I've tried a couple of different things (but since none of them worked, there's little sense in going details), but would rather start from scratch with questions.
Is it possible to use a trigger script to make an NPC use a soundet WITHOUT scripting a conversation? Or do I need to have the trigger script kick off a conversationeven though I do not expect my PC to speak?
Does an NPC animal need a soundset conversation as part of his UTC?
If the PC is present as the trigger is tripped (likely but not certain - one reason I want a bark is to draw attention), I want the dog to look like he's barking, not just play the sound. Is this possible without a cutscene? I'm not opposed to doing it that way, but I would like to keep it as simple as possible.
Any thoughts or ideas would be appreciated.
(I apologize if this post wold be more fitting for the sound forum. I posted it here because I'm trying to use a script to do it, or at least to start it.)
Modifié par BillHoyt, 23 mai 2010 - 09:33 .





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