Final Chapter... I can't wait for it to end
#1
Posté 22 mai 2010 - 09:44
interaction. I liked the story. Thought it was a nice mix of combat versus plot.
Now I am in the last chapter and I can't wait for it to be over. Not because I'm all giddy and "can't wait for it to end because I will have won <giddy laughter>!!!" But rather because, it just isn't even remotely fun to me. I mean, I do get it. Darkspawn Horde, climatic final battle, etc and so on. But this is just BORING. Slay giant horde, move on to next horde, splay it, move on to next horde, rinse, repeat. Ad Nasuem. So now, when I say I can't wait for it to end, I mean, I just want it to be over. It's now more of a chore. I really want to finish the game since I put so much time in to it. But I'm just not enjoying it. I play 5 minutes here, 10 there, just fighting a battle, saving, and then waiting to come back and fight another boring battle later. I can't even bring myself to just sit and grind through the fight in one sitting.
This final chapter just feels like a real letdown for me, like they just got lazy and didn't want to bother with more story so threw in more enemies. Did others feel this way? Or am I just really out on an island feeling this way?
#2
Posté 23 mai 2010 - 01:21
How would you prefer they deal with those final moments?
#3
Posté 23 mai 2010 - 06:19
But I do find myself rushing a little to get to the final battle. Placing those battles which are considered lesser on Easy speeds play quite a bit.
#4
Guest_Hanz54321_*
Posté 23 mai 2010 - 09:08
Guest_Hanz54321_*
Modifié par Hanz54321, 23 mai 2010 - 06:49 .
#5
Posté 23 mai 2010 - 12:02
#6
Posté 23 mai 2010 - 02:33
Maybe I will cut it back to easy mode and just try to roll through it quickly. At this point, what I'm more looking forward to is another run through trying a new character class. Then I get back to the "meat" of the game.
#7
Posté 23 mai 2010 - 02:58
FBG_Loke wrote...
Played through this game, enjoying it immensely. I liked the game plot. I liked the
interaction. I liked the story. Thought it was a nice mix of combat versus plot.
Now I am in the last chapter and I can't wait for it to be over. Not because I'm all giddy and "can't wait for it to end because I will have won !!!" But rather because, it just isn't even remotely fun to me. I mean, I do get it. Darkspawn Horde, climatic final battle, etc and so on. But this is just BORING. Slay giant horde, move on to next horde, splay it, move on to next horde, rinse, repeat. Ad Nasuem. So now, when I say I can't wait for it to end, I mean, I just want it to be over. It's now more of a chore. I really want to finish the game since I put so much time in to it. But I'm just not enjoying it. I play 5 minutes here, 10 there, just fighting a battle, saving, and then waiting to come back and fight another boring battle later. I can't even bring myself to just sit and grind through the fight in one sitting.
This final chapter just feels like a real letdown for me, like they just got lazy and didn't want to bother with more story so threw in more enemies. Did others feel this way? Or am I just really out on an island feeling this way?
I agree with you 100% man. I loved Origins but the end battle was the most boring part of the game for me. The Archdemon fight was okay but it still felt poorly done. I can't quite put my finger on it. I have never had a need to use the ballistas there, for one. They seem so pointless and I wish more emphasis would have been put into them or not include them at all.
And on the enemies spawning - I play on Nightmare, and the enemies simply do not spawn in time. I end up killing a wave and having to wait for like an entire minute doing nothing just standing waiting for the next wave to appear. Normally this wouldn't be so bad but THE DARKSPAWN DIE IN "ONE" HIT. This is especially horrible at the part where you have to defend the gates. I can go away for 5-10 mins or whatever, come back, and my allies will do it all for me there without ever having to do anything.
Modifié par sonsonthebia07, 23 mai 2010 - 03:01 .
#8
Posté 23 mai 2010 - 03:58
#9
Guest_Hanz54321_*
Posté 23 mai 2010 - 06:47
Guest_Hanz54321_*
FBG_Loke wrote...
Bleh. Thought I was done with the boring part when I reached Fort Drakon. But damn, it's more of the same, though now with Shades rather than Ogres. Horde after horde again! I may just move on to the new character and forget beating the game. I just find this part of the game dreadful. I'm very disappointed with it.
OK - we got it in your first post. If you are really that bored just stop playing. Just stop and go do something else.
#10
Posté 23 mai 2010 - 10:57
I don't understand what you're complaining about. You fight darkspawn throughout the whole game, and all of a sudden "that's boring"?
#11
Posté 23 mai 2010 - 11:15
Rhys Cordelle wrote...
I don't understand what you're complaining about. You fight darkspawn throughout the whole game, and all of a sudden "that's boring"?
I put it on easy and plowed through the ending so it's over. As to the question "that's boring?" Yes, it was. Very. There was zero variety except the Arch Demon itself. You fought some darkspawn throughout the game, yes. But never was it a series of repetitious battles six, seven, eight times in a row. If there could have perhaps been a better mix of foes, maybe it would have been interesting. But it wasn't. Each battle, in succession, was simply the same set of foes over and over and over again. This isn't Diablo, a game designed to simply fight one battle after another to gain loot. But that's exactly what the last chapter became. Only without the loot. Repetitious. A horrendous, and lazy, end game effort by the writers IMHO. And that's a shame because, up till then, this was just an awesome gaming experience. An effort marred by its ending. At least for me and, apparently, a few others.
Modifié par FBG_Loke, 23 mai 2010 - 11:16 .
#12
Posté 23 mai 2010 - 11:20
Funny, I was thinking the same thing about your post. I am posting my disappointment with the end game. It's pronounced, due mainly to the time and effort put forth to reach it. I expected more. My disappointment is pretty high because of everything else that came before it. Great game, great writing, hour upon hour spent playing, to reach a poorly executed ending. And yes, that bothers me. A lot. So I post. If the fact it bothers me so much bothers you, then head your own advice and quit reading the thread. Or, in your own words, just stop and go do something else.Hanz54321 wrote...
OK - we got it in your first post. If you are really that bored just stop playing. Just stop and go do something else.
#13
Posté 23 mai 2010 - 11:22
It seems absurd to me to call it lazy. There had to be a horde.
#14
Posté 24 mai 2010 - 02:19
#15
Posté 24 mai 2010 - 02:35
Modifié par relhart, 24 mai 2010 - 02:41 .
#16
Posté 24 mai 2010 - 02:10
-Alister and I fought back to back through the whole city, and nomed anything besides a warden that held a taint.
-The Siege in the Alienage was cinematic, all the elves are all like oh no! and then me and the Legion of the Dead win the battle in 5 minutes, So many 2H sweeps going on it was hilarious
-Fighting through fort Drakon was terrifying especially when you can hear the archdemon.
-Finishing the Archdemon was a blast- in more ways that one.
I hate the Deep Roads and The Fade the most however, such a slog fest in those areas but enough fan boyism I am close to winning as a dwarf noble!
#17
Posté 24 mai 2010 - 06:21
I used to hate the fade, but now it seems that I can fly through that part before I even realize it's over. Just have to avoid the cc spells like cone of cold and fireball cast on my party (darn desire demons). The deep roads are time consuming, of course, but killing darkspawn never gets old for me, especially the decapitations.
Modifié par Arthur Cousland, 24 mai 2010 - 06:22 .
#18
Posté 24 mai 2010 - 07:48
FBG_Loke wrote...
I think the main issue for me is that the battles are all the same.
^ This. DAO suffers from a serious lack of creativity in the combat system.
1. Too many tactically identical enemy types who attack mindlessly which resulted in destroying any true tactical combat variety. The old Black Isles games have a much greater varity of monster types that force you to take a wide range of skills into combat to avoid being destroyed in combat; if you play Icewind Dale II the way you play Dragon Age, you would end up a grease puddle on the highway.
2. Useless skills sets that could have been made useful by making them relivant to the game (steal, stealth, lockpicking, ect.). This was pure unadulterated laziness on Bioware's part.
3. Lack of class distinction between the classes. Rogues and Fighters are too much alike flavor-wise. Bioware needs to take a cue from 4th ed here.
Modifié par Vegielamb, 24 mai 2010 - 08:05 .
#19
Posté 24 mai 2010 - 07:58
Now that I know where to find all the neat armor, etc. etc., the last battle is rather ho-hum. I miss those early endings where I didn't know what the heck I was doing and only won by the skin of my.......
#20
Posté 24 mai 2010 - 07:59
Modifié par Vegielamb, 24 mai 2010 - 07:59 .
#21
Posté 25 mai 2010 - 06:49
Vegielamb wrote...
FBG_Loke wrote...
I think the main issue for me is that the battles are all the same.
^ This. DAO suffers from a serious lack of creativity in the combat system.
1. Too many tactically identical enemy types who attack mindlessly which resulted in destroying any true tactical combat variety. The old Black Isles games have a much greater varity of monster types that force you to take a wide range of skills into combat to avoid being destroyed in combat; if you play Icewind Dale II the way you play Dragon Age, you would end up a grease puddle on the highway.
A wider range of critters does not always equate to tactical variety. DAO appears to have a wide array of tactical challenges while using lesser numbers of types. If one were to address every Darkspawn boss in the same way, they would also be squashed like grapes.
2. Useless skills sets that could have been made useful by making them relivant to the game (steal, stealth, lockpicking, ect.). This was pure unadulterated laziness on Bioware's part.
Have no idea what you mean here, as Stealth, Stealing, and Lockpicking all can aid the game experience. As the player of a number or Rogues, I can attest to this. And I have still to use Trap Making, Poisons, or other crafting skills that amny, many else here have mentioned in posts.
3. Lack of class distinction between the classes. Rogues and Fighters are too much alike flavor-wise. Bioware needs to take a cue from 4th ed here.
You mean the the same 4th ed that pushed me to quit making D&D aquistions?
As the prior posts seem to suggest that one did not use a Rogue much differently than one would use a Warrior, I could see why one might come to these false conclusions. But as with D&D, the Rogue is the master of skills and being more involved in the game than the frequent combats. And the Rogue can be built as a warrior if one wishes, as a stealth spy, or some variant between them.
As for the OP, I again disagree. I expected an Epic battle, and got one. I also enjoyed spending time saying farewell to friends, both on the battefield and afterwards in the celebration of victory. While I felt the desire to rush to the end, that is a choice each Player can make. I found each encounter challenging, fun, and memorable for a variety of reasons (eg; Enchantment!).
#22
Posté 25 mai 2010 - 07:58
As for this type of game, I am semi new to it as well
Awakenings was Lackluster as well and for $40 Iexpected WAYYYYYYYYYYY more content. I half as__ed my way through it. I think what kept me interested IN DAO was party interaction.
Ive been playing Runescape for 8 years for God's Sake... I am NOT a hardcore gamer. I believe everything up until the end of DAO keep Hardcore Gamers and Casual Gamers alike, very entertained and interested. As the final battle happened, I found myself being very disappointed all the way into RTO, then to Awakenings...
I stick around because my hopes is that Bioware will see what a wonderful party they had in origins, (interaction and such) and in my hopes see continuation of my Wardens story. In some games I've felt lonely, (Oblivion) I play alone and mostly late a night so I usually lost interest, but DAO never made me feel that way. That's why I loved my Dog, Sten and Alistair So Much. I have a very social and hectic profession, so I use my games late at night with a glass of wine and a hot bath to decompress. I may not be a hard core gamer but I count all the same...
Ps. The Ending "Enchantment" brought a huge smile to my face. He was a welcome sight and made me feel very sentimental!
#23
Posté 25 mai 2010 - 12:16
on a more serious note, great game, nice the way they brought in the armies at the end (and depending on your choices you can have different armies)
when you consider the darkspawn are all based off an existing race ( dwarf/genlock, human/hurlock, elf/shriek, qunari/ogre, mabari/blight wolf..) any brand new species of spawn would need something a little extra, or a twist (like you see in the DLC later on....)
#24
Posté 25 mai 2010 - 02:19
#25
Posté 25 mai 2010 - 08:05
Dawnielle wrote...
The ending was VERY lackluster for me too-
As for this type of game, I am semi new to it as well
Awakenings was Lackluster as well and for $40 Iexpected WAYYYYYYYYYYY more content. I half as__ed my way through it. I think what kept me interested IN DAO was party interaction.
Ive been playing Runescape for 8 years for God's Sake... I am NOT a hardcore gamer. I believe everything up until the end of DAO keep Hardcore Gamers and Casual Gamers alike, very entertained and interested. As the final battle happened, I found myself being very disappointed all the way into RTO, then to Awakenings...
I stick around because my hopes is that Bioware will see what a wonderful party they had in origins, (interaction and such) and in my hopes see continuation of my Wardens story. In some games I've felt lonely, (Oblivion) I play alone and mostly late a night so I usually lost interest, but DAO never made me feel that way. That's why I loved my Dog, Sten and Alistair So Much. I have a very social and hectic profession, so I use my games late at night with a glass of wine and a hot bath to decompress. I may not be a hard core gamer but I count all the same...
Ps. The Ending "Enchantment" brought a huge smile to my face. He was a welcome sight and made me feel very sentimental!
Oblivion makes me feel lonely as well.....Perhaps it's the music...I don't know, but ou just know that if you get stuck in one of those caves, no one will ever know what happened to you. Very lonely game.





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