Aller au contenu

Photo

Bioware, you are making a huge mistake. Don't do it !!


4 réponses à ce sujet

#1
MistySun

MistySun
  • Members
  • 959 messages
I read somewhere that Bioware have said they're removing camp conversation and future games will be more like the Awakening system.
Don't do it. 
You made DAO a great success.
But you made Awakenings a lost cause. People (most) did not like it.
Stick to what you know best. To make a great game such as DAO.
If future DA goes the same way as Awakenings, you will lose out.

In other words...the end of the line. :(

#2
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

MistySun wrote...
I read somewhere that Bioware have said they're removing camp conversation and future games will be more like the Awakening system.
Don't do it. 
You made DAO a great success.
But you made Awakenings a lost cause. People (most) did not like it.
Stick to what you know best. To make a great game such as DAO.
If future DA goes the same way as Awakenings, you will lose out.

In other words...the end of the line. :(


A) As was pointed out above, despite what you "read somewhere", that's not what we're doing. Just because we're not doing one thing does not make it the extreme and exact opposite. Chances are it will end up somewhere in-between... which is, frankly, the case every time someone on the forums begins panicking over a perceived change.

B) On the off chance what we implement isn't what you're looking for, I apologize in advance. Even so, we'll muddle through somehow despite what "most" people think.

#3
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Zanderat wrote...
I don't care for your dismissive eltiist attitude.  Maybe you should LISTEN and acknowledge what your CUSTOMERS are saying.

And I don't care for your dismissive, elitist attitude.

I have listened to feedback on this topic at length, and responded to much of it. If I'm not willing to leap onto every single thread where someone takes what I've said and misinterprets it in the worst possible light (or simply assumes the worst), it's because my time comes in limited amounts-- not to mention my patience.

So you can either read what I've said (which Catcher has kindly posted) and offer your own feedback with the perspective that it is an opinion of one customer out of many, many customers-- one who happens to have the opportunity to offer their opinion in a place where we might see it-- or you can toss aside perspective and rant at whatever grievance you perceive, and be listened to about as much as you might to someone speaking to you in a similar fashion in real life.

Your choice.

Modifié par David Gaider, 21 mai 2010 - 09:52 .


#4
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Hollingdale wrote...
If anything is a huge misstake it's making the same game twice just to please the addicted fans. Don't listen to them Bioware.

It's a pretty common thing for people who frequent a game's forums to get the impression that they represent the entire customer base or that their appeasement is required in order for a game to be successful. I call that "the fishbowl effect", as it's a matter of perception more than anything else.

That said, getting feedback is a good thing-- because if we're not going to get it here, from where are we going to get it? So long as that feedback is offered with the understanding that the people on the forums represent the most hardcore (and, yes, dedicated) minority of our customers and that, while a lot of it is great, it's also often made without the business component that we do have to take into account, it can be quite useful.

Any changes we make to the formula are going to upset the people who didn't feel the formula needed to be changed, no question. We know that. But I don't think we're going to feel beholden to stick to it just because it's what we've done previously. We're going to make the game that we want even if it doesn't please everyone who comes here. Some people might interpret that anger as entitlement (even I do, on occasion, when it gets strident enough), but hey-- we all only want a game that is going to please us personally. You're hardly going to argue in favor of a game that someone else is going to enjoy, are you? ;)

So thanks to those who take the time to offer their thoughts. It makes for interesting reading.

Modifié par David Gaider, 24 mai 2010 - 03:23 .


#5
David Gaider

David Gaider
  • BioWare Employees
  • 4 514 messages

Zanderat wrote...
I think that you may be missing the REAL concern (at least for me).  The conversation system, while not perfect, did allow you to get to know your npcs.  The depth of the writing allowed me, for the first time ever, to feel a connection to game characters.  Awakening had none of that.  This is my concern.  We can only judge your intentions by your actions.  And the double whammy of Awakening and the DS Chronicles, both utterly lacking the very core of what made DOA unique, is troubling.

I think you may, in part, simply be mistaking the amount of writing that goes into a full game like DAO and the amount that can go into something like an expansion or a tiny piece of DLC. I realize some people had issues with the interface used in Awakening, but even if that interface was what you were used to in Origins that wouldn't change the fact that there was exponentially less dialogue. That's something the "use both systems!' camp seems to forget. The word budget for Awakening was less than a tenth of Origins.

Maybe we shouldn't have tried to introduce new characters with that budget? Maybe. Hindsight is always 20/20, as they say, and our effort was spent trying to present it as well as we could and also innovate a little to try some new things (which we tend to when it comes to expansions). And DLC is going to be even more daring than that-- some are going to be story-driven, some not. Some things work out, some don't, but that doesn't mean it's not worth trying-- and using them to extrapolate our intentions for future full-budget games is an interesting exercise, I'm sure, but you're welcome to try. :)