Zanderat wrote...
I don't apologize for anything. If you don't believe or think that this game was mainstreamed for the masses, then you are sadly mistaken. I never said that there wasn't room for improvement. But do you really think that clicking on a tree is more intuitive than, say, clicking on an NPC to initiate dialogue? And I don't apologize for proclaiming that the camp conversations are what made the game for me.
Thanks for proving that you are the one being elitest and condescending.

BTW, do you have any quotes from david that he's elminating camp conversations? Or any actual facts to refute anything I've said? Arguementation works far better with Assertion, Fact Fact, Fact, Conclusion instead of Assertion, Assertion, Assertion.

Here's an example for your perusal...
What I DID say was that David G.'s stubborn insistence that the Awakening system is superior is arrogant and blatantly disrespectful of the wishes of his payng customers. At least, he could be respectful in his disagreement.
From your post.
Assertion: David Gaider has shown no insistence, stubborn or otherwise, that the Awakenings conversation system is superior nor has he been disrespectful of posters (who we'll assume are, indeed, all paying customers).
Fact:
The approval system itself needs some looking at, but insofar as the dialogues in Awakening go, consider it a work in progress.
Fact:
Feel free to offer suggestions if you have them, but keep in mind what I'm trying to avoid. Just because someone may have liked the system despite its flaws doesn't mean it didn't have them, or that it couldn't be improved on -- and that goes for the new system as well as the old.
Fact:
If your opinion is you'd like to do it anyway, and that your preference is to be able to explore the thoughts and feelings of your party members whenever you'd like, that's fine. Feel free to say so. From a developer perspective, I'm simply going to look at it from different angles.
(Note: Angles plural not angle singular)
Fact:
That's an interesting idea, though if you were going to ask Alistair about the Templars at the beginning of the Mage Tower segment it would still require you to click on him to see if he had anything relevant to say -- and if he did, would you not be checking every party member at every major location just in case?
Mind you, if Alistair made some comment that amounted to "Huh, I know a lot about Templars" when you entered the area... that might provide a good cue that eliminated the need for for dialogue-trolling, as it were. Though really it's the difference between clicking on an ambient object to start a conversation and clicking on the party member themselves. But it seems that's a real sticking point for some people. I'm not convinced it's a big issue, but it's something to consider.
(Note: Actually considering a Fan suggestion. Stubborn man that Gaider!)
Fact:
There's food for thought, here. I'll take it into account when I decide how to proceed in the future, so thank you for those who offered their insight. I do, of course, have to add a grain of salt that this is feedback from the bunch that are *most* likely to be biased in favor of the Origins system by virtue of their presence here... but that's not a bad thing at all. Just realize it's one part of what we need to take into account.
So thank you
(Note: Everyone who says thank you to customers is obviously condescending.)
Fact:
Very interesting thoughts. Some of the solutions you suggest have technical barriers that would prevent them, while others might be problematic due to more practical limitations (word budget, for instance -- yes, there is a budget for that) but on the whole very well spoken.
(Note: The
nerve of the man! Complementing a different viewpoint instead of ridiculing it!)
Fact:
Is what we tried in Awakening an effective answer to this? In some ways yes and in some ways no. It doesn't offer the clearest picture primarily because the amount of content to impart in an expansion of this size is not all that great, compared to the expectations of some, but I would say my impression taken from those who didn't like how it was presented was a feeling that they lacked agency. Why they feel that way and why they say they feel that way don't always seem to jibe, in my view, but I guess that comes with the territory.
Even so, there are some ways this could be ameliorated (or I think so, anyhow) and some of the things you suggest certainly have merit. Thanks for offering your thoughts.
Note: He's doing a bad job making Awakenings the next coming of RPG Godhood. Oh, and he complemented a different viewpoint agin. Fiend!)
Fact:
Zanderat thinks a battle of wits is a form of unarmed combat
(Note: OK, I made that one up, but the rest you can find in the big, long thread that started this sillieness.)
Conclusion: David Gaider is remarkably even-handed in his treatment of the Origins Conversation system and its weaknesses, the Awakenings system and its weaknesses, and the ideas and thoughts of many other posters. Zanderat is a clod who doesn't need to apologize for his preferences, but does need to apologize to David for unsubstantiated personal attacks or produce some sort of evidence of his Assertions, forthwith.