My question: Ever since I started using the new model (which is using the custom texture I made) in the toolset, I get a lightmapper error which says "no lightmap atlus could be found for object" or something to that effect. I'll edit this post with the exact wording next time I'm in the toolset. The end result is that the roof creates no shadows -- not a complete deal breaker, but if I can fix it, I'd like to.
I've heard there are some limits on custom content. My question is, is this one of them at this point? Is there no way to tell the lightmapper to treat my new model, created by Adinos' DAtool, exactly the same as the model it's based off of?
I've been looking in the .mao file that DAtool created and there's a line about the lightmapper. Is there any way to edit this line to get the lightmapper to treat it like the original model?
Thanks for reading all,
Alex
Modifié par Talisander, 23 mai 2010 - 01:16 .





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