How will our choices affect Dragon Age 2?
#1
Posté 22 mai 2010 - 10:54
We get a lot of post-game text describing the fallout of our decisions (absent in Mass Effect, credits roll with no real denouement), but I'm curious to see how different DA:2 will be if we sided with Bhelen/Harrowmont... or killed the Dalish Tribe for the Werewolves... or tainted the Ashes for example.
Will the world be very different? Or will we get some a vanilla experience
#2
Posté 22 mai 2010 - 11:08
Seems to be we're likely to have a new story, new land and a new pc.
It would be nice though if there was some connection to Origins though, if only to give us a hint of how the world changed due to our actions.
#3
Posté 22 mai 2010 - 11:52
#4
Posté 22 mai 2010 - 12:18
So I don´t think there´ll be an import or something.
#5
Posté 22 mai 2010 - 12:52
#6
Posté 22 mai 2010 - 01:23
#7
Posté 22 mai 2010 - 01:32
The only things that may carry over with a character are the origin(I guess this is standard) and your romance. You may hear a mention of who's the king/queen of Ferelden and that's about it. Please don't point out the dark ritual, just use your head.
That is ,of course, *IF* you ever get to import your old character. The devs seem very dismissive about the issue every time it comes up.
Modifié par blademaster7, 22 mai 2010 - 01:40 .
#8
Posté 22 mai 2010 - 01:53
Lillymon wrote...
I still think that Morrigan or child will play a role in DA2. Maybe it turns out that the child is bad. I doubt that any/many of the old characters will be in the game, however, I would highly appreciate if the mabari was in there again! I really missed him a lot in Awakening, esp since it says in the codex that he won't leave man's side once he joins him.
Gaider metioned he has his own ideas about how Morrigan's story will turn out, but I'd love to see her again in DA2.
Devs have said on several occasions that we'll see her again, just not when.
#9
Posté 22 mai 2010 - 01:54
DA:O is a gem of a CRPG, as testified to by how addicted most of us are to it. DA:2 can't be quite as tightly linked to DA:O as BG:2 was to BG, but I'm sure that we'll at least see Morrigan's baby as a central plot element if not the actual PC. Gaider is a very good story teller, and the Morrigan story is his favorite kind.
I don't want my Warden knocked back down to Level 1 and forced to start over, and at level 35 there's not much room left for him to grow. I'm hoping for a new character, probably a new Warden dispatched to investigate a mystery that will turn out to be Morrigan's child. I hope some of my choices will carry over. Right now we have no real information, and no real way to know.
#10
Posté 22 mai 2010 - 02:00
Modifié par Suron, 22 mai 2010 - 02:00 .
#11
Posté 22 mai 2010 - 02:09
Or Morrigan could be involved in another expansion
#12
Posté 22 mai 2010 - 02:24
#13
Posté 22 mai 2010 - 02:24
Tirigon wrote...
I think I have read somewhere that DA2 will be aother story with new plot, characters etc..., maybe even another time.
So I don´t think there´ll be an import or something.
Agreed, I'd prefer if instead of cutting off the branches they just use a new tree. Less frustrating that way and keeps things fresh.
#14
Posté 22 mai 2010 - 04:19
But, I've been wrong before.
#15
Posté 22 mai 2010 - 05:17
#16
Posté 22 mai 2010 - 05:25
#17
Posté 22 mai 2010 - 05:31
I honestly think the interaction between the PC and Morrigan are over after DA:O. So in my current game I am romancing Leliana but am planning on giving Morrigan the baby. So it sets up sort of like a Beowulf storyline. Love the queen but get seduced by the witch.. Bit more noble in DA:O though.
Modifié par thr33niL, 22 mai 2010 - 05:33 .
#18
Posté 22 mai 2010 - 08:03
-It's revealed that there are Circles all over the world, so it wouldn't be hard to insert dialogue of the new Circle you are dealing with feeling some strain after the annulment of the Ferelden tower, or perhaps an influx of their students/teachers/what have you pouring towards Ferelden keeping the new Circle on the weaker side after the greater independance given to them as a Blight Boon.
-The Dalish either could get rumors or news about massive strife in the Ferelden forests from an unthinkable, organized Werewolf army, or rumors that an near-immortal Keeper has risen in the Ferelden Forests and clans are starting to unite under him in the hopes of defeating the quickening.
-Kal-Sharok would be my best educated guess for meeting up with Dwarves again in the second game. You could give a few higher level NPCs dual dialogue so they say the King of Orzammar's name in conversation linking back to your choice, while most other commoners and lower nobles could just refer to the King and you'd know whom they were speaking of. Since trade relations were already in negotiation between the two cities, you could tie that in with your Kingly choice while keeping the same plot. (King Bhelen has opened his borders to the sky to trade but will not spare a coin for his own cousins across the stone, can you believe it?! King Harromount could be the worst thing to happen to all the Dwarf Lords Warden, his inability to control his city has left us stranded and no communications have been met with a reply since his coronation). And you could toss in some background noise about Golems making a comeback or being lost to the Stone for all time based on that choice.
-Redcliffe is close to Orlais and the Frostback Mountains so news of that area would probably be stronger/more interesting than say the happenings of the Coastlands or what have you. Just simple conversation about unease either for a strengthened Ferelden Arling that is heavily in the favor of the King and Queen, that recently defeated not only demonic and undead attacks but was vital in the slaying of the darkspawn and deposing the Traitor of Ostragar, or unease for the dark and gloomy lands Redcliffe has become since the dark days of the Blight where almost all of it's nobility and peasants were slaughtered by a dark game and the Arl has ever to fully recover.
-And then track the LI.
Personally, it doesn't seem like this massive undertaking that some people make it out to be. Every single little choice doesn't need to be kept to faithfully as long as the core decisions that honestly made your game are acknowledged and kept true.
With it being my personal opinion that we won't be in Ferelden this next game, just touching on these six or seven main choices - without any of them needing huge plot rearrangements since they all can easily lead to the same path easily - and it will be a success in my eyes.
YMMV.
#19
Posté 22 mai 2010 - 09:30
#20
Posté 22 mai 2010 - 09:57
I doubt they'd talk about your Origins LI unless you use the same character, which I also doubt, but otherwise I imagine you're pretty much spot on. This much would be enough for me, too, all I want is the illusion that my Origins warden occupied the same 'universe' as my DA2 character.Swoo wrote...
I think they only would really have to worry about which side you took in each treaty, which two royal lines you set up, and your LI.
-It's revealed that there are Circles all over the world, so it wouldn't be hard to insert dialogue of the new Circle you are dealing with feeling some strain after the annulment of the Ferelden tower, or perhaps an influx of their students/teachers/what have you pouring towards Ferelden keeping the new Circle on the weaker side after the greater independance given to them as a Blight Boon.
-The Dalish either could get rumors or news about massive strife in the Ferelden forests from an unthinkable, organized Werewolf army, or rumors that an near-immortal Keeper has risen in the Ferelden Forests and clans are starting to unite under him in the hopes of defeating the quickening.
-Kal-Sharok would be my best educated guess for meeting up with Dwarves again in the second game. You could give a few higher level NPCs dual dialogue so they say the King of Orzammar's name in conversation linking back to your choice, while most other commoners and lower nobles could just refer to the King and you'd know whom they were speaking of. Since trade relations were already in negotiation between the two cities, you could tie that in with your Kingly choice while keeping the same plot. (King Bhelen has opened his borders to the sky to trade but will not spare a coin for his own cousins across the stone, can you believe it?! King Harromount could be the worst thing to happen to all the Dwarf Lords Warden, his inability to control his city has left us stranded and no communications have been met with a reply since his coronation). And you could toss in some background noise about Golems making a comeback or being lost to the Stone for all time based on that choice.
-Redcliffe is close to Orlais and the Frostback Mountains so news of that area would probably be stronger/more interesting than say the happenings of the Coastlands or what have you. Just simple conversation about unease either for a strengthened Ferelden Arling that is heavily in the favor of the King and Queen, that recently defeated not only demonic and undead attacks but was vital in the slaying of the darkspawn and deposing the Traitor of Ostragar, or unease for the dark and gloomy lands Redcliffe has become since the dark days of the Blight where almost all of it's nobility and peasants were slaughtered by a dark game and the Arl has ever to fully recover.
-And then track the LI.
Personally, it doesn't seem like this massive undertaking that some people make it out to be. Every single little choice doesn't need to be kept to faithfully as long as the core decisions that honestly made your game are acknowledged and kept true.
With it being my personal opinion that we won't be in Ferelden this next game, just touching on these six or seven main choices - without any of them needing huge plot rearrangements since they all can easily lead to the same path easily - and it will be a success in my eyes.
YMMV.
#21
Posté 22 mai 2010 - 10:45
Tirigon wrote...
@ Swoo: I would rather have no continuity at all than a few, unimportant lines.
They seem rather important to me as they acknowledge your previous individual choices and mold the game world more in line with your vision than enforcing a canonical ending.
Could they do more? Sure. They could develop entire quest chains or hubs towards you actions. NPCs could spawn (or refuse to spawn since they died) based on DA:O. Entire conversation trees could have completely different paths based on this and that.
My example was that you can continue on with the history of the Warden without launching a massive undertaking of fact-checking and plot balance. Hey, as players the more we get the merrier we (usually) are, but I'd rather have my past acknowledged than be relegated to an AU for Bioware's approved ending.
But as always, just my opinion. Holds no more or less than yours.
#22
Guest_Hanz54321_*
Posté 22 mai 2010 - 10:59
Guest_Hanz54321_*
Seriand Shadowsong wrote...
What if the baby turns out to be Flemeth's new vessel? ...
This is EXACTLY what is going to happen. This will be your next superpowerful end game boss.
Even if you didn't do the DR . . . Morrigan found a way. The writers will make it so.
And I do believe the game will be completely independent of DA:O and DA:A.
#23
Posté 22 mai 2010 - 11:42
Hanz54321 wrote...
Even if you didn't do the DR . . . Morrigan found a way. The writers will make it so.
Of course. What do you think how Riordan spends his last night in Redcliff?
#24
Posté 23 mai 2010 - 12:45
Hanz54321 wrote...
Even if you didn't do the DR . . . Morrigan found a way. The writers will make it so.
My thoughts on the matter are she only told you the way that could save your life. If Bioware wants to go the OGB route without ruining non-DR playthroughs, then they can use 'another' ritual where she barters with the soul as it fragments and goes to pass the Fade, or any other sort of 'Plan B' that gets a cleansed OG soul but kills you in the process, so the choices remain just as valid.
#25
Posté 23 mai 2010 - 09:11





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