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ME2: A Video Plot Analysis


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#351
Ecael

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Zulu_DFA wrote...

Ecael wrote...

Zulu_DFA wrote...

And this Hammerhead is just another example of a huge plot black hole. But not because of the writers' fault, but because of its design (Turbines in space, really? Non-rotational turret firing rockets from the upper side of a flying vehicle, really?), tech specifications (Engine freezes, really?), and gameplay parameters (Lives "just a sec" under fire, really? Stirs by the mouse, really?)

Gunship for ME3?


Space fighter.

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#352
SkullandBonesmember

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^
Star Fox was epic.

Ecael wrote...

ME3 is good - Proves me right, proves the pessimists wrong
ME3 is bad - Proves me wrong and we all lose


Like I said in the disappointment thread-

SkullandBonesmember wrote...

foxstranger wrote...

The amount of negativity and pessimism toward Mass Effect 3 is also disturbing, and it also fosters a lot of arguments. I'm almost always going to take the side of BioWare and be optimistic about what they will produce. While others may have a different "opinion", these are the three options that can occur from this point on:

1. ME3 is released, is unanimously a great game to everyone, and I win this never-ending argument for being optimistic (and being correct).

2. ME3 is released, is "meh", the pessimists win, but the game is still bad with no ME4 in the works, so they actually lose.

3. ME3 is never released or is terrible - we all lose.


Umm. There's another possibility that ME3 will be just like ME2 where for most its "cool" to love it and many are content and then some with the game despite a good amount of the RPG fanbase being very disappointed.


Modifié par SkullandBonesmember, 28 mai 2010 - 02:47 .


#353
Ecael

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SkullandBonesmember wrote...

Umm. There's another possibility that ME3 will be just like ME2 where for most its "cool" to love it and many are content and then some with the game despite a good amount of the RPG fanbase being very disappointed.

I'll make a revision then:

ME3 is good - Proves me right, proves the pessimists wrong
ME3 is 'meh' - Proves neither of us wrong, the pessimists still lose
ME3 is bad - Proves me wrong and we all lose

Lose-lose-lose situation, in that case.

#354
SkullandBonesmember

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Ecael wrote...

ME3 is 'meh' - Proves neither of us wrong, the pessimists still lose


But you don't consider ME2 "meh".

I'm pessimistic because I went out of my way to preorder ME2 for 80 bucks outta my pocket.

#355
Ecael

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SkullandBonesmember wrote...

Ecael wrote...

ME3 is 'meh' - Proves neither of us wrong, the pessimists still lose


But you don't consider ME2 "meh".

I'm pessimistic because I went out of my way to preorder ME2 for 80 bucks outta my pocket.

I wasn't on the BioWare forums long enough to speculate on whether ME2 would be good or not, though (and I've never had an account at the old meforums.bioware.com).

I consider both ME1 and ME2 to be very good, and I'm very optimistic of ME3.

Also, I paid 60 dollars for the pre-ordered Digital Deluxe Edition on Steam and GameStop gave me a Terminus code for running out of Collector's Editions, so I ended up getting all the pre-order bonuses.

:devil:

Modifié par Ecael, 28 mai 2010 - 03:50 .


#356
SkullandBonesmember

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Ecael wrote...

I paid 60 dollars for the pre-ordered Digital Deluxe Edition on Steam and GameStop gave me a Terminus code for running out of Collector's Editions, so I ended up getting all the pre-order bonuses.

:devil:


Steam? Yeah, I use a console.

#357
Ecael

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SkullandBonesmember wrote...

Ecael wrote...

I paid 60 dollars for the pre-ordered Digital Deluxe Edition on Steam and GameStop gave me a Terminus code for running out of Collector's Editions, so I ended up getting all the pre-order bonuses.

:devil:


Steam? Yeah, I use a console.

BioWare needs to get working on releasing the Incisor Rifle on the console. Don't know why they'd keep a bonus like that separate from consoles.

#358
Zahxia

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I wouldn't mind seeing the Dr. Pepper stuff, Terminus armor and Incisor rifle being bundled with upcoming DLC. I mean they did release the Inferno armor for the equaliser pack. Though would be even better to bundle it with mission-based content instead of $2-3 packs.

#359
FuturePasTimeCE

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Ecael wrote...

Zulu_DFA wrote...

Ecael wrote...

Zulu_DFA wrote...

And this Hammerhead is just another example of a huge plot black hole. But not because of the writers' fault, but because of its design (Turbines in space, really? Non-rotational turret firing rockets from the upper side of a flying vehicle, really?), tech specifications (Engine freezes, really?), and gameplay parameters (Lives "just a sec" under fire, really? Stirs by the mouse, really?)

Gunship for ME3?


Space fighter.

Image IPB

Image IPB

B) Star Effect, Mass Fox ... Peppy Vakarian. good stuff bro.

#360
smudboy

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finnithe wrote...
1. The beauty of the collectors is the threat they represent is exemplified by the end boss. As Protheans twisted beyond recognition, they represent the danger presented by the creation of a Human Reaper. It is my opinion that the Reapers plan in creating the Human reaper was not to open the gateway for the rest of them, but to begin the creation of many more Human Reapers, who would together serve as the new vanguard.

The only thing the end boss exemplifies is comedy, and to see that as a positive thing for another party is retarded.

The Collectors (Protheans) are not twisted beyond recognition, considering all we get of them is statues.

Thank you for your wild (and horrible) plot.  Don't worry.  It's not your fault.  With crap like that, it's probably the best we can do to speculate.

2. Shepard is a symbol. Tell me, do we know of anyone as important as Shepard in the humanity's short history in the galactic community? No, and the point of recruiting Shepard was being able to recruit all these specialists in the first place.

Who the **** cares?  Does symbollism do anything?  Fighting a war on a social level, against an unnumbered malevolent enemy of mysteriuos origin is suddenly going to do...what?  Start an argument on the politics of galactic-political status?  Does the sheer idea of Shepard strike fear into a million year old machine race?  Should we put up propaganda?  If anything this could've played into the Shepard persona which could've coerced random people to want to join a suicide squad, but that's not even considered.  So...what?  (Cerberus' reasoning and motivtes are retarded.)

3. The Collectors obviously want Shepard. This creates a plot hole however, as the Collectors obviously want Shepard in Mass Effect: Redemption. However, they destroyed the Normandy despite this. It's very weird that they would risk completely killing Shepard while right after showing interest in capturing him to use in the creation of the Human Reapers (Harbinger even hints that this is his plan in his many quotes, even in the video where he says "We are your genetic destiny". He is quite literally stating that it is the humans' destiny to become the next generation of Reapers, as they are the only genetically compatible race in the galaxy at the time).'

Party A wanting anything doesn't make a plot hole.

I'm only talking about the game.

4. The stuff about selecting team leaders and how your team doesn't really react any differently. Don't you think it'd be sort of revealing if immediately after choosing Grunt as your second Fire Team Leader, the game scolded you and slapped you on the wrist? I would even go as far to guess that the party members do not themselves know how dangerous the mission is (I don't any of them have faced a mission as tough as going into an unknown part of the galaxy filled with Reaper-spawn). Also, Jacob complaining at being assigned to help protect Garrus was all the way in the beginning of the game. He's probably grown a lot more since then. Shepard is a good role model after all.

But Miranda does.  In fact, she doesn't like a lot of your choices.  The ones she does like are false (Samara), and the ones that are effective she's smug about (corollary: Zaeed, who she's still smug about, yet whose results are different thatn Garrus'.)  The fact that the choices, who you pick, and their results, are almost nonsensical/anyone's guess are the exact showcase that loyalty means nothing; aside from a logical flag for a certain result.  The creators just whipped some crap together because it'd be too difficult to actually make a real scene between real people and their supposed social/trust issues in life and death situations, and how their loyalty to Shepard relates to their supposed performance.  Make it even more ridiculous where people whip assault rifles out of their ass.

The party members don't give two sh*ts about the other party members, because there's no such thing as a team, group, party dynamic, etc. in ME2.  The best we get is random comments from others about others.  Wow, they acknowledge there are other people on board.  The fact that Jack/Garrus speak up during Miranda's choice to elect herself as 2nd team leader is amazing.  But it's too little too late.  "Oh wow.  Someone has an opinion about someone else?  Where the f*ck was this the entire game?"

The two "loyalty" conflicts of Legion/Tali and Miranda/Jack should've been present exponentially, between everyone.  Not just the two polar opposites.  And their results shouldn't have just been a loyalty flag.

I should add that a significant theme in ME2, as well as ME1, is self-determination. You have the chance to advance humanity significantly at the end, though you do so at the risk of making yourself vulnerable against the Reapers. Legion talks at length about this, as he says this was the one reason his group of Geth rejected Sovereign's offers to the Geth. I sometimes think I am playing a completely different game than you guys, but that's the best part of fiction isn't it? The part where you come up with your own theories about the themes and concepts presented? Not everything should be beaten into your skull like it was with Sovereign's speech on Virmire.

Ah, no.  Self-determination may be a possible theme during that choice.  But where is it present during the rest of the game?

How exactly was Sovereign's speech beaten into our skulls?  Sovereign's speech was cryptic and simple.  I don't recall going "Oh not again...".  But you know what?  Whatever you thought of it, it was at least there.  And for the first part of a trilogy, and considering that situation, it made sense.  (Smug ass god talking to ants.  WTF would they care?)  In sci-fi, especially a space opera, you need things quite clear when dealing with aliens, alien worlds, sci-fi tech, etc.  For Mass Effect, for a million year old machine race who think they are gods who go around culling the known galaxy(ies?) every 50k years, you're either going to have a sh*t load of exposition, or a shi*t load of people going "wtf is going on?" while they struggle to fight.  Having a proxy war after this knowledge is quite the let down.

Modifié par smudboy, 02 juin 2010 - 12:09 .


#361
finnithe

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smudboy wrote...

finnithe wrote...
1. The beauty of the collectors is the threat they represent is exemplified by the end boss. As Protheans twisted beyond recognition, they represent the danger presented by the creation of a Human Reaper. It is my opinion that the Reapers plan in creating the Human reaper was not to open the gateway for the rest of them, but to begin the creation of many more Human Reapers, who would together serve as the new vanguard.

The only thing the end boss exemplifies is comedy, and to see that as a positive thing for another party is retarded.

The Collectors (Protheans) are not twisted beyond recognition, considering all we get of them is statues.

Thank you for your wild (and horrible) plot.  Don't worry.  It's not your fault.  With crap like that, it's probably the best we can do to speculate.

2. Shepard is a symbol. Tell me, do we know of anyone as important as Shepard in the humanity's short history in the galactic community? No, and the point of recruiting Shepard was being able to recruit all these specialists in the first place.

Who the **** cares?  Does symbollism do anything?  Fighting a war on a social level, against an unnumbered malevolent enemy of mysteriuos origin is suddenly going to do...what?  Start an argument on the politics of galactic-political status?  Does the sheer idea of Shepard strike fear into a million year old machine race?  Should we put up propaganda?  If anything this could've played into the Shepard persona which could've coerced random people to want to join a suicide squad, but that's not even considered.  So...what?  (Cerberus' reasoning and motivtes are retarded.)

3. The Collectors obviously want Shepard. This creates a plot hole however, as the Collectors obviously want Shepard in Mass Effect: Redemption. However, they destroyed the Normandy despite this. It's very weird that they would risk completely killing Shepard while right after showing interest in capturing him to use in the creation of the Human Reapers (Harbinger even hints that this is his plan in his many quotes, even in the video where he says "We are your genetic destiny". He is quite literally stating that it is the humans' destiny to become the next generation of Reapers, as they are the only genetically compatible race in the galaxy at the time).'

Party A wanting anything doesn't make a plot hole.

I'm only talking about the game.

4. The stuff about selecting team leaders and how your team doesn't really react any differently. Don't you think it'd be sort of revealing if immediately after choosing Grunt as your second Fire Team Leader, the game scolded you and slapped you on the wrist? I would even go as far to guess that the party members do not themselves know how dangerous the mission is (I don't any of them have faced a mission as tough as going into an unknown part of the galaxy filled with Reaper-spawn). Also, Jacob complaining at being assigned to help protect Garrus was all the way in the beginning of the game. He's probably grown a lot more since then. Shepard is a good role model after all.

But Miranda does.  In fact, she doesn't like a lot of your choices.  The ones she does like are false (Samara), and the ones that are effective she's smug about (corollary: Zaeed, who she's still smug about, yet whose results are different thatn Garrus'.)  The fact that the choices, who you pick, and their results, are almost nonsensical/anyone's guess are the exact showcase that loyalty means nothing; aside from a logical flag for a certain result.  The creators just whipped some crap together because it'd be too difficult to actually make a real scene between real people and their supposed social/trust issues in life and death situations, and how their loyalty to Shepard relates to their supposed performance.  Make it even more ridiculous where people whip assault rifles out of their ass.

The party members don't give two sh*ts about the other party members, because there's no such thing as a team, group, party dynamic, etc. in ME2.  The best we get is random comments from others about others.  Wow, they acknowledge there are other people on board.  The fact that Jack/Garrus speak up during Miranda's choice to elect herself as 2nd team leader is amazing.  But it's too little too late.  "Oh wow.  Someone has an opinion about someone else?  Where the f*ck was this the entire game?"

The two "loyalty" conflicts of Legion/Tali and Miranda/Jack should've been present exponentially, between everyone.  Not just the two polar opposites.  And their results shouldn't have just been a loyalty flag.

I should add that a significant theme in ME2, as well as ME1, is self-determination. You have the chance to advance humanity significantly at the end, though you do so at the risk of making yourself vulnerable against the Reapers. Legion talks at length about this, as he says this was the one reason his group of Geth rejected Sovereign's offers to the Geth. I sometimes think I am playing a completely different game than you guys, but that's the best part of fiction isn't it? The part where you come up with your own theories about the themes and concepts presented? Not everything should be beaten into your skull like it was with Sovereign's speech on Virmire.

Ah, no.  Self-determination may be a possible theme during that choice.  But where is it present during the rest of the game?

How exactly was Sovereign's speech beaten into our skulls?  Sovereign's speech was cryptic and simple.  I don't recall going "Oh not again...".  But you know what?  Whatever you thought of it, it was at least there.  And for the first part of a trilogy, and considering that situation, it made sense.  (Smug ass god talking to ants.  WTF would they care?)  In sci-fi, especially a space opera, you need things quite clear when dealing with aliens, alien worlds, sci-fi tech, etc.  For Mass Effect, for a million year old machine race who think they are gods who go around culling the known galaxy(ies?) every 50k years, you're either going to have a sh*t load of exposition, or a shi*t load of people going "wtf is going on?" while they struggle to fight.  Having a proxy war after this knowledge is quite the let down.


1. We get statues of the original Protheans. The Collectors were genetically engineered by the Reapers using the Protheans DNA as a base. They show what the Reapers will do to the humans as does the Human Reaper. 

2. Shepard is like a figurehead. TIM can see the importance of someone who led the fight to kill a Reaper, both to the galactic community and to the Reapers as well. Maybe you're right, Shepard doesn't strike fear into the Reapers, but I'm sure the galactic community would be happy to have someone who's faced the Reapers head on amongst their ranks. Look at all the propaganda created from Shepard, didn't it result in higher enlistment rates in the Alliance military? I think it might have said that in one of the news updates.

3. I was just referring to how it was weird that they almost killed Shepard despite showing a significant desire to obtain Shepard for their experiments with humans.

4. I'll give you this. The team never really feels like a team. This is one area where some increased squad member interaction could have made the game feel a lot better. 

5. We're beaten over the head with the Reaper's plans because he literally tells us his motivations. I'd rather have more of the distress signal type stuff that we saw in the Ilos bunker by the Armature charging station. I'm happy they did more of this stuff in ME2, such as in the Collector Ship where we found out the origin of the Collectors. I know you need exposition, but I think there are other ways of delivering it than having this one long wall-of-text speech delivered over the span of several minutes from the game's antagonist. Not only is it unreasonable that you stop for that long in a combat zone (especially since your Salarian comrades are fighting during that time) but it's straight out of the 100 things that an Evil Overlord should never do. If maybe Sovereign talked directly to Shepard through telepathy in short bursts, or if Shepard was knocked unconscious with Sovereign talking to him telepathically in this state, I could tolerate it. I don't like getting exposition from the antagonist, it just seems wrong in so many ways. 

Self-determination is present throughout the game, maybe you're not seeing it. Legion's loyalty quest is an example of taking away a faction of Geth that have made a different choice, and thus were outcast. Samara's daughter, Morinth, is an unfortunately unsympathetic creature (to me at least), who was given the choice between a virtual prison or being free, at the cost of being hunted down all the time. She chose freedom. The Krogan are an example of a race that were unable to reach a level where they were able to determine their identity, instead they were thrust into the galactic spotlight too early and given powers they could not control, eventually leading many to become the destructive people they are in ME. Miranda is much like Morinth in a way. She wanted freedom and self-determination for herself and her "sister", and this is what she pursues during her loyalty quest. However she still feels limited by the gifts she was given by her father as she admits that her achievements were not earned, unlike Shepard's. 

Shepard is given the choice to advance humanity, augmenting it with Reaper technology, or giving them self-determination, and letting them choose their own path.

This theme is present in ME1 as well, and almost on every plot planet. It's present on Feros with the Thorian (quite literally), on Noveria with the choice to kill the last Rachni queen, and on Virmire when debating with Saren. 

#362
glacier1701

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finnithe wrote...


1. We get statues of the original Protheans. The Collectors were genetically engineered by the Reapers using the Protheans DNA as a base. They show what the Reapers will do to the humans as does the Human Reaper. 

2. Shepard is like a figurehead. TIM can see the importance of someone who led the fight to kill a Reaper, both to the galactic community and to the Reapers as well. Maybe you're right, Shepard doesn't strike fear into the Reapers, but I'm sure the galactic community would be happy to have someone who's faced the Reapers head on amongst their ranks. Look at all the propaganda created from Shepard, didn't it result in higher enlistment rates in the Alliance military? I think it might have said that in one of the news updates.

3. I was just referring to how it was weird that they almost killed Shepard despite showing a significant desire to obtain Shepard for their experiments with humans.

4. I'll give you this. The team never really feels like a team. This is one area where some increased squad member interaction could have made the game feel a lot better. 

5. We're beaten over the head with the Reaper's plans because he literally tells us his motivations. I'd rather have more of the distress signal type stuff that we saw in the Ilos bunker by the Armature charging station. I'm happy they did more of this stuff in ME2, such as in the Collector Ship where we found out the origin of the Collectors. I know you need exposition, but I think there are other ways of delivering it than having this one long wall-of-text speech delivered over the span of several minutes from the game's antagonist. Not only is it unreasonable that you stop for that long in a combat zone (especially since your Salarian comrades are fighting during that time) but it's straight out of the 100 things that an Evil Overlord should never do. If maybe Sovereign talked directly to Shepard through telepathy in short bursts, or if Shepard was knocked unconscious with Sovereign talking to him telepathically in this state, I could tolerate it. I don't like getting exposition from the antagonist, it just seems wrong in so many ways. 

Self-determination is present throughout the game, maybe you're not seeing it. Legion's loyalty quest is an example of taking away a faction of Geth that have made a different choice, and thus were outcast. Samara's daughter, Morinth, is an unfortunately unsympathetic creature (to me at least), who was given the choice between a virtual prison or being free, at the cost of being hunted down all the time. She chose freedom. The Krogan are an example of a race that were unable to reach a level where they were able to determine their identity, instead they were thrust into the galactic spotlight too early and given powers they could not control, eventually leading many to become the destructive people they are in ME. Miranda is much like Morinth in a way. She wanted freedom and self-determination for herself and her "sister", and this is what she pursues during her loyalty quest. However she still feels limited by the gifts she was given by her father as she admits that her achievements were not earned, unlike Shepard's. 

Shepard is given the choice to advance humanity, augmenting it with Reaper technology, or giving them self-determination, and letting them choose their own path.

This theme is present in ME1 as well, and almost on every plot planet. It's present on Feros with the Thorian (quite literally), on Noveria with the choice to kill the last Rachni queen, and on Virmire when debating with Saren. 



1. We suppose that the statues are those of Protheans. We do not have anyone point out to us that that is what they actually are. We have no idea how realistic they are. For all we could know they are a depiction of a god and not a Prothean at all. EDI tells us and Mordin supports the fact that the Collectors are Protheans who have been altered both by some sort of genetic modification and by the use of technology. Indeed it does seem that they could be called cyborgs in being a machine/organic hybrid. Yet for all that we see we still do not know the final plan. What we are told in ME2 by Harbinger is contradictory to what we get from Sovereign in ME1. Which one is right? With the retconning that has been done we can have no faith in supposing that additional retconning will not occur in ME3.

2. The ONLY people who look up to Shepard are Cerberus. Most everyone else doesnt seem to care. Indeed for someone who is supposed to be some sort of leader figure it is surprising how many people just do not know who Shepard is. And in circumstances that you would suppose that these people would know. The reality is that TIM uses those words but the world as it unfolds simply does not acknowledge the importance of Shepard.

5. These are just throwaway lines much like the 'enemies everywhere' we got in ME1. There is nothing in them that suggests that they are not simply remakrs made in battle to try to distract. It means nothing and no importance should be attached to them. Basically since we get no exposition from the 'enemy' the ONLY thing we have is best guesses on our part as to the plans of the Reapers. And there is nothing that says that our guesses are correct or even only partially correct. Considering what we got told in ME1 and that the info we got in ME2 seems to contradict that it is possible that we are way out in left field on this and our guesses are wrong.


As to the self-detemination bit. Basically it is just paragon/renagade points earning. We are given shallow reasons and only the viewpoint of ONE side. We never get to see what the other side has to say. Only then could it be called self-determination though perhaps reaching even then to so call it.

#363
LPPrince

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This made me ROFL hard.

#364
finnithe

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glacier1701 wrote...

finnithe wrote...


1. We get statues of the original Protheans. The Collectors were genetically engineered by the Reapers using the Protheans DNA as a base. They show what the Reapers will do to the humans as does the Human Reaper. 

2. Shepard is like a figurehead. TIM can see the importance of someone who led the fight to kill a Reaper, both to the galactic community and to the Reapers as well. Maybe you're right, Shepard doesn't strike fear into the Reapers, but I'm sure the galactic community would be happy to have someone who's faced the Reapers head on amongst their ranks. Look at all the propaganda created from Shepard, didn't it result in higher enlistment rates in the Alliance military? I think it might have said that in one of the news updates.

3. I was just referring to how it was weird that they almost killed Shepard despite showing a significant desire to obtain Shepard for their experiments with humans.

4. I'll give you this. The team never really feels like a team. This is one area where some increased squad member interaction could have made the game feel a lot better. 

5. We're beaten over the head with the Reaper's plans because he literally tells us his motivations. I'd rather have more of the distress signal type stuff that we saw in the Ilos bunker by the Armature charging station. I'm happy they did more of this stuff in ME2, such as in the Collector Ship where we found out the origin of the Collectors. I know you need exposition, but I think there are other ways of delivering it than having this one long wall-of-text speech delivered over the span of several minutes from the game's antagonist. Not only is it unreasonable that you stop for that long in a combat zone (especially since your Salarian comrades are fighting during that time) but it's straight out of the 100 things that an Evil Overlord should never do. If maybe Sovereign talked directly to Shepard through telepathy in short bursts, or if Shepard was knocked unconscious with Sovereign talking to him telepathically in this state, I could tolerate it. I don't like getting exposition from the antagonist, it just seems wrong in so many ways. 

Self-determination is present throughout the game, maybe you're not seeing it. Legion's loyalty quest is an example of taking away a faction of Geth that have made a different choice, and thus were outcast. Samara's daughter, Morinth, is an unfortunately unsympathetic creature (to me at least), who was given the choice between a virtual prison or being free, at the cost of being hunted down all the time. She chose freedom. The Krogan are an example of a race that were unable to reach a level where they were able to determine their identity, instead they were thrust into the galactic spotlight too early and given powers they could not control, eventually leading many to become the destructive people they are in ME. Miranda is much like Morinth in a way. She wanted freedom and self-determination for herself and her "sister", and this is what she pursues during her loyalty quest. However she still feels limited by the gifts she was given by her father as she admits that her achievements were not earned, unlike Shepard's. 

Shepard is given the choice to advance humanity, augmenting it with Reaper technology, or giving them self-determination, and letting them choose their own path.

This theme is present in ME1 as well, and almost on every plot planet. It's present on Feros with the Thorian (quite literally), on Noveria with the choice to kill the last Rachni queen, and on Virmire when debating with Saren. 



1. We suppose that the statues are those of Protheans. We do not have anyone point out to us that that is what they actually are. We have no idea how realistic they are. For all we could know they are a depiction of a god and not a Prothean at all. EDI tells us and Mordin supports the fact that the Collectors are Protheans who have been altered both by some sort of genetic modification and by the use of technology. Indeed it does seem that they could be called cyborgs in being a machine/organic hybrid. Yet for all that we see we still do not know the final plan. What we are told in ME2 by Harbinger is contradictory to what we get from Sovereign in ME1. Which one is right? With the retconning that has been done we can have no faith in supposing that additional retconning will not occur in ME3.

2. The ONLY people who look up to Shepard are Cerberus. Most everyone else doesnt seem to care. Indeed for someone who is supposed to be some sort of leader figure it is surprising how many people just do not know who Shepard is. And in circumstances that you would suppose that these people would know. The reality is that TIM uses those words but the world as it unfolds simply does not acknowledge the importance of Shepard.

5. These are just throwaway lines much like the 'enemies everywhere' we got in ME1. There is nothing in them that suggests that they are not simply remakrs made in battle to try to distract. It means nothing and no importance should be attached to them. Basically since we get no exposition from the 'enemy' the ONLY thing we have is best guesses on our part as to the plans of the Reapers. And there is nothing that says that our guesses are correct or even only partially correct. Considering what we got told in ME1 and that the info we got in ME2 seems to contradict that it is possible that we are way out in left field on this and our guesses are wrong.


As to the self-detemination bit. Basically it is just paragon/renagade points earning. We are given shallow reasons and only the viewpoint of ONE side. We never get to see what the other side has to say. Only then could it be called self-determination though perhaps reaching even then to so call it.


1. Why is it a retcon? It could be a change of plans after all, as the Reapers have just started testing human compatibility. After all, humanity has only been a part of the galactic for so long, so it is likely the Reapers have very limited information on them. 

2. A lot of people still know who Shepard is. Everyone from those criminals at Donovan Hock's party to Mouse knows Shepard. I don't know where you're getting this from. They don't know the face because 1. it's been 2 years and 2. characters mention that they altered your face in the recruitment posters.

5. They're combat lines so they' can't be accepted as canon? Why is this so? 

Harbinger says "we" (the Reapers) are your (humans') genetic destiny. The Human Reaper is this genetic destiny. It's pretty clear from the quotes, and later proven in the game what the Reapers are doing. 

http://masseffect.wi...nger_(Collector)/Battle_Quotes

#365
SithLordExarKun

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This threads still alive? Smugboy still losing sleep over ME2's "poorly written plot"? Creepy.

#366
smudboy

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finnithe wrote...
1. We get statues of the original Protheans. The Collectors were genetically engineered by the Reapers using the Protheans DNA as a base. They show what the Reapers will do to the humans as does the Human Reaper. 

And these statues were so informative as to give you some kind of understanding of what they looked like?  How do the Collectors show us that the Reapers will a) turn humans into Collector slaves, B) start making more Human Reapers?  (Wait, are there any Prothean Reapers?)  Cause everytime they capture a human, they melt them.

But let's address your original idea since I dismissed it out of comedy.  Oh boy.  Because apparently now I'm a sadist.

1. The beauty of the collectors is the threat they represent is
exemplified by the end boss. As Protheans twisted beyond recognition,
they represent the danger presented by the creation of a Human Reaper.
It is my opinion that the Reapers plan in creating the Human reaper was
not to open the gateway for the rest of them, but to begin the creation
of many more Human Reapers, who would together serve as the new
vanguard.


You're stating it's a "thing of beauty" that the Collectors representation of the end boss is an exemplification.  You then state Protheans are twisted beyond recognition, which implies you know what they actually do look like, by a bunch of 50k year old random statues, or perhaps some other way (imagine!)  You then start speculating that the Reaper's (not just Harbinger's) real plan was to make not one, but many Human Reapers, whom, will collectively be new vanguards, which I assume means a la Sovereign->Citadel.  Only now it's some Human Reaper Citadel Orgy.

So you're saying exactly what I state in the first part of the 6th video I made, that "If the Collectors are successful in taking out Human colonies to create ONE Human Reaper."  Except, you have many more Human Reapers.  This simply multiplies the other "If...then's" in that first part (make more Human Reaper ships, get more armadas, etc.)  Which multiplies the time to completing this task.  And implies there's millions upon millions of human lives that are taken, not noticed/not stopped by the Alliance/Council, and that the Alliance/Council don't have more ships + better weapons/defenses.

This is idiocy, multiplied.

2. Shepard is like a figurehead. TIM can see the importance of someone who led the fight to kill a Reaper, both to the galactic community and to the Reapers as well. Maybe you're right, Shepard doesn't strike fear into the Reapers, but I'm sure the galactic community would be happy to have someone who's faced the Reapers head on amongst their ranks. Look at all the propaganda created from Shepard, didn't it result in higher enlistment rates in the Alliance military? I think it might have said that in one of the news updates.

Shepard is also literally a corpse (or what's left of one.)  Surely during this extremely influential conversation between Miranda and TIM, the super-pragmatist head Cerberus honchos thought to themselves, "you know, if he dies and we can't recover him, a Plan B might be to divert our energies toward raising an army/cloning our own Shepard/doing it ourselves."

If Shepard's social status could influence others, then sure, that whole symbol bullcrap might mean something.  But it doesn't.  It literally goes nowhere.  Playing on the human/social/influence angle is a great idea, and sounds right up Cerberus' alley.  But does anything become of it?

No.  Which makes their entire reasoning, and use of Shepard, (who is ******* dead), completely absurd.

3. I was just referring to how it was weird that they almost killed Shepard despite showing a significant desire to obtain Shepard for their experiments with humans.

More proof that game play came before making a decent opposing force/clearly motivated antagonist.  And God is Harbinger annoying.

5. We're beaten over the head with the Reaper's plans because he literally tells us his motivations

1. No, we're not.
2. Apparently to you we are, so what, you don't like it when an antagonist is clear, ad nauseum?  That would just make me understand their singular motivation, and make me hate them even more for being so bloody repetitive about it.  I'd take that anyday over not knowing wtf is going on, especially in a space opera.

Sovereign: "I'm a <insert random adjectives>-god." It said again, in its foreboding, nonchalant, synthetic voice.  It was as if it was repeating itself to taunt its audience.

Now I only recall one conversation with Sovereign.  If at this point you're going "OMG, we get it, just get on with it already, Jesus!", then you need to slow down.  Maybe play some Dragon Warrior.

However, for what actually happened to people who were paying attention, there was nothing wrong with this scene.  We meet or at least talk to the real Big Bad.  This is key.

I'd rather have more of the distress signal type stuff that we saw in the Ilos bunker by the Armature charging station. I'm happy they did more of this stuff in ME2, such as in the Collector Ship where we found out the origin of the Collectors. I know you need exposition, but I think there are other ways of delivering it than having this one long wall-of-text speech delivered over the span of several minutes from the game's antagonist. Not only is it unreasonable that you stop for that long in a combat zone (especially since your Salarian comrades are fighting during that time) but it's straight out of the 100 things that an Evil Overlord should never do. If maybe Sovereign talked directly to Shepard through telepathy in short bursts, or if Shepard was knocked unconscious with Sovereign talking to him telepathically in this state, I could tolerate it. I don't like getting exposition from the antagonist, it just seems wrong in so many ways. 

So the most pivotal dialog in the story, and you're concerned not with the message, but its length?  What, did you want more pew-pewing?  4 minutes of a dialog cutscene showing the Big Reveal, and the real conflict of the story was too much for you?  Did you even pay attention?

Sovereign pretty much goes on about it being a god, and that there's a galactic cycle of destruction, which we pretty much already got hints about throughout the course of the story.  Sovereign sees organics as ants.  WTF does a GOD care about ANTS that he's going to CRUSH under its godhood?  Sovereign was cryptic: it told us all life and how it develops and is destroyed is all a big plan that's been going on since...always.

But Sovereign never stated why Reapers did this, or why it needed to cull life.  It went back to regarding Shepard and co as ants, who were incapable of understanding the motives of a god.  I would've liked more clarity here.  But it's a lot to take in.  The Sovereign persona, that is, of how a superior being would talk to lesser being, seemed very believable.

Now I don't know exactly what Sovereign was beating me over the head with here, because he wasn't clear on too many things, aside from 1) Reapers > everything, 2) Reapers can blot out the sun of every world, 3) Organics are ants, 4) Reapers will cyclically kill everything, 5) Reapers are a nation, independent, free of all weakness, 6) Reapers are infinite, 7) "I am the vanguard of your destruction", 8), This cycle imposes order on the chaos that is organic existence, 9) etc.

Self-determination is present throughout the game, maybe you're not seeing it. Legion's loyalty quest is an example of taking away a faction of Geth that have made a different choice, and thus were outcast. Samara's daughter, Morinth, is an unfortunately unsympathetic creature (to me at least), who was given the choice between a virtual prison or being free, at the cost of being hunted down all the time. She chose freedom. The Krogan are an example of a race that were unable to reach a level where they were able to determine their identity, instead they were thrust into the galactic spotlight too early and given powers they could not control, eventually leading many to become the destructive people they are in ME. Miranda is much like Morinth in a way. She wanted freedom and self-determination for herself and her "sister", and this is what she pursues during her loyalty quest. However she still feels limited by the gifts she was given by her father as she admits that her achievements were not earned, unlike Shepard's.

Sorry, but you're just saying "things with volition make choices."  Which is like saying "every story has a character or characters that make choices."  Which is like saying "human beings breathe."  Stop me if I'm beginning to get rhetorical.

Shepard is given the choice to advance humanity, augmenting it with Reaper technology, or giving them self-determination, and letting them choose their own path.

Shepard is given the choice to sell/keep legion, or save/give the base to Cerberus.  Considering this is ME2, what that means in ME3 is anyone's guess.  So far, it seems this guy knows what's going on::wizard:

This theme is present in ME1 as well, and almost on every plot planet. It's present on Feros with the Thorian (quite literally), on Noveria with the choice to kill the last Rachni queen, and on Virmire when debating with Saren. 

Yes, and I'm self-determined to finish this sentence.  I'm also self-determined to press the keys on the keyboard.  Wow.  You can see it in everything...:mellow:

#367
finnithe

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1. http://masseffect.wi...wiki/Collectors

According to EDI, the Collectors share the same DNA structure as the Protheans, leading her to conclude that the Collectors were Protheans genetically modified and given cybernetic enhancements. Remember when Vigil was talking about how the Reapers enslave organics and turn them on others? The Collectors are an example of the Reapers using that strategy. Not only that, but they show what will happen if the Reapers are allowed to conquer the galaxy.

The Collectors are "melting" the humans to create the Human Reapers, as all the tubes going towards the Human Reaper signify.

2. I'm just speculating here. Remember how Sovereign managed to take out most of the Citadel Fleet by himself? One or two Human Reapers could do just as much damage. Maybe they're not intending to use them to attack. The Human Reaper could just be a proof of concept, proof that the humans could be turned into Reapers. If you read the page with the Harbinger quotes he says that the other races were not genetically compatible. Presumably the Protheans weren't either. This just furthers my first point. The Human Reaper is just to show what will happen should the Reapers take over the galaxy (the rest of humanity will be converted into Reapers). It just makes the mission to stop the Reapers seem all the more important.

3. You don't think it's weird that you just stop in a combat zone while your friends are dying and talk to Sovereign? It just makes for some weird pacing. Watch the speech again, he basically outlines what the Reapers do with every organic species. That's a very major point. I have no problem with dialogue, I know I didn't when I did my completionist run of DA:O, KOTOR and KOTOR2, but it doesn't make Sovereign's speech any less cliche. You know how on The Simpsons how Sideshow Bob keeps having his plans foiled while he describes them in excessive detail to Bart? It's like that.

http://tvtropes.org/...BetweenYouAndMe

Writers like invoking that idea of an overconfident antagonist way too often. Just once I'd like some competent antagonists. Sovereign describing the Reapers' plans obviously ends up screwing them over, as he ends up dying. 

4. Self-determination is a huge thing. You are treating it like some triviality that everyone has, but it's not like that. Do the Collectors have any free will? Aren't you limiting the Geth Heretic's free will by reprogramming them/killing them? Aren't you threatening humanity's ability to take it's own path by giving it Reaper technology and having "society develop along the paths it desires" as Sovereign so eloquently puts it during his speech? Just because you have self-determination does not mean it is unimportant, and I'm sure many others would agree.

Why are you citing Shepard's ability to sell/keep Legion? I don't really see the point you're trying to make here. If you're trying to say we don't know if self-determination is going to be important, we sort of do. Like I quoted, Sovereign says that a big part of the Reapers' plans is to have galactic society evolve around the Mass Relays. Self-determination would equate with not relying on Reaper technology as Cerberus desires, so keeping and using the base will probably end up working badly.

Mass Effect: Retribution (even in the short description on Mass Effect Wikia) seems to focus on how using Reaper tech will affect humans.

Modifié par finnithe, 02 juin 2010 - 06:46 .


#368
smudboy

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finnithe wrote...

1. http://masseffect.wi...wiki/Collectors

According to EDI, the Collectors share the same DNA structure as the Protheans, leading her to conclude that the Collectors were Protheans genetically modified and given cybernetic enhancements. Remember when Vigil was talking about how the Reapers enslave organics and turn them on others? The Collectors are an example of the Reapers using that strategy. Not only that, but they show what will happen if the Reapers are allowed to conquer the galaxy.

The Collectors are "melting" the humans to create the Human Reapers, as all the tubes going towards the Human Reaper signify.

And what is your point?

And what does this have anything to do with your original point?  (Was there one, because I thought you were just speculating.)

2. I'm just speculating here.

3. You don't think it's weird that you just stop in a combat zone while your friends are dying and talk to Sovereign? It just makes for some weird pacing. Watch the speech again, he basically outlines what the Reapers do with every organic species. That's a very major point. I have no problem with dialogue, I know I didn't when I did my completionist run of DA:O, KOTOR and KOTOR2, but it doesn't make Sovereign's speech any less cliche. You know how on The Simpsons how Sideshow Bob keeps having his plans foiled while he describes them in excessive detail to Bart? It's like that.

http://tvtropes.org/...BetweenYouAndMe

Writers like invoking that idea of an overconfident antagonist way too often. Just once I'd like some competent antagonists. Sovereign describing the Reapers' plans obviously ends up screwing them over, as he ends up dying. 

Have writers created an entire race of million year old sentient machines who've been destroying organic life in a cycle forever?

Have you ever been able to talk to a god before?

But now you're not complaining just about time, you're also complaining that it's cliché?

Great.  Now you're going to start saying antagonist exposition is cliché.  Perhaps you do not know the meaning of the word.
'a saying, expression, idea, or element of an artistic work which has been overused to the point of losing its original meaning or effect, "played out ", rendering it a stereotype, especially when at some earlier time it was considered meaningful or novel.'

ME1 is not a Bond/spy thriller flick.  I consider talking to a Reaper novel.  If you do not, fine, let's please drop it. Arguing with you is more like trying to force books into your skull hoping diffusion through cellulose would actually teach instead of kill.

4. Self-determination is a huge thing. You are treating it like some triviality that everyone has, but it's not like that. Do the Collectors have any free will? Aren't you limiting the Geth Heretic's free will by reprogramming them/killing them? Aren't you threatening humanity's ability to take it's own path by giving it Reaper technology and having "society develop along the paths it desires" as Sovereign so eloquently puts it during his speech? Just because you have self-determination does not mean it is unimportant, and I'm sure many others would agree.

Yet you're not representing this supposed self-determination argument theme very well.  You're reducing it to choice, which all things that are sentient in fiction and otherwise seem to have. Take any story and apply this self-determination theme of yours.  Inigo is self-determined to kill Count Ruben regardless of being stabbed because of revenge.  Wesley is self-determined to be with Buttercup because of true love through conflicts 1...n.  All stories amount to people making choices or struggling, but you come by and say the theme in ME2 is choice making and struggling.

You might mean self-actualization.  But I can summarize everything you've said as this and there'd be no such theme: ME2 has conflicts.  Characters are struggling against things that would have them do things they don't want to do, or are preventing them from doing.  They choose (are self-determined) to struggle.  Which everything in life does.

Why are you citing Shepard's ability to sell/keep Legion? I don't really see the point you're trying to make here. If you're trying to say we don't know if self-determination is going to be important, we sort of do. Like I quoted, Sovereign says that a big part of the Reapers' plans is to have galactic society evolve around the Mass Relays. Self-determination would equate with not relying on Reaper technology as Cerberus desires, so keeping and using the base will probably end up working badly.

Because we only get two main plot choices, and that is one of them.

Self-determination would probably end up working badly?  The same way Shepard's bipedalism would probably end up working badly if he walked the entire way, because he has a limp?

Mass Effect: Retribution (even in the short description on Mass Effect Wikia) seems to focus on how using Reaper tech will affect humans.

:whistle:

#369
glacier1701

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SithLordExarKun wrote...

This threads still alive? Smugboy still losing sleep over ME2's "poorly written plot"? Creepy.



LOL well it most probably would explode even further if I commented on the one part of Smud's analysis that I dont agree with.

#370
glacier1701

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finnithe wrote...


...snip

1. Why is it a retcon? It could be a change of plans after all, as the Reapers have just started testing human compatibility. After all, humanity has only been a part of the galactic for so long, so it is likely the Reapers have very limited information on them. 

2. A lot of people still know who Shepard is. Everyone from those criminals at Donovan Hock's party to Mouse knows Shepard. I don't know where you're getting this from. They don't know the face because 1. it's been 2 years and 2. characters mention that they altered your face in the recruitment posters.

5. They're combat lines so they' can't be accepted as canon? Why is this so? 

Harbinger says "we" (the Reapers) are your (humans') genetic destiny. The Human Reaper is this genetic destiny. It's pretty clear from the quotes, and later proven in the game what the Reapers are doing. 

http://masseffect.wi...nger_(Collector)/Battle_Quotes



1. Sovereign basically states that ORGANICS are beneath the notice of the Reapers. So in ME1 the setup we get at the end is a machine AI vs Organic war going on with the machine AI winning and having been winning for millions of years. In ME2 suddenly organics are so important that they are 'collected' and tested while we are also given evidence that for perhaps a thousand years prior to ME1 the sole purpose of organics was to die which they did in a number of wars that appear to have been started by Sovereign. If we are to be tested for suitability for use in a Reaper why then waste whole races in war BEFORE testing them? The ME2 Collector plot is a retcon of the ME1 Reaper plot. Even so it still makes no sense as even as we 'guess' what the Collector plot is we get evidence that the ME1 Reaper plot in which organics are to die and that is all we will do still crop up.

Also Reapers indoctrinate. It would appear that if we are going to end up in the slurpie machine the state of our mind makes no difference. So if we are to believe the ME2 plot it makes no difference WHEN we are tested so long as we are tested. Why tip your hand when it could be countered? The Collector plot makes NO sense especially as it is catergorically stated that about a1000 years ago is when the Reapers were supposed to have started the cycle. In other words the Reapers have given us 1000 years in which to find out what is going on and to stop it. When we get ME3 the Reapers will have reached the galaxy and since we know that Shepard is going to be the one to fight them it will not be 1000 years before that happens. So why in hell did they NOT start for the galaxy 1000 years ago and catch everyone by surprise? Why all the BS about using force to get into the Citadel? Why suddenly start collecting people to try to have something on the inside? No the whole Reaper story was retconned to try to answer some of these questions but in doing so made it even worse.
 
 As to the importance of humanity - well considering that we know that the Protheans visited Earth it is surprising that the Collectors do not have this information on us already. After all the Reapers got access to ALL Prothean data except for Ilos. And over 50000 years we havent changed that much genetically. If our genetics now are what makes us worthy of notice then they'd sure as hell be as important 50k years ago. So why weren't we Collected and processed 50k years ago when we could not resist? And more importantly we do know from the ME2 Codex that being space faring has absolutely no bearing on whether or not the Reapers will exterminate you. There is one example of a race at a Bronze Age level being wiped out. Why them and not us?

 So ME2 RETCONNED the whole idea of what was going on yet did not clear up the issue of the ME1 plot NOR did it stop making ME1 plot references as if this was still ongoing as well.


2. Actually on Kasumi's loyalty quest IF they knew Shepard you'd not have got into the party in the first place. And it is the people who are at that party who would have the most to lose if they let the authourities know what they were doing. The best example of this dichotomy between Shepard being recognised or not is on Omega. Aria knows who Shepard is (even with a face change). Yet the leaders of 3 Mercenary groups who are connected with criminal activities inside Council Space do NOT recognise Shepard even when they come face-to-face. In other words the importance or recognition of Shepard ONLY plays a part with TIM's beginning lines. For the rest of the game it makes no difference. TIM uses these lines ONLY to justify the expense that Cerberus is about to go through in bringing Shepard back.  If Shepard was that important then there would be lines of groups just waiting to bring Shepard back yet not one is mentioned!!

5. You made my case here. The remarks are BATTLE QUOTES. Why would anyone attach any importance to them to the point of assuming that they are a clear indication of what the motives of the enemy are? Does this mean that everytime Garrus says "Sniped one" or Jacob says "Gravity is one mean mother" that this indicates to the enemy what OUR motivation is? You cannot have it both ways. Either ALL battle quotes indicate motivations and plans or NONE do. And since OUR quotes in battle mean absolutely nothing then we cannot attach any importance to the enemy quotes except as a way of trying to distract us.

#371
smudboy

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glacier1701 wrote...

SithLordExarKun wrote...

This threads still alive? Smugboy still losing sleep over ME2's "poorly written plot"? Creepy.



LOL well it most probably would explode even further if I commented on the one part of Smud's analysis that I dont agree with.


C'mon, you know you wanna.  What, was it the whole crashing into the planet thing?  The IFF probes?  Not getting a sapper?

#372
glacier1701

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smudboy wrote...

glacier1701 wrote...

SithLordExarKun wrote...

This threads still alive? Smugboy still losing sleep over ME2's "poorly written plot"? Creepy.



LOL well it most probably would explode even further if I commented on the one part of Smud's analysis that I dont agree with.


C'mon, you know you wanna.  What, was it the whole crashing into the planet thing?  The IFF probes?  Not getting a sapper?



LOL nope the Collector Base destruction part. Dont worry been working on it in my spare time and will in the next few days post it.

#373
Archereon

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You know, I'm probably going to get flamed for agreeing with the OP, but what was Bioware thinking when they wrote ME2? Though the plot isn't inherently bad in brief form, the execution of some aspects of it were pathetic.  (For Bioware at least)

In a few minutes of though, I came up with an exposition that doesn't involve resurrection or railroading the PC into joining a terrorist organization, yet sets the story on the same course.
(I'll go find that now.)

Modifié par Archereon, 04 juin 2010 - 08:39 .


#374
onelifecrisis

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Ah, I see that Round 15 of smudboy vs The Fanboy Army is drawing to a close. Go smudboy, go!

#375
CTM1

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Just read through the entire thread. Just a few thoughts:

I can't say I wholly expected you to follow through on your promise, smudboy. You're certainly not the first ambitious fellow I've run into proclaiming similar things and failing to deliver on them. In doing so you've elevated yourself above the rank and file that have played this game, in my opinion. Bravo -- I'm certainly sorry now for believing this.

As expected, you've also received a lot of flak, not surprisingly from a few people I wrote off the moment I first joined these forums. There's a depressing number here who come off as little more than blind fanboys, any number of whom jump into any debate to argue over something incessantly, or deliver short posts that offer nothing but a perceived sense of smug superiority. (And not always in an intelligent fashion, either. Some are better than others when it comes to expressing themselves.) It's one reason why I stopped coming here less. (Another is the annoying way in which the forum messes up the postbox format when quoting others. I don't like having to constantly edit what I post because it doesn't show up correctly, thank you very much.) There's no point in arguing with brick walls, especially when they outnumber you.

Getting into the latter half of this thread, I'm not surprised to see Ecael has taken a stand against you, either. I knew you two would clash sooner or later, given how I've observed your stances individually over time. I had a feeling that, once you went ahead with this idea, smudboy, you'd be essentially pulling out all the stops. No more putting on airs, no more treading softly on issues raised individually in other threads, on other topics, over a disconnected period of time. In doing so you've gotten opponents to do the same; dragging them out of the woodwork, to abuse the expression. While I respect your views, Ecael, and agree on many of them (since they make sense, when they matter), I disagree in your assessment of how constructive his series actually is. You dismiss it as too nitpicky and critical for Bioware to take seriously, comparing it to one of several efforts others have already made on these very forums. I don't think that's very fair, considering the much broader scope smudboy has chosen, and the very deliberate nature of his effort, nor do I find the examples you give to support it convincing (It's a plot analysis of the whole damn game, compiled into a single -- by single I mean one place, not one file -- easy format to be viewed and listened to, for crying out loud). In any case, if smudboy is correct, the series makes no pretense in trying to be constructive; it criticizes Mass Effect 2's plot and offers improvements to said plot, which is pointless since the game has already been released. As he said himself, it seems to be more for his own benefit than that of anyone else, provided here because...well, it's to no use if no one sees it, yes?

Nevertheless, in conclusion: Bioware, I hope you're listening to him, regardless of what he might think. He's one of what I'm assuming are many others who share the same concerns, and he makes several valid points, even if he occasionally intertwines his observations with arbitrary opinion (e.g., the final choice with destroying/preserving the Collector Base). Points that can translate into success in future endeavors, Mass Effect 3 and beyond. Because these are problems the company can take to heart when making any of their games: they can do much better when crafting sequels that build directly on their predecessors (that is, those that do not deliberately ignore certain bits of continuity, and presume to build upon choices the player makes from prevoius games), especially how high-profile Bioware has made the Mass Effect series. As far as I'm aware, no other game series has offered this level of interactivity, and I think part of what's to blame for all the missteps is Bioware treading on ground that hasn't been neatly paved. (That, and the unexpected sales numbers the first game got meant a sequel that needed retconning some things as a result, if what I'm told is true.)

Modifié par CTM1, 05 juin 2010 - 05:47 .