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Soldier w/ Claymore?


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#1
Id of Ith

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I was thinking about this today... a Soldier under Heightened Adrenaline Rush would do some absurd damage with the Claymore up close after factoring in weapon upgrades and your choice of ammo power. Not an original idea I'm sure, but compelling enough for me to want to give it a shot.

What I'm unsure about are the details - I've never actually played a Soldier before. It seems like they strike a nice balance of aggressive play; not quite on the suicidal level of the Vanguard, but a powerful form of mobility enough to let me move in and put my foot up someone's ass while also being versatile when I need it to be. What I'm looking for is some feedback on the following:

- Armor of choice? Right now I'm thinking either the Collectors' or Terminus armor, as they both grant a storm speed bonus (mobility is going to be paramount) and fairly powerful defensive bonuses for getting in the thick of things. I'm actually not certain if the Collectors' regeneration bonus applies to both health and armor, or only health (though I'm not sure the latter is that big of a deal with how lopsided Soldiers are towards health). N7 seems like a possibility with the storm speed legs, and maybe simply trading some of that defensive bonus for more weapon damage.

- Heightened or Hardened? Heightened has two main advantages; increased mobility (via additional time dilation) and significantly more damage per round when using the Claymore. However, these are going to come at the cost of a very powerful damage reduction which also has a lot of value when you're talking about fighting in point blank territory without a get out of jail free card.

- Squadmates? I'm leaning towards folks with solid CC, particularly Kasumi with her Flashbang Grenade and Shadow Strike to divert attention when making certain battlefield moves. I think she'll probably be in my squad close to full-time. Not as sure about the other squad member; I'm thinking someone with Pull or Cryo for most missions to try and get those damage modifiers rolling whenever possible. Feedback - particularly build advice for said squadmates - would definitely be useful since I have no Soldier experience personally.

- Commando or Shock Trooper? 
Commando seems like the obvious choice here, but if there's an angle I'm not thinking about please point it out.

- End build? This is what I'm leaning towards at the moment; I will not be taking a bonus power post-Horizon and I don't know as I'll use the one I'm forced to take at the start. Would like to stick to base Soldier powers.

Adrenaline Rush: 4 (either evolution)
Disruptor Ammo: 4 (Squad)
Incineration Ammo: 4 (Inferno)
Cryo Ammo: 4 (Squad)
Combat Mastery:  4 (Commando)
Concussive Shot: 1 (derp)

The idea is that I'll generally be running Inferno nearly full-time on the Claymore, Cryo on the Carnifex, and the AR/SR will vary depending on the mission. Wouldn't mind some input on the order I should build these, though.

Once I have all my ducks in a row, I think I'm going to Fraps this play through (on Insanity) for anyone who wants to see how it works out. Feedback is appreciated.

Modifié par Id of Ith, 23 mai 2010 - 06:24 .


#2
tommyt_1994

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AverageGatsby has a great vid of him using the claymore with the soldier on insanity. Check it out:







hope it helps

#3
SirEmilCrane

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Few thoughts:

I'm always in favour of taking a squadmate with combat drone, but that's because it works well for me. I don't think biotics would be good though as they require mocro management and when you're running at your enemies and blowing their heads off you won't have time for that. I think.



Also, I'd take Shock Trooper over Commando. You'll be in close proximity with the enemy and won't always be able to get to cover as quick as you'd like but with the extra health you can take a lot more hits.

#4
Spartas Husky

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Dont think Claymore is good. Duno the 1 shot pump is a waste with AR, like any single shot sniper is. Adrenaline RUsh is to fill the enemy with hyper velocity rounds within a... less stressful time frame. A one shot, reload naw.



For soldier depends. Which is your bonus power.



If your is Barrier/GSB might be Shock trooper for the duration bonus. Otherwise, soldier relies only on dmg of powers and weaponry, so Commando in most cases. and 10% hp makes lil difference in anything above veteran.

#5
SirEmilCrane

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Well that little bit of HP has helped me on several occasions. Many a time I've made a mad dash to cover with only a tiny bit of health left over.

#6
Spartas Husky

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Oh dont get me wrong I dont deny that extra 10% hp is fine little help. But on Insanity, I just rather have extra dmg from commando. I'll get 10% with my leggins.



But again, he is trying to get up close, so at that range.........dont think hp will matter. But I have never even tried getting that close...matter of fact I dont remember using the shotgun much with my soldier so I would not know how it would work.



ONly my vanguard and my infiltrator get close enough to make my hands sweat.

#7
Omicrone

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Shock trooper. +15% power duration = longer AR.

#8
Spitz6860

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aww, i thought you were talking about those giant swords or those explosives that would blow you up when you walk by, now that would be interesting.

#9
OniGanon

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Due to needing to run forward, you might be better off with Hardened Adrenaline Rush and/or Shock Trooper. Claymore will oneshot many enemies with Hardened anyway. Remember, the Vanguard does it with no bonus damage, so...

#10
swk3000

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Omicrone wrote...

Shock trooper. +15% power duration = longer AR.


Only by a fraction of a second. If you do the math, you get an extra three-quarters of a second.

As for Heightened vs. Hardened, I'd go Heightened. Most Shotguns are really only going to get 1 shot per Adrenaline Rush; maybe 2 if you're lucky. Because of that, you want to make every shot count. An enemy who has a sliver of health left is just as deadly as one at full health, so you want to make sure that you can kill everyone on the first hit. This also help conserve ammo. To that end, going with Commando and Heightened will give you a better chance of putting someone down on the first hit.

As for your other squaddie, Miranda is a good choice. Start off by working on her Overload and Warp powers. In battle, use one to sofen up the enemy, then get in closer and finish them off. Once she's maxed out Overload and Warp, start filling out her Passive to further increase your Weapon Damage.

Finally, there's armor. I personally prefer the N7 Armor. I use the Recon Hood, the N7 Shoulder Guards, and the Stabilization Gauntlets to get +13% Weapon Damage. You want the Stimulator Conduits for the feet, so I'd say use the Aegis Vest for the chest.

Anyway, that's my input on the subject.

#11
Spartas Husky

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swk3000 wrote...

Omicrone wrote...

Shock trooper. +15% power duration = longer AR.


Only by a fraction of a second. If you do the math, you get an extra three-quarters of a second.

As for Heightened vs. Hardened, I'd go Heightened. Most Shotguns are really only going to get 1 shot per Adrenaline Rush; maybe 2 if you're lucky. Because of that, you want to make every shot count. An enemy who has a sliver of health left is just as deadly as one at full health, so you want to make sure that you can kill everyone on the first hit. This also help conserve ammo. To that end, going with Commando and Heightened will give you a better chance of putting someone down on the first hit.

As for your other squaddie, Miranda is a good choice. Start off by working on her Overload and Warp powers. In battle, use one to sofen up the enemy, then get in closer and finish them off. Once she's maxed out Overload and Warp, start filling out her Passive to further increase your Weapon Damage.

Finally, there's armor. I personally prefer the N7 Armor. I use the Recon Hood, the N7 Shoulder Guards, and the Stabilization Gauntlets to get +13% Weapon Damage. You want the Stimulator Conduits for the feet, so I'd say use the Aegis Vest for the chest.

Anyway, that's my input on the subject.


True. Duratio for a soldier only really comes into play with his bonus power. Is great with barrier/gsb/reave.

But that is really it. out of....lets say 5 powers you increase the duration of 1....bonus power. ALl the others rely is on dmg, so I duno but for me is clear.

Shocktrooper increases effectiveness of 1/5 powers

Commando increases effectiveness of 5/6 powers. Your choice really.

Soldiers dont rely on duration for most of their dmg, and duration increase on 5 secs is negligible, is like what...1/3 of a second or 1/4 of it? forgot, way too small to make a difference.

For ammo powers, most often Squad disruptor and Inferno. Cryo really not much there.

hardened adrenaline, -50 dmg while active, very useful.

Modifié par Spartas Husky, 23 mai 2010 - 07:50 .


#12
Gildenlock

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made a claymore soldier for insanity. i had some fun times popping around corners and 1 shotting enemies, but for most of the run i was really missing my revenent. 

#13
SuperMedbh

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Isn't the Revenant basically a Claymore with unlimited ammo? ;)

#14
StefanBW

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The Claymore was a lot of fun for my Soldier on Insanity. And Inferno ammo is just obligatory for the Claymore. ;)