SomeBug wrote...
Saying the whole story is Me2 could have been told in a 2 hour DLC indicates to me that
a) You don't understand narratives more complex than 'This happened, then this happened. Then they all won the day'.
You missed the entire point of the story entirely, forgetting that its job as a part 2 is not to satisfy all of your questions.
c) You think the plot of Me2 is the focus, and not the character development, established universe.
Oops for you I guess.
Petty insults'll get you nowhere, man. Let's try to keep this civil:
SomeBug wrote...
There's more to it than that. You're simplifying things to the point of absurdity and ignoring a lot of implied narrative which is seemingly too subtle for you. Like the Dark Energy hooks and the very nature of the Reapers themselves.
Me2 was not a game about answers or conclusions. It was and is the middle part of a trilogy. It's role in said
trilogy is to expand the universe (which it achieved), to elaborate on the core threat (which is also did) and to set up the final act of the play with encroaching threat and newly resolved drive from the protagonists (which is most certainly did).
But see, it DIDN'T elaborate on the core threat. It provided subtle hints with the Dark Energy buildup and the "Prepare these Humans for Ascension" line, but it STILL did not state the true intentions and purpose of our enemy: the Reapers. Why do they Reap in the first place? Why their interest in humans/Shepard, especially when they had no qualms with killing him off in the beginning of the story? Are they responsible for the dark energy build-up or will that be their downfall? For that matter, what IS the weakness of the Reapers?
I agree that my original statement was a little skewed, in that of course that's not the only thing the story truly accomplished. But you cannot state that the story managed to do all the things you mentioned: it did nothing to further set up the final act of the play than ME1 did. What's different from both endings of the game? The Reapers are still coming. We still have no idea how to defeat them. We still don't know why they're doing this in the first place.
The second part of the trilogy doesn't HAVE to answer all questions, but it should at least answer some, especially those pertaining to the main plotline. In fact, most stories of Trilogy Arcs go like this: Act 1, get introduced to the threat. Act 2, learn more about the threat. Act 3, Find a way, and defeat the threat. Examples: In The Matrix: Reloaded, we learned the true nature of the functioning of The Matrix, as well as the true role of "The One". In Terminator 2, we learned the extent of the future that lies ahead, as well as the means to fight against such future (Saving John Connor). In Star Wars: Empire Strikes Back, we learn of the real threat (Emperor Palpatine), as well as the motivations of Darth Vader.
All of the plot twists and revelations within Mass Effect 2 did nothing to, as you said, "said up the final act of the play". They simply arose more questions and brought up seeming trivialities (Collectors are Protheans, but does that revelation HELP US in the main plotline? Does it help us find a way to stop the Reapers? Not really). The questions of the main plotline remain unanswered. And while the story might have shown that Reapers aren't infalliable, and as you said, might've given the crew a "renewed drive", how is that drive ANY different from the drive they achieved in Mass Effect 1, when they freakin' killed one of the Reapers??
Modifié par FlyinElk212, 13 septembre 2010 - 03:00 .