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So, what kind of possible new classes/profiles would you like to see in a possible DA2?


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#1
New Messages

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the thread title pretty much says it all, post any ideas you may have regarding new profiles for existing classes and, possibly, new classes.

I'm all in favor of a second mage profile, maybe as a Dalish elf (after all, Dalish elfs always have a few mages living with them, which is part of the reason why the chantry is aways hunting them down).

Also, I thought of a new class and profile for dwarfs: Alchemists.
Here's my idea: With time, some dwarfes would have learned how to control matter itself in a way similar to magic, while not being entirely the same. It is also a variant of weapons enchantment, but takes it a lot further. If you helped Dagna study in the Circle of Magi, she would be the first alchemist, and alchemy would be highly regarded by both humans and dwarfs. Otherwise, the first alchemist is going to be Sandal (those who played through the ending will understand why), and due to his "special conditions", alchemy won't be regarded very highly at all. Since it takes contact with a lot of lyrium, and due to the nature of the alchemy itself, only dwarfs are fit to become alchemists.


Alchemists would use a diferent kind of weapon, called a "catalyst". Like a mage's staff, catalysts are better off being used to increase spellpower, and they deal spirit damage based on the user's magic score, but they can only be used at short range and, with a few exeptions, don't deal much damage. They do get extra damage bonus from things like "flaming weapons" and runes, though. There would also be a skill line to increase damage done from normal attacks by catalysts.


Alchemists would focus on giving buffs to the party and debuffs to enemies, by doing things like making it so every time the enemy attack someone in the party, they receive a bit of damage, imobilizing the enemy by trapping their legs on the floor, or just freezing them. Most alchemists skills would be short ranged, though.

Possible specializations would include:

-Transmutator: would be able to do things like petrifying enemies, reviving enemy corpses to fight for you (though at an attacking speed cost while the corpse is up) or making a radiation blast that is powerful, but can cause friendly fire damage.This specialization would also allow you to turn most skills into ranged ones.
-Life Force Manipulator: is able to sap either an ally's or an enemy's health to restore his own health and mana, sap his own health to restore team mate's, sap own health to cause massive damage to a single enemy, or increase party's attack at the cost of some health each second
-equipment specialist: Like an arcane knight, an alchemist with this specialization would learn how to use alchemy without a catalyst and use alchemy to increase the effects of his own muscles, being able to use magic instead of strenght modifiers to determine wheter or not the alchemist can equip some pieces of equipment.
-can't think of a fourth specialization.


So yeah... good idea/bad idea? And do you have any ideas yourself you wish to share?

Modifié par New Messages, 22 mai 2010 - 07:41 .


#2
jsh78mang

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I want griffons in the next one. So I'd say a Aerial or High Constable class

Giving you the ability to use new pole arm weapons, and a special of calling your griffon in to attack enemies, or joing the party like a summoned creature. Also a special weapon and armor set would be nice

#3
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jsh78mang wrote...

I want griffons in the next one. So I'd say a Aerial or High Constable class
Giving you the ability to use new pole arm weapons, and a special of calling your griffon in to attack enemies, or joing the party like a summoned creature. Also a special weapon and armor set would be nice

Now that I think about it, griffons would surely be nice. I mean... why mention them in the first place if all their existance does in the game is allow you to taunt wynne while she lectures about gray wardens?

#4
hexaligned

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I see your  thread falling fast, so I'll link this :
social.bioware.com/forum/1/topic/127/index/2538884/1 

Incase you want to read a discussion on the topic from not too long ago. 

#5
Eternal Phoenix

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Guardian - Guardians have healing spells but everything else about them is like a warrior. So they fight like warriors but unlike warriors they can heal people and themselves making them formidable companions.



Royal Soldier/Spearman - Maybe this class also leads to one background. Royal Soldiers are skilled in fighting with spears and pole axes and have good defense obviously because they can keep enemies at bay.



Destroyers - Warriors that have access to powerful attack spells, maybe this could be a specialization instead.

#6
CybAnt1

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Spirit Sage: healer/leader/unarmed-focus fighter

Trickster: mage/rogue-illusionist hybrid

Arcane Archer specialization (rogue)

Summoner/Evoker specialization (mage)

Cavalier or Barbarian specialization (warrior)








#7
Guest_Shin-Anubis_*

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Warlock - Warrior/Blood Mage hybrid class

#8
silentassassin264

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Some sort of mage specialization that allows you to turn your foes into toads and other debilitating things. After all, as much as Alistair talked about it, there was no zap frog time spell.

#9
Gecon

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What I really want is a complete overhaul of the current system. Its just no good right now. Lots of abilities, but too few choices.

No comparison at all to what you can do in NWN2/DnD3.x

Not much better than KotOR1.

Skills suck big time - you have to reach level 10 or so on a Rogue before they really have their skills, and theres no way to get extra skillpoints (like in DnD with Int) except with this stupid books.

The class system is awful. You have to choose 2 out of 4 specializations. Logically, you will share at least one class with 75% of all other characters. And each specialization only gets 4 talents total, so the difference is even less.

Talents dont look much better. For Rogue and Warrior, the choices are minimal; you choose the weapon style and work on that. Rogue really only works with Dual weapon, as Ranged cant backstab anyway.

Mages are much much much better, because at least you have free choice what trees you would like to choose for progression.

Stats ... its the typical case of not having a real choice, of not having to make a trade, but of having to know which stats to raise. Shield Warrior needs Str 42 and rest Dexterity, Dual Weapon Warrior needs Dex 36 and Rest Strength, Rogue needs Dex 34 and rest Cunning, Mage needs Magic and nothing else, and thats it.

The later could be fixed by introducing limits in potions. Like: all potions work over time, and you cant have more than 3 active at a time.

Of course there are parts of the system that are great. For example, sustained abilities is a great concept and it works very nicely.

#10
CybAnt1

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What I really want is a complete overhaul of the current system. 


I'd support them doing that in DA 2 ... just change fundamentally the nature of classes & specializing ... but if they don't, they could still "tinker" the existing specialization system, and at least add one class. 

#11
mr_nameless

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Deeper unique kit Specialization; More class/race/talents variety.



Get rid of Jack-of-all-trades I can do everything Wow style character customization and interface.



Bring back 6 party+ member groups.



Hire a new art designer to do your fantasy characters/monsters. Alan lee? David Cook?



Too simple isn't interesting but too complex is annoying, find the right balance!! DOA is way too simplified. Please no more hand holding.



Banters banters and more banters. BANTERS!!!!














#12
Fntsybks

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Necromancer/demonologist - at least a specialization, maybe a whole new class. I think that there could be a split between Circle magi and apostates, with Circle magi having healing, and apostates the necromancer/demonologist/blood mage

Besides that, I would like to see deeper specializations, as the current ones don't offer much new material, especially for warriors.

#13
CybAnt1

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DOA is way too simplified. 


I feel the exact same way. BTW, I agree, it doesn't have to be like  4E AD & D with its 20 base classes (more like 30 with all the supplements), five dozen prestige/hero classes, but on the other hand I really am astounded the degree to which people resist even adding one or two more classes to the game. 

IMHO, the game is still missing a Leader archetype/role class. If nothing else.