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Bioware, you are making a huge mistake. Don't do it !!


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#201
soteria

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What Japanese Developers especially J RPG developers have done for the past decade has been vanity gaming. They make games they think is great and uses mechanics that people don’t like but because they think there ideas are great everyone else would.

For ten years JRPG franchises have sunk or have become ignored. Bioware is the top RPG developer right now or should I say one of the top RPG developers. Don’t let the new staff or people with controversial ideas take a hold of franchises. Let them make there own IPs games they think will do well.


I've seen this posted around a lot, but it's just not true, however much you may want it to be. Read the following quote (Source) and note the bolded parts.

Today, the Japanese publisher revealed Final Fantasy XIII has sold 5.5 million worldwide to date, helping the company post record profits. For the 12 months ended March 31, the Tokyo-based company reported net income of ¥9.51 billion ($102.7 million) on revenues of ¥192.26 billion ($2.09 billion).


EA lost $677 million this year, and over $1 billion last year... and I think EA is only something like twice as big as Square-Enix. Anyway, if FFXIII posted record profits for the company, I have to wonder if your claim that they're declining has any facts backing it at all.

The game is not made for 'you'. It's made for as many people as possible while still sticking to the core concept. More 'classical' RPGs like DA:O are the minority. Halo 2 for example sold over 8 million copies. I don't think it involved several hours of voice acting and over 100 hours of playtime, hence was likely less expensive to develop and support and then sold more copies. We're something of a niche market.


Halo 2 *may* have been cheaper to develop than DA:O, but I'm not sure. Just because they spend their budget differently doesn't mean they spend any less. I mean, I may as well say DA:O was cheaper because they didn't have to spend time balancing weapons and maps for multiplayer, debugging fully 3D maps, and rendering cutscenes.

I agree with the rest of your post, though. Good developers will move forward and innovate without throwing the baby out with the bath water.

#202
Guest_Capt. Obvious_*

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Eshaye wrote...

Lyna357 wrote...

To Catcher:
If you feel that I act overly entitled, then sir that is your opinion. Neither do I feel a part of the "traditional fanbase" as I have not played any of the older Bioware titles. I did buy Mass Effect and played up until I got the ship but it just wasn't my cup of tea. I am sure many others enjoyed it though. I am a lover of most RPGs and J RPGs and play them almost exclusively.
I acknowledge that I don't know anything about developing games, as some of you defending Bioware do, but I am simply stating what I enjoy. Take it for what it is worth, which is obviously nothing.


Whoa!! You are entitled to your opinion and expressing your fears about something on the forum of the game you play and love, there is nothing wrong with that at all. 
Ignore the hell bent forum warrior over there who needs to chill out at this point and go for a walk, or three. :happy:

I'm looking forwards to a new and better system then both Origins and Awakenings, Origins was what we are used to with some refinement and old annoyances (burning through dialogues for example), and awakenings is frustrating in other ways. I still really like to click on people, but if I can't have that PLEASE refine the find the trigger easter hunt! 

That is all. ^_^

Oh! Since DLC's were mentioned here's some feedback, I have not bought the silly Feast Day gifts or the Darkspawn Chronicles, those things give me zero interest.


"ignore the hell bent forum warrior there"


Hell bent forum warrior? :huh:

#203
gingerbill

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I really hope DA2 is alot more like DAO than awakenings , i didnt like awakenings , it wasnt bad ,but it wasnt a great RPG like DAO , i didnt get moved at all by the story and the NPC's were not a patch on DAO . The DLC i wont buy as it just seems like paying for new weapons and items , they are ok for what they are but not my cup of tea .



Mr gaider i know thinks this forum is just a tiny voice representing a small portion of his customers , i suppose thats true but i am 100% certain they are voicing the opinion of nearly all the customers . I dont know anyone who was impressed with awakenings , every single person i know who's played it says the exact same thing " its ok but nowhere near as good as DAO , all the best bits are cut out'. I'm sure most posters know at least 10 people who bought the game and dont post but we here them saying the exact same things.

#204
Hollingdale

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To Pious Augustus: Actually JRPG's nowadays suck because their stories are **** and fail to engage. They need to learn to hire real writers and not have ameteurs do all the job like they did in the 80's and early 90's when the standards where much lower.



If you actually look at what Square has changed you'll find that it's mainly the dropping of random encounters and the ATB combat system aswell as the world map, none of which were ever particularly good. I would also like to point out that I think that anyone who can't admit that the combat of FFXII and XIII is vastly superior to that in any of their predecesors does so because of nostalgic reasons alone.

#205
Mk001

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I really hope they dont remove camp conversation, the lack of Dialog in DAA really dumbed the game down, it seemed to make the game more hack 'n' slash than RPG, although I still enjoyed DAA the casual and additional dialog with companions in DAO was a very nice feature.

#206
Lintanis

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Im hoping they expand on the Vigil's keep idea for next game it was the best part of Awakenings, just a shame most of it was closed off :(

#207
AmstradHero

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Unforunately, (for us WRPG/BioWare lovers) it appears Soteria is correct. Dragon Age sold 3.2 million copies in 3 months, whereas FF13 sold 5.5 million in about 2 and a half.  However, Japanese gamers LOVE JRPGs and lap them up like they're going out of fashion, (Personally, I wish they were because I haven't played a single one I didn't find boring, but that's just me) and equally Western RPGs do quite poorly in Japan.

So JRPGs sell like hotcakes in Japan and get bought by some gamers elsewhere in the world. However, in general WRPGs are still a "niche" gaming market.  They don't have that Modern Warfare "OMG I've gotta buy it to play online!!" factor, and also focus heavily on plot and dialogue, and are in fantasy/sci-fi settings. The first means that copies will get pirated (which I really, really hate) and that some people are turned off because of the setting. Fantasy is still seen as a bit of a "geek" genre, and thus unpopular.