bjdbwea wrote...
Well, if you look at how reapers are created and how darkspawn are created, there are some similarities. Just like between the collectors and the darkspawn in general.
Oh, I liked that bit in Dragon Age. Made the Darkspawn a bit more horrific I thought.
bjdbwea wrote...
I have to disagree with you on that it was just the execution. The fight is quite easy indeed, and as smudboy's plot analysis pointed out, the glass tubes are laughable. First because there's no way it would be built with such a weak point in the first place. Second because there's no way anything could be created like that. Maybe BioWare just didn't want to "bore" the players with the details, but more likely they just couldn't be bothered to think it through.
Well, I'd throw the difficulty of the fight in with the execution.
As for the realism of creating something like that, this is a series that is far from realistic - you've got things like blue human chicks, FTL that goes completely unexplained and magic powers.
bjdbwea wrote...
But beyond that, I think the whole notion of a human reaper is ridiculous. It... just doesn't make sense. Which is okay, because in ME 1 we couldn't understand the motives of this ancient machine race either. But better a mystery than a totally contrived and nonsensical "explanation". Kind of like with the Force in SW. But actually I hoped the real reasoning of the reapers would become clear in ME 2 or 3. If this kind of recreation is their driving force, well, that would be quite lame, and it would leave several things unexplained. Oh, and how did they come to be in the first place?
I actually think they feel that they are saving the galaxy from something, hence the line about Reapers being your salvation - even if they are doing it in a totally dick way. I'm guessing this dark energy thing will play into their motivations a great deal.
I doubt we've gotten the whole story since there was so much alluded to at the end.
bjdbwea wrote...
As far as Saren is concerned, I do think his fight was a bit harder. But more importantly, the plot worked. And if we compare it with DA again, the writers for that game knew that name- and speechless enemies just don't cut it, you need villains with a name and a face.
I'm a bit confused as to what you're saying here.
The Archdemon didn't speak either.