i think me and devos and jaeger and some other hoodrats discussed this to great length a year ago so i dont remember the actual stats but i do know the nemesis gets an extra 5% boost to weapons as well as the 19% you already pointed out. i guess 4% isnt that big a deal, but more importantly the benefits of shooting longer doesnt necessarily mean killing faster, nor does that mean my vangaurd cant use dual rails either. im not sure about the infiltrator, but the vanguard can also get perma marksman as well.
Chosing class
Débuté par
FucckArmageddon
, mai 20 2010 10:49
#26
Posté 27 mai 2010 - 04:12
#27
Posté 27 mai 2010 - 04:24
If so, I missed it. Not saying it ain't so, could have easily been on page 4 of a 10 page discussion and there was a lot of discussion back then. Good to know and fix my issues. It would have been nice if Bio had got that sort of thing in the documentation though.
#28
Posté 27 mai 2010 - 04:50
Nemesis Vanguard get 24% due to a strange quirk of their Vanguard damage bonus being bumped up to 15%. Probably a glitch but confirmed as working that way. Infiltrators can run dual scrams for a a total of 73%, where as soldiers and vanguards can run Rail Extension VII and Frictionless giving the Nemesis a total of 60%. If you run either any hotter the over heating starts denting damage when you consider how many shots its going to drop an armature or tougher (and that is when DPS is going to matter if ever). So in practice Nemesis Vanguards come out well behind Infiltrators. Infiltrators come out even ahead of soldiers in theorey. (though in practice by not much more than 1%) Funny thing is that Dual Scrams Infiltrator runs hotter than Frictionless+REx which cools faster than heats in marksman with a Specter X pistol so over longer durations (Thresher Maws, possibly Colossi) Soldiers will comfortably over take Infiltrators however there is a big enough gap in damage that Nemesis Vanguards won't. Also those percent bonuses should be taken with a pinch of salt, they get mangled by the damage function. As a rule of thumb half most bonuses and that's about what it actually does. While that means the damage difference between a Nemesis Vanguard and Infiltrator with the recommended set ups isn't that big it also means even if the Nemesis Vanguard runs the same mods as an infiltrator, before they over heat they are only getting about 1.5% more damage for their 3% innate bonus advantage and overheat within a few seconds of sustained fire.
In practice though the damage difference between even an adept or engineer with a pistol and a soldier is more or less unnoticeable. So the bottom line in difference in in damage between classes is "meh".
Edit: missed the discussion on page 2 but still I think I hit all the issues if anyone is interested.
In practice though the damage difference between even an adept or engineer with a pistol and a soldier is more or less unnoticeable. So the bottom line in difference in in damage between classes is "meh".
Edit: missed the discussion on page 2 but still I think I hit all the issues if anyone is interested.
Modifié par Devos, 27 mai 2010 - 04:57 .
#29
Posté 27 mai 2010 - 05:10
i dont think you can say that the vanguards cant dual rail extension, because they can. i also dont think your damage is defined by how long you can hold the right trigger down. thers alot of what ifs that go along with finding DPS and your "recomended setup" is certainly not the golden rule of how to load up your vangaurds weapons. but when i played ME1 my intentions with my weapons werent along the lines of being able to fire forever. i never used frictionless materials because i never needed to fire forever.
even if were comparing specific builds the vangaurd that i roll can get spectra training to 11 allowing for even more damage potential, while im assuming your infiltrator only gets spectre to 4. but ive never noticed the difference between using the pistol with my adept or my vanguard. the main thing i noticed is just how greatly powerfull master marksman is compared to the other weapons.
to each there own tho. if you prefer a weapon that fires longer, great. if you prefer one that does more damage per shot, then thats cool too. but you are definalty right, its not really noticable or even worth discusing which is "better."i dont even notice the differnece between spectra training at for compared to 12. hell i didnt even noticed my bioptics being all that mch better as a nemesis commpared to the bastion adept. it woulda been great if nemesis lifts radius actually became effective. itd also be great if there wasnt the power wheel glitch to. but i think were well past that.....sortof.
even if were comparing specific builds the vangaurd that i roll can get spectra training to 11 allowing for even more damage potential, while im assuming your infiltrator only gets spectre to 4. but ive never noticed the difference between using the pistol with my adept or my vanguard. the main thing i noticed is just how greatly powerfull master marksman is compared to the other weapons.
to each there own tho. if you prefer a weapon that fires longer, great. if you prefer one that does more damage per shot, then thats cool too. but you are definalty right, its not really noticable or even worth discusing which is "better."i dont even notice the differnece between spectra training at for compared to 12. hell i didnt even noticed my bioptics being all that mch better as a nemesis commpared to the bastion adept. it woulda been great if nemesis lifts radius actually became effective. itd also be great if there wasnt the power wheel glitch to. but i think were well past that.....sortof.
Modifié par The Spamming Troll, 27 mai 2010 - 05:15 .
#30
Posté 27 mai 2010 - 05:25
There are plenty of things that either don't move (turrets, thresher maws) or don't move fast enough to be hard to hit consistently with sustained fire (colossi) and these are also the things that take the most beatings. Sometimes you do just have to hold down the trigger and that is when damage matters most so sustained DPS is important.
Also I would say Infiltrators have a much easier time finding the points for Spectre, and benefits more because they don't have AB to recover unity. Even so I would give it a pass on both.
Also I would say Infiltrators have a much easier time finding the points for Spectre, and benefits more because they don't have AB to recover unity. Even so I would give it a pass on both.
#31
Posté 27 mai 2010 - 05:51
Yep its at the point it's really kind of getting into a technical, rather than a practical difference. What we're really getting into is personal opinion on which class is more fun, and that is strictly a matter of opinion.
#32
Posté 27 mai 2010 - 01:03
but arent biotics the most fun anyways?
#33
Posté 28 mai 2010 - 03:51
Well, I'd rate the classes for enjoyment of play, for me, like this
1. Infiltrator/Sentinel
2. Adept
3. Vanguard
4. Engineer
5. Soldier
So biotics are up there, but I'm really fond of the infitrator and the sentinel. They just seem to mesh with my playstyle better than the other classes, and I find soldier kind of boring, nothing but guns.
1. Infiltrator/Sentinel
2. Adept
3. Vanguard
4. Engineer
5. Soldier
So biotics are up there, but I'm really fond of the infitrator and the sentinel. They just seem to mesh with my playstyle better than the other classes, and I find soldier kind of boring, nothing but guns.
#34
Posté 29 mai 2010 - 06:28
I wrote a post listing which classes I enjoy and why but deleted it because its mostly irrelevant. I think whether any given class or build is enjoyable misses the bigger picture. I would rather play varied of characters than sticking with similar ones all the time. I do enjoy the biotic classes but on the wider view I have enjoyed playing with some characters without biotics than I would having every damn character as a biotic of some sort.





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