What I'm unsure about are the details - I've never actually played a Soldier before. It seems like they strike a nice balance of aggressive play; not quite on the suicidal level of the Vanguard, but a powerful form of mobility enough to let me move in and put my foot up someone's ass while also being versatile when I need it to be. What I'm looking for is some feedback on the following:
- Armor of choice? Right now I'm thinking either the Collectors' or Terminus armor, as they both grant a storm speed bonus (mobility is going to be paramount) and fairly powerful defensive bonuses for getting in the thick of things. I'm actually not certain if the Collectors' regeneration bonus applies to both health and armor, or only health (though I'm not sure the latter is that big of a deal with how lopsided Soldiers are towards health). N7 seems like a possibility with the storm speed legs, and maybe simply trading some of that defensive bonus for more weapon damage.
- Heightened or Hardened? Heightened has two main advantages; increased mobility (via additional time dilation) and significantly more damage per round when using the Claymore. However, these are going to come at the cost of a very powerful damage reduction which also has a lot of value when you're talking about fighting in point blank territory without a get out of jail free card.
- Squadmates? I'm leaning towards folks with solid CC, particularly Kasumi with her Flashbang Grenade and Shadow Strike to divert attention when making certain battlefield moves. I think she'll probably be in my squad close to full-time. Not as sure about the other squad member; I'm thinking someone with Pull or Cryo for most missions to try and get those damage modifiers rolling whenever possible. Feedback - particularly build advice for said squadmates - would definitely be useful since I have no Soldier experience personally.
- Commando or Shock Trooper? Commando seems like the obvious choice here, but if there's an angle I'm not thinking about please point it out.
- End build? This is what I'm leaning towards at the moment; I will not be taking a bonus power post-Horizon and I don't know as I'll use the one I'm forced to take at the start. Would like to stick to base Soldier powers.
Adrenaline Rush: 4 (either evolution)
Disruptor Ammo: 4 (Squad)
Incineration Ammo: 4 (Inferno)
Cryo Ammo: 4 (Squad)
Combat Mastery: 4 (Commando)
Concussive Shot: 1 (derp)
The idea is that I'll generally be running Inferno nearly full-time on the Claymore, Cryo on the Carnifex, and the AR/SR will vary depending on the mission. Wouldn't mind some input on the order I should build these, though.
Once I have all my ducks in a row, I think I'm going to Fraps this play through (on Insanity) for anyone who wants to see how it works out. Feedback is appreciated.
Modifié par Id of Ith, 23 mai 2010 - 06:24 .




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