[quote]1) AW attacks not as fast as DW, but faster than S/S and twohander[/quote]
AW attacks by auto attacking. S/S is not there to deal damage. 2H attacks faster becasue 2H Warrior spams attack skills and get Stamina back via Death Blow so it can keep going.
[quote]2) Mages usually have more magic than a warrior has str, at least for DW and S/S, so more damage bonus.[/quote]
As an AW, you split points into too many attributes. You also have no attack skills. DW is all about spamming attack skills. DW is also about AOE damage while S/S is about stunning/knockdown.
[quote]1) Haste affects your other party members, too, momentum does not -----> increases your warrior´s DPS too.[/quote]
DW Warrior can outDPS an AW.
[quote]2) Defense rating is higher than S/S and 2h and about equal to DW, with armor being way higher. -----> more survivability.[/quote]
No aggro.
[quote]3) Healing pots are more effective for AW -----> even more survivaility.[/quote]
If you are tanking and you are drinking potions, you are not tanking right.
[quote]4) AW can refill mana with pots, Warriors can only do that in Awakenings.[/quote]
You can't fill reserved mana. AW has almost no mana left. The only mitigation is more Willpower (aka, less into Magic, less Spellpower and damage) or go Blood Mage (which means you have to pump Constitution, because unlike a regular Blood Mage, you don't turn off Blood Magic after using Blood Wound as you have no mana to use).
[quote]5) Shimmering Shield, Spell shield and mana clash make the AW superior against your most difficult foes, hostile mages, who can easily kill a DW before reaching them.[/quote]
Hostile mages killing anything = fail. Mana Clash > hostile mages.
[quote]6) AWs crowd control is far superior to any warrior / rogue. If you have BM as second spec - which you should - even more so, as mana is not an issue.[/quote]
Good luck casting CC and dropping your DPS because you need to sheath your weapons. Warrior and Rogue are not there to CC. Stop comparing strength with weakness.
[quote]7) AW can use weapon buffs, further increasing damage for every meelee fighter.[/quote]
You have Mages that can do the same.
You are arguing AW on its own. This is a team game.
[quote]The MOST important strength, however, is that an AW can do much of
these combos, too, with only slightly less Spellpower, but therefore
much better survivability. Remember, you´re mage can´t cast if he´s
dead.[/quote]
If your Mage is dying from enemy fire, you are playing the game wrong.
[quote]Ultimately it is the question what you prefer: A specialised mage /
warrior who beats an AW in one single task when you min / max correctly,
or an AW who will be slightly weaker in a special task, but is
therefore skilled in everything and rquires less min / max to be
effective.[/quote]
Specialization > versatility in any team game. 1 + 1 is more than 2 in teamplay.
[quote]In some boss fights it is possible that the enemy resists 3 out of 4
spells, what majorly screws mages but doesn´t affect a meelee at all.[/quote]
That's why you get every single CC spell (minus Mass Paralysis, useless crap). You are not there to shutdown the boss 100% of the time as you can't. Your Warrior Tank holding aggro means your DW Backstab Rogue is always backstabbing as much as possible (you can't backstab when say, the Archdemon flies).
[quote]Most likely you build your AW wrong then. and yes you have a good point
with your fireball and dubble hex but did you know that a AW can easily
hit for 150(every second not including weapon buffs) white damage on the
main hand alone by applying deathhex to a target?[/quote]
You know I can CC everyone and the Rogue gets to backstab every time because of Coup de Gras? You also know people just drop 3-4 ticks due to Blood Wound because I max my Magic?
[quote]and while your other advies has merrit it takes a long time to setup
this combo not to mention that you have to very specific gear to do so.
dual wield dagger AW are only outclassed in orgins by the dual wield
warrior berserker(yes a properly build aw will outdamage a 2 hander) .
or assasin cunning rogues[/quote]
2 better DPS builds out of 4 possible team member, why would I pick AW?
[quote]Well you forget that my AW can use a fireball, too, if I think it´s
appropriate. Your non-AW mage can´t go meelee if that´s better. That´s
my main point: AW doesn´t loose anything. Shapeshifter is useless in
vanilla, and Spirit healer has only one useful spell, so taking the AW
spec just in case doesn´t harm your caster skills.[/quote]
You take longer than regular mages to use fireball because you have to sheath your weapons. I don't even use Fireball on any Mage because a Mage can't DPS as well as a Rogue or Warrior. I throw Blood Wound first in a fight, EVERYONE IS INSTANTLY CC'D. What's the point of taking AW if my Mage NEVER GETS HIT?
[quote]That´s why I say it´s situational. I prefer to go with a meelee party
and I don´t want them to fall in a fight, so for me Friendly Fire is an
annoyance,[/quote]
Friendly fire isn't even that bad in this game.
Modifié par AuraofMana, 26 mai 2010 - 08:10 .