David Gaider wrote...
I think you may, in part, simply be mistaking the amount of writing that goes into a full game like DAO and the amount that can go into something like an expansion or a tiny piece of DLC. I realize some people had issues with the interface used in Awakening, but even if that interface was what you were used to in Origins that wouldn't change the fact that there was exponentially less dialogue. That's something the "use both systems!' camp seems to forget. The word budget for Awakening was less than a tenth of Origins.
I understand that there will always be less volume of dialogue in a shorter 10-20 hour expansion versus a 80+ hour full game. Sure, to an extent the lack of MOAR! dialogue is part of why I personally didn't really feel much of a connection to the Awakening characters versus Origins. But I still feel like the interface was an issue for me insofar as clicking on objects to start dialogue broke the whole mysterious, vague notion of "immersion" and ended up feeling like a mini-game versus connecting with the party members.
As a suggestion, for an "experimental" DLC or something how about ditching VO dialogue completely and go old school like Baldur's Gate with all text and minimal or no VO? Yeah probably not happening but thats the kind of different thing I could get behind.
David Gaider wrote...
Maybe we shouldn't have tried to introduce new characters with that budget? Maybe. Hindsight is always 20/20, as they say, and our effort was spent trying to present it as well as we could and also innovate a little to try some new things (which we tend to when it comes to expansions).
I'd totally agree. Maybe not that you guys shouldn't have tried to introduce any new characters, but having 5 (or 6 if you want to include the unfortunate Ser Cauthrien wanna-be) new companions to get to know and try to care about within the confines of a 10-20 hour expansion was a bit of a stretch. At least in an expansion where you're able to play the PC from the main game I 'd think it would work better with more of your companions from the original game. At least that way given the shorter game, you already have a foundation to build off of with that character. Or even just having the bare minimum of 3 companions, one of each class, but giving them more depth would be preferred IMO.
David Gaider wrote...
...and using them to extrapolate our intentions for future full-budget games is an interesting exercise, I'm sure, but you're welcome to try.
Bah! How else are we going to forecast doom and gloom and worst case scenarios?





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