finnithe wrote...
1. We get statues of the original Protheans. The Collectors were genetically engineered by the Reapers using the Protheans DNA as a base. They show what the Reapers will do to the humans as does the Human Reaper.
And these statues were so informative as to give you some kind of understanding of what they looked like? How do the Collectors show us that the Reapers will a) turn humans into Collector slaves,

start making
more Human Reapers? (Wait, are there any Prothean Reapers?) Cause everytime they capture a human, they melt them.
But let's address your original idea since I dismissed it out of comedy. Oh boy. Because apparently now I'm a sadist.
1. The beauty of the collectors is the threat they represent is
exemplified by the end boss. As Protheans twisted beyond recognition,
they represent the danger presented by the creation of a Human Reaper.
It is my opinion that the Reapers plan in creating the Human reaper was
not to open the gateway for the rest of them, but to begin the creation
of many more Human Reapers, who would together serve as the new
vanguard.
You're stating it's a "thing of beauty" that the Collectors representation of the end boss is an exemplification. You then state Protheans are twisted beyond recognition, which implies you know what they actually do look like, by a bunch of 50k year old random statues, or perhaps some other way (imagine!) You then start speculating that the Reaper's (not just Harbinger's) real plan was to make not one, but many Human Reapers, whom, will collectively be new vanguards, which I assume means a la Sovereign->Citadel. Only now it's some Human Reaper Citadel Orgy.
So you're saying exactly what I state in the first part of the 6th video I made, that "If the Collectors are successful in taking out Human colonies to create ONE Human Reaper." Except, you have
many more Human Reapers. This simply multiplies the other "If...then's" in that first part (make
more Human Reaper ships, get more armadas, etc.) Which multiplies the time to completing this task. And implies there's millions upon millions of human lives that are taken, not noticed/not stopped by the Alliance/Council, and that the Alliance/Council don't have more ships + better weapons/defenses.
This is idiocy, multiplied.
2. Shepard is like a figurehead. TIM can see the importance of someone who led the fight to kill a Reaper, both to the galactic community and to the Reapers as well. Maybe you're right, Shepard doesn't strike fear into the Reapers, but I'm sure the galactic community would be happy to have someone who's faced the Reapers head on amongst their ranks. Look at all the propaganda created from Shepard, didn't it result in higher enlistment rates in the Alliance military? I think it might have said that in one of the news updates.
Shepard is also literally a corpse (or what's left of one.) Surely during this extremely influential conversation between Miranda and TIM, the super-pragmatist head Cerberus honchos thought to themselves, "you know, if he dies and we can't recover him, a Plan B might be to divert our energies toward raising an army/cloning our own Shepard/doing it ourselves."
If Shepard's social status could influence others, then sure, that whole symbol bullcrap might mean something. But it doesn't. It literally goes nowhere. Playing on the human/social/influence angle is a great idea, and sounds right up Cerberus' alley. But does anything become of it?
No. Which makes their entire reasoning, and use of Shepard, (
who is ******* dead), completely absurd.
3. I was just referring to how it was weird that they almost killed Shepard despite showing a significant desire to obtain Shepard for their experiments with humans.
More proof that game play came before making a decent opposing force/clearly motivated antagonist. And God is Harbinger annoying.
5. We're beaten over the head with the Reaper's plans because he literally tells us his motivations
1. No, we're not.
2. Apparently to you we are, so what, you don't like it when an antagonist is clear, ad nauseum? That would just make me understand their singular motivation, and make me hate them even more for being so bloody repetitive about it. I'd take that
anyday over not knowing wtf is going on, especially in a space opera.
Sovereign: "I'm a <insert random adjectives>-god." It said again, in its foreboding, nonchalant, synthetic voice. It was as if it was repeating itself to taunt its audience.
Now I only recall one conversation with Sovereign. If at this point you're going "OMG,
we get it, just get on with it already, Jesus!", then you need to slow down. Maybe play some Dragon Warrior.
However, for what actually happened to people who were paying attention, there was nothing wrong with this scene. We meet or at least talk to the real Big Bad. This is key.
I'd rather have more of the distress signal type stuff that we saw in the Ilos bunker by the Armature charging station. I'm happy they did more of this stuff in ME2, such as in the Collector Ship where we found out the origin of the Collectors. I know you need exposition, but I think there are other ways of delivering it than having this one long wall-of-text speech delivered over the span of several minutes from the game's antagonist. Not only is it unreasonable that you stop for that long in a combat zone (especially since your Salarian comrades are fighting during that time) but it's straight out of the 100 things that an Evil Overlord should never do. If maybe Sovereign talked directly to Shepard through telepathy in short bursts, or if Shepard was knocked unconscious with Sovereign talking to him telepathically in this state, I could tolerate it. I don't like getting exposition from the antagonist, it just seems wrong in so many ways.
So the most pivotal dialog in the story, and you're concerned not with the message, but its length? What, did you want more pew-pewing? 4 minutes of a dialog cutscene
showing the Big Reveal, and the real conflict of the story was too much for you? Did you even pay attention?
Sovereign pretty much goes on about it being a god, and that there's a galactic cycle of destruction, which we pretty much already got hints about throughout the course of the story. Sovereign sees organics as ants. WTF does a GOD care about ANTS that he's going to CRUSH under its godhood? Sovereign was cryptic: it told us all life and how it develops and is destroyed is all a big plan that's been going on since...always.
But Sovereign never stated why Reapers did this, or why it needed to cull life. It went back to regarding Shepard and co as ants, who were incapable of understanding the motives of a god. I would've liked more clarity here. But it's a lot to take in. The Sovereign persona, that is, of how a superior being would talk to lesser being, seemed very believable.
Now I don't know exactly what Sovereign was beating me over the head with here, because he wasn't clear on too many things, aside from 1) Reapers > everything, 2) Reapers can blot out the sun of every world, 3) Organics are ants, 4) Reapers will cyclically kill everything, 5) Reapers are a nation, independent, free of all weakness, 6) Reapers are infinite, 7) "I am the vanguard of your destruction", 8), This cycle imposes order on the chaos that is organic existence, 9) etc.
Self-determination is present throughout the game, maybe you're not seeing it. Legion's loyalty quest is an example of taking away a faction of Geth that have made a different choice, and thus were outcast. Samara's daughter, Morinth, is an unfortunately unsympathetic creature (to me at least), who was given the choice between a virtual prison or being free, at the cost of being hunted down all the time. She chose freedom. The Krogan are an example of a race that were unable to reach a level where they were able to determine their identity, instead they were thrust into the galactic spotlight too early and given powers they could not control, eventually leading many to become the destructive people they are in ME. Miranda is much like Morinth in a way. She wanted freedom and self-determination for herself and her "sister", and this is what she pursues during her loyalty quest. However she still feels limited by the gifts she was given by her father as she admits that her achievements were not earned, unlike Shepard's.
Sorry, but you're just saying "things with volition make choices." Which is like saying "every story has a character or characters that make choices." Which is like saying "human beings breathe." Stop me if I'm beginning to get rhetorical.
Shepard is given the choice to advance humanity, augmenting it with Reaper technology, or giving them self-determination, and letting them choose their own path.
Shepard is given the choice to sell/keep legion, or save/give the base to Cerberus. Considering this is ME2, what that means in ME3 is anyone's guess. So far, it seems this guy knows what's going on:

This theme is present in ME1 as well, and almost on every plot planet. It's present on Feros with the Thorian (quite literally), on Noveria with the choice to kill the last Rachni queen, and on Virmire when debating with Saren.
Yes, and I'm self-determined to finish this sentence. I'm also self-determined to press the keys on the keyboard. Wow. You can see it in everything...