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Bioware we want a Pirate game! YAARRR!! [formerly thread "Anyone Know"]


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#26
marbatico

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this is realy pirate music:

alestorm - keelhauled

#27
FlintlockJazz

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randumb vanguard wrote...

AAAARRRRRR!!


Yarrr!  Ye get a seal of approval from this pie-rat!  Love it! :o

EDIT:
I also approve of this, gets me piratical juices flowing!

marbatico wrote...

this is realy pirate music:

alestorm - keelhauled


Modifié par FlintlockJazz, 21 mai 2010 - 07:01 .


#28
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marbatico wrote...

this is realy pirate music:

alestorm - keelhauled

I prefer "the quest"

#29
FlintlockJazz

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How could anyone forget this:





#30
Guest_Adriano87_*

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Stanley Woo is conquering the topics right now ... Beware !

#31
FlintlockJazz

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Special edition version:





#32
FlintlockJazz

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Adriano87 wrote...

Stanley Woo is conquering the topics right now ... Beware !


*Slinks away under the cover of darkness, ninja pirate like*

#33
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Adriano87 wrote...

Stanley Woo is conquering the topics right now ... Beware !

we should be safe this IS still about pirates right?

#34
marbatico

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ofcourse ye blasted landrot! see, that was pirateish.

#35
AZ RUSH

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I wouldn't mind a well done pirate rpg, it's just most of the time things that deal with pirates fail. The last good pirate based thing was the first Pirates of the Caribbean movie, but I think Bioware is up to the task.

#36
addiction21

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AZ RUSH wrote...

I wouldn't mind a well done pirate rpg, it's just most of the time things that deal with pirates fail. The last good pirate based thing was the first Pirates of the Caribbean movie, but I think Bioware is up to the task.


I agree BW is one of the studios that could do it well.  Personally they have never put out a bad game. Something Sid Meirs Pirates like would fit. Not a copy of using some of those ideas and gameplay elements.

randumb vanguard wrote...

Adriano87 wrote...

Stanley Woo is conquering the topics right now ... Beware !

we should be safe this IS still about pirates right?


Except it is not a thread for all things pirate. Not that I am suprised to see you and the others derailing and spamming as usual...

Modifié par addiction21, 21 mai 2010 - 07:38 .


#37
FlintlockJazz

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Bioware do need to make a pirate rpg, it would be good to see how their style translates to a genre other than fantasy or sci-fi. Pirate stuff usually fails because they don't get the support they need as its not a major genre like fantasy or sci-fi, and as a result people don't bother with it because when they think of pirates they think of all the poor quality pirate films, which in turn causes them to not get the support they need etc. Hell, the reason why the first PotC did so well was because they were basically left to do as they please, the original concept for Jack Sparrow was very different to what they ended up with.



Nothing wrong with discussing and sharing piratical stuff, don't often get to do so, hell my username should indicate how I feel about pirates! :D Showing our support for all things pirate helps us to decide what a good pirate rpg needs! :D

#38
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How do you think a ship vs. ship battle would work If your trying to sink the ship with cannons?

#39
addiction21

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randumb vanguard wrote...

How do you think a ship vs. ship battle would work If your trying to sink the ship with cannons?


Why would pirates want to sink a ship? It just makes it that much harder to get the booty and treasure.

#40
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addiction21 wrote...

randumb vanguard wrote...

How do you think a ship vs. ship battle would work If your trying to sink the ship with cannons?


Why would pirates want to sink a ship? It just makes it that much harder to get the booty and treasure.

good point...

#41
AZ RUSH

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FlintlockJazz wrote...

*snip* Hell, the reason why the first PotC did so well was because they were basically left to do as they please, the original concept for Jack Sparrow was very different to what they ended up with.*snip*
 :D

Ah, Captain Jack Sparrow, the last thing you would expect in a Disney Movie lol.
Prince of Persia looks like it'll be alright too, Disney just has to remember, the more sequels the worse the series.

EDIT: also if they were to make a pirate game, I'd want it to be half TPS and half RPG, kinda like ME2.  Sorry I'm a big shooter fan:P

Modifié par AZ RUSH, 21 mai 2010 - 08:00 .


#42
addiction21

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AZ RUSH wrote...

FlintlockJazz wrote...

*snip* Hell, the reason why the first PotC did so well was because they were basically left to do as they please, the original concept for Jack Sparrow was very different to what they ended up with.*snip*
 :D

Ah, Captain Jack Sparrow, the last thing you would expect in a Disney Movie lol.
Prince of Persia looks like it'll be alright too, Disney just has to remember, the more sequels the worse the series.


I am not 100% on it but I believe the big change was because of Johnny Depp.  He showed up in costume and character and they went with him and his "version"

If it happens I would not be suprised if they go the PoTC route and bring some of the mythological stuff into the game.  It would add move variety of locations and NPC's.

#43
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double post

Modifié par randumb vanguard, 21 mai 2010 - 08:12 .


#44
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AZ RUSH wrote...

FlintlockJazz wrote...

*snip* Hell, the reason why the first PotC did so well was because they were basically left to do as they please, the original concept for Jack Sparrow was very different to what they ended up with.*snip*
 :D

Ah, Captain Jack Sparrow, the last thing you would expect in a Disney Movie lol.
Prince of Persia looks like it'll be alright too, Disney just has to remember, the more sequels the worse the series.

EDIT: also if they were to make a pirate game, I'd want it to be half TPS and half RPG, kinda like ME2.  Sorry I'm a big shooter fan:P

well they would have to find a way to fit Cutlasses in there... and I don't think that melee would be comfertable in a tps like view... I think it would be better served if they went first person

#45
FlintlockJazz

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randumb vanguard wrote...

How do you think a ship vs. ship battle would work If your trying to sink the ship with cannons?


Personally, I'd run it as a sort of cross between how DA:O plays and Pirates!/PotBS plays, with a greater emphasis on the PotBS system.  Ship turning speed, accuracy of cannon, etc would be determined by both the ship stats and how many skill points the main character has put into the appropriate skills. 

Now, I've got an idea as to how characters and NPCs would work in the game, its horribly flawed since this is just my musings on what I would like and probably really horrible, but it figures into how I see ship combat working.

Since the main character will need skills in both ship combat and ground combat, and I doubt Bioware would want to let players make the mistake of focusing too much in one area resulting in unbalanced play, the character would get separate skill points for each area.  For instance, in PotBS the character got a swashbuckling (sword) skill point at even levels and ship skill points at odd levels, so they always ended up with equal points in each area. 

Anyway, since it would be a Bioware game, you would of course have the companion NPCs with you, and they figure heavily into how I see the game actually working.  On land they work pretty much like they do in DA:O (except more piratey), you pick your active party etc unless you're bringing along crewmen as well for certain missions, in which case the standard crewmen follow but are not directly controlled, acting alot like the companion NPCs at a certain point in DA:O.  Or maybe each companion NPC gets a certain number of crewmen accompanying them, I don't know yet. 

Anyway, when on board ship they enhance certain characteristics of the ship, for instance increasing repair skill or gunnery accuracy, and when boarding or being boarded they fight alongside you against the enemy.  Perhaps more importantly, you could also perhaps have more than one ship, in which case you assign one of your companions to commanding other vessels in your fleet, with additional companions being moved around to serve on whichever ship you feel necessary. 

Actual melee combat would need to be more exciting than the standard DA:O combat, or rather more acrobatic, and focused more on dueling, however the system in Pirates! would definitely not work, so I'm not sure what could be done about that.  Insults would be a necessity (reference to Monkey Island for those that don't know), with skills being refered to as Insults instead perhaps?

Anyway, that's my little idea, doubt anyone will read through entirely though. :lol:

#46
FlintlockJazz

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addiction21 wrote...

AZ RUSH wrote...

FlintlockJazz wrote...

*snip* Hell, the reason why the first PotC did so well was because they were basically left to do as they please, the original concept for Jack Sparrow was very different to what they ended up with.*snip*
 :D

Ah, Captain Jack Sparrow, the last thing you would expect in a Disney Movie lol.
Prince of Persia looks like it'll be alright too, Disney just has to remember, the more sequels the worse the series.


I am not 100% on it but I believe the big change was because of Johnny Depp.  He showed up in costume and character and they went with him and his "version"

If it happens I would not be suprised if they go the PoTC route and bring some of the mythological stuff into the game.  It would add move variety of locations and NPC's.


Aye, I think the director just went "Yep, you do what you think best Johnny!" :lol:  Though the executives at Disney probably screamed.

Giant sea squids, zombies and Voodoo are pretty much accepted staple fantasy elements in pirate genre these days.  Mermaids, though popular during the actual Age of Sail I believe, are not so common nowadays, unless they are seriously reworked.  Demons could work, if done right I feel.

#47
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demons should not be involved in a pirate narritive!

#48
FlintlockJazz

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They could work if done right, more like the demons from the Conan books perhaps, or Cthulhuesque.  Or if you stick eyepatches on them. :whistle:

#49
AZ RUSH

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randumb vanguard wrote...

well they would have to find a way to fit Cutlasses in there... and I don't think that melee would be comfertable in a tps like view... I think it would be better served if they went first person

Oh, I always saw guns as first person and swords as third person.  I said to make it third person simply because of the sword element.

Modifié par AZ RUSH, 21 mai 2010 - 08:41 .


#50
addiction21

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FlintlockJazz wrote...

They could work if done right, more like the demons from the Conan books perhaps, or Cthulhuesque.  Or if you stick eyepatches on them. :whistle:


That and what the setting is. Do they go with a real world setting like the carribean or the south seas. Some "deamons" and what not could be used from the local cultures and other sea myths.  There are a lot out there to choose from.

Or if they go with a brand new world that is a whole other can of worms.