I took the texture, changed the colors in photoshop from a pale grey blue to a fairly bright red (there was no tint map or I would have done it that way) and saved it. I believe as a DDS 3. (I'm about to try a DDS 5 file instead.)
The new red texture looks great up close, but as you get further away, instead of getting a soft blur the texture tries to stay sharp, and looks like you've literally shrunk it down to the point that the detail gets all messed up.
I've put all the files I'm using in this project, if anyone is curious. Screenshots on the way.
Modifié par Talisander, 23 mai 2010 - 02:11 .





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