Best bonus skill for each class?
#1
Posté 21 mai 2010 - 09:52
#2
Posté 21 mai 2010 - 10:11
However from personal use I have enjoyed CC with engineer and the flashbang on insanity.
#3
Posté 21 mai 2010 - 10:26
Vanguard generally gets Improved Geth Shield bonus, and may switch to Squad warp for Collectors if I feel like it.
Infiltrator generally gets AP, or Warp depending on mission.
Haven't played the others enough to have opinion.
#4
Posté 21 mai 2010 - 10:36
Adept: Warp ammo
Sentinel: Energy drain or AP ammo
Infiltrator: AP ammo or Warp ammo
Soldier: Neural shock or none at all
Engineer: AP ammo
Vanguard: Neural shock
Of course, it goes without saying that any class will be very powerful with Reave.
#5
Posté 21 mai 2010 - 11:35
Soldier: GSB, (1 point)
Engineer: AP or Warp Ammo
Infiltrator: AP or Warp Ammo
Vanguard: Reave
Adept: Barrier or Energy Drain
#6
Posté 22 mai 2010 - 05:39
Infiltrator: Neural Shock, Energy Drain, Reave
Vanguard: Reave, Warp Ammo, Slam
Engineer: AP Ammo, Dominate, Reave
Adept: Warp Ammo, Energy Drain, Barrier
Sentinel: AP Ammo, Energy Drain, Reave
#7
Posté 22 mai 2010 - 08:59
Infiltrator: GSB improved
Soldier: either improved GSB/ Barrier(the effects of raised shield last for as long as the time even if the animation of shiny shield goes away so I found improved barriers very very useful in my soldier. Nevertheless on higher difficulties I found both to be very useful, specially the +10% dmg of GSB)
#8
Posté 22 mai 2010 - 09:05
what's reave?Spartas Husky wrote...
Vanguard: reave
Infiltrator: GSB improved
Soldier: either improved GSB/ Barrier(the effects of raised shield last for as long as the time even if the animation of shiny shield goes away so I found improved barriers very very useful in my soldier. Nevertheless on higher difficulties I found both to be very useful, specially the +10% dmg of GSB)
#9
Posté 22 mai 2010 - 09:12
FuturePasTimeCE wrote...
what's reave?Spartas Husky wrote...
Vanguard: reave
Infiltrator: GSB improved
Soldier: either improved GSB/ Barrier(the effects of raised shield last for as long as the time even if the animation of shiny shield goes away so I found improved barriers very very useful in my soldier. Nevertheless on higher difficulties I found both to be very useful, specially the +10% dmg of GSB)
My bad. I ment Area Reave.
#10
Posté 22 mai 2010 - 12:03
Sentinel: WAmmo
Adept: Barrier
Engineer: Energy Drain
Soldier: Flashbang
Infiltrator: Dominate
#11
Posté 22 mai 2010 - 12:45
Infiltrator: Neural Shock
Adept: Warp Ammo
Soldier: Fortification
Engineer: AP ammo
Sentinal: ???????
#12
Posté 22 mai 2010 - 03:28
Vanguard: Barrier
Sentinel: AP Ammo
Adept: Barrier
Engineer: AP Ammo
Soldier: Geth Shield Boost
Infiltrator: Geth Shield Boost
I don't have Kasumi, so Flashbang is not an option yet.
#13
Posté 22 mai 2010 - 04:16
#14
Posté 22 mai 2010 - 04:17
SirEmilCrane wrote...
I can't speak for all classes but for Soldier I like E-drain, so I can strip shields without using ammo. And for an infiltrator I like AP ammo, giving the widow massive damage.
That's only against armor and health. Most opponents don't have armor, and some of those that do (vorcha) are very weak. And most opponents, when down to health, die from one widow shot w/ cloak or headshot anyway. Though I agree it's a good choice.
Modifié par cruc1al, 22 mai 2010 - 04:20 .
#15
Posté 22 mai 2010 - 04:46
cruc1al wrote...
SirEmilCrane wrote...
I can't speak for all classes but for Soldier I like E-drain, so I can strip shields without using ammo. And for an infiltrator I like AP ammo, giving the widow massive damage.
That's only against armor and health. Most opponents don't have armor, and some of those that do (vorcha) are very weak. And most opponents, when down to health, die from one widow shot w/ cloak or headshot anyway. Though I agree it's a good choice.
What about krogan? And you also have disruptor ammo for shielded enemies
#16
Posté 22 mai 2010 - 05:03
cruc1al wrote...
SirEmilCrane wrote...
I can't speak for all classes but for Soldier I like E-drain, so I can strip shields without using ammo. And for an infiltrator I like AP ammo, giving the widow massive damage.
That's only against armor and health. Most opponents don't have armor, and some of those that do (vorcha) are very weak. And most opponents, when down to health, die from one widow shot w/ cloak or headshot anyway. Though I agree it's a good choice.
If you're playing on Insanity, most opponents do have armor.
#17
Posté 23 mai 2010 - 12:00
Modifié par OniGanon, 23 mai 2010 - 12:02 .
#18
Posté 23 mai 2010 - 01:23
SirEmilCrane wrote...
cruc1al wrote...
SirEmilCrane wrote...
I can't speak for all classes but for Soldier I like E-drain, so I can strip shields without using ammo. And for an infiltrator I like AP ammo, giving the widow massive damage.
That's only against armor and health. Most opponents don't have armor, and some of those that do (vorcha) are very weak. And most opponents, when down to health, die from one widow shot w/ cloak or headshot anyway. Though I agree it's a good choice.
What about krogan? And you also have disruptor ammo for shielded enemies
Obviously AP ammo will be good against krogan. But that's just the point - you don't see krogan everywhere. Most of the time you'll be using disruptor ammo with widow.
#19
Posté 23 mai 2010 - 01:35
But I see a lot of you suggest AP ammo. What advantage does that have?
#20
Posté 23 mai 2010 - 01:46
I like slamming foes caught in a Singularity.
#21
Posté 23 mai 2010 - 01:59
Adept - Warp Ammo
Soldier - Flashbang Grenade
Engineer - Dominate
Infiltrator - Energy Drain
Vanguard - Slam
Sentinel - In my opinion the Sentinel cannot afford even one point in a bonus power, but I would go with AP Ammo
#22
Posté 23 mai 2010 - 02:36
FoFoZem wrote...
Sentinel - In my opinion the Sentinel cannot afford even one point in a bonus power, but I would go with AP Ammo
Actually the Sentinel needs the bonus power in order to do an effective min/max build.
I've come to terms with the fact that people look at the bonus talent only as a way to fill a weakness... once you realize that it can used as an alternate to a utility power that requires points spend in a weak prerequisite power, it opens up a lot more builds for you.
#23
Posté 23 mai 2010 - 02:43
SuperMedbh wrote...
But I see a lot of you suggest AP ammo. What advantage does that have?
In comparison to warp ammo, it offers a higher damage bonus on the squad evo or tungsten evo level than warp ammo will. The engineer isn't a biotic by nature, so there is less chance you'll get the additional damage bonus on enemies affected by biotics often enough. AP ammo offers no bonus against barriers, but barriers are always an enemy's first line of defense if they have it.
Use ally powers/attack drone on barriers if you have them. Worst case scenario, shoot it down.
#24
Posté 23 mai 2010 - 06:17
#25
Posté 23 mai 2010 - 06:30




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