Vanguard or Soldier
#1
Posté 21 mai 2010 - 05:24
I am trying to figure out which class I like better. I have played in the first little bit of combat with soldier and vanguard, but the combat feels nothing like what I got used to as a soldier in ME1. I barely used AR in ME1 until I started to realize I could use it and do some awesome things.
I kinda like both styles. Vanguard has a unique style, and I had decided to go with that first. Getting to charge into combat is fun...until your first enemy flies away, and 4 others are up on you and you die. The soldier is what I picked up next, missing my assault rifle and AR. However, first chance with the assault rifle, I feel like I'm not doing much. I'm just shooting what feels like a puny machine gun. I know guns and classes get better, but it just doesn't feel right at the beginning.
Does combat as a vanguard typically going to be "shoot with pistol at long range; charge with shotgun and kill first person, then hope you find cover before someone tears you apart?" Will soldier combat just always be "shoot this guy with best ammo type until dead. If shielded, disruptor. If armor or health, incendiary."?
#2
Posté 21 mai 2010 - 05:30
#3
Posté 21 mai 2010 - 06:07
Methods include:
- Picking a different weapon for each class (like a Sniper Rifle for a Vanguard)
- Picking a different bonus power (Reave, Dominate, Energy Drain, etc.)
- Picking different class powers
People will say that certain powers might not be the best or even the most effective, but if you want to not level charge on your Vanguard, rock on. I picked Barrier as my bonus power on both Vanguard and Adept. Not because it's the most effective, I just really love bonus shield powers, which some people really hate.
You have basically distilled both classes into what they're good at. The way you have phrased it though makes it sound like you are fed up with both classes. There are always four others to explore, even if you don't want to go all the way to the end with them.
Modifié par MarshalMeLee, 21 mai 2010 - 06:08 .
#4
Posté 21 mai 2010 - 06:59
Last one, I wanted to play it differently, so I went for headshots all the time. First, vindicator + mantis. Later on, vindicator + widow.
With level 4 of adrenaline rush, you can make two bursts with the vindicator in some unfortunate's head. No need to comment on the mantis or the widow. If your foes are persistent enough and get close, the scimitar works wonders.
Can't say much about the vanguard. I always ended up with exactly the same build. Inferno ammo, squad cryo, heavy charge and champion. Always neglecting pull and shockwave. I only change my bonus power (reave or energy drain)
Really fun class when your good enough to string charges. I'm not
#5
Posté 21 mai 2010 - 08:29
-- Hang back until I figure out where cover is / bad guys are / etc.
-- Pick a good target to charge [one on a flank with cover nearby is great]
-- Shoot & melee target to death
-- Hop into cover
-- Wash & repeat
Note: I will sometimes use Reave to strip defenses / boost my HPs if I don't have a good charge target.
Also note: If you have issues with people flying away don't [totally] strip their defenses before you charge. That way they will be close enough to get a Shotty blast [and maybe a melee] to the face. Picking who to charge && when is the critical thing to whether you'll have fun with a Vanguard or not .... [Vanguard isn't fun for me unless you're on HC or Insanity where everyone has defenses initially]
#6
Posté 21 mai 2010 - 10:33
Soldier, meh, I haven't been able to play it enough to really know how it will do, it is too boring for me.
#7
Posté 21 mai 2010 - 10:41
#8
Posté 22 mai 2010 - 12:00
Tlazolteotl wrote...
I vote for *cough* Infiltrator.
infiltrator is for children who can't snipe real time
#9
Posté 22 mai 2010 - 12:08
I started off with Sentinel (M E 2: drawn to both the Biotic+Tech specialties, and Tech Armor), like Vanguard more (M E 2: Shockwave = awesome biotic+ major ass kicking), and really love the fact that Soldier class = more guns for fighting+combat points (M E 1, M E 2).Buggirl70 wrote...
I played through soldier initially because that was my primary import character from ME1 - pretty straight forward. But if you want a challenge Vanguard is the way to go - especially on hardcore or insanity settings, tough but oh so rewarding after you level up. Combo powers are great, pull, shockwave, reave, combo with cryo ammo + sniper rifle bonus and a well timed charged - meh to the soldier class I say.
#10
Posté 22 mai 2010 - 12:13
Soldier class is excellent in M E 1 (because of the old weapons menu and specific upgrades+ammo upgrades) ... but Vanguard in M E 2 = beating the **** out of the opposing in-game A.I.:happy:. Wish there was a Soldier+Vanguard class (all of the guns + biotic power ups, like Shockwave+Throw...instead of just a shotgun and adrenaline rush).mcsupersport wrote...
Vanguards are a blast when you figure out the best playstyle, and you have some room to maneuver(and lowered by upgrade cooldown times). Vanguards have a steep learning curve, but once you start figuring them out then watch out. I have always taken the Sniper rifle bonus and used the Viper/Evis combo of weapons with use of Tempest for really upclose bursts. Squad cryo helps, and I also add Geth Shield improved for extra damage and shields. Love the Vanguard, once that is I figured out how to play, most cool to charge the Geth Colossus, and Scions and kill them up close, which is a blast on Insanity(which I just finished).
Soldier, meh, I haven't been able to play it enough to really know how it will do, it is too boring for me.
#11
Posté 22 mai 2010 - 12:18
I wish there was a Evolver (adaptive/copier) or Shape Shifting class (having the ability to change your style, powers, abilities, perks, etc) (should be a special ability for Specters or something).MarshalMeLee wrote...
If you're getting bored, you could try to jury-rig both into something different.
Methods include:
- Picking a different weapon for each class (like a Sniper Rifle for a Vanguard)
- Picking a different bonus power (Reave, Dominate, Energy Drain, etc.)
- Picking different class powers
People will say that certain powers might not be the best or even the most effective, but if you want to not level charge on your Vanguard, rock on. I picked Barrier as my bonus power on both Vanguard and Adept. Not because it's the most effective, I just really love bonus shield powers, which some people really hate.
You have basically distilled both classes into what they're good at. The way you have phrased it though makes it sound like you are fed up with both classes. There are always four others to explore, even if you don't want to go all the way to the end with them.
Dude if Vanguard had AR's, and SNPR's...it'd be totally better, than just having a SMG and Shotgun.
Modifié par FuturePasTimeCE, 22 mai 2010 - 12:19 .
#12
Posté 22 mai 2010 - 12:38
FuturePasTimeCE wrote...
I started off with Sentinel (M E 2: drawn to both the Biotic+Tech specialties, and Tech Armor), like Vanguard more (M E 2: Shockwave = awesome biotic+ major ass kicking), and really love the fact that Soldier class = more guns for fighting+combat points (M E 1, M E 2).Buggirl70 wrote...
I played through soldier initially because that was my primary import character from ME1 - pretty straight forward. But if you want a challenge Vanguard is the way to go - especially on hardcore or insanity settings, tough but oh so rewarding after you level up. Combo powers are great, pull, shockwave, reave, combo with cryo ammo + sniper rifle bonus and a well timed charged - meh to the soldier class I say.
I was originally perturb that I didnt have enough guns when I first started playing vanguard, but I shifted and started thinking a little more strategically, especially playing insanity. The overall result was extremely satisfying. I've started a new character and am playing as an infiltrator but have never played as a sentinel.
#13
Posté 22 mai 2010 - 02:02
Alamar2078 wrote...
Also note: If you have issues with people flying away don't [totally] strip their defenses before you charge. That way they will be close enough to get a Shotty blast [and maybe a melee] to the face.
Great advice.
I've been killed a couple of times because I've charged against a defenseless target and left him for dead. Wrong. I ended up being shot in the back....
#14
Posté 22 mai 2010 - 08:45
Some notable oddities I've had are:
On Miranda's loyalty mission, the last elevator spawns around 10 or so units. Charging in, cuts it down to 3; but the elevator closes on you once you're done, so no looting the battleground
On recruiting Samara, you can kill Wesea before she clears the blocks away. This cuts off half a room of spawned units.
#15
Posté 22 mai 2010 - 08:52
In short, Soldier for easymode, Vanguard for fun.
Heightened Adrenaline Rush makes most encounters borderline trivial because it also allows you to run faster, making positioning a non-issue, not to mention effortless headshots in both, semi and full auto, if the weapon allows it.
Charge provides for a very dynamic and tactical gameplay. Charge-bugs are damn annoying though...
Modifié par Cynical_Wanderer, 22 mai 2010 - 09:19 .
#16
Posté 22 mai 2010 - 09:24
#17
Posté 22 mai 2010 - 09:55
#18
Posté 22 mai 2010 - 10:53
#19
Posté 23 mai 2010 - 04:03
One combat class I played that I found surprisingly really fun and powerful on insanity is a sentinel with assault armor and a shotgun. You're basically a swat team officer who has biotics, gadgets and a shotgun to blaze away everyone. Also helps that it only takes 3 missions from when you board the Normandy to get your tech cooldown (If you have Kasumi). Sentinels also benefit from that extra biotic upgrade. They're a pure beast that you can respec in multiple ways if you get bored of a certain play style.
#20
Posté 26 mai 2010 - 06:31
#21
Posté 27 mai 2010 - 12:11
This.Cynical_Wanderer wrote...
Finished both classes on Insanity.
In short, Soldier for easymode, Vanguard for fun.
Heightened Adrenaline Rush makes most encounters borderline trivial because it also allows you to run faster, making positioning a non-issue, not to mention effortless headshots in both, semi and full auto, if the weapon allows it.
Charge provides for a very dynamic and tactical gameplay. Charge-bugs are damn annoying though...
Despite the vanguard's funfactor, the various bugs associated with charge can get pretty ****** annoying over time. Sometimes it simply won't lock for no apparent reason, other times you try to charge and it's as though it gets 'interrupted' somehow and you find your skills are recharging but your backwardass Shep is just standing there like a putz catching bullets. Not to mention those times where charging ****s up your camera and movement and you suddenly can't turn left or right anymore, ****ing infuriating.
Oh jesus, just when you think you've put something behind you.
#22
Posté 27 mai 2010 - 03:58
#23
Posté 27 mai 2010 - 04:00
#24
Posté 27 mai 2010 - 06:32
I just feel very locked-in whenever I play a Vanguard because honestly, it's a one trick pony. Fun, but very repetitive after a while.
#25
Posté 29 mai 2010 - 12:50
The Spamming Troll wrote...
as much as i absolutely love the revenanat and as much as ill never forget my soldier insanity run once i got my hands on the rev, the vanguards is a million times better. take the sniper rifle, and you dont need to play any other class. youve got every level of weaponry, ammo mods, sweet biotics and the best ability in the game, charge. for charge alone, id recommend the vanguard over every other class. it just doesnt get old, and the times i glitch my charge when it doesnt work just makes it that much more exciting.
I've never been that big a fan of the Vanguard's set of talents. Cryo Ammo is annoying, the Vanguard doesn't handle Shockwave's cooldown all that well, and most the time I get bored of the Vanguard by the third recruitment mission, simply down to the fact that the Vanguard essentially becomes a one-trick pony at that stage. Inferno on, shotgun out, charge charge charge.
I do agree the Viper is an excellent addition to the Vanguard's repertoire, though.




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