
The Spamming Troll

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actually the vanguard comes in second to the soldier in terms of master marksman and the pistol. the vanguards pistol deals more damage then the infiltrators but the infiltrators pistol can shoot for a little longer period of time without overheating. id rather have the higher damaging weapon then the one that can fire longer without overheating personally which is why i think the vangaurds pistol is second to the soldiers pistol.

#25
The Grey Ranger

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No, they have at best a +19% bonus to pistol damage, 10% from their class talent and 9% from assault training. Commando yields a 21% bonus. Not a big difference, but it increases since an infiltrator/commando can run a dual rail extension pistol build for the full length of master marksman. The vanguard can't do that.