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Best bonus skill for each class?


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#51
jaff00

jaff00
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JaegerBane wrote...

jaff00 wrote...
Adept: Warp ammo. Obviously. Same thing applies here: any use of an active skill means you didn't use singularity, ergo bad call.


While I agree with your choice of bonus power, I'm not sure it makes much sense to claim that Adepts should never throw anything other than singularity. The ability to single-handedly carry out Warp Explosions alone is enough to justify using stuff other than Singularity, never mind the instakill potential of Throw.

Well, I exaggerated somewhat. Guilty. I was simply trying to draw attention to the fact that tossing singularities around makes the experience (Adept on insanity) seriously effortless and since as stated the Adept already has several other excellent active abilities there's little point in grabbing another one as your bonus talent.