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ME2: A Video Plot Analysis


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#126
Darth Drago

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finnithe wrote...

Will no one address the points I made?

-Ok I’ll bite….

finnithe wrote...
There's a few other flaws with the analysis. Unlike ME1, there is no cackling overlord who rambles on about his plans to destroy everything you know and love, which I'm thinking too many of you are taking issue with.

1. The beauty of the collectors is the threat they represent is exemplified by the end boss. As Protheans twisted beyond recognition, they represent the danger presented by the creation of a Human Reaper. It is my opinion that the Reapers plan in creating the Human reaper was not to open the gateway for the rest of them, but to begin the creation of many more Human Reapers, who would together serve as the new vanguard.

-I don’t agree considering how many humans it would take to make just the one reaper. This human reaper is or was, just an infant and as the game unfolds you get the information that that implies the human race is going to be the next converted species in the next cleaning of the galaxy. The Reapers were just getting a jump start on creating it. Consider the fact that we really don’t know how long it was even under construction. They coul d have started on it before the events in ME1 happened.

finnithe wrote...
2. Shepard is a symbol. Tell me, do we know of anyone as important as Shepard in the humanity's short history in the galactic community? No, and the point of recruiting Shepard was being able to recruit all these specialists in the first place.

-True especially since its pounded into you that Shepard has a natural leadership appeal. Could the mission have succeeded without Shepard is the real question. On the other hand the only reason Shepard is the center of attention is only because he/she is the star of the game. Just because we havent heard of any other great heroes doesn’t mean they don’t exist.

finnithe wrote...
3. The Collectors obviously want Shepard. This creates a plot hole however, as the Collectors obviously want Shepard in Mass Effect: Redemption. However, they destroyed the Normandy despite this. It's very weird that they would risk completely killing Shepard while right after showing interest in capturing him to use in the creation of the Human Reapers (Harbinger even hints that this is his plan in his many quotes, even in the video where he says "We are your genetic destiny". He is quite literally stating that it is the humans' destiny to become the next generation of Reapers, as they are the only genetically compatible race in the galaxy at the time).'

-Humanity is the best choice out of most of them it would seem. Look at the virus released on Omega, it killed everyone but humans and vorcha and the dialog Mordin says on his loyalty mission about genetic diversity. Vorcha are not obviously that bright and they certainly didn’t lead the assault to take out Sovereign, just two other little factors that put the spotlight on humanity. As for why the Reapers want Shepard, who really knows for certain.


finnithe wrote...
4. The stuff about selecting team leaders and how your team doesn't really react any differently. Don't you think it'd be sort of revealing if immediately after choosing Grunt as your second Fire Team Leader, the game scolded you and slapped you on the wrist? I would even go as far to guess that the party members do not themselves know how dangerous the mission is (I don't any of them have faced a mission as tough as going into an unknown part of the galaxy filled with Reaper-spawn). Also, Jacob complaining at being assigned to help protect Garrus was all the way in the beginning of the game. He's probably grown a lot more since then. Shepard is a good role model after all.

I should add that a significant theme in ME2, as well as ME1, is self-determination. You have the chance to advance humanity significantly at the end, though you do so at the risk of making yourself vulnerable against the Reapers. Legion talks at length about this, as he says this was the one reason his group of Geth rejected Sovereign's offers to the Geth. I sometimes think I am playing a completely different game than you guys, but that's the best part of fiction isn't it? The part where you come up with your own theories about the themes and concepts presented? Not everything should be beaten into your skull like it was with Sovereign's speech on Virmire.

-Team leader selection should have been done better. I don’t mind having everyone as candidates for selection but some sort of dialog should have been given concerning their ability to lead or how well others would follow them. Take Jack and Miranda for example, they hate each other with a passion and yet other than Jacks little outburst about Miranda’s leadership role nothing else happens between them even if you put them in the same group. Oh, and everyone on the Normandy knows how dangerous the mission is. They know who they are fighting and that their chances for surviving is slim at best. That’s why it was supposed to have been a suicide mission. To bad the game played it like a stroll in the park. Virmire was more dangerous to my squad than this joke mission. Lol.

Keep in mind Jacob was on Eden Prime so he might just have an issue with Turians.

I love games that get you to think about whats going on and even though ME2 pretty much was a huge let down for me it did leave me wondering about a lot of things.

But at the same time I really hated everything about Harbinger, and I do mean everything. He sucked the life out of the game for me with all his mindless repeated rants every time we met and that it was never even acknowledged if he was talking out loud so everyone can hear him or telepathically in my mind just adds to the stupidity behind his creation.

finnithe wrote...
About the 3rd part, isn't it implied that TIM used his Alliance connections to get those turrets on Horizon? And he got the ex-squaddie assigned to the planet so that Shepard would go to the planet out of self-interest? I'm also pretty sure that the SR-2 would not be able to take Collector Ship at that point, since it was heavily damaged w/o the upgrades in the final mission.

Also why in the hell would TIM tell someone else about the Derelict Reaper?!? Would he really want to give up the tech inside that thing? He had probably salvaged it by the time Shepard got there or his disregard at its destruction is a plot hole.

-Its possible that TIM was somehow involved in getting the turrets there but how would he make sure that Kaidan/Ashley also was there and how did the Collectors find out? The Normandy had the advantage over the Collector ship and should have attacked it. It was on the ground and a stationary target. When it lifts off it can only really go straight up as well. The Normandy could have done some serious damage at the least especially after the turrets hit it. Of course this is all speculation since we really don’t know if those turrets actually was the reason for the Collectors to leave in the first place.

TIM is supposed to be looking after humanities best interests so it didn’t surprise me at all that he wouldn’t tell anyone, yet. The salvage team got wiped out before anything could have been taken off it since you had to go in and get the IFF yourself. I would like to believe this time someone on the Normandy or in Shepard’s group took lots of photos or downloaded some researchers data t throw at the Council’s face.

#127
InfiniteCuts

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I appreciate the time and effort you put into this analysis. Though I don't agree with all of your points, you managed to expose some pretty significant plot holes and basically explain why I, personally, found this game to be lacking when compared to the original (plot > mechanics, IMO).

As you probably anticipated, you'll catch a lot of flack for it since so many of the fans have their egos tied to how "great" a game ME2 is. People need to stop with the poor "well ____ has a much worse plot" argument. It's irrelevant and it lowers expectations... you're actually telling BioWare that they can get away with slacking on this game's story simply because other "successful" games have gotten away with it. You're obviously a fan of the game to have created this, so it boggles the mind why gamers are taking offense to your videos.

Anyway, I hope the right people at BioWare see this and realize that we're not all asleep here... there is a marked difference in storytelling quality between the first game and sequel, and it is not for the better. I have the impression that a completely new team of writers were responsible for this game's plot, as that is the only way to explain the difference. To your credit, you put a great deal of work in improving gameplay and it shows... just don't sacrifice what many felt distinguished Mass Effect from other games... the plot, just to boost sales. You'll lose an existing, loyal following in the process.

Modifié par InfiniteCuts, 23 mai 2010 - 11:16 .


#128
Onyx Jaguar

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Gameplay > Plot



The Plot in ME 2 is inconsequential, it is a driving force behind the game. No different from the first game.



Its a difference between Children of Men and 2001 A Space Odyssey



I may be more old school than a lot of people on the ME boards, but Gameplay mechanics will always take prevalence for me over plot mechanics. And ME 2 has damn good presentation in regards to the plot.

#129
Images

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I agree with about half of Smudboy's points made in his video series. I feel that some of what he deems "plot holes" are merely suspension of disbelief. For example, the sight of the multitude of collector packing pods causing your party member to say "They're going to attack Earth!" isn't a plot-hole. Is it a wild theory backed up with very little evidence? Perhaps. But we are dealing with Sci-Fi here, a genre known for such wild theories that randomly turn out true. Just watch old-school Flash Gordon or any season of Star Trek.



However, other points made such as the bizarre hint during the suicide mission to pick the most experienced person, pointing you towards Samara and your techy's death. Perfectly true. Happened to me even on my first runthrough. That and the entire human-milkshake/baby-Arnold idiocy.



ME2 does lack a lot of the big epic plotting of ME1, it is true but the party you recruited was far richer in character and personality.



Hopefully that will be saved come ME3.



And people are right, the Neverwinter Nights games had appalling plots. Even if Jade Empire was hammy as hell, it was a Kung-Fu movie in a game for pete's sake and fun as a monkey on coke. NWN was just depressing and meandering.

#130
Onyx Jaguar

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However, other points made such as the bizarre hint during the suicide mission to pick the most experienced person, pointing you towards Samara and your techy's death. Perfectly true. Happened to me even on my first runthrough.




Why Samara? Just because she has the most ability in combat doesn't make her the most able for the leader jobs.

#131
cachx

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Onyx Jaguar wrote...
I may be more old school than a lot of people on the ME boards, but Gameplay mechanics will always take prevalence for me over plot mechanics. And ME 2 has damn good presentation in regards to the plot.


I have to agree with this.

I find I enjoyed the plot of ME1 and ME2 on about the same level. Granted, you can pick apart more stuff about ME2 than ME1 (with enough effor you can pick apart pretty much anything anyway), but it really doesn't ruin the experience for me at all. ME2 is one of the best games I have played in a long time.

#132
Images

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Onyx Jaguar wrote...

However, other points made such as the bizarre hint during the suicide mission to pick the most experienced person, pointing you towards Samara and your techy's death. Perfectly true. Happened to me even on my first runthrough.


Why Samara? Just because she has the most ability in combat doesn't make her the most able for the leader jobs.


What word do you use? What word do Miranda and I use?

Modifié par Images, 24 mai 2010 - 12:03 .


#133
Inthatplace

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That voice.

#134
KotOREffecT

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cachx wrote...

Onyx Jaguar wrote...
I may be more old school than a lot of people on the ME boards, but Gameplay mechanics will always take prevalence for me over plot mechanics. And ME 2 has damn good presentation in regards to the plot.


I have to agree with this.

I find I enjoyed the plot of ME1 and ME2 on about the same level. Granted, you can pick apart more stuff about ME2 than ME1 (with enough effor you can pick apart pretty much anything anyway), but it really doesn't ruin the experience for me at all. ME2 is one of the best games I have played in a long time.


Your good sir are correct!

ME 1 & 2 FTW! Enough of this ME 1 Vs ME 2 did it live up/sequel not good enough tom foolery!

This is an epic trilogy here in the making, and something tells me ME 3 will rock our world beyond belief, no dancing ewoks guaranteed!......Ok maybe dancing Volus though! Image IPB

#135
CShep25

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I enjoyed watching the series and seeing some analytical criticism rather than the typical 'sux' comments. I don't think it's the worst plot ever; as a standalone game, it's fine. Just that for a Bioware game, it comes up a bit short and after the long wait, a bit of a disappointment in the story department. I have no idea why some people in this topic got so heated, but the insults are definately uncalled for.

#136
spacehamsterZH

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You're trying too hard to emulate the guy who did The Phantom Menace in 90 minutes. And don't lie, that's exactly what you're doing.

The CSI joke was funny, though. It kinda didn't make sense because you'd just called Harbinger the disembodied voice of David Caruso, but I still laughed, so I guess that was successful, but a lot of the other complaints are either idiotic nitpicks or you flat-out got stuff backwards, especially when you're talking about "Reaper ships" as if Reapers somehow travel in spaceships.



There's one observation in there that really stood out to me, though, and you didn't really make enough of it, so I'll have to do it for you - if it would've still taken them decades of abductions to complete the human Reaper, then ME3 better be set 50 years in the future with an aging Shepard or none of this will have made any sense. The only possible explanation for the Reaper baby based on what we know now is that it was yet another way to conquer the galaxy from the inside because the Reaper fleet is far away, and that won't make a lick of sense if it turns out it doesn't take them Reapers a hell of a lot longer to reach Citadel space than it would've taken the Collectors to complete the human Reaper.

#137
jgordon11

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While much of the criticism is valid some of the points just seem like a lack on imagination and just trying to overly pick apart the game. Like the impossibility of him being revived, its the future and took them 2 years and tons of money not to mention machine parts. Then you go on to criticize how he must have fallen onto the planet instead of just orbiting space. The cut scene was clearly just trying to make the thing more dramatic.



However the criticism over the loyalty system, i do agree is valid. Bioware couldve made it a bit more based on actual loyalty, like a team mate waiting to hold a position waiting for shepard who might be dead or even staying when shepard says to leave him or something like that.

#138
Zahxia

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Onyx Jaguar wrote...

Gameplay > Plot

The Plot in ME 2 is inconsequential, it is a driving force behind the game. No different from the first game.
.


I can't express my side of the argument so I'm just going to dismiss your argument instead.


#139
Onyx Jaguar

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Images wrote...

Onyx Jaguar wrote...

However, other points made such as the bizarre hint during the suicide mission to pick the most experienced person, pointing you towards Samara and your techy's death. Perfectly true. Happened to me even on my first runthrough.


Why Samara? Just because she has the most ability in combat doesn't make her the most able for the leader jobs.


What word do you use? What word do Miranda and I use?


Combat Experience does not equal leadership experience.  Experience and ability do not help them in this regard.

For instance

I need a guitar player

I have two musicians

One has played drums for over 20 years

One has played guitar for 6 years.

They are both musicians, one has more experience.

Who is better suited for the job?

Modifié par Onyx Jaguar, 24 mai 2010 - 01:12 .


#140
Onyx Jaguar

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Zahxia wrote...


I can't express my side of the argument so I'm just going to dismiss your argument instead.



Of course you can't my comment wasn't directed at you.

#141
Blameless77

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So I was initially pretty skeptical going in, but I found myself really enjoying the videos tbh. I don't agree with everything in there, but I thought some of the points were solid. The one I agree with most is the lack of a change in Shepard after being brought back from the dead. There was such a great opportunity to build on Shepard as a character, and it's kind of tragic that it was missed imo. It's possible (if the current squad sticks around), that Shepard can be more of a story-telling focus in ME3, so I'm holding out hope for that.



In any event, although I don't agree with everything you said, it's clear you put effort into making the videos, so thanks for sharing.

#142
Group Theory

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A good video series, I enjoyed watching it. I agree with almost all of what you said, especially about Shepard's character being static after she was brought back to life. There was no change at all to her, which was very disappointing. Also, the terminator reaper is the most ridiculous thing ever.

#143
Zahxia

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Onyx Jaguar wrote...

Zahxia wrote...


I can't express my side of the argument so I'm just going to dismiss your argument instead.



Of course you can't my comment wasn't directed at you.


As 'snappy' as you think the comeback was it's still true. You've been in and out of this thread attacking the OP out of blind fanboyism only to try and win the argument by admitting defeat. It's pathetic.

#144
Onyx Jaguar

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Zahxia wrote...

Onyx Jaguar wrote...

Zahxia wrote...


I can't express my side of the argument so I'm just going to dismiss your argument instead.



Of course you can't my comment wasn't directed at you.


As 'snappy' as you think the comeback was it's still true. You've been in and out of this thread attacking the OP out of blind fanboyism only to try and win the argument by admitting defeat. It's pathetic.


All I have been disagreeing with was that the loyalty missions are tied to the plot.  They aren't.

Of course you should know that.   And my comment wasn't directed at the OP either was it?

Modifié par Onyx Jaguar, 24 mai 2010 - 02:08 .


#145
ChanceRandom

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So my only question is, if so many of you dislike this game so much, why continue coming here? I seriously dont understand. If I go to a restaurant and have a horrible time, or go see a movie and it sucks beyond redemption, Im not going to go back. It makes no since to me. I thought this was a fan site.

#146
Zahxia

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ChanceRandom wrote...

So my only question is, if so many of you dislike this game so much, why continue coming here? I seriously dont understand. If I go to a restaurant and have a horrible time, or go see a movie and it sucks beyond redemption, Im not going to go back. It makes no since to me. I thought this was a fan site.


Because the rest of the game is actually good. If someone hates the Mako in Mass Effect 1 you don't ask "Oh if you hate the Mako so much why don't you just stop playing?" It's the same thing with any other part of a Mass Effect game. If you take away the moments where you're doing errands for the Illusive Man and are focusing on the squad Mass Effect 2 has plenty of great moments.

Also not only is the "why don't you stop playing?' argument so old hat it's just as poor as someone talking in leet speak when it comes to providing worthwhile discussion. It's MMO cousin "go back to WoW" is just as bad. Expect to see it thrown around when ToR is launched.

#147
Andrew_Waltfeld

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btw, Human bodies don't splatter at 1,000 MPH or whatever, they go at Terminal Velocity if i remember correctly. His/Her death, was basically him/her drifting away and then entering the planet's Astromsphere, otherwise, if that was true, skydivers wouldn't have much of an body remaining when they jumped. I agree with you assessment that  the planet was not earth like, and more than likely, resulted in the body being able to be kept in realtive somewhat intact but from what I remember from Issac Newton's law..... s/he be going at terminal vericvoity.

I agree with your point about Cerbersus bringing you back was an little bit silly... but hey, they were the ones that spent  4 billion credits to bring me back. Though training an army of people is like arming an bunch of boyscouts, and then you have sheppard and his team facing him..... the boyscouts are screwed.

#148
ChanceRandom

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So instead you feel it is ok to whine about all the little nitpick things you dont like about the game? Thats older than the "Why not stop playing the game" argument by about 2 seconds. Now to prove my point, I played WoW, and got bored to tears with it. I Stopped Playing It. Never did see the Lich King downed because the game is no longer fun. I watched as the system of "whine until they give in" destroyed any real challenge to the game, tore apart the guild I loved completely, and attract nothing but whiney little "its to hard gimme gimme gimme I want it now" crybabies to the game. So I quit. because it was no longer any fun. Character Name: Hunterose Server: Gnomeregan. And I didnt go to every forum and cry about the game sucking, I just left. So yes, I practiced what I preach.

I love this game. From the game play to the new characters, I love this game. And to me it seems rather preposterous that the plot of this game is hurry up and go kill the bad guys, but first lets go save this teammates sister, destroy/reprogram the geth, and save a dying man's son from a life of crime. It completely blows the sence of urgency the plot tries to put down. But without it you would have get team kill bad guys done. No heart, no fun, at that point you might as well go play MWF.

Smudboy ripped the entire game apart. He sounds to me like he had no fun playing at all beyond the cover fire combat. So I suggest, instead of attacking a game that obviously some of us enjoyed, that he and those like him not play. Old argument, yes, but still a valid point none the less.

Modifié par ChanceRandom, 24 mai 2010 - 03:42 .


#149
Zahxia

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ChanceRandom wrote...
-snip-
.


I'd say you love the game a little too much if you're just going to have a kneejerk reaction. What you're suggesting is the extreme opposite of your WoW analogy. Without feedback and without criticism Bioware would stagnate.

#150
ChanceRandom

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How is my reaction kneejerk? I watched his critiques, and Ive read most of the posts on this thread. Ive read repeated block after block of "I didnt like the plot because", and believe that if you dont like a thing, you shouldnt suffer a thing.

And he tore this game apart, I mean he left no stone unturned, no corner unswept, and no door unopened. He hates this game. So I simply suggest that he not play the game again, he may want to give great consideration before buying the next one, or maybe renting/borrowing it before spending his money on it.

Modifié par ChanceRandom, 24 mai 2010 - 03:58 .